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Glad I pledged the minimum for the game on Star Citizen. I did the same for Elite as well, but looks like I'll actually get to play that soon!
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# ? Aug 6, 2014 18:25 |
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# ? May 26, 2024 16:17 |
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Christ Roberts sounds like Molyneux in that he promises the heavens and doesn't deliver. Remember all the cool poo poo that was supposed to be in Freelancer, or that big epic universe that was supposed to start with Starlancer? At least Freelancer was fun. I sunk way too many hours in my modded copy with every spaceship ever.
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# ? Aug 6, 2014 18:37 |
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Jordan7hm posted:I am one of the people who would rather not see "living expenses" because it means nothing. You should still include the amount of money required for you to live though. I kind of assume that you have either in the kickstarter itself or in other funding / savings, and if you haven't, then what the gently caress are you doing and why are you trying to run a small business? People are weird, basically, and react differently depending on what the labels on your pie chart say. (EDIT: we also GREATLY scaled down our living expenses, to where only one of us could afford to go full-time, etc - lots of tricks required to make a minimum of $20k stretch this long) Shalinor fucked around with this message at 18:42 on Aug 6, 2014 |
# ? Aug 6, 2014 18:40 |
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What is Star Citizen's gameplay, even? Isn't it just "fly around in some spaceships in an empty world after everybody gets bored after the first two hours and sometimes shoot some people"? Why does that need $49 million?
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# ? Aug 6, 2014 18:45 |
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Slate Action posted:In the final Message From the Chairman, 'Chris Roberts' pulls off his mask to reveal...John Romero. Would be even better if Chris Roberts was revealed to be...DEREK SMART.
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# ? Aug 6, 2014 19:25 |
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Honestly I'm no game designer but I'm sure if they were smart Star Citizen would have been out already, even if it was bare-bones at first. Because then they could use the amount of money that rivals the GDP of some countries they collected to just fund new content updates every couple of months in order to keep the game alive because that's the most important thing for an MMO, to keep an active player base. But what I do know, I'm not Chris Roberts.
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# ? Aug 6, 2014 19:40 |
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Agreed. I think this project had enough clout and interest and fame that it could've done the Minecraft as-you-go model really successfully. Instead they went "Booo! AAA gaming is lame because they wont fund our space game!" *becomes everything bad about AAA gaming*
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# ? Aug 6, 2014 19:43 |
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Shalinor posted:We included living expenses, and didn't catch any flack over it. The difference being, we didn't call them "living expenses," we just broke the expenses down by department. X to programmer, Y to artists, etc. That money went on to almost exclusively fund ramen et al, as does most income below a certain threshold, but people were apparently more comfortable with it because we didn't call it "living expenses". Living expenses? Can't you just get your mom to pay for that poo poo? Way to get greedy, $halinor.
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# ? Aug 6, 2014 19:49 |
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Arrrthritis posted:Living expenses? I know this is a joke, but boy did you choose the wrong one.
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# ? Aug 6, 2014 20:08 |
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Suspicious Dish posted:I know this is a joke, but boy did you choose the wrong one. If anything her mother lives inside her now. (I'm sorry for your loss, Shalinor)
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# ? Aug 6, 2014 20:10 |
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Living expenses is a weird thing to put on there. What you spend your money on is your business. Maybe you're independantly wealthy, or have enough savings to live on for a year... does that mean I should kickstart you for less? Paying people for working on the project is not weird and is how it should be worded. If someone believes their time is worth 60k / year, and their contribution to the project is going to take a year, then they should have 60k as a minimum. Otherwise it's just going to fail, wasting a lot of people's money and probably really badly affecting someone's life.ImpAtom posted:It is immensely depressing to me that people will happily donate money to get some kind of lovely plastic knicknack but not so the person making the product they enjoy can goddamn eat. Comments like this are dumb. If the person can't afford to work on the project they shouldn't ask others to waste their money on it either. e: I like the way you guys did it Shalinor. That's what should be done. It's also important to take a hard look at what you'll make to determine if this is a viable full time gig, and if it's not, to adjust your ask or your expectations accordingly. Which you guys also did.
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# ? Aug 6, 2014 20:44 |
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Suspicious Dish posted:What is Star Citizen's gameplay, even? Isn't it just "fly around in some spaceships in an empty world after everybody gets bored after the first two hours and sometimes shoot some people"? Why does that need $49 million? You're thinking of EVE
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# ? Aug 6, 2014 20:48 |
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Jordan7hm posted:Living expenses is a weird thing to put on there. What you spend your money on is your business. Maybe you're independantly wealthy, or have enough savings to live on for a year... does that mean I should kickstart you for less? Paying people for working on the project is not weird and is how it should be worded. If someone believes their time is worth 60k / year, and their contribution to the project is going to take a year, then they should have 60k as a minimum. Otherwise it's just going to fail, wasting a lot of people's money and probably really badly affecting someone's life. Jordan7hm posted:Comments like this are dumb. If the person can't afford to work on the project they shouldn't ask others to waste their money on it either. So Kickstarters should totally include living expenses in their asks, but you shouldn't ask for living expenses if you can't already afford to work on the project yourself? What?
