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Stick Figure Mafia posted:Any tips for Infinite Space for the Nintendo DS? Get yourself a pair of Carriers ASAP and fill them up. Fighters are insanely useful. This is for something about 1/3rd of the way through the game, but it's very important: Yell at Katida, give her real flowers, and fight for Nova Nacio. It affects a lot of stuff later in the game.
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# ? Sep 23, 2014 10:28 |
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# ? May 29, 2024 09:44 |
Stick Figure Mafia posted:Any tips for Infinite Space for the Nintendo DS? You might want to FAQ some of the recruitment, since they may have very small windows. Notably, one of the more obscure ones require you to [spoiler]enter and exit the Help screen a bunch of times[/url]. And yeah, fighters own.
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# ? Sep 23, 2014 14:53 |
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GrandpaPants posted:You might want to FAQ some of the recruitment, since they may have very small windows. Notably, one of the more obscure ones require you to enter and exit the Help screen a bunch of times. Huh, I got that one by accident. I assumed it was part of the story, actually.
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# ? Sep 23, 2014 17:56 |
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I have noticed one benefit of Charisma so far in Wasteland 2. When I threatened the thug in the first area he told me the location of a hidden shrine. I had 4 or 5 charisma. When I talked to him again with a character that had 3 charisma he didn't tell me the location. How often this happens I don't know, I'm playing a low charisma/high intelligence party now.
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# ? Sep 23, 2014 21:49 |
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Ultima VII - I've either lost or never received Batlin's package, so I can't deliver it to Minoc. Am I screwed? Do I need to start over? I'm finally getting into this game after many false starts and I don't know if I could start over yet again.
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# ? Sep 24, 2014 01:45 |
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Draile posted:Ultima VII - I've either lost or never received Batlin's package, so I can't deliver it to Minoc. Am I screwed? Do I need to start over? I'm finally getting into this game after many false starts and I don't know if I could start over yet again. I'm not sure whether the package is actually part of the main quest. I AM certain that talking to the fortuneteller in Minoc is part of that, so do that if you can. EDIT: incidentally, NEVER REST AT AN INN. A bug can make a key vanish if you do, loving you over. This is probably fixed in EXULT, not sure tho. Gynovore fucked around with this message at 02:01 on Sep 24, 2014 |
# ? Sep 24, 2014 01:57 |
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I just picked up .hack//GU because it's dirt cheap in Japan and I was never able to find a reasonably priced copy of any of them in America. I played the first .hack game back when it came out so all I have left in my mind from that is randomly generated dungeons, weird trade mechanics and the fact that elemental weaknesses pretty much made spamming scrolls or elemental abilities the best bet for killing bosses quickly. Glancing through the manual for GU it looks kind of complicated so could anyone give me a basic starting guide or tips? I'm bad at figuring game mechanics out in Japanese.
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# ? Sep 24, 2014 16:06 |
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Just started Wasteland 2, and I find I'm running out of ammo constantly. I have a spread of weapons on my guys, but the early enemies are giving me basically nothing in the way of ammo. Should I invest in melee, or is this just the start of the game? Skill points seem pretty scarce. Speaking of points, do attributes have anything to do with skills? Should I stick my talkie skills on the charismatic leader or ignore that as long as I have all the skills covered somewhere?
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# ? Sep 27, 2014 19:23 |
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Fat Samurai posted:Just started Wasteland 2, and I find I'm running out of ammo constantly. I have a spread of weapons on my guys, but the early enemies are giving me basically nothing in the way of ammo. Should I invest in melee, or is this just the start of the game? Skill points seem pretty scarce. Yes, ammo is super scarce early game at least until you complete High Pool/Ag Center. .38 rounds are by far the most common (most handguns and SMGs) followed by 5.56. If you get the Mississippi Mule from the guy guarding the gate then he gives you 10 rounds. After finishing the first area you should go back to Ranger Center to sell your junk and buy more ammo before hitting High Pool or Ag Center. I set up my characters with assault rifle, heavy weapon/blunt, sniper rifle/smg, and shotgun/energy weapon. I guess I got lucky early game with ammo crates because ammo wasn't much of an issue but you do need to make each shot count. As for attributes, the only one I've noticed has an effect is charisma and the only noticeable thing was that a raider didn't give up a shrine location when I had lower charisma.
