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Mr. Fortitude posted:Someone should get the rights to Darklands and make a kickstarter for Darklands 2.
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# ? Sep 27, 2014 15:26 |
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# ? Jun 12, 2024 10:49 |
The Kins posted:The Darklands rights are currently held by Tommo, who mostly seem to just republish old games on Steam and GOG nowadays. http://forums.somethingawful.com/showthread.php?threadid=3593502&pagenumber=262&perpage=40#post434986347
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# ? Sep 27, 2014 15:29 |
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More bad news for Yogventures backers: Yogventures replacement TUG delayed due to layoffs
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# ? Sep 29, 2014 00:23 |
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This is getting sweeter and sweeter by the update.
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# ? Sep 29, 2014 00:30 |
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Every time a Minecraft clone fails, it reaffirms my belief that Notch made some sort of deal with Satan in order the ensure the success of his game and the utter failure of all that come after. With how slow Minecraft updates it straight up does not make sense that something better has yet to come along.
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# ? Sep 29, 2014 00:32 |
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Mirificus posted:More bad news for Yogventures backers: Yogventures replacement TUG delayed due to layoffs Can't wait to see how they try to spin this one.
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# ? Sep 29, 2014 00:34 |
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It's always fun watching developers who have no business sense crash and burn. If you don't want to give in to investor demands, make smaller projects that might not be your dream project, and use them to build up a war chest. THEN make your super ambitious expensive dream project. Expecting real investors to give a bunch of no name developers money no strings attached is dumb. EDIT: Their About Us section on their website is a comedy gold mine: quote:Resident Furry Lover. Unpaid intern. Collects beanie babies and cabbage patch kids. Behavioral scientist and founder of Nerd Kingdom, but NBD. I think a grand total of one mentions any any game development experience. A Fancy 400 lbs fucked around with this message at 00:45 on Sep 29, 2014 |
# ? Sep 29, 2014 00:35 |
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SolidSnakesBandana posted:Every time a Minecraft clone fails, it reaffirms my belief that Notch made some sort of deal with Satan in order the ensure the success of his game and the utter failure of all that come after. With how slow Minecraft updates it straight up does not make sense that something better has yet to come along. Mostly just comes from Notch being able to hire away every other programmer capable of making good minecraft clones to work on minecraft itself.
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# ? Sep 29, 2014 00:39 |
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Also the fact that Notch had an actual idea instead of 'lets just make Minecraft clone" since making a clone very rarely leads to a good game.
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# ? Sep 29, 2014 00:51 |
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A Fancy 400 lbs posted:It's always fun watching developers who have no business sense crash and burn. If you don't want to give in to investor demands, make smaller projects that might not be your dream project, and use them to build up a war chest. THEN make your super ambitious expensive dream project. Expecting real investors to give a bunch of no name developers money no strings attached is dumb. Or do it as a side thing while you work your day job. You don't just have to work full time on your dream project while hoping an angel will come along and get you your dinero.
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# ? Sep 29, 2014 00:52 |
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ImpAtom posted:Also the fact that Notch had an actual idea instead of 'lets just make Minecraft clone" since making a clone very rarely leads to a good game. This is a very early test of an Infiniminer clone I'm working on. It will have more resource management and materials, if I ever get around to finishing it. It currently runs at about 700 fps for a 256x256x64 tile map. You can follow development on my blog: http://notch.tumblr.com/
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# ? Sep 29, 2014 01:01 |
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Wonder how salty the Infiniminer dudes are now that Notch got billions.
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# ? Sep 29, 2014 01:02 |
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Nintendo Kid posted:Mostly just comes from Notch being able to hire away every other programmer capable of making good minecraft clones to work on minecraft itself. Most of the people hired into Mojang to work on Minecraft came from the mod scene. I know of no one who attempted to make a clone who got hired by Mojang. Lets! Get! Weird! posted:Wonder how salty the Infiniminer dudes are now that Notch got billions. Infiniminer was vastly different from what Minecraft eventually became and I as much as I love them, I honestly don't think Zachtronics has it in them to make a game with mass appeal.
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# ? Sep 29, 2014 01:10 |
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Orzo posted:Quote from Nizzotch/Notch » Huh, well, consider me corrected.
