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I wonder how much they'll make from all the module passes at $5 a go.
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# ? Aug 6, 2014 11:09 |
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# ? May 12, 2024 07:43 |
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250k people, $5 per pass AC pass FPS pass planetary/social/whatever they're calling it now? pass PU pass 5 million bux? Any other ~modules~ I'm missing?
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# ? Aug 6, 2014 11:26 |
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patrain posted:Give it time guys. We all had grand ideas and speculations that we turned into expectations. With the goals that were set out to be accomplished, this game is going to take a long time to make right. There is so much invested in this game and CR that it will eventually get published and I am sure it will be far better than anything including MWO. Give them a break and let them do their jobs that we payed them to do. Leaving them alone and not comparing them to games that are considered to be lackluster and even failures is not helping either. Give it time and everyone will be less jaded as gently caress. Cmon guys this Ponzi fellow said it'd turn out great! I just need you to buy some more ships and we'l get that language pack. Then if you get two friends each to buy some ships we'll get to choose what gets done next! And as long as we keep going eventually it'll be the best game ever! Just htink of how great it'll be keep buying and getting others below you to do the same!
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# ? Aug 6, 2014 11:26 |
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Nektu posted:(SC is the F-35 of space games) Ouch. It's too poignant, hits close to home.
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# ? Aug 6, 2014 12:32 |
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Truga posted:250k people, $5 per pass If they actually did that it would piss off a lot of people, especially if people who purchased one thing suddenly find themselves out because they didn't pledge early enough. Also all packages include beta access, so who knows what that actually means. As for "walking in stations," I agree it's easy for it to be a pain in the rear end. Freelancer was the worst, requiring you to slowly walk from point to point and hear the same canned phrases over and over again. Hopefully people hundreds of years in the future will have the ability to order most of the stuff they need without leaving their ships, because being forced to walk around for the sake of IMMERSION is dumb. If it's anything like every other MMO I've played then the little virtual towns, no matter how hand crafted, will end up being ignored for the straightest line from ship to vendor to vendor. EDIT: AnythingFPS put up another gif showing the mining station: http://www.gfycat.com/ShadySandyBeaver Beer4TheBeerGod fucked around with this message at 13:44 on Aug 6, 2014 |
# ? Aug 6, 2014 13:40 |
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The freelancer way might be the best way tbh. Freelancer had a checkbox in the options to skip all the lovely docking and walking cutscenes, which really cut down on the tedium. You just click on icons on top and have to bear trough loading the area. Convos in bars are skippable too. Though I have a feeling they only added these things in 1.01 patch or something, and most people never installed patches in those earlier internet days. As for actual cities.. Divinity's Reach from GW2 never seems to fail to impress/get old for me. That city is how MMO cities should be built. It's a proper god damned town, not just a bunch of shops, and two houses thrown in for scenery. Then again, GW2 also has instant travel to anywhere, so that might be a part of why it doesn't get annoying even though it's fairly large.
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# ? Aug 6, 2014 13:53 |
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I don't know, Roberts is pretty big on immersion. They waste time and resources developing space-toilets for Christ's sake. I imagine walking in stations will involve incredible detailed minutiae - turn your engines off, get out of your ship, go down the ladder, close the door, talk to customs, have your cargo scanned, unload your Lesnicks, go down a hallway, use the space-pisser, get to an intersection, wait for a crane to pass, continue on to the shops, wait in line, order your items, find out it's on backorder, wait for the shipment to come in, ... OTOH, they did finally add a quick menu for Arena Commander to bypass all that, so maybe there will be shortcuts to skip a lot of the walking-in-station stuff? Which would be hilarious in a way, because they will spend all this time and money to develop Skyrim-quality "immersion" mods and then you will be able to just skip it anyways.
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# ? Aug 6, 2014 14:31 |
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I look forward to the game ever getting to the point where the "immersion" animations and having to walk through the space-station is actually a problem... ...and not the whole game crashing because the engine can't handle 15 people all trying to use the same vendor at once.
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# ? Aug 6, 2014 14:58 |
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Speculation: I bet for the sake of immersion that they will have player collision, and one of the first issues in the PU is going to be people blocking each other in at NPC vendors. Or trapping people inside the space-toilet.
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# ? Aug 6, 2014 15:08 |
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imperialparadox posted:I don't know, Roberts is pretty big on immersion. They waste time and resources developing space-toilets for Christ's sake.
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# ? Aug 6, 2014 15:29 |
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imperialparadox posted:Speculation: I bet for the sake of immersion that they will have player collision, and one of the first issues in the PU is going to be people blocking each other in at NPC vendors. If this was a thing, I'd actually play, multibox, and form space-picket lines everywhere.
