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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Promoted Pawn posted:

Alpha Protocol and F:NV were both made by the same developer. I would think that that alone would convince you to give it more of a chance.

The plot of Alpha Protocol was so painfully generic. You're a young up-and-comer who's been recruited into a spy agency so secret that the letter agencies don't know about it, which the gummint uses when they need to maintain deniability. Your trainers are the old grizzled spy who instantly likes you, the young turk who instantly doesn't like you, and the female you're obviously going to boink. You're sent into a mission, things go bad, the agency is compromised, and your superiors throw you under a bus. Take any four second-rate spy films and mash them together, that's the plot.

But most seriously, the stealth, cover, and combat just didn't feel right. I can't really explain it, it just didn't work. The weapons all felt weak, except for Chain Shot on the pistol, which was hilariously broken.

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Black August
Sep 28, 2003

Promoted Pawn posted:

I've actually stopped using Logan's Loophole because I think Turbo/Implant GRX lasting any longer than necessary is kind of obnoxious, especially since it also slows down the UI when looting all the corpses.

Well, that and it's "downside" actually being closer to a bonus makes it feel almost like cheating.

I just skip turbo use that bullet time mod, and alter it so it eats up insane amounts of AP when in use. That way I feel like it's a great opener or emergency power, where I can kick down the proverbial door and headshot 5 out of 9 guys before they start ripping me open with gunfire, instead of using Turbo.

That, or mainline Rebound and 4 kinds of Jet to pump my AP enough for a slow motion screaming escape from a massive pack of 40 deathclaws.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I played AP immediately after playing Arkham Asylum, and going from being able to pretty much run and jump over anything to having to find the particular place the developer put the "hit use here to jump over this thing" trigger was obnoxious and felt endlessly annoying.

Also having to rapidly choose the next dialogue line to keep the conversation flowing is probably really fun to watch, but I felt constantly, unpleasantly rushed any time people started talking to each other.

Promoted Pawn
Jun 8, 2005

oops


Black August posted:

I just skip turbo use that bullet time mod, and alter it so it eats up insane amounts of AP when in use.

Despite the thread tag, I do not play on PC. No mods for me!

mbt
Aug 13, 2012

Pope Guilty posted:

Also having to rapidly choose the next dialogue line to keep the conversation flowing is probably really fun to watch, but I felt constantly, unpleasantly rushed any time people started talking to each other.

that's the point. you're not supposed to ponder your next move like a powergaming shitlord moving his chess pieces around, you're supposed to act instinctually. You're having a conversation with another human being. It's okay if you're not good at it, consider AP practice for real life :smuggo:

chitoryu12
Apr 24, 2014

Promoted Pawn posted:

Despite the thread tag, I do not play on PC. No mods for me!

How do you live?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Gynovore posted:

The plot of Alpha Protocol was so painfully generic. You're a young up-and-comer who's been recruited into a spy agency so secret that the letter agencies don't know about it, which the gummint uses when they need to maintain deniability. Your trainers are the old grizzled spy who instantly likes you, the young turk who instantly doesn't like you, and the female you're obviously going to boink. You're sent into a mission, things go bad, the agency is compromised, and your superiors throw you under a bus. Take any four second-rate spy films and mash them together, that's the plot.

But most seriously, the stealth, cover, and combat just didn't feel right. I can't really explain it, it just didn't work. The weapons all felt weak, except for Chain Shot on the pistol, which was hilariously broken.

The plot changes drastically based on choices you make. For example, that old grizzled spy who instantly likes you? He can end up being the last boss. That young turk that doesn't like you? You can be best buds. That female you're obviously going to boink? You can make her utterly despise you.

chitoryu12
Apr 24, 2014

I got to the museum boss in Alpha Protocol and gave up right there.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Gynovore posted:

But most seriously, the stealth, cover, and combat just didn't feel right. I can't really explain it, it just didn't work. The weapons all felt weak, except for Chain Shot on the pistol, which was hilariously broken.

you know I heard this before so I tried to do a heavy-weapons/armor no-stealth run (hello SIE and Heck, best allies) and it was fun as hell.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

chitoryu12 posted:

I got to the museum boss in Alpha Protocol and gave up right there.

why? Konrads a joke.

chitoryu12
Apr 24, 2014

JawKnee posted:

why? Konrads a joke.