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# ? Sep 29, 2014 01:13 |
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It was pretty clear that notch had an idea that went well beyond infiniminer clone but that's where it started out.
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# ? Sep 29, 2014 01:16 |
On the other hand, Minecraft is pretty bad so...
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# ? Sep 29, 2014 01:21 |
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Dr. Video Games 0031 posted:Infiniminer was vastly different from what Minecraft eventually became and I as much as I love them, I honestly don't think Zachtronics has it in them to make a game with mass appeal.
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# ? Sep 29, 2014 01:21 |
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Dr. Video Games 0031 posted:Most of the people hired into Mojang to work on Minecraft came from the mod scene. I know of no one who attempted to make a clone who got hired by Mojang. I didn't say they made clones, I said they're people capable of making good clones. Which you can see by how Minecraft works a shitload better these days than when Notch was doing most of the programming.
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# ? Sep 29, 2014 01:22 |
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I think the reason minecraft clones fail is because minecraft as it started was a really simplistic game. Everything was just a little box; it was essentially just virtual leggos. It only really started getting complex after it got popular and started making money. People making minecraft-likes these days don't have that luxury. They have to be better than minecraft in significant and noticeable ways on day one, or people will just play minecraft instead. Its the same problem you get with WoW and MMOs for the most part.
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# ? Sep 29, 2014 05:42 |
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Pavlov posted:I think the reason minecraft clones fail is because minecraft as it started was a really simplistic game. Everything was just a little box; it was essentially just virtual leggos. It only really started getting complex after it got popular and started making money. People making minecraft-likes these days don't have that luxury. They have to be better than minecraft in significant and noticeable ways on day one, or people will just play minecraft instead. No not really. The problem most new MMOs have is they think they can get WOW-sized playerbases paying from month one, which results in spending way too much time and money to setup the game and then when it turns out you can't get 5 million paying customers on brand new mmo the studio quickly has to scale poo poo back. On the other hand, MMOs that don't try to go 0-WOW have a much better time of sticking around since they plan for reality, they plan for things like maybe getting 20,000 people who'll pay for the first few months.
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# ? Sep 29, 2014 05:49 |
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Sinking too much time and money trying to directly compete with something that's been in development for years is essentially the comparison I'm making. The real difference is that the small teams making minecraft clones tend to hit their funding limit a lot earlier than the big teams making WoW clones, so the scaling back happens before release instead of after.
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# ? Sep 29, 2014 05:58 |
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I was out for a run tonight and ran by some kids who were playing "Minecraft" outside like I used to play teenage mutant ninja turtles or whatever. Social phenomenons aren't easily cloned.
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# ? Sep 29, 2014 06:34 |
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Jordan7hm posted:I was out for a run tonight and ran by some kids who were playing "Minecraft" outside like I used to play teenage mutant ninja turtles or whatever. Social phenomenons aren't easily cloned. Just reading that makes me feel old.
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# ? Sep 29, 2014 06:49 |
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chiefnewo posted:Just reading that makes me feel old. I miss my hoop and stick.
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# ? Sep 29, 2014 07:13 |
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RottenK posted:The download link for TinyKeep was sent out to the backers, and it's being released on Steam in a few days. I haven't tried it out yet, if anyone here did I'd like to hear your opinion. If I was to ding anything it's that the controls and animations feel a little gluggish, which is a drawback in a 3D action game. More seriously is that I'm not sure it's got that hook factor that some rogue-likes have to make you keep playing again and again. I've also been trying out the early access Dungeonmans, and if I was looking for a rogue-like fix I'm far more likely to turn to that.
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# ? Sep 29, 2014 07:54 |
Pavlov posted:leggos
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# ? Sep 29, 2014 08:18 |
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I heard a rumor reported on npr this morning that a Japanese company wants to buy Dreamworks Animation (the Shrek and Kung Fu Panda and How To Train Your Dragon people) for 3.4 billion dollars. Microsoft bought Minecraft for 2.5 billion. That was weird information to process.
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# ? Sep 29, 2014 20:03 |
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I'm surprised. The only thing of value they have is the algorithm for that sneer all of their protagonists make sooner or later.