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# ? Aug 6, 2014 21:01 |
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# ? Aug 6, 2014 21:05 |
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He means just write it out as salary. What do I care what you spend your salary on? If you're an indie though there's often no separation between personal and business finances so you might put "ramen" on your list of poo poo you bought for the project. Just put "salary for coding" or whatever. At least that's the impression I got.
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# ? Aug 6, 2014 21:07 |
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odiv posted:He means just write it out as salary. What do I care what you spend your salary on? This is part of it. I think what mutata pointed out is more addressed by this though: if you're not going to be able to eat if you don't get what you actually need to finish the project, then you should not be doing this (e: at this point in time) and you shouldn't waste other people's money on it either. Jordan7hm fucked around with this message at 21:19 on Aug 6, 2014 |
# ? Aug 6, 2014 21:14 |
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It couldn't get any worse than Confederate Express. The brothers seem to have devoted 100% of its budget to living expenses.
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# ? Aug 6, 2014 21:17 |
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Suspicious Dish posted:I know this is a joke, but boy did you choose the wrong one. Drifter posted:(I'm sorry for your loss, Shalinor) Mirificus posted:It couldn't get any worse than Confederate Express. The brothers seem to have devoted 100% of its budget to living expenses. Great Rumbler posted:Would be even better if Chris Roberts was revealed to be...DEREK SMART. Derek Smart posted:He simply can't be serious. When your budget/project/scope is so absurd that Derek Smart comes out against it, you've reached a truly special place. EDIT: Oh, and that article pisses me off. That "$50 million isn't enough for a AAA game" line? Total bullshit. Castlevania: Lord of Shadow had a budget in the mid 40 mil's. Most AAA games have a budget between 30mil and 80mil. Only the MASSIVE projects, Destiny et al, creep up to 100/200mil, and that's because of the absurd waste that happens with projects of that scope. So no, they ARE at AAA budgets, and now they're saying they need more, because apparently the game HAS to be a Destiny or a GTA V. Made by a totally untried studio, helmed by a man that hasn't worked on a project of this scope in, well, ever. Yeah. That's just a fantastic idea. AAAGGGHHH. Shalinor fucked around with this message at 21:29 on Aug 6, 2014 |
# ? Aug 6, 2014 21:21 |
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Jordan7hm posted:This is part of it. I think what mutata pointed out is more addressed by this though: if you're not going to be able to eat if you don't get what you actually need to finish the project, then you should not be doing this (e: at this point in time) and you shouldn't waste other people's money on it either. So basically, ask for what you actually need to finish the project, including money to live on. Got it. And also duh.
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# ? Aug 6, 2014 21:21 |
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Edit: Oh for gently caress's sake.
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# ? Aug 6, 2014 21:22 |
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I'm still confused how Chris Roberts got 49 million dollars.
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# ? Aug 6, 2014 21:43 |
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Lets! Get! Weird! posted:I'm still confused how Chris Roberts got 49 million dollars. People bought into the hype and found a support group that high fives each other for also buying into the hype.
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# ? Aug 6, 2014 21:45 |
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In happier Kickstarters-that-actually-deserve-money news, Hive Jump looks like it could kick serious rear end.
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# ? Aug 6, 2014 21:59 |
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I think for a kickstarter it is probably best to list out the costs as Programming and Art, etc, costs, rather than listing them as the company's salaries, just because everyone expects you to work for free but also understands you have to pay people who work on the project for you. The crossover between "pay the people who work on the project" and "I'm working on the project" is too confusing for them
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# ? Aug 6, 2014 22:05 |
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Shalinor posted:So FUNNY STORY. I found out about this thanks to Derek Smart. He's a friend of a friend on Facebook or something. He was denouncing Chris Roberts / talking about how absurd the money was, because hey, he's ALSO making giant stupd-huge scope space games, and gets by on way the hell less. Derek Smart is just cruising on all the money he got from Derek Smart's DEREK SMART'S DESKTOP COMMANDER. What Chris Roberts clearly needs to make is Chris Roberts' CHRIS ROBERTS' CROWDFUNDING COMMANDER. Buy/sell things that don't exist yet! Constantly promise more features then complain you don't have enough money to make them! Somehow put out a worse early test demo than a game that got 5% your funding!
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# ? Aug 7, 2014 00:14 |
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I have a friend who works on Star Citizen and posts every negative article about it on Facebook to rip apart. He also no longer believes in crowdfunding after Oculus got bought out. He is a bit of a weird dude.
