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Read posted:As part of my endless interest in generating arbitrary statistics with Sequell, here is a list of god abandonments before XL 10 that won the game and which god they ended up winning with. Credit to Sequell wizard, Kramin, for helping me puzzle out a bit of the query that I was stuck on. This raises a lot of questions and is way more puzzling than I would have expected. Why would someone go Sif Muna/Vehumet -> Trog? I would have expected more Zin->TSO conversions. And I assume TSO->TSO and Zin->Zin conversions are to do something naughty, like eat purple or desperate cannibalism. Makhleb seems to be pretty popular god to convert to, too. "gently caress all these rules and strategy stuff, give me destruction and demons!"
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# ? Sep 9, 2014 14:52 |
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# ? Jun 2, 2024 22:05 |
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Angry Diplomat posted:Did hellfire tossing get taken out at some point? I only ever saw that one a few times but I thought it was cool that you could gain the ability to chuck hellfire at people in exchange for a big chunk of HP. I forgot about hellfire. I think I got that exactly once and it was totally underwhelming at the point in the game I was at. I think it was my last mutation.
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# ? Sep 9, 2014 15:02 |
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Hell yeah
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# ? Sep 9, 2014 15:14 |
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HisMajestyBOB posted:This raises a lot of questions and is way more puzzling than I would have expected. Some of them might be an unexpected change in build direction, like starting a blasty hybrid and then finding a ridiculously good antimagic randart weapon and thinking, "welp, hail Trog!!" and abandoning their caster god as soon as they felt safely able to do so.
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# ? Sep 9, 2014 15:17 |
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Heithinn Grasida posted:I think this is a very elegant and simple solution. But, personally, I feel that Crawl overuses the "strong early, weak late" method of balancing abilities. It makes sense in light of the game's difficulty curve, but it's just not much fun for most people. A similar solution would be to make spiny a scales facet instead of a tier 2 mutation. That way it should both come in earlier and not screw you out of a more interesting tier 2 that actually has an impact on game play. Since the scales facet is (otherwise) mostly defensive I would probably also give it a tiny bit of EV (either 0/1/2 or 1/2/3) if that happened. Kind of like Repulsion Field but with counter damage instead of permanent Repel Missiles.
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# ? Sep 9, 2014 15:58 |
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You could make spiny apply low damange + a slow movement debuff to some % of attackers, making them like manticore, and easier to kite.
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# ? Sep 9, 2014 16:36 |
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Petition to remove the exclamation point from the message "You found a web" while in the Spider Nest. Because oh, no poo poo?
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# ? Sep 9, 2014 16:43 |
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Actually keep it, and replace "web" with one of an enormous array of synonyms. A SILK LATTICE! A WOVEN MESH! A GOSSAMER TRAP!
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# ? Sep 9, 2014 17:28 |
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scalded schlong posted:A GOSSAMER TRAP! The Spider Web is a Mimic! The Spider Web Mimic hits You!!!
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# ? Sep 9, 2014 17:35 |
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Iron Leg posted:The Spider Web is a Mimic! RIP trap mimics
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# ? Sep 9, 2014 17:38 |
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bisonbison posted:You could make spiny apply low damange + a slow movement debuff to some % of attackers, making them like manticore, and easier to kite. That would be okay too. 'Your spines hit the goblin. A spine breaks off in the goblin!'
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# ? Sep 9, 2014 17:53 |
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A chelicerate embuggerance. e. I somehow completely forgot to do Mines until I already had 2 runes in my current run and the first thing I see when I step off the stairs is Joseph. Joe, buddy, guy, today is really not your day. e2. oh gosh, Harold and Josephine as well. some days it just does not pay to be a early mid-game unique. paranoid randroid fucked around with this message at 18:27 on Sep 9, 2014 |
# ? Sep 9, 2014 18:11 |
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Heithinn Grasida posted:I think this is a very elegant and simple solution. But, personally, I feel that Crawl overuses the "strong early, weak late" method of balancing abilities. It makes sense in light of the game's difficulty curve, but it's just not much fun for most people. A similar solution would be to make spiny a scales facet instead of a tier 2 mutation. That way it should both come in earlier and not screw you out of a more interesting tier 2 that actually has an impact on game play. For what it's worth since spiny was buffed(I don't remember exactly how, does it not get lowered by encumbrance at all anymore?) I definitely notice it quite a bit more, I used to hate it but now I can deal. scalded schlong posted:
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# ? Sep 9, 2014 18:48 |
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oh actually nevermind what I just saidbisonbison posted:You could make spiny apply low damange + a slow movement debuff to some % of attackers, making them like manticore, and easier to kite. the loving coolest
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# ? Sep 9, 2014 18:50 |
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...So both of the zot 5 lungs have zot traps at the entrances. Thank god I have shatter on this guy.