I don't know why, but I just kept getting killed over and over again until I finally stopped playing. I'd like to buy the game proper (I had it on OnLive) and try to beat it this time, though. Maybe I'll do better.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

JawKnee posted:

why? Konrads a joke.

I remember during the bits where you have to shoot the guy holding Madison hostage it was exceedingly difficult using the assault rifle and borderline impossible with the shotgun/SMGs.

Like everything else, pistols turned it into a complete cakewalk.

Promoted Pawn
Jun 8, 2005

oops


chitoryu12 posted:

How do you live?

With a lovely Macbook Air and a rapidly aging 360.

Edit: since the birth of my daughter I haven't had the time to put more than ~1-5 hours a week into any gaming, so I can't justify to myself or my budget staying on the console/gaming PC treadmill. I'll just play whatever appeals to me that runs on my phone/Mac and when my 360 bites it I'm probably not replacing it. I've already let my XBL Gold lapse.

I'm eagerly looking forward to her 5th birthday though. Planning on giving her an NES for it.

Promoted Pawn fucked around with this message at 18:56 on Sep 20, 2014

COOKIEMONSTER
Oct 31, 2006
As an affluent straight white male I know quite a bit second hand what it's like to be incredibly poor and oppressed.

chitoryu12 posted:

I don't know why, but I just kept getting killed over and over again until I finally stopped playing. I'd like to buy the game proper (I had it on OnLive) and try to beat it this time, though. Maybe I'll do better.

Yeah just put points into pistol and stealth and the game is easy even on the hardest mode. Unless you prefer the challenge. For backup skills just dump everything else into sabotage and that other technology skill to make hacking ect easy.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Promoted Pawn posted:

I'm eagerly looking forward to her 5th birthday though. Planning on giving her an NES for it.

I got mine on my 4th I think. Never too early.

raton
Jul 28, 2003

by FactsAreUseless

ThePutty posted:

Do the DLCs get better? I found Dead Money to be really tedious, and Honest Hearts is kind of mediocre (so far). I'm hoping Lonesome Road and Old World Blues are a bit better.

Dead Money is my favorite but I think I'm the only one that feels that way. The plot with Elijah and the actual point of the story was great I thought, plus the loot is really great (best machine gun, unlimited .308 ammo which took a huge burden off of my ammo management thanks to the BAR, the Gobi and the hunting rifle using it, unlimited weapon repair kits). The riot armor also has a ridiculous AP for light armor -- best in the game. Unlimited stimpacks too. I think it mostly gets a bad rap because nobody likes a poison level and because a lot of thirteen year olds were really miffed that they couldn't take all the gold bars.

Honest Hearts is basically a shooting gallery. The landscape is pretty but the choice between how you finish the conflict isn't very compelling and the loot is trash. It's also very short.

Old World Blues is most people's favorite but it's very chatty and the B movie scifi thing falls on its face as often as it works. If you're energy weapons or melee focused it has some good items for you but I never am so I got nothing other than a venom proof heart for my trouble. Also I played it at a high level and the enemies are just huge bullet sponges at that point -- I remember shooting missiles at the last boss for what seemed a long time before killing it and I think I had ever possible +damage perk for explosives at that point. The other DLCs also have a point to their stories and a moral choice, this one is just basically a doofy twist ending.

Lonesome Road has some good items, is pretty challenging and the story is good if a little one-note and bleak. Nobody really dislikes it like the other three, which is pretty high praise. My biggest complaint is that the armor you can get for finishing it, which is ideal armor for any crit focused character, looks like a sleeveless trashbag.