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# ? Aug 6, 2014 15:32 |
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Xaerael posted:If this was a thing, I'd actually play, multibox, and form space-picket lines everywhere. It'd only be worth doing if you could open the door to free the poor souls and then laser them in the face.
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# ? Aug 6, 2014 16:30 |
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Rastor posted:I think the latter is what will happen: millions of dollars will be spent developing immersive graphics details and animations that players will go through once or twice before using the quick access menu. Never underestimate the audience this game has. There will definitely be people who will go through all the manual tedium all the time... and these people will be celebrated by the devs even if they are the minority.
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# ? Aug 6, 2014 16:32 |
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Rastor posted:I think the latter is what will happen: millions of dollars will be spent developing immersive graphics details and animations that players will go through once or twice before using the quick access menu. The brown sea would never be ok with the option to turn those kinds of things off.
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# ? Aug 6, 2014 16:38 |
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bossfight posted:Never underestimate the audience this game has. There will definitely be people who will go through all the manual tedium all the time... and these people will be celebrated by the devs even if they are the minority. Wafflz posted:The brown sea would never be ok with the option to turn those kinds of things off.
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# ? Aug 6, 2014 20:48 |
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I'm excited by the dynamic pooping system the functioning space toilets portend. Of course, taking the occasional poo poo will all be well and good until in some patch they misplace a decimal point and suddenly everyone is crapping themselves like victims of an interstellar cholera epidemic
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# ? Aug 6, 2014 21:02 |
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The real question is whether each turd is stored inside or sent into space reducing the mass of the craft while adding to the space debris. Will the waiting areas near docking stations eventually turn into clouds of poo poo orbiting around advertising billboards for new ships and Chris Cola? Will there be poop wipers for $49.99?
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# ? Aug 6, 2014 21:36 |
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The poop could get lodged in the maneuvering thrusters, and cause your ship to lose control. Or it could get stuck directly in front of your thermal sensors, preventing any heat based scanning of other ships rendering you effectively poo poo blind. IMMERSION
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# ? Aug 6, 2014 21:40 |
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SelenicMartian posted:The real question is whether each turd is stored inside or sent into space reducing the mass of the craft while adding to the space debris. Will the waiting areas near docking stations eventually turn into clouds of poo poo orbiting around advertising billboards for new ships and Chris Cola? Will there be poop wipers for $49.99? Clouds of poo poo will be guaranteed.
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# ? Aug 6, 2014 22:03 |
Multiplayer is now available to all backers with alpha access. https://robertsspaceindustries.com/comm-link/transmission/14066-Arena-Commander-Multiplayer-Available
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# ? Aug 6, 2014 22:29 |
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Octopode posted:Multiplayer is now available to all backers with alpha access. That's one hell of a jump over the past week. Whatever was causing the rubber banding must have been holding everything else up.
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# ? Aug 6, 2014 22:31 |
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OhDearGodNo posted:That's one hell of a jump over the past week. Whatever was causing the rubber banding must have been holding everything else up. Including, apparently, keybindings. Which is now in the "working hard at" category. So perhaps there will be a functioning non-shitpile game after all.
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# ? Aug 6, 2014 23:26 |
Courthouse posted:Including, apparently, keybindings. Which is now in the "working hard at" category. So perhaps there will be a functioning non-shitpile game after all. They've mentioned several times recently that keybinds are targeted as a 0.9 feature. They won't be added to the current 0.8/12.X branch because no new features are being added to it, only bugfixes and other changes that don't have the potential for breakage.
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# ? Aug 6, 2014 23:30 |
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Beer4TheBeerGod posted:If they actually did that it would piss off a lot of people, especially if people who purchased one thing suddenly find themselves out because they didn't pledge early enough. Also all packages include beta access, so who knows what that actually means. I would agree, except for the fact that they're putting so much detail into planetary shops and poo poo. It's looking unlikely that we'll be able to dock and do everything from the ship if so much effort is being put into 'immersion' (with that god awful crane for example).
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# ? Aug 6, 2014 23:33 |
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People make fun of the immersion thing but it's important. Arena Commander is a game within a game, it's made by a company called Original Systems in the 30th century. I believe the intention is for us to buy United Earth Credits that can be used to fund kicker starter projects within the Star Citizen universe for other fictional games companies without worrying about 21st Century copyright laws or problematic release dates.