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# ? Sep 9, 2014 18:51 |
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legoman727 posted:...So both of the zot 5 lungs have zot traps at the entrances. Thank god I have shatter on this guy. I had this, I walked through the zot trap. Shatter on Z:5 sounds scary but godspeed.
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# ? Sep 9, 2014 18:52 |
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Jeffrey posted:I had this, I walked through the zot trap. Shatter on Z:5 sounds scary but godspeed. You haste, make some noise, and run off. Works like a charm.
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# ? Sep 9, 2014 19:10 |
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Back when traps & doors was a skill I never trained it because why the gently caress would you, but one game I ran into a zot trap that basically wrecked my poo poo when I was doing super well so I figured next time I'm going to train traps & doors to 27 dammit! Zot traps are magical and as such unaffected by the traps & doors skill, lol gently caress you. So glad they got rid of that stupid mechanic.
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# ? Sep 9, 2014 19:22 |
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Don't shatter the narrow corridor, open up the edge of one of the lungs for a faster escape route.
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# ? Sep 9, 2014 19:35 |
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It's going to take the same amount of time to traverse regardless, just more effort to blow a hole through a thicker wall (if it hasn't immovable walls making up its core).
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# ? Sep 9, 2014 19:43 |
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Heithinn Grasida posted:I think people saying that demonspawn are tough do have a point.
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# ? Sep 9, 2014 19:43 |
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Sage Grimm posted:It's going to take the same amount of time to traverse regardless, just more effort to blow a hole through a thicker wall (if it hasn't immovable walls making up its core). The red path takes longer to traverse than the green path unless you break down the whole wall. I think I just was vague about what I meant by the edge of the lungs.
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# ? Sep 9, 2014 20:00 |
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Ds are the second strongest class for spamming Makhleb or Qazlal invocations. Only DD match them for invocations. I think anyone having trouble between temple and lair:8 could do a lot worse than go heavy into invocations as a Ds of Makhleb - I think this is stronger than most melee builds (not Gr or DD).
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# ? Sep 9, 2014 20:01 |
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kaschei posted:Ds are the second strongest class for spamming Makhleb or Qazlal invocations. Only DD match them for invocations. I think anyone having trouble between temple and lair:8 could do a lot worse than go heavy into invocations as a Ds of Makhleb - I think this is stronger than most melee builds (not Gr or DD). Does minor destruction do that much damage? I always thought it was - well, minor, equivalent to a level 1 or 2 spell, not something you can reasonably spam for victory to late Lair.
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# ? Sep 9, 2014 20:08 |
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Minor destruction deals significant damage and eventually nothing resists it. It has great range and is cheap as free to cast (just a little HP that Makhleb will refund on kill). It will deal with 95% of enemies and you have enough piety to greater destruction the other 5%. You can't lean on Qazlal the same way because there's a piety cost to his invocations but they're better for killing and do area damage.
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# ? Sep 9, 2014 20:12 |
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kaschei posted:Ds are the second strongest class for spamming Makhleb or Qazlal invocations. Only DD match them for invocations. I think anyone having trouble between temple and lair:8 could do a lot worse than go heavy into invocations as a Ds of Makhleb - I think this is stronger than most melee builds (not Gr or DD). I also recommend ds makhleb-invo spamming it's fun as hell and pretty strong, I think the first I time I did it was actually on your suggestion secret tech to deal with Greater Servants that arrive hostile: just summon another one
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# ? Sep 9, 2014 20:15 |
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kaschei posted:Minor destruction deals significant damage and eventually nothing resists it. It has great range and is cheap as free to cast (just a little HP that Makhleb will refund on kill). It will deal with 95% of enemies and you have enough piety to greater destruction the other 5%. Isn't minor destruction's element random? I didn't think it turned unresistable at high Invo or anything. I did know it was free but I didn't realize the damage was more than like the 1d8 of magic dart, so that's good to know.