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# ? Sep 27, 2014 20:03 |
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Yeah, I restarted with a better-varied party. Leader/face with assault rifle, Demolitions/Brute Force/Toaster Repair with shotguns, scout/medic with pistols, and techhead/skill monkey with assault rifles, and it's going much better. Even if crutch-NPC whats-her-face keeps going rogue and using all my ammo if I let her out of leadership range.
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# ? Sep 27, 2014 20:07 |
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Fat Samurai posted:Just started Wasteland 2, and I find I'm running out of ammo constantly. I have a spread of weapons on my guys, but the early enemies are giving me basically nothing in the way of ammo. Should I invest in melee, or is this just the start of the game? Skill points seem pretty scarce. It's rather scarce early on, but after the first few missions it tends to get better. Check back into the the ranger citadel as soon as it's available to you (i.e. after you finish either Highpool or Ag Center) and upgrade your weapons, some of those that are on offer are a lot punchier per shot and as such much more ammo efficient. Look out especially for the M16, if any of your guys use assault rifles. After about the third major mission (where you're supposed to check into the Prison area) I've never really found myself running out of ammo any more and only rarely had to actually buy any to stock up. Though that's not to say that taking a melee weapon skill on a character or two won't be worth it. I'm not very far in yet, but one of my characters has bladed weapons as her primary and she's pretty drat murderous even compared to the people with guns.
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# ? Sep 27, 2014 20:12 |
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Draile posted:Ultima VII - I've either lost or never received Batlin's package, so I can't deliver it to Minoc. Am I screwed? Do I need to start over? I'm finally getting into this game after many false starts and I don't know if I could start over yet again. I want to say the only reason to join the fellowship is in order to get in to particular location late in the game. But you can bypass that by just flying your carpet over the wall of that place. Although I think you can just go to the character in Minoc and admit you lost the package and all that will happen is that you get bitched at by her and Batlin.
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# ? Sep 27, 2014 21:48 |
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Hank Morgan posted:I want to say the only reason to join the fellowship is in order to get in to particular location late in the game. But you can bypass that by just flying your carpet over the wall of that place. Although I think you can just go to the character in Minoc and admit you lost the package and all that will happen is that you get bitched at by her and Batlin. It worth mentioning that the main quest, unlike previous Ultimas, is 100% linear. Talk to this guy, who tells you to talk to that guy, who sends you to that guy over there. And that guy won't help you unless you bring him a bear rear end from the guy across the map. At one point the fetch quests are nested four or five deep.
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# ? Sep 27, 2014 22:30 |
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Anything for Avernum 6? (I only played Escape from the Pit previously)
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# ? Sep 27, 2014 23:01 |
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Anyone have any useful tips for Ogre Battle 64: Person of Lordly Caliber? The wiki didn't seem to have anything on it.
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# ? Sep 29, 2014 18:45 |
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Well, one thing I can tell you is all that stuff you pick at the beginning affects what units you get to start with. Might want to check out a guide for that. Not a huge deal though.
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# ? Sep 29, 2014 20:33 |
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Pengu! posted:Anyone have any useful tips for Ogre Battle 64: Person of Lordly Caliber? The wiki didn't seem to have anything on it. Know first off that there is a morality system never mentioned by the game. Choices you make in dialog AND which units capture which bases all effect this. For example if you just play the game like a normal person you'd probably never really notice that one person on your squad might say "liberate a fort" and another might say "conquered" or some other variation of that. Each base has a morale that basically tells you how good/evil it is. If you send in your big stupid evil dude to take it over the posh neighborhood they will all be so shocked they lose their monocles. Same thing applies to sending that goody-goody paladin over to the Mos Eisley Cantina, they won't exactly play nicely. So if you really care about getting one ending over another you are gonna want to have a good spread of units over a good spread of alignments to keep that poo poo in track and follow a freaking guide because there is so much poo poo that dictates alignment and what actually changes it. Also also your main dude's unit is pretty powerful for the first good while of the game so only use them like you would a Jeigen in a Fire Emblem game if you've ever played one of those.
