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Michaellaneous
Oct 30, 2013

This is only marginally better than ponies.
You know what? No it is not. It is just as bad.

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Dabir
Nov 10, 2012

Woah, let's not say things we can't take back.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Michaellaneous posted:

Considering what happened, I doubt it was anything formal. They just saw literally their entire race being killed, and I kind doubt they have proper interrogation methods onboard.

They probably just straight up beat that guy to death.

I actually remember playing this as a kid and going "Hey, no, these guys are the heroes, why'd they murder that guy :(?"

I mean, I got it. They just saw essentially their race destroyed and told why by a guy who's essentially unrepentant. But it always bothered me they'd go straight to the lynching. At least keep him around for any other information you might get out of him, jeez.

But I suppose that would make some missions later on somewhat redundant, so I shouldn't complain.

Edit: The anime is about 2.4 times worse.

Edit 2: vvv Well yeah, but it just bugged me. Like there was this big thematic step in the wrong direction, at least in my mind at the time. Not unbelievable, just not where I was expecting or hoping things would go at that point.

evilmiera fucked around with this message at 23:35 on Oct 4, 2014

Michaellaneous
Oct 30, 2013

I think it would be hard to say what someone would do when they watch their own homeplanet burn to death.

Dabir posted:

Woah, let's not say things we can't take back.

I don't want to take it back. I fully mean it.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

Michaellaneous posted:

This is only marginally better than ponies.
You know what? No it is not. It is just as bad.

Complaining about poo poo you don't like is obviously much more enjoyable. :v:

My favorite part of the game is when Fleet Intelligence is reporting the destruction and his voice almost breaks. Major kudos to the voice actor and director for a perfect delivery of that line.

Koorisch
Mar 29, 2009
So how about them spaceship aesthetics?

I love Peter Elson's works, they always stand out because they look so interesting and odd but at the same time they look like fantastic, I love the ship designs in this game because they made it in his honor and it's pretty obvious when you see them if you've read any of the Terran Trade Autority books.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

evilmiera posted:

I mean, I got it. They just saw essentially their race destroyed and told why by a guy who's essentially unrepentant. But it always bothered me they'd go straight to the lynching. At least keep him around for any other information you might get out of him, jeez.

Your planet is dead and so are the people on it. I don't think lynching one crew is terrible. Besides, how much could the pilot of a frigate really know about... anything really. He wouldn't have battleplans of future engagements or an encyclopedic knowledge of his own race/world.

Polaron
Oct 13, 2010

The Oncoming Storm

Carbolic Smokeball posted:

I always just assumed that all the races in the game were mostly humanoid in appearance. Except for one. I've always wondered what the Bentusi look like inside their ships.

My personal theory (and berryjon, let me know if you want me to delete this. The OP didn't mention a spoiler policy that I saw) about this is that the Hiigarans/Kushan, the Taiidan, possibly the Bentusi and probably others are all descended from humans who traveled to the Homeworld galaxy from the Milky Way and became the Progenitors whose relics we see so much of scattered throughout the games. Hiigara definitely is not Earth, but both the Kushan and Taiidan are definitely humans and extragalactic travel is possible.

Of course the games never outright say that, but the clues seem to be there. Or I could be completely wrong.

kaosdrachen
Aug 15, 2011

Michaellaneous posted:

Considering what happened, I doubt it was anything formal. They just saw literally their entire race being killed, and I kind doubt they have proper interrogation methods onboard.

They probably just straight up beat that guy to death.

My impression always was that they interrogated the commanding officer of the frigate first, and he basically went "We were just executing the terms of the treaty, we were perfectly within our rights to murder your entire world, it was your fault for mucking around with hyperspace" and more or less kept insisting the Taidan were responsible for their own genocide until the interrogator shut him up by way of a bullet through the head.

I mean, think about the logistics and the timeframe. Someone basically e-mailed the task force commander "Hey, we're getting hyperspace readings from a planet where we exiled a bunch of losers to four thousand years ago. That means they've violated the terms of their exile, so it's up to you to kill off their planet." within at most a few hours of the Mothership's jump (I don't think we're told how fast hyperspace travel is, but the first jump is barely to the edge of the solar system).

These fuckers were just looking for an excuse - any excuse - to finish a war that everyone else considered over four thousand years ago. Whatever the rank and file may have thought, at the very least the fleet CO must have been entirely on board with that.

Carbolic Smokeball
Nov 2, 2011
I just finished watching all the episodes and there's something I don't think was made clear.

The enemies fought in chapter 2 were NOT the Taiidan. They're a nomadic race of space pirates known as the Turanic Raiders. They're recognizable in game for the distinctive music that plays while fighting them. Although I think their ship design is Taiidani (probably because it was less work than creating a new ship set for a minor race)

Dabir
Nov 10, 2012

Nope, the Raiders have their own unique set of ships.

Also I'm pretty sure Homeworld is actually set in a real-life galaxy that we can see from Earth.

Markovnikov
Nov 6, 2010
This is one of my favorite games of all time. Even if I've only played through the complete campaign only once; the game is quite hard (or I am Bad at RTS's) and nerve-wracking, both for its difficulty and plot. So many restarted missions because I got blindsided by a mission twist or because I couldn't steal enough of some ship. Really, the stealing mechanic is great and fits thematically with being a ragtag group on the run just getting by.

I do wish you'd show the battles closer or from one ship's perspective. I know the grand vision is also important, but at this resolution it's hard to appreciate what's going on otherwise. And, who hasn't lost a good portion of their fleet while distracted with the engine trails criss-crossing the void, fighters dancing and pellets flying all over the place?

It's good we are finally getting out of the more tutorial-ish maps.

E: Also also, it would be cool to show a close up of the new ships you get or research, with some strategic/weaponry analysis, like you did with the captured ones in mission 3.

Roman Reigns
Aug 23, 2007

Koorisch posted:

So how about them spaceship aesthetics?

I love Peter Elson's works, they always stand out because they look so interesting and odd but at the same time they look like fantastic, I love the ship designs in this game because they made it in his honor and it's pretty obvious when you see them if you've read any of the Terran Trade Autority books.

First time I played the game it took some getting used to since I was more familiar with the ship designs from popular sci-fi media at the time like Babylon 5, Star Trek, Star Wars, etc. Those ships had that smoother and more shapely look to them, while the Homeworld ships just looked uglier and clunky to me. But that's probably due to the Kushan focusing ship design to be more utilitarian.

Calax
Oct 5, 2011

Carbolic Smokeball posted:

I just finished watching all the episodes and there's something I don't think was made clear.

The enemies fought in chapter 2 were NOT the Taiidan. They're a nomadic race of space pirates known as the