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# ? Aug 7, 2014 00:25 |
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SelenicMartian posted:The real question is whether each turd is stored inside or sent into space reducing the mass of the craft while adding to the space debris. Will the waiting areas near docking stations eventually turn into clouds of poo poo orbiting around advertising billboards for new ships and Chris Cola? Will there be poop wipers for $49.99? They're currently troubleshooting bugs related to the separate physics frames for turds once they are separated from your anus. The zero-g turd rubber banding issue has been narrowed down to how the boundary layer airflow simulation to suck the turds into the zero-g vacuum toilet hose was implemented.
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# ? Aug 7, 2014 04:08 |
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bossfight posted:The poop could get lodged in the maneuvering thrusters, and cause your ship to lose control. Or it could get stuck directly in front of your thermal sensors, preventing any heat based scanning of other ships rendering you effectively poo poo blind. It could become a form of counting coup to successfully dump your Ship poo poo onto the bridge of the enemy ship. Though I must insist they implement proper fluid and semi-solid dynamics in the physics engine so that our poop actually travels through the piping of ships and stations. I will lose my immersion if my ship takes a hit or terrorists attack the station and nobody has to wade through a sea of poo. Also goddamn Chris this game is going to be hard enough for you to make without you trying to build an FPS into it.
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# ? Aug 7, 2014 04:47 |
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paragon1 posted:It could become a form of counting coup to successfully dump your Ship poo poo onto the bridge of the enemy ship. Though I must insist they implement proper fluid and semi-solid dynamics in the physics engine so that our poop actually travels through the piping of ships and stations. I will lose my immersion if my ship takes a hit or terrorists attack the station and nobody has to wade through a sea of poo. your warm, and odiferous, immersion
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# ? Aug 7, 2014 05:45 |
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Now, looking at the other side of the toilet coin, we should realize the possibility of sabotaging enemy ships by slipping on board while they're docked and dumping some tampons down the toilet. When they realize what has happened, they will not only become horrified at being unable to poop, but frightened and excited by the possibility of there being a girl on board.
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# ? Aug 7, 2014 05:58 |
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Let us write on the station walls with poop Chris, you know you want it.
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# ? Aug 7, 2014 06:42 |
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The poo could be collected, and processed into fertilizer, which could be a key economic component. People could fight for control of the resource, poo would become plunder, think of it Roberts! The possibilities are endless!
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# ? Aug 7, 2014 06:44 |
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Barnsy posted:I would agree, except for the fact that they're putting so much detail into planetary shops and poo poo. It's looking unlikely that we'll be able to dock and do everything from the ship if so much effort is being put into 'immersion' (with that god awful crane for example). Nah. They said you can opt out of cargo commander and just let some NPC stack everything for you. Means you won't get as much in since you won't be using every inch playing tetris, but presumably the time saved has it about even in the end. So I'd expect similar with the shops. Like you can use the menu, but it costs extra because you pay some npc errand boy. And perhaps you miss out on some rumor you could have overheard from 2 npcs talking, or didn't trigger a mission generated by talking to the shopkeep about his pet fish or whatever. Stuff like that.
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# ? Aug 7, 2014 06:51 |
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Ice Fist posted:Ask Egosoft how well allowing players to walk around in stations worked out for the latest X title (it was an unmitigated disaster).
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# ? Aug 7, 2014 07:54 |
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paragon1 posted:The poo could be collected, and processed into fertilizer, which could be a key economic component. People could fight for control of the resource, poo would become plunder, think of it Roberts! The possibilities are endless! What's the poopsock-to-lesnick conversion rate? How many poopsocks fit into 1 lesnick of cargo space?
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# ? Aug 7, 2014 13:42 |
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Played MP for the first time last night, the only bug I encountered was that my HUD would sometimes slip offscreen a bit, as if the helmet had shifted on my head. It would reset after I'd explode but it got annoying.
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# ? Aug 7, 2014 16:00 |
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Holy Connie Variants, Batman!
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# ? Aug 7, 2014 17:26 |
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I hope we will be able to use electronic and cyber warfare to hack into enemy toilets.
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# ? Aug 7, 2014 17:28 |
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They missed a chance there to name it Tarsus instead of Taurus. Maybe some future variant or easter egg.
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# ? Aug 7, 2014 17:44 |
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BickidWoody posted:Holy Connie Variants, Batman! I... I don't know if I want a constellation if it's going to come with the man on the left.
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# ? Aug 7, 2014 18:06 |
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# ? May 12, 2024 07:43 |
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He's just shown for scale so you know how much cargo will fit.
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# ? Aug 7, 2014 18:07 |