When I replay the game I look forward to Dead Money and Lonesome Road. I usually do Honest Hearts. I often skip OWB.

raton fucked around with this message at 22:57 on Sep 20, 2014

Zeron
Oct 23, 2010

Sheep-Goats posted:

Dead Money is my favorite but I think I'm the only one that feels that way. The plot with Elijah and the actual point of the story was great I thought, plus the loot is really great (best machine gun, unlimited .308 ammo which took a huge burden off of my ammo management thanks to the BAR, the Gobi and the hunting rifle using it, unlimited weapon repair kits). The riot armor also has a ridiculous AP for light armor -- best in the game. Unlimited stimpacks too. I think it mostly gets a bad rap because nobody likes a poison level and because a lot of thirteen year olds were really miffed that they couldn't take all the gold bars.

I hated it my first time through because I had a lot of trouble finding my way around and I kept getting blown up without noticing speakers and such. The second time around I actually paid attention and suddenly not only could I find my way around just fine(all you have to do is get on the roofs to get anyway), but I very rarely got caught by surprise by a speaker. It made it a lot more fun honestly, although the second time around I just couldn't stand either God/Dog or Dean. Christine is pretty cool though.

Ravenfood
Nov 4, 2011

Sheep-Goats posted:

Honest Hearts is basically a shooting gallery. The landscape is pretty but the choice between how you finish the conflict isn't very compelling and the loot is trash. It's also very short.
ALSID and the Survivalist's Rifle are both amazing, plus Graham's armor and snakeskin boots look rockin. Oh, and the Desert Ranger outfit is nice if you like the look of the Ranger gear but don't want to be wearing NCR colors/use mods/go far into LR for the armored variants.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
How can you hate on Honest Hearts? It's basically a 1/25th version of the New Vegas world map.

RiffRaff1138
Feb 28, 2006

Every single motherfucker thinks they're gonna save the fuckin' world... Why not do something about the shitty economy or whatever instead?! Son of a bitch!

Sheep-Goats posted:

Old World Blues is most people's favorite but it's very chatty and the B movie scifi thing falls on its face as often as it works. If you're energy weapons or melee focused it has some good items for you but I never am so I got nothing other than a venom proof heart for my trouble. Also I played it at a high level and the enemies are just huge bullet sponges at that point -- I remember shooting missiles at the last boss for what seemed a long time before killing it and I think I had ever possible +damage perk for explosives at that point.
You... do know there's a bunch of things in the room that can damage the boss for you, right? They'll take it down to like a quarter of its initial health. You can also just shut it down, and then hack it to death with a proton axe while it's inactive if you still want the experience/loot.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
To be fair, Old World Blues does have the biggest bullet sponge in the game in the form of the Legendary Bloatfly. gently caress that thing.

COOKIEMONSTER
Oct 31, 2006
As an affluent straight white male I know quite a bit second hand what it's like to be incredibly poor and oppressed.

Sheep-Goats posted:

Dead Money is my favorite but I think I'm the only one that feels that way. The plot with Elijah and the actual point of the story was great I thought, plus the loot is really great (best machine gun, unlimited .308 ammo which took a huge burden off of my ammo management thanks to the BAR, the Gobi and the hunting rifle using it, unlimited weapon repair kits). The riot armor also has a ridiculous AP for light armor -- best in the game. Unlimited stimpacks too. I think it mostly gets a bad rap because nobody likes a poison level and because a lot of thirteen year olds were really miffed that they couldn't take all the gold bars.

I totally agree. Dead Money is honestly one of the best DLCs ever made imo. I think a lot of it's bad rap is from the level scaling though. It's one of those DLCs you have to do earlier on. Also you definitely could take all the gold bars. It's not even that hard once you know how to do it. Plus like 500,000 caps worth of weightless casino bux.

But thematically speaking(lol games as art) Dead Money was glorious. Like a perfect little mini adventure on the idea of being able to let go from your revenge, control, desires, envy. Some of the most interesting videogame characters ever too. And I liked the extremely dangerous environment feel.

