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  • Locked thread
Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Let's watch dwarves get slaughtered!

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Readingaccount
Jan 6, 2013

Law of the jungle
"The enemy will send forth waves of disposable minions. You must respond in kind."

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Readingaccount posted:

"The enemy will send forth waves of disposable minions. You must respond in kind."

Is this a vote for knights or dwarves?

Inexplicable Humblebrag
Sep 20, 2003

Get knighting so that we can have an inexplicable instadeath.

Ghostwoods
May 9, 2013

Say "Cheese!"
We lead from the front. With knights. Because we're dumb.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Knights, charge!

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Release the Dwarves!

inflatablefish
Oct 24, 2010
As long as the Chaos Warriors aren't all hags in disguise, we'll be fine. Send in the clowns Knights!


Readingaccount posted:

"The enemy will send forth waves of disposable minions. You must respond in kind."
All I can say to this is that our own player character is the most disposable thing in this book.

Readingaccount
Jan 6, 2013

Law of the jungle

JosephWongKS posted:

Is this a vote for knights or dwarves?

Dwarves, we're not included.

inflatablefish posted:

As long as the Chaos Warriors aren't all hags in disguise, we'll be fine. Send in the clowns Knights!

All I can say to this is that our own player character is the most disposable thing in this book.

That's literally true. :downs:

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 316 posted:


If you wish to lead your Knights into battle, turn to Section 359.

If you would rather send in your Dwarfs to fight the Chaos Warriors while you wait to see how the battle progresses, turn to Section 91.



Section 359 posted:


The Chaos Warriors are ferocious fighters and they also outnumber your Knights by two to one.


If your Knights include five Knights of the Lion, turn to Section 118.

If there are no Knights of the Lion in your army, turn to Section 317.



Section 118 posted:


Wielding their flaming swords through the air, the Knights of the Lion cut down the Chaos Warriors, despite being heavily outnumbered. When half their number have fallen, the Chaos Warriors turn and flee.

Seizing the initiative, you call the rest of your army to join the Knights and march on the front line of Trolls.


Turn to Section 178.



Section 178 posted:


As you close in on the front line of Trolls, they suddenly part to allow four wooden wagons to roll forward, each one pushed by crews of shouting Goblins. Your heart sinks when you see the Goblins load large pointed poles into their firing positions, ready to be catapulted at your advancing troops.

But there is no going back now. You urge your troops on into the mouths of the Goblin war-machines.

When you are well within range, you hear their order to fire, and watch the missiles fly towards you. Roll eight dice for the number of your troops who are cut down by the war-machines' deadly salvo.

code:
Roll = 27 ([url]http://invisiblecastle.com/roller/view/4597155[/url])
If you now have fewer than one hundred troops in total, turn to Section 59.

If you have one hundred or more troops, turn to Section 13.



Section 13 posted:


There is a loud sound of clashing steel as the two armies meet. The fighting is fierce and bloody and, although heavily outnumbered, you gain a little ground.

In the centre of the fighting, you find yourself battling it out with a fearsome Hill Troll.

HILL TROLL - Skill 9, Stamina 10

If you win, turn to Section 208.



Section 208 posted:


The noise of battle rings in your ears as you look round to see how your army is coping against the odds.


Roll one die.

[code]
Roll = 5 (http://invisiblecastle.com/roller/view/4597163)

If you roll 1 or 2, turn to Section 106.

If you roll 3 or 4, turn to Section 216.


If you roll 5 or 6, turn to Section 356.



Section 356 posted:


Another twenty of your valiant troops lie dead or dying on the battlefield. Trolls are trying to push the brave survivors back, while Goblins and Orcs are attacking the flanks remorselessly. Berserk with battle-lust, some of the Goblins and Orcs at the back fight among themselves, so eager are they to feel the clash of steel.

To your right you see a Warrior being attacked from both sides by two Goblins. To your left, another Warrior is being clubbed to the ground by a Hill Troll.


