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This is only marginally better than ponies. You know what? No it is not. It is just as bad.
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# ? Oct 4, 2014 22:49 |
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# ? May 11, 2024 15:39 |
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Woah, let's not say things we can't take back.
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# ? Oct 4, 2014 22:59 |
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Michaellaneous posted:Considering what happened, I doubt it was anything formal. They just saw literally their entire race being killed, and I kind doubt they have proper interrogation methods onboard. I actually remember playing this as a kid and going "Hey, no, these guys are the heroes, why'd they murder that guy ?" I mean, I got it. They just saw essentially their race destroyed and told why by a guy who's essentially unrepentant. But it always bothered me they'd go straight to the lynching. At least keep him around for any other information you might get out of him, jeez. But I suppose that would make some missions later on somewhat redundant, so I shouldn't complain. Edit: The anime is about 2.4 times worse. Edit 2: vvv Well yeah, but it just bugged me. Like there was this big thematic step in the wrong direction, at least in my mind at the time. Not unbelievable, just not where I was expecting or hoping things would go at that point. evilmiera fucked around with this message at 23:35 on Oct 4, 2014 |
# ? Oct 4, 2014 23:14 |
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I think it would be hard to say what someone would do when they watch their own homeplanet burn to death.Dabir posted:Woah, let's not say things we can't take back. I don't want to take it back. I fully mean it.
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# ? Oct 4, 2014 23:29 |
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Michaellaneous posted:This is only marginally better than ponies. Complaining about poo poo you don't like is obviously much more enjoyable. My favorite part of the game is when Fleet Intelligence is reporting the destruction and his voice almost breaks. Major kudos to the voice actor and director for a perfect delivery of that line.
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# ? Oct 4, 2014 23:31 |
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So how about them spaceship aesthetics? I love Peter Elson's works, they always stand out because they look so interesting and odd but at the same time they look like fantastic, I love the ship designs in this game because they made it in his honor and it's pretty obvious when you see them if you've read any of the Terran Trade Autority books.
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# ? Oct 4, 2014 23:40 |
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evilmiera posted:I mean, I got it. They just saw essentially their race destroyed and told why by a guy who's essentially unrepentant. But it always bothered me they'd go straight to the lynching. At least keep him around for any other information you might get out of him, jeez. Your planet is dead and so are the people on it. I don't think lynching one crew is terrible. Besides, how much could the pilot of a frigate really know about... anything really. He wouldn't have battleplans of future engagements or an encyclopedic knowledge of his own race/world.
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# ? Oct 5, 2014 00:29 |
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Carbolic Smokeball posted:I always just assumed that all the races in the game were mostly humanoid in appearance. Except for one. I've always wondered what the Bentusi look like inside their ships. My personal theory (and berryjon, let me know if you want me to delete this. The OP didn't mention a spoiler policy that I saw) about this is that the Hiigarans/Kushan, the Taiidan, possibly the Bentusi and probably others are all descended from humans who traveled to the Homeworld galaxy from the Milky Way and became the Progenitors whose relics we see so much of scattered throughout the games. Hiigara definitely is not Earth, but both the Kushan and Taiidan are definitely humans and extragalactic travel is possible. Of course the games never outright say that, but the clues seem to be there. Or I could be completely wrong.
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# ? Oct 5, 2014 01:04 |
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Michaellaneous posted:Considering what happened, I doubt it was anything formal. They just saw literally their entire race being killed, and I kind doubt they have proper interrogation methods onboard. My impression always was that they interrogated the commanding officer of the frigate first, and he basically went "We were just executing the terms of the treaty, we were perfectly within our rights to murder your entire world, it was your fault for mucking around with hyperspace" and more or less kept insisting the Taidan were responsible for their own genocide until the interrogator shut him up by way of a bullet through the head. I mean, think about the logistics and the timeframe. Someone basically e-mailed the task force commander "Hey, we're getting hyperspace readings from a planet where we exiled a bunch of losers to four thousand years ago. That means they've violated the terms of their exile, so it's up to you to kill off their planet." within at most a few hours of the Mothership's jump (I don't think we're told how fast hyperspace travel is, but the first jump is barely to the edge of the solar system). These fuckers were just looking for an excuse - any excuse - to finish a war that everyone else considered over four thousand years ago. Whatever the rank and file may have thought, at the very least the fleet CO must have been entirely on board with that.