I did like finding all the survivors stuff in honest hearts though and learning his whole backstory. Maybe because he was basically the exact same person as my grandpa if he happened to survive an apocalypse. Even though Honest hearts is definitely the weakest. And I totally couldn't get into OWB at all. It just feels like it's trying way too hard to be funny. It gives insane stat bonuses though, so that's something I guess.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
If you love Fallout, particularly old Fallout, Wasteland 2 will make you quite happy.

raton
Jul 28, 2003

by FactsAreUseless

RiffRaff1138 posted:

You... do know there's a bunch of things in the room that can damage the boss for you, right? They'll take it down to like a quarter of its initial health. You can also just shut it down, and then hack it to death with a proton axe while it's inactive if you still want the experience/loot.

Yeah I know that but I'm not going to run around the room hacking like some queenie little foof

Ravenfood posted:

ALSID and the Survivalist's Rifle are both amazing, plus Graham's armor and snakeskin boots look rockin. Oh, and the Desert Ranger outfit is nice if you like the look of the Ranger gear but don't want to be wearing NCR colors/use mods/go far into LR for the armored variants.

ALSID okay but .45 is hard to get once you leave Zion (which is the point where you get it) and the sights are hard to use. It ends up being very middling. Graham's armor does look good but it offers neither the defense of the Dead Money light armor nor that crit chance of Ulysses' trash bag. Survivalist has its good points but the bent sights drive me loving nuts, especially when the hunting rifle has such a nice scope and does similar damage with cheaper/easier to get ammo and wears like a tank.

SolidSnakesBandana posted:

How can you hate on Honest Hearts? It's basically a 1/25th version of the New Vegas world map.

Ain't got no soul.

COOKIEMONSTER posted:

I totally agree. Dead Money is honestly one of the best DLCs ever made imo. I think a lot of it's bad rap is from the level scaling though. It's one of those DLCs you have to do earlier on. Also you definitely could take all the gold bars. It's not even that hard once you know how to do it. Plus like 500,000 caps worth of weightless casino bux.

But thematically speaking(lol games as art) Dead Money was glorious. Like a perfect little mini adventure on the idea of being able to let go from your revenge, control, desires, envy. Some of the most interesting videogame characters ever too. And I liked the extremely dangerous environment feel.

I did like finding all the survivors stuff in honest hearts though and learning his whole backstory. Maybe because he was basically the exact same person as my grandpa if he happened to survive an apocalypse. Even though Honest hearts is definitely the weakest. And I totally couldn't get into OWB at all. It just feels like it's trying way too hard to be funny. It gives insane stat bonuses though, so that's something I guess.

The only way I know how to do it is using typical Bethesda glitch poo poo with bouncing them through the force field as last encounter starts up. You're definitely not supposed to be able to take all of the gold out -- I could take five and they're sitting on the bookcase back in Novac, and I'm satisfied with that. Agree with your other points though.

Dead Money is the least Fallout-y of the three but it's as such as it encourages more careful gameplay and has a more serious tone, which is good for me.

raton fucked around with this message at 00:09 on Sep 21, 2014

Paracelsus
Apr 6, 2009

bless this post ~kya

Sheep-Goats posted:

Old World Blues is most people's favorite but it's very chatty and the B movie scifi thing falls on its face as often as it works. If you're energy weapons or melee focused it has some good items for you but I never am so I got nothing other than a venom proof heart for my trouble.
It also has the best sniper rifle in the game, a free +2 to strength and DT, and regenerating supplies of most plant types.

raton
Jul 28, 2003

by FactsAreUseless

Paracelsus posted:

It also has the best sniper rifle in the game, a free +2 to strength and DT, and regenerating supplies of most plant types.

Gobi is better due to Action Point usage IMO

SplitSoul
Dec 31, 2000

Mortimer posted:

The cap is 255 (254/256 whatever) plugins, you're fine.

It varies, actually, but I have not been able to determine the factors in this. Mine craps out at exactly 209, for example.