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# ? Sep 29, 2014 20:46 |
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This is probably dumb but any tips for Resident Evil 5? I've played REmake, Zero, and 4 before without getting tremendously far in any of them, but I want a campy horror game to play co-op with my girlfriend (she's never played any of the RE games) and apparently RE5 has been sitting forgotten on my shelf for ages.
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# ? Oct 1, 2014 06:26 |
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Take some time in the first area to get used to the controls, especially the inventory. Everything happens in real time. Early on when your guns suck and you're short on ammo the best attack is to kneecap or headshot a zombie then run in for a melee attack. This has the added effect of clearing out everyone standing close by.
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# ? Oct 1, 2014 06:37 |
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Any tips for Shin Megami Tensei IV? My only experience with these types of games is Persona IV and III.
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# ? Oct 1, 2014 06:42 |
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Ryoshi posted:This is probably dumb but any tips for Resident Evil 5? I've played REmake, Zero, and 4 before without getting tremendously far in any of them, but I want a campy horror game to play co-op with my girlfriend (she's never played any of the RE games) and apparently RE5 has been sitting forgotten on my shelf for ages. http://www.beforeiplay.com/index.php?title=Resident_Evil_5 Most of what you need to know is already there. The first two tips are the most important, the rest is good communication. -There is an arena early on that traps you and forces you to survive, don't let it discourage you. -If you don't like Quick Time Events, you may want to start your first play through on Easy. Near the end game, the QTEs can be obnoxious. There's a lot to unlock, especially in the gold edition, so don't push yourselves too hard. IIRC there's a chapter select option once you've beaten an area, which is great if you want to replay the game, but don't enjoy a certain chapter/boss. al-azad posted:Take some time in the first area to get used to the controls, especially the inventory. Everything happens in real time. Early on when your guns suck and you're short on ammo the best attack is to kneecap or headshot a zombie then run in for a melee attack. This has the added effect of clearing out everyone standing close by. This too. There's even more focus on melee than there was in RE4. In fact, there's a achievement/trophy for juggling an enemy between player characters' melee attacks.
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# ? Oct 1, 2014 06:52 |
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Arrrthritis posted:Any tips for Shin Megami Tensei IV? My only experience with these types of games is Persona IV and III.
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# ? Oct 1, 2014 12:19 |
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I was gifted X-COM: Enemy Unknown. I've never played an X-COM game before, any tips?
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# ? Oct 1, 2014 14:39 |
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Starhawk64 posted:I was gifted X-COM: Enemy Unknown. I've never played an X-COM game before, any tips? Priority 2a: Good gear. Priority 2b: Sniper with Squad Sight and drat Good Ground.
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# ? Oct 1, 2014 15:18 |
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Basic stuff to keep in mind while on missions - Have people finish turns in cover if at all possible, don't "dash" unless you really have to. Try not to explore new ground on your last guy's turn; if you discover a bunch of aliens, they'll immediately get their turns before you can do anything. Use Overwatch all the time, but bear in mind if the person is currently visible to an alien they won't move to trigger it, so they won't move which can be good but they're more likely to just shoot at someone which can be bad. Seconding Sniper with Squad Sight - Ludicrously good.
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# ? Oct 1, 2014 15:29 |
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Also about RE5 and difficulties. I believe the game is designed to be played on a normal difficulty, unlock a bunch of stuff, and then play on harder difficulties. So if you're the kind of person that puts the game on the hardest difficulty straight out of the gate, you might get frustrated.
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# ? Oct 1, 2014 16:49 |
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Robzor McFabulous posted:Basic stuff to keep in mind while on missions - Have people finish turns in cover if at all possible, don't "dash" unless you really have to. Try not to explore new ground on your last guy's turn; if you discover a bunch of aliens, they'll immediately get their turns before you can do anything. Use Overwatch all the time, but bear in mind if the person is currently visible to an alien they won't move to trigger it, so they won't move which can be good but they're more likely to just shoot at someone which can be bad. Lightning Reflexes is very good for clearing out Aliens on overwatch.