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# ? Oct 5, 2014 01:26 |
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I just finished watching all the episodes and there's something I don't think was made clear. The enemies fought in chapter 2 were NOT the Taiidan. They're a nomadic race of space pirates known as the Turanic Raiders. They're recognizable in game for the distinctive music that plays while fighting them. Although I think their ship design is Taiidani (probably because it was less work than creating a new ship set for a minor race)
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# ? Oct 5, 2014 01:49 |
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Nope, the Raiders have their own unique set of ships. Also I'm pretty sure Homeworld is actually set in a real-life galaxy that we can see from Earth.
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# ? Oct 5, 2014 01:59 |
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This is one of my favorite games of all time. Even if I've only played through the complete campaign only once; the game is quite hard (or I am Bad at RTS's) and nerve-wracking, both for its difficulty and plot. So many restarted missions because I got blindsided by a mission twist or because I couldn't steal enough of some ship. Really, the stealing mechanic is great and fits thematically with being a ragtag group on the run just getting by. I do wish you'd show the battles closer or from one ship's perspective. I know the grand vision is also important, but at this resolution it's hard to appreciate what's going on otherwise. And, who hasn't lost a good portion of their fleet while distracted with the engine trails criss-crossing the void, fighters dancing and pellets flying all over the place? It's good we are finally getting out of the more tutorial-ish maps. E: Also also, it would be cool to show a close up of the new ships you get or research, with some strategic/weaponry analysis, like you did with the captured ones in mission 3.
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# ? Oct 5, 2014 02:10 |
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Koorisch posted:So how about them spaceship aesthetics? First time I played the game it took some getting used to since I was more familiar with the ship designs from popular sci-fi media at the time like Babylon 5, Star Trek, Star Wars, etc. Those ships had that smoother and more shapely look to them, while the Homeworld ships just looked uglier and clunky to me. But that's probably due to the Kushan focusing ship design to be more utilitarian.
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# ? Oct 5, 2014 02:21 |
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Carbolic Smokeball posted:I just finished watching all the episodes and there's something I don't think was made clear. Also there was a level that's been cut from the game where you went after and eliminated the Turanic base. It was in the first demo for the game when it came out. God I remember seeing ads and magazine stuff for this game in 97 and having my parents get a pre-order for it, but it just fell off the radar until 99/2000 when BAM there it was. If we do do Homeworld 2, somebody slap me because I've got the strat guide which includes a lot of extra stuff.
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# ? Oct 5, 2014 02:57 |
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nine-gear crow posted:Well, the game was intended to be a Battlestar Galactica RTS originally and later morphed into Homeworld when Relic failed to get a license for it from Universal Studios. Looks like someone skipped the downtime in mission 2! Edit: the Cryobays were always intended for the Mothership. Why else would you put 600k people in cryosleep next to your Mothership shipyard. they could easily have been awake and working either in space or planetside. Veloxyll fucked around with this message at 03:23 on Oct 5, 2014 |
# ? Oct 5, 2014 03:19 |
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I want to know how in that whole three hour battle nobody once decided to take out the cryotrays until apparently during the mop-up operation. They were right next to the Scaffold!
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# ? Oct 5, 2014 03:30 |
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Polaron posted:I want to know how in that whole three hour battle nobody once decided to take out the cryotrays until apparently during the mop-up operation. They were right next to the Scaffold! It's because a defenceless tray full of frozen people isn't the most dangerous/pressing target, they were just cleaning up.
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# ? Oct 5, 2014 04:39 |
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Koorisch posted:It's because a defenceless tray full of frozen people isn't the most dangerous/pressing target, they were just cleaning up. Yup. It was mentioned in the video but the attacking fleet was heavily damaged by the missile platform orbiting the planet. They probably fell back to re-group after burning the planet and sent a small detachment of recently repaired ships to take care of it later. Not the best tactical doctrine, but they didn't think there was anything left to stop them.
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# ? Oct 5, 2014 04:46 |
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It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked. Also, can someone explain why Hyperspace cores are so important if smaller ships can make also jump?