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# ? Sep 29, 2014 20:08 |
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Jordan7hm posted:I was out for a run tonight and ran by some kids who were playing "Minecraft" outside like I used to play teenage mutant ninja turtles or whatever. Social phenomenons aren't easily cloned. Well I know how much the world loved Street Sharks so
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# ? Sep 29, 2014 20:08 |
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feedmyleg posted:Well I know how much the world loved Street Sharks so I agree, I loved Street Sharks.
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# ? Sep 29, 2014 20:13 |
Trapezium Dave posted:I've finally had the time to give TinyKeep a spin. Only played through three levels until my prisoner's death but it's nice so far. I love the cute style and it's an interesting spin on rogue-likes. Yeah the controls are a major turn-off to me. The floatiness and inertia are really irritating at least on first play. It looks adorable. I haven't found anything particularly interesting to do in the first three levels so far.
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# ? Sep 29, 2014 20:17 |
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Huh, someone from my old stomping grounds is Kickstarting his current game, Band Saga. It's a bright, "Roguelike" shooter that uses it's soundtrack to build the levels on the fly. You can't upload your own music to the game, like in Rez or Audiosurf, but you can edit the soundtrack during the game to change the world using the in-game synthesizer, which is one of the main game mechanics. They're currently under their goal by about 4.5k and are entering the final 50 hours. They had a working demo at the Tokyo Game Show and hope for an end of the year release. Oh, and in case you couldn't guess from the title, the game is about a band.
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# ? Sep 29, 2014 20:53 |
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BirdOfPlay posted:Huh, someone from my old stomping grounds is Kickstarting his current game, Band Saga. Lol watch this dude get sued by king for that saga bit in the name. Fuckers tried to sue the banner saga guys.
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# ? Sep 29, 2014 23:19 |
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Crash74 posted:Lol watch this dude get sued by king for that saga bit in the name. Fuckers tried to sue the banner saga guys. I thought King backed off on that after the avalanche of negative PR they received.
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# ? Sep 29, 2014 23:25 |
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Iron chef + Monster Hunter in 2d = I never knew I wanted this game to exist until I saw this kickstarter. https://www.kickstarter.com/projects/trinket/battle-chef-brigade Apparently they have released at least one game (color sheep) and this is their new thing, and I cannot help but back this.
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# ? Sep 30, 2014 06:51 |
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That looks great. Ironically, it would look worse if it wasn't anime, which I think might be the first time I could say that.
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# ? Sep 30, 2014 07:54 |
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The pitch is Literally The Perfect Game, but the video kind of turns me off. Am I the only one who thinks the game would be perfectly fine if they didn't have an action-platformer part? I want 100% cooking simulation and 0% running around 2d platforms jump attacking enemies.
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# ? Sep 30, 2014 07:56 |
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Paradigm, the amazing obscure foreign adventure game from the 90's that doesn't exist yet, has about six days left, has hit its music, art and voice acting upgrade goals and has added a new, more achievable fourth stretch goal - a fully-playable pixel-arted dating sim with three romanceable characters, one of which is an inanimate object. This goal is a little over $3,000 AUD away, and as an Australian, let me assure you that our dollar is a little lousier than yours.
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# ? Sep 30, 2014 14:31 |
Anyone who backed Zombie Playground, oh, two-and-a-bit years ago, may be surprised to find a Steam key in their emails. I honestly thought they'd abandoned it... Looking at the KS update, it appears they've run out of money and sold the game to another company? Somehow the game actually looks worse after 2 years of "development" than it did in the kickstarter promo, zombies still have no textures, the controls are awkward, I managed to clip into a wall within 30 seconds of starting it up and the whole game appears to have been built in the HL1 engine. I'm actually more disappointed that it's real and it's bad, than I was that it was a dead but possibly interesting idea.
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# ? Sep 30, 2014 16:05 |
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# ? Jun 12, 2024 10:49 |
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I'm not as familiar with Creepy Castle as I'd like to be, but it's a neat-looking platformer that looks kind of ZX Spectrum-y to me, and its KS just has a few days left. Check it out!
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# ? Sep 30, 2014 17:44 |