The game also counts inactive plugins in the Data folder for this limit, though, so take care to clean out those you don't use.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Sheep-Goats posted:

Lonesome Road has some good items, is pretty challenging and the story is good if a little one-note and bleak. Nobody really dislikes it like the other three, which is pretty high praise. My biggest complaint is that the armor you can get for finishing it, which is ideal armor for any crit focused character, looks like a sleeveless trashbag.

I maintain that Lonesome Road is easily the weakest of the DLCs. Limited exploration, ugly to look at, and an obnoxious antagonist with that annoying as gently caress "gravely" voice. The extra background stuff on ED-E is neat, but it's a drop of fun in a bucket of poo poo.

Paracelsus
Apr 6, 2009

bless this post ~kya

Sheep-Goats posted:

Gobi is better due to Action Point usage IMO
For me, I prefer the silencer allowing me to get endless sneak attacks, the higher crit chance, and the higher damage per shot against high DT enemies.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I like LR because other than Vault 34, it's the closest thing the game has to a large-scale high-level dungeon crawl.

Chalupa Picada
Jan 13, 2009

HappyHelmet posted:

I maintain that Lonesome Road is easily the weakest of the DLCs. Limited exploration, ugly to look at, and an obnoxious antagonist with that annoying as gently caress "gravely" voice. The extra background stuff on ED-E is neat, but it's a drop of fun in a bucket of poo poo.

My biggest complaint with Lonesome Road is the numerous locations and buildings you're crawling through that shift the perspective. Corridors on their sides or at angles and stuff just set my motion sickness off something awful.

Carbohydrates
Nov 22, 2006

Listen, Mr. Kansas Law Dog.
Law don't go around here.
Savvy?

HappyHelmet posted:

I maintain that Lonesome Road is easily the weakest of the DLCs. Limited exploration, ugly to look at, and an obnoxious antagonist with that annoying as gently caress "gravely" voice. The extra background stuff on ED-E is neat, but it's a drop of fun in a bucket of poo poo.
But it has so much hissstory

raton
Jul 28, 2003

by FactsAreUseless

HappyHelmet posted:

I maintain that Lonesome Road is easily the weakest of the DLCs. Limited exploration, ugly to look at, and an obnoxious antagonist with that annoying as gently caress "gravely" voice. The extra background stuff on ED-E is neat, but it's a drop of fun in a bucket of poo poo.

I can see that being the case. I thought it was a good summation and counterpoint to the main questline though and liked the atmosphere. If it had been like 30% longer I'd probably be in your camp. As is I think it's a good, challenging last battle to wrap up the game (even if you technically can't do it last). I was a little sick of those blue crystal guys bursting out of the ground by the end, even if that big group of them that swarm you in that one tunnel is probably the best fight in the game.

Also I always leave Ed-E behind because I'm a monster.

Paracelsus posted:

For me, I prefer the silencer allowing me to get endless sneak attacks, the higher crit chance, and the higher damage per shot against high DT enemies.

I was excited to get it for those reasons too but ended up switching back to the Gobi so I didn't have to bring out a different gun once guys started closing on me. Maybe it was because Sneak was one of the last things I leveled up that last time I played, so I would get noticed a lot even at sniping range.

raton fucked around with this message at 02:08 on Sep 21, 2014

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Yasser Arafatwa posted:

My biggest complaint with Lonesome Road is the numerous locations and buildings you're crawling through that shift the perspective. Corridors on their sides or at angles and stuff just set my motion sickness off something awful.

Oh god yes. I'd pretty much look at the keyboard and run through as fast as possible.