If you wish to help the Warrior on your left, turn to Section 269.

If you wish to help the Warrior on your right, turn to Section 62.



Adventure Sheet posted:


Personal Attributes

Name = The Doctor, The Crazed Consumer

Skill = 9/10 + 1 (Shield) + 1 (Sword)

Stamina = 13/19

Luck = 11/11


Wealth

Gold Pieces = 68


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"
Roob the Hopper (Say 'One, one, one' to cast invisibility spell)
Copper lantern
Helmet
Ivory box
Hagrid's Sword (+1 Skill)
Gold necklace
War-banner tied to a spear (Its emblem is a red dragon holding a curved sword, against a white background inside a gold circle)


Soldiers

Warriors - 53 :siren:
Dwarves - 55
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10
Maximillian's Magnificent Marauders - 10
Knights of the Lion - 5 :siren:


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."


Section 99 posted:


"The Starstone Caves, you say? Yes, I've been there. Dangerous place, full of traps. They were put there by the Oracle, who hates visitors.

But the Oracle will speak to most people who can survive his traps and make it to his inner sanctum. It's a challenge, you see. He hates time-wasters. He'll only spend time with people who really need to see him, but even then he'll want a few gifts, depending on what information you seek.

I suggest you get yourself a guide. Go to Karn. That's about the only place where you'll find one."


Section 156 posted:


The old woman thanks you profusely and reaches out for your right hand with both of hers. "Let me read your palm," she says.

She opens your hand, pulls it towards her crinkled face and lets out a series of "oohs" and "aahs". Finally she looks up and says, "You are an adventurer on a very important mission. To fulfill that mission, make sure you drink the Water of the Gods. Death awaits you if you don't."


Section 89 posted:


"Only a void spell will obliterate the Demon," the Oracle continues. "You must find the Crystal of Light. When you are within six feet of Agglax, hold the crystal in both hands and say "Three, two, one, begone." That is how you will rid this land of the Shadow Demon. Goodbye and good luck."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Woseph Jong – Went Up the Proverbial Creek Without a Boat, Let Alone a Paddle

Roger Wilco - No Money No Army

Roger Wilco II - Sometimes An Obvious Death-Trap Is Just An Obvious Death-Trap

JosephWongKS fucked around with this message at 16:28 on Aug 6, 2014

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Murder another troll, why not.

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
Kill more trolls.

inflatablefish
Oct 24, 2010
Yeah, if one of our warriors can't handle two goblins then he's not worth saving. Eat the Troll!

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Kill the troll. Goblins are chickenfeed, any warrior can't take a few of them down isn't worthy of our rapidly-dwindling army.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
:fut:

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
We're not going to win prizes for our tactics, might as well get them for our troll-slaying.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 356 posted:


If you wish to help the Warrior on your left, turn to Section 269.

If you wish to help the Warrior on your right, turn to Section 62.



Section 269 posted:


Another Hill Troll in the front line of battle picks up a huge rock and hurls it at you as you leap to the aid of the stricken Warrior.


If you have Grutha, son of Brutha Bearslayer and Drusila Drakebane with you, turn to Section 288.

If you do not have him in your army, turn to Section 23.



Section 288 posted:


Standing close by, Grutha sees the Hill Troll just as it is about to hurl the rock. He dives headlong at you to push you out of the way of the flying rock.

You are knocked to the ground. Looking behind you, you see Grutha, his arms still locked around your legs, his neck irrevocably bent at an unnatural angle, a final defiant grin on his face.

Swearing revenge, you leap to attack the Hill Troll, who is still clubbing the stricken Warrior.

HILL TROLL - Skill 9, Stamina 8


If you win, turn to Section 379.



Section 379 posted:


No sooner have you drawn your sword from your adversary's body than another moves forward to take its place.


If you wish to continue fighting, turn to Section 193.