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# ? Aug 7, 2014 01:00 |
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I yearn for a Derek Smart Kickstarter.
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# ? Aug 7, 2014 02:33 |
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Lets! Get! Weird! posted:I'm still confused how Chris Roberts got 49 million dollars.
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# ? Aug 7, 2014 02:37 |
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Shalinor posted:So FUNNY STORY. I found out about this thanks to Derek Smart. He's a friend of a friend on Facebook or something. He was denouncing Chris Roberts / talking about how absurd the money was, because hey, he's ALSO making giant stupd-huge scope space games, and gets by on way the hell less. It makes me wonder if Derek Smart would be able to pull of Star Citizen if he had the money and was willing to hire a bigger team than he usually gets by with. He's been making big space games for decades and probably has the sense to trim down the features list a little. Edit: It would still have that Derek Smart quality we've come to expect but at least it would get done BattleMaster fucked around with this message at 02:40 on Aug 7, 2014 |
# ? Aug 7, 2014 02:38 |
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Asimo posted:Sunk cost fallacy and buyer's remorse working in a miraculous tandem. Yeah keeping the funding going on his own site and promising extra pixels to people who already tossed in for special pixels in the original kickstarter was a genius move.
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# ? Aug 7, 2014 02:40 |
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Isn't Star Citizen still by-and-large on schedule? Like I think the thing they released was one or two months behind but that's it. The game was touted from the beginning as a 2015 game, wasn't it?
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# ? Aug 7, 2014 02:41 |
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Dr. Video Games 0031 posted:Isn't Star Citizen still by-and-large on schedule? Like I think the thing they released was one or two months behind but that's it. The game was touted from the beginning as a 2015 game, wasn't it?
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# ? Aug 7, 2014 02:51 |
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BattleMaster posted:Edit: It would still have that Derek Smart quality we've come to expect but at least it would get done Derek Smart needs to invent a keyboard with three times the amount of keys because the normal QWERTY layout is only complex enough for allow a pilot to climb into a cockpit and maybe reseal the canopy.
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# ? Aug 7, 2014 03:06 |
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Yodzilla posted:Derek Smart needs to invent a keyboard with three times the amount of keys because the normal QWERTY layout is only complex enough for allow a pilot to climb into a cockpit and maybe reseal the canopy. Everyone should look up the manual for Battlecruiser Millennium Gold if you haven't seen it already. Seriously, not only does it use every key on the keyboard, but most keys also have a shift, alt, and ctrl function.
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# ? Aug 7, 2014 03:14 |
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I'm surprised Derek Smart isn't all over the occulus stuff. It seems like where his head has always been even back to usenet. Maybe he could replace his complex key commands with elaborate waggle/kinect routines? "Touch your forehead with your left hand while waving your right hand in a fist to deploy counter measures" sorta Dance Dance Battlecruiser.
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# ? Aug 7, 2014 03:32 |
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FuzzySlippers posted:Dance Dance Battlecruiser.
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# ? Aug 7, 2014 03:37 |
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FuzzySlippers posted:I'm surprised Derek Smart isn't all over the occulus stuff. It seems like where his head has always been even back to usenet. Maybe he could replace his complex key commands with elaborate waggle/kinect routines? "Touch your forehead with your left hand while waving your right hand in a fist to deploy counter measures" sorta Dance Dance Battlecruiser. Kinect (or at least the original Kinect) can't do elaborate anything. Look up Steel Batallion: Heavy Armour someday.
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# ? Aug 7, 2014 03:44 |
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TychoCelchuuu posted:The full game was always planned for some time in 2015, I think, so I guess you can say "they've still got plenty of time." (Although I think the persistent universe has slipped to 2016.) However, everything they've given release dates for has slipped. The hangar and dogfight module both came out after they were originally scheduled - the dogfight module was scheduled for December 2013 and came out June 2014 (this after having been delayed to times before June 2014 then delayed again). The original plan was to have a single player campaign alpha by this month and a persistent universe alpha out by the end of 2014 and obviously neither of those targets are going to get hit (they're not even planning a single player alpha release anymore). Is the gameplay in the dogfighting module any good? I can't seem to find any info or Youtube videos of backers playing it.
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# ? Aug 7, 2014 03:50 |
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chiefnewo posted:Is the gameplay in the dogfighting module any good? I can't seem to find any info or Youtube videos of backers playing it. The netcode is apparently complete garbage.
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# ? Aug 7, 2014 04:33 |
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# ? May 26, 2024 16:17 |
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chiefnewo posted:Is the gameplay in the dogfighting module any good? I can't seem to find any info or Youtube videos of backers playing it. https://www.youtube.com/watch?v=jVXeKc0A-ps
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# ? Aug 7, 2014 04:35 |