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# ? Oct 5, 2014 06:59 |
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JcDent posted:It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked. Are you talking about HW2 as compared to HW1? v v v v Edit: Veloxyll posted:It's more covered in HW2, but basically, Hyperspace cores are IMPORTANT. Cores are a lot more powerful than regular drives. our fleet jumps as far as it does because the babby hyperdrives of the escorts can piggyback on the jump of the Core equipped Mothership. And is, you know, how the Kuushan, Taiidan, and Bentusi learnt about Hyperspace in the first place. As well as maybe even being vital to Hyperjump a ship as large as the Mothership in the first place. Until HW2 came along I was quite happy to simply think of the hyperspace engine on the Khar Toba as simply the first step to interstellar travel. More powerful than the drives on the smaller ships, certainly, but nothing like HW2 made it out to be. Still am quite happy to think that. Kibayasu fucked around with this message at 07:13 on Oct 5, 2014 |
# ? Oct 5, 2014 07:05 |
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JcDent posted:It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked. It's more covered in HW2, but basically, Hyperspace cores are IMPORTANT. Cores are a lot more powerful than regular drives. our fleet jumps as far as it does because the babby hyperdrives of the escorts can piggyback on the jump of the Core equipped Mothership. And is, you know, how the Kuushan, Taiidan, and Bentusi learnt about Hyperspace in the first place. As well as maybe even being vital to Hyperjump a ship as large as the Mothership in the first place. Someone will probably tell me how wrong I am, but I think that's the basics without too many spoilers.
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# ? Oct 5, 2014 07:06 |
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To be fair, HW2 did have to make that a retcon. Why do I say that? because they specifically say in the manual that the core in the mothership is the one from the Khar Toba but it's size is increased 100 fold or something like that.
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# ? Oct 5, 2014 07:16 |
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The Hyperspace Core in the Mothership is a x12 scale replica of the one from the Khar-Toba, tweaked to provide a larger cross section for hyperspace entrance/exit. Ships that are Frigate sized and larger can mount enough energy production for a Core of their own, and when the Fleet jumps, the smaller ships are synced to the Mothership so they all enter Hyperspace at the same time, and emerge at the same time in formation. Reading the manual, you see that the Kushan see the Hyperspace Core/Drive as a technological Black Box. They can build copies, but they have no idea how it actually works. While they were studying it, it was deemed an acceptable risk to mount it to the Mothership - they had been testing it on smaller platforms for a while already. HW2 throws all that out the window, and I'll gripe about it when I get to it. (Yes, I'll get to it, eventually.)
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# ? Oct 5, 2014 07:22 |
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All I have to say is gently caress the piece of poo poo that is the plot for Homeworld 2.
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# ? Oct 5, 2014 07:34 |
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And here I thought that Hyperspace Cores were basically an irreplaceable artefact. Well, that's the impression I got from whatever little I played of HW2 (1, 2 missions?).
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# ? Oct 5, 2014 07:35 |
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Well the manual states that the cores require exotic materials which were hard to acquire on Kharak and were basically exhausted for the Mothership core. On the other hand, it was 12x scale, i.e. 1728 times the volume of the core used in the Khar-Toba, which was itself a capital ship. Something that large might well be irreplaceable, while cores for smaller ships are easier to produce.
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# ? Oct 5, 2014 07:58 |
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From what I've gathered, yes, they... illogically changed the nature of hyperdrives in Homeworld 2, from standard technological devices (even if not fully-understood) to silly macguffins that would fit better in fantasy than sci-fi.
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# ? Oct 5, 2014 08:40 |
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It's a matter of taste. I definitely thought that hyperdrives were "normal" pieces of technology, if maybe too advanced for the Kushan to fully understand. HW2 goes into a more science-fantasy direction, which I actually like as well, though it's obviously a genre shift. I will always be sad that you can't salvage the Turanic carrier. I'm normally not a big fan of video LPs with subtitles, but it really fits for homeworld. The story is great and you don't want to miss a single comment from fleet command etc., and you are doing a great job with the subtitles, berryjon.
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# ? Oct 5, 2014 09:03 |
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Polaron posted:My personal theory (and berryjon, let me know if you want me to delete this. That is actually a theory that I have seen before and hold myself. I can't remember where I read it, but I've seen it talked about before and pretty much agreed that it makes a lot of sense.
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# ? Oct 5, 2014 09:04 |
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Samolety posted:That is actually a theory that I have seen before and hold myself. I can't remember where I read it, but I've seen it talked about before and pretty much agreed that it makes a lot of sense. That was always my pet theory too. It's also a quick and dirty explanation for how the Mothership crew were able to extract such detailed information from the Taiidani captain despite what should have been a nigh insurmountable language barrier--because they were speaking descendant variants of the same mother tongue.
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# ? Oct 5, 2014 09:14 |
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berryjon posted:HW2 throws all that out the window, and I'll gripe about it when I get to it. (Yes, I'll get to it, eventually.)