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# ? Sep 9, 2014 20:16 |
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IronicDongz posted:Hill orcs also have +3 invo though
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# ? Sep 9, 2014 20:16 |
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Ciaphas posted:Do any species, backgrounds, gods or whatever specifically support being an (almost) unstoppable walking wall? Deep Dwarf Fighter of Makhleb sounds like a good start on a completely newbie guess DD of Ely (with amulet of faith, preferably)
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# ? Sep 9, 2014 20:45 |
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Some guy named ratboiler got the Lorekeeper III banner: http://dobrazupa.org/tournament/0.15/players/ratboiler.html That means Lord of Darkness III is the only banner not achieved. I tried my damndest with a DDAK (and had to sacrifice about 10 permanent MP to recharge my wand of heal wounds over and over), but who can step up and win the game with only the options of Abyssal, Pan, and Hell runes?
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# ? Sep 9, 2014 21:06 |
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DSNe with Nightstalker just got to the Temple. I'm leaning toward Mahkleb, but have found Ash, Dith, and Okawaru as well. Any advice for a Nightstalker?
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# ? Sep 9, 2014 21:33 |
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Speleothing posted:DSNe with Nightstalker just got to the Temple. I'm leaning toward Mahkleb, but have found Ash, Dith, and Okawaru as well. Any of those gods will work. Ash is more for hybrids, oka you will focus on melee for now and hybridize later, dith... is hard with Ds stealth apt, I honestly wouldn't recommend it. Makhleb works for anything.
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# ? Sep 9, 2014 21:36 |
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Ash is excellent if you can get your hands on Passwall and want to stab stuff. See monsters through walls, pop out of the wall next to them and stab them in the back. Comedy option: go heavy into Hexes, get Darkness castable, carry a Lantern of Shadows in your off slot so you can choke your LOS down to a stupidly tiny circle full of spooky shadows.
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# ? Sep 9, 2014 21:40 |
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SirSamVimes posted:Always Eat The Purple. Even never having gotten more than one rune I find this to be One Hundred Percent Truth. I also play Demonspawn mostly now even as a hopeless newbie because I hate myself
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# ? Sep 9, 2014 21:43 |
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Colour posted:http://pastebin.com/Ccuu2nRt late to the party but congrats! I think you might have locked down first place in the team Now if I can stop dying in Zot or to dumb mistakes on TRJ I might be able to join you.
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# ? Sep 9, 2014 22:21 |
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Microstreak (DDSu, TrFi )in progress after one of the most butt-puckering orb runs I've ever lived through. Had no haste, consumable or otherwise and ran into a pretty burly agony casting pan lord on the way out of the orb lung, then another baddy later on that swarmed me with golden eyes before i could get Clarity on, and several others that were various stages of almost offing me. TrFi was unarmed/throwing with GDA and shield, figured I'd mention it since it seems to get asked semi-frequently if heavy armor/shields are viable on UC Trolls. (also, dev note: the ruined doors behind the solo dracs in evilmike_zot_entry_castle seem kind of pointless) Kekekela fucked around with this message at 22:32 on Sep 9, 2014 |
# ? Sep 9, 2014 22:30 |
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2nd win for a team founded on playing Crawl badly, and 2nd win ever for me! (first since around 0.8) http://dobrazupa.org/morgue/uglyjohn/morgue-uglyjohn-20140909-223948.txt code:
1. kaschei's suggestion of leaning heavily on Makhleb invocations really works - Minor Destruction was useful for almost the whole game at high Inv (finally petered out around late Depths) 2. Sometimes Crawl really does want you to win: code:
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# ? Sep 9, 2014 23:54 |
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Prism posted:Isn't minor destruction's element random? I didn't think it turned unresistable at high Invo or anything. I did know it was free but I didn't realize the damage was more than like the 1d8 of magic dart, so that's good to know.
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# ? Sep 10, 2014 00:13 |
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Ugly John posted:the +14 crystal plate armour of Indecent Exposure Hahahaa It is seethrough, I guess.
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# ? Sep 10, 2014 00:39 |
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# ? Jun 2, 2024 22:05 |
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code:
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# ? Sep 10, 2014 01:21 |