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# ? Oct 1, 2014 17:00 |
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Starhawk64 posted:I was gifted X-COM: Enemy Unknown. I've never played an X-COM game before, any tips? Assuming you don't have Enemy Within, which tries to make you hurry, the most efficient way to play is to use an Assault with Lightning Reflexes as a scout. You advance with one of your two actions and then the rest of your squad stays behind him/her. That way you'll only trigger aliens on your first move of the turn, so you have plenty of actions left to deal with them. Everyone should end the turn on Overwatch if you have no aliens in sight. If you get bored with this way of planning, at least play more conservatively as your turn advances. Leapfrogging works in real life, but if you trigger aliens on your last move you're probably hosed. Explosives (grenades and rockets) are great, because they let you deal fixed damage, on demand, no questions asked, and blowing up cover as a bonus. If you're playing on normal or lower, you'lll have plenty of fragments for research/manufacture. As someone said, plan to have enough satellites and satellite uplinks to keep countries from panicking and abandoning X-Com. That only happens at the end of the month, so you may as well wait in case another alert pops up and you need the panic reduction.
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# ? Oct 1, 2014 17:09 |
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SolidSnakesBandana posted:Also about RE5 and difficulties. I believe the game is designed to be played on a normal difficulty, unlock a bunch of stuff, and then play on harder difficulties. So if you're the kind of person that puts the game on the hardest difficulty straight out of the gate, you might get frustrated. If you don't care about possibly spoiling story stuff look up the guns online and figure out what you want to ultimately use so you don't waste money upgrading guns you won't use. Or just make Sheva haul all the castoffs.
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# ? Oct 1, 2014 17:54 |
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Starhawk64 posted:I was gifted X-COM: Enemy Unknown. I've never played an X-COM game before, any tips? Normal difficulty is very approachable with no foreknowledge. You only need advice if you wanna play on classic (don't play impossible unless you hate yourself). Just be aware that normal and easy difficulties actively cheat in your favor: every time someone in your squad misses you get a stacking invisible bonus on your hit chances until you hit, and every time an enemy hits your squad gets a stacking invisible defense bonus until an enemy misses. That makes some strategies viable that won't fly on harder difficulties (viz. hiding everyone behind cover at maximum range and plinking away with low probability shots), so try not to lean on those if you think you ever wanna play on classic. If you care, there's probably a mod that gives you normal difficulty without the rigged RNG, but I'm not super familiar with XCOM modding.
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# ? Oct 1, 2014 18:32 |
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Help me to not be terrible at Don't Starve ing.
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# ? Oct 2, 2014 21:41 |
juliuspringle posted:Help me to not be terrible at Don't Starve ing. Charcoal is used for a lot of very useful food preparation items but how to make it isn't very apparent. You make it by setting trees on fire with a torch then cutting them down once the fire goes out.
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# ? Oct 2, 2014 21:42 |
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Arrrthritis posted:Any tips for Shin Megami Tensei IV? My only experience with these types of games is Persona IV and III. If you already know the value of buffs and debuffs you're already mostly set. The other thing to know is the press turn system. The Persona games didn't really punish you for flinging a Maragi to hit the one fire-weak enemy while the other three nulled it, but in SMT4 it'll cut the stuff you get to do before the enemy murders you in half. The enemies can also wipe your party if they can probe a weakness successfully, sometimes. Focus on either physicals or magical attacks on the MC, since you control his levels. +1 luck and +1 agility every level so you don't miss, dodge some, and aren't a sitting duck for statuses and instant kills, and have a good smirk rate. Then +3 magic for a spellcasting MC or +3 dex for physicals, since physical skills are more influenced by dex than str. Don't be afraid to dress in rainbow pimp gear. Besides the obvious extra skill slots and stock apps, purchase the Scout-related apps until you get Scout+. Getting an extra demon each recruitment gets you a lot of fusion fodder and effectively halves the cost of scouting. The MP Recovery Apps are also useful as passive MP regeneration makes dungeon crawling significantly easier. Nearly every boss has an elemental weakness to exploit, and quite a few of the minibosses aren't immune to instant death. The MC dying doesn't cause a game over instantly like in P3/4 but you also are going to be really hurting without him. Can't think of much else at the moment that beating P3 or 4 wouldn't have already told you.