If you would rather try to distract Agglax's army by throwing all your remaining Gold into the air, turn to Section 394.



Adventure Sheet posted:


Personal Attributes

Name = The Doctor, The Crazed Consumer

Skill = 9/10 + 1 (Shield) + 1 (Sword)

Stamina = 9/19 :siren:

Luck = 11/11


Wealth

Gold Pieces = 68


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"
Roob the Hopper (Say 'One, one, one' to cast invisibility spell)
Copper lantern
Helmet
Ivory box
Hagrid's Sword (+1 Skill)
Gold necklace
War-banner tied to a spear (Its emblem is a red dragon holding a curved sword, against a white background inside a gold circle)


Soldiers

Warriors - 53
Dwarves - 55
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 9 :siren:
Maximillian's Magnificent Marauders - 10
Knights of the Lion - 5 :siren:


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."


Section 99 posted:


"The Starstone Caves, you say? Yes, I've been there. Dangerous place, full of traps. They were put there by the Oracle, who hates visitors.

But the Oracle will speak to most people who can survive his traps and make it to his inner sanctum. It's a challenge, you see. He hates time-wasters. He'll only spend time with people who really need to see him, but even then he'll want a few gifts, depending on what information you seek.

I suggest you get yourself a guide. Go to Karn. That's about the only place where you'll find one."


Section 156 posted:


The old woman thanks you profusely and reaches out for your right hand with both of hers. "Let me read your palm," she says.

She opens your hand, pulls it towards her crinkled face and lets out a series of "oohs" and "aahs". Finally she looks up and says, "You are an adventurer on a very important mission. To fulfill that mission, make sure you drink the Water of the Gods. Death awaits you if you don't."


Section 89 posted:


"Only a void spell will obliterate the Demon," the Oracle continues. "You must find the Crystal of Light. When you are within six feet of Agglax, hold the crystal in both hands and say "Three, two, one, begone." That is how you will rid this land of the Shadow Demon. Goodbye and good luck."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Woseph Jong – Went Up the Proverbial Creek Without a Boat, Let Alone a Paddle

Roger Wilco - No Money No Army

Roger Wilco II - Sometimes An Obvious Death-Trap Is Just An Obvious Death-Trap

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Throw gold.

Galick
Nov 26, 2011

Why does Khajiit have to go to prison this time?
RIP AND TEAR! :black101:

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
:black101:

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
:black101:CARRY ON THE SLAUGHTER!:black101:

Comstar
Apr 20, 2007

Are you happy now?
Throw Gold and hope our merc army is less merc than his merc army.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
:homebrew: All my gold!

Cornwind Evil
Dec 14, 2004


The undisputed world champion of wrestling effortposting
These are monsters probably driven by inhuman evil. Fight to the last. It's what Grutha would have wanted.

Ghostwoods
May 9, 2013

Say "Cheese!"
It's only 68 gold. It's worth a shot. Throw it.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo
Need a tie-breaker vote here.

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
**puts on deep voice** "kill em all!" **coughs**

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 379 posted:


If you wish to continue fighting, turn to Section 193.

If you would rather try to distract Agglax's army by throwing all your remaining Gold into the air, turn to Section 394.



Section 394 posted:


You slay two more of Agglax's creatures, and then a spear is thrust in your side. You retain sufficient strength to strike down the wielder of that spear, moments before a giant battle-axe separates your head from your shoulders.

The sheer weight of enemy numbers is too much, even for you and your brave soldiers. You do not die alone this day - but alas, the enemy has won and Allansia is doomed.



DEATH NUMBER SEVEN

Killed by excessive valour

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo
THE ADVENTURE SHALL RESUME WITH DETHTU ALHAGZE

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Is the entire fate of this world really going to be determined by 68 pieces of gold? If the enemy is in such a battle frenzy that they're fighting each other why would they give any fucks about the pocket change you have in your pocket.

What I bet is going to happen is that we're gonna have to roll to see if it works again, which we're probably gonna fail since we have so little gold.

(gently caress this book)

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

quote:

Killed by excessive valour

petrol blue posted:

**puts on deep voice** "kill em all!" **coughs**
Thanks. :11tea:

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo
THE ADVENTURE RESUMES WITH DETHTU ALHAGZE

Section 379 posted:


If you wish to continue fighting, turn to Section 193.

If you would rather try to distract Agglax's army by throwing all your remaining Gold into the air, turn to Section 394.



Section 193 posted:


The Gold Pieces fall through the air like huge golden droplets of rain. Confusion immediately takes hold of the enemy, as the Trolls and Goblins scramble to pick up the gold they so love. Oblivious to the main battle, they fight one another ferociously to claim the fallen treasure.

You seize your opportunity and break through the disorganized ranks. Suddenly, you see the Demon you have been hunting.

Sitting calmly in a sedan chair supported by four hideous Zombies, Agglax watches you approach through blood-red eyes. He makes no move as you get nearer. Only his vile head and taloned hands show from his black robes, a sight which sends a terrible shiver down your back.

Sensing danger at Agglax's calmness, you wonder how you should attack him.


Will you:

Use a pendant, if you have one? Turn to Section 236.

Use a crystal, if you have one? Turn to Section 39.


Use your sword? Turn to Section 301.



Section 301 posted:


Agglax's mouth opens wide as if he is about to laugh, but you hear no sound of laughter. Instead, a jet of freezing gas shoots out of his mouth, enveloping you completely.

Within seconds, you are frozen to the spot, a trophy for the victorious Shadow Demon.



DEATH NUMBER EIGHT

Missed out on a critical MacGuffin

spacejung
Feb 8, 2004
Good thing we visited that Oracle.

Cornwind Evil
Dec 14, 2004


The undisputed world champion of wrestling effortposting
It's somehow fitting that 'Death To All Hags' gets to make ONE decision and then dies.

I guess Dethtu Alhagze Jr is going to have to go back and figure out where that drat crystal is.

Pimpmust
Oct 1, 2008

Honestly I'm most amused by the fact that we entered this battle with "an army" of like 200 dudes.

What is this, a small football riot/fight between supporters?

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo
THE ADVENTURE RESUMES WITH DETHTU ALHAGZE JR

Section 312 posted:


Will you:

Continue east? Turn to Section 349.

Go north along the path? Turn to Section 233.

:siren: :siren: :siren: Go south along the path? Turn to Section 6. :siren: :siren: :siren:



Adventure Sheet posted:


Personal Attributes

Name = Dethtu Alhagze Jr
Skill = 10/10 + 1 (Shield) + 1 (Sword)
Stamina = 19/19
Luck = 11/11


Wealth

Gold Pieces = 68


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"
Roob the Hopper (Say 'One, one, one' to cast invisibility spell)
Copper lantern
Helmet
Ivory box
Hagrid's Sword (+1 Skill)
Gold necklace
War-banner tied to a spear (Its emblem is a red dragon holding a curved sword, against a white background inside a gold circle)


Soldiers

Warriors - 105
Dwarves - 55
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10
Maximillian's Magnificent Marauders - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."


Section 99 posted:


"The Starstone Caves, you say? Yes, I've been there. Dangerous place, full of traps. They were put there by the Oracle, who hates visitors.

But the Oracle will speak to most people who can survive his traps and make it to his inner sanctum. It's a challenge, you see. He hates time-wasters. He'll only spend time with people who really need to see him, but even then he'll want a few gifts, depending on what information you seek.

I suggest you get yourself a guide. Go to Karn. That's about the only place where you'll find one."



Section 156 posted:


The old woman thanks you profusely and reaches out for your right hand with both of hers. "Let me read your palm," she says.

She opens your hand, pulls it towards her crinkled face and lets out a series of "oohs" and "aahs". Finally she looks up and says, "You are an adventurer on a very important mission. To fulfill that mission, make sure you drink the Water of the Gods. Death awaits you if you don't."



Section 89 posted:


"Only a void spell will obliterate the Demon," the Oracle continues. "You must find the Crystal of Light. When you are within six feet of Agglax, hold the crystal in both hands and say "Three, two, one, begone." That is how you will rid this land of the Shadow Demon. Goodbye and good luck."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Woseph Jong – Went Up the Proverbial Creek Without a Boat, Let Alone a Paddle

Roger Wilco - No Money No Army

Roger Wilco II - Sometimes An Obvious Death-Trap Is Just An Obvious Death-Trap

The Doctor - It is easier for a camel to go through the eye of a needle, than for a rich man to finish this book

Dethtu Alhagze - Didn't find the final MacGuffin

spacejung
Feb 8, 2004
North we go, clearly.

Galick
Nov 26, 2011

Why does Khajiit have to go to prison this time?
Let's do everything in our power to -not- go fight the demon.

BigLeafyTree
Oct 21, 2010


Galick posted:

Let's do everything in our power to -not- go fight the demon.

Ditto. Treat it like an RPG. Now that we know where the boss is, avoid it like the plague.

Adbot
ADBOT LOVES YOU

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 312 posted:


Will you:

Continue east? Turn to Section 349.

Go north along the path? Turn to Section 233.

:siren: :siren: :siren: Go south along the path? Turn to Section 6. :siren: :siren: :siren:



Section 233 posted:


You hear a loud thrashing sound in the bushes off the path to your left.


If you wish to investigate, turn to Section 176.

If you would rather march on, turn to Section 15.



Adventure Sheet posted:


Personal Attributes

Name = Dethtu Alhagze Jr
Skill = 10/10 + 1 (Shield) + 1 (Sword)
Stamina = 19/19
Luck = 11/11


Wealth

Gold Pieces = 68


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"
Roob the Hopper (Say 'One, one, one' to cast invisibility spell)
Copper lantern
Helmet
Ivory box
Hagrid's Sword (+1 Skill)
Gold necklace
War-banner tied to a spear (Its emblem is a red dragon holding a curved sword, against a white background inside a gold circle)


Soldiers

Warriors - 105
Dwarves - 55
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10
Maximillian's Magnificent Marauders - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."


Section 99 posted:


"The Starstone Caves, you say? Yes, I've been there. Dangerous place, full of traps. They were put there by the Oracle, who hates visitors.

But the Oracle will speak to most people who can survive his traps and make it to his inner sanctum. It's a challenge, you see. He hates time-wasters. He'll only spend time with people who really need to see him, but even then he'll want a few gifts, depending on what information you seek.

I suggest you get yourself a guide. Go to Karn. That's about the only place where you'll find one."



Section 156 posted:


The old woman thanks you profusely and reaches out for your right hand with both of hers. "Let me read your palm," she says.

She opens your hand, pulls it towards her crinkled face and lets out a series of "oohs" and "aahs". Finally she looks up and says, "You are an adventurer on a very important mission. To fulfill that mission, make sure you drink the Water of the Gods. Death awaits you if you don't."



Section 89 posted:


"Only a void spell will obliterate the Demon," the Oracle continues. "You must find the Crystal of Light. When you are within six feet of Agglax, hold the crystal in both hands and say "Three, two, one, begone." That is how you will rid this land of the Shadow Demon. Goodbye and good luck."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Woseph Jong – Went Up the Proverbial Creek Without a Boat, Let Alone a Paddle

Roger Wilco - No Money No Army

Roger Wilco II - Sometimes An Obvious Death-Trap Is Just An Obvious Death-Trap

The Doctor - It is easier for a camel to go through the eye of a needle, than for a rich man to finish this book

Dethtu Alhagze - Didn't find the final MacGuffin

  • Locked thread