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# ? Oct 5, 2014 09:37 |
radintorov posted:Oh yes: that is a massive, massive plot hole not only when you take into account this game and Cataclysm, but the fact that capital ships in Homeworld 2 can also jump, just to make it ~epic~ or something
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# ? Oct 5, 2014 10:05 |
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anilEhilated posted:Actually, in multiplayer, anything Frigate-sized or larger can jump, it just costs ridiculous amounts of resources. Of course, whether this is canon is another matter altogether. They changed it in the second game so that they also need to be within range of a Carrier, Battleship, Shipyard, or Mother/Flagship with an equipped Hyperspace module. They can jump out on their own, but it's a one-way trip unless the Carrier(/etc) goes with them. Or so I seem to recall, anyway. It's been years since I last played Homeworld 2. I just remember that when it got to the point where you had more RUs than brains in multiplayer you could just use a parked Carrier to slingshot waves of disposable Frigates at your enemies without putting the Carrier at risk.
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# ? Oct 5, 2014 10:13 |
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Superstring posted:Great to see the game getting LPed, it deserves all the love it gets. With a little micro assault frigates actually beat ion frigates in fights! Koorisch posted:So how about them spaceship aesthetics? Rob Cunningham and Jon Aaron Kambeitz are responsible for nearly all of the ship designs and illustrations in Homeworld & Homeworld 2, they're really great. Both have moved on from Relic to Blackbird Interactive, and are presumably involved with Shipbreakers. Rob C: JAK: Also this early promo video for Homeworld 2 got me super hyped. Unfortunately rumor has it Homeworld 2 had a pretty bad case of Sierra meddling and mismanagement, which might explain the strange shift in tone between early release stuff and the final game.
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# ? Oct 5, 2014 10:16 |
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Toaster > Banana. Oh Homeworld, this is my favourite game of all time and I can't wait for the HD release. Maybe there will even be people playing it on multiplayer, those were good times. f2kzzzzzzzzzzzzzz I tend to disregard the HW2 storyline as it just seems cobbled together after the Dust Wars concept fell through - they needed something that was easy to present with the technology they had and the science fantasy bits were good enough. But you can also consider the Far Jumper cores as post-singularity/uber tech efforts at making FTL, and they are simply better than anything the puny meatbags can produce. It still creates huge plotholes when you put it next to HW1 and HW:C :/ I'm hoping that you will heavily use the awesomeness that are Assault Frigates in this LP. They're tough little things and when massed are very effective vs everything. Salvage corvettes are the scariest motherfuckers in space though.
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# ? Oct 5, 2014 10:19 |
Kellanved posted:Salvage corvettes are the scariest motherfuckers in space though. Still, there's a reason why they removed them from the sequels.
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# ? Oct 5, 2014 10:27 |
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anilEhilated posted:Oh come on, the Kushan ones are downright adorable. Well, the Somtaaw in Cataclysm still have worker frigates which can do anything the salvage frigates can do, you just have to be extra careful with them since they're also your repair ships and resource collectors. Also the main enemy faction is invulnerable to getting their ships captured by them, so you have to be even more careful not to accidentally send your little workers to them. (They can take over your ships with no trouble, you see.)
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# ? Oct 5, 2014 10:58 |
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If we do forget about the story, and only play Skirmish and MP in Homeworld 2 it still is an amazingly superb game. Especially with Complex Mod, making it so much better. I still play a round of skirmish every now and then. Especially since you can build nukes that completly white out your screen for about 30 seconds. It's insane. e: Okay I am probably overplaying it, but it still looks amazing. Or a spacestation that just explodes for a minute in a glorious display of spacefireworks.
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# ? Oct 5, 2014 11:28 |
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Libluini posted:Well, the Somtaaw in Cataclysm still have worker frigates which can do anything the salvage frigates can do, you just have to be extra careful with them since they're also your repair ships and resource collectors. Also the main enemy faction is invulnerable to getting their ships captured by them, so you have to be even more careful not to accidentally send your little workers to them. (They can take over your ships with no trouble, you see.) The big thing that makes salvaging powerful in Homeworld is that you can keep capturing more stuff even after you've hit your unit cap. You can't do that in Cataclysm or HW2.
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# ? Oct 5, 2014 13:17 |
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# ? May 11, 2024 15:39 |
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Dabir posted:The big thing that makes salvaging powerful in Homeworld is that you can keep capturing more stuff even after you've hit your unit cap. You can't do that in Cataclysm or HW2. Ah the cap thing. I keep forgetting it didn't exist in the first game. Comes from playing to much Cataclysm.
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# ? Oct 5, 2014 13:44 |