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# ? Oct 3, 2014 02:28 |
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You'll also want to boost agility a bit if you're focusing on magic so that when its your party's turn you'll always go first. With a physical focused character it's not as huge a deal but as a magic using dude you'll often want to get certain buffs up ASAP or immediately exploit a weakness with a spell to maximize your team's actions.
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# ? Oct 3, 2014 02:33 |
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This is going to sound like a next level stupid question: How do I grab and hold poo poo in Surgeon Simulator? I understand that spacebar + awsd keys close specific fingers but am I supposed to continue to hold them all down? When I watch videos of people playing it looks like objects 'stick' to the hand.
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# ? Oct 3, 2014 02:36 |
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I have both of The Incredible Adventures of Van Helsing and I'm thinking of playing a bit. Should I bother with the first? Anything I should know?
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# ? Oct 3, 2014 02:49 |
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juliuspringle posted:Help me to not be terrible at Don't Starve ing. As a post above me suggests, burn down a bunch of trees, get a load of charcoal and build a bunch of drying racks and a crock pot. Drying racks let you hang meat/morsels to make jerky which is great food and takes a long time to spoil. The crock pot lets you make excellent food items. Try a morsel (or monster meat) + 3 berries/carrots/mushrooms (or any combo) for meatballs which restores a shitload of hunger. Experiment a bit and find useful recipes. Other random tips: ALWAYS carry enough materials with you for a campfire or a torch. Being caught in the dark is death. A good place for your camp is on the plains near (but not right next to) beefalo. They provide poop for farming and can be killed for lots of meat, fur and occasionally a horn. When beefalo have red butts they're in heat and are very aggressive. If you have some horrible monster chasing you this can be useful, lead them into the herd and they'll get gored to death. Feed pigmen meats and they'll become your helpers/bodyguards for a short while. The pig king can be given meat and trinkets (like the gnome and other wierd stuff you dig out of graves with no apparent use) in exchange for gold. Winter starts on day 20(on standard settings). Be ready for it because newbies will freeze to death very quickly. You can craft warm clothes and don't go far without stuff for a fire. It'll be obvious when you're getting cold.
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# ? Oct 3, 2014 02:51 |
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I'm going to be proactive and toss out a SUGGESTION for anyone who wants to play Batman: Arkham Asylum. Explosive Gel can be used to unlock Riddler trophies! The game is a lot of fun but I don't remember the game ever suggesting or hinting that this was a viable use of the gel. As a result I had to get really creative with remote batarangs when there were multiple question marks that needed to be hit. When I discovered that I could use the explosive gel I literally slapped my forehead.
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# ? Oct 4, 2014 05:19 |
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Think about using any gadget you have in any of the Riddler puzzles in Arkham Asylum/City/Origins. If you can't get it, it's possible you need a gadget you don't have yet.
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# ? Oct 4, 2014 05:40 |
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# ? May 29, 2024 09:44 |
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juliuspringle posted:If you don't care about possibly spoiling story stuff look up the guns online and figure out what you want to ultimately use so you don't waste money upgrading guns you won't use. Or just make Sheva haul all the castoffs. As a side-note on AI partners: If they're carrying a pistol, that's pretty much always the only gun they'll use until it runs out of ammo. e: You can make good use of this if you keep your machine gun and shotgun to yourself and have only them carry a pistol, since they probably won't ever run short on ammo for it (and let them lug around your rifle until you need it). Pneub fucked around with this message at 08:40 on Oct 4, 2014 |
# ? Oct 4, 2014 08:23 |