Of course, my biggest problem with LR is the Deathclaws appearing out of thin air.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

HappyHelmet posted:

I maintain that Lonesome Road is easily the weakest of the DLCs. Limited exploration, ugly to look at, and an obnoxious antagonist with that annoying as gently caress "gravely" voice. The extra background stuff on ED-E is neat, but it's a drop of fun in a bucket of poo poo.
It's certainly linear and I can see how someone might not like Ulysses, but ugly?! It's as visually spectacular as anything in New Vegas, all skyscrapers leaning against each other and ruined flyover pillars standing stark against the horizon. The colour filter is this weird yellow-pink combination helping to build this otherworldly, apocalyptic atmosphere which is reinforced by neat little touches all over the place, like the campfires all having books piled on them and the Marked Men tents made of cinderblocks. That said, the road signs the Marked Men use for armour are way smaller than real road signs and it pisses me off.

Paracelsus
Apr 6, 2009

bless this post ~kya

Sheep-Goats posted:

Maybe it was because Sneak was one of the last things I leveled up that last time I played, so I would get noticed a lot even at sniping range.
Sneak progression seems strange to me in Gamebryo games. It's like it barely does anything until you start approaching 100, and then you can suddenly crouch-walk past almost anything.

Moryrie
Sep 24, 2012
I'd like OWB and Dead Money more if I could leave whenever I wanted to. HH has this issue too, but it's shorter, so it's not as bad. But I don't really like Lonesome Road at all, because all the loot is useless to me, I hate deathclaws, I hate tunnelers and then I'm that crazy person who maxes out charisma and wanders around with 1 endurance, so it really, really doesn't work well for my playstyle. I kinda like the crazy man's ramblings. The only thing that irritates me about all that is that I want more dialogue to respond to him. I loved ED-E's plot in that though.

Dead Money has the best rewards and the best plot, even if some of the gameplay is irritating.. I'd like to explore it more... but that's a little hard when your companions are nagging you to rush, the cloud of death is saying no, you can't explore, and then there's the stupid traps Dean left all over the place, and the speakers... Not a fan of the holograms either. Ghost people are easy when you know their gimmick.

OWB is interesting to explore, and has lots of fun things to find. Like I love how the Toaster's holotape is part of this weird shrine. But I'd like the option to leave early because I tend to get burned out on that area pretty fast.. But I still want to find all the Sink upgrades so there's a happy ending. *sigh*

I do really like Honest Hearts. Sure, the quests are not quite as 'compelling' as some of the other stuff, but I really like the characters who are not Daniel. Pity I rarely use guns so all of that loot is prettymuch worthless to me as well.

tweet my meat
Oct 2, 2013

yospos
I liked OWB a lot more after I started cheating in the Big Mountain teleporter at the start. It's a great dlc, but it really wears me down with all the bullet sponge enemies.

I've never had the problem with wanting to leave with Dead Money though. It isn't really that bad on repeat playthroughs when you know basically where everything is in the villa so you can just speedrun it, and the casino section is just a blast to play through, and also decently short.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

2house2fly posted:

It's certainly linear and I can see how someone might not like Ulysses, but ugly?! It's as visually spectacular as anything in New Vegas, all skyscrapers leaning against each other and ruined flyover pillars standing stark against the horizon. The colour filter is this weird yellow-pink combination helping to build this otherworldly, apocalyptic atmosphere which is reinforced by neat little touches all over the place, like the campfires all having books piled on them and the Marked Men tents made of cinderblocks. That said, the road signs the Marked Men use for armour are way smaller than real road signs and it pisses me off.

Everything is brown, and piles of rubble. I get that the main map is sorta like that as well, but that is why I expect something different from the DLC. It's supposed to be something new and refreshing. I don't really like the Villa sections of Dead Money for the same reasons (it's the same crap, but tinted red(ish) instead of brown).

Mostly I just hated Ulysses though. That dumb "batman" voice was like nails on a chalkboard too me, and the fact that I really couldn't give a poo poo about what he was talking about (and yes, I understood it too) didn't help matters. The whole LR DLC is built around Ulysses so if you don't like him as an antagonist... welp.

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raton
Jul 28, 2003

by FactsAreUseless
There are usually a couple times during each run through Lonesome Road that I get miffed at Ulysses for taking over his own tapes. He is a pretty chatty guy but at least compared to the Think Tank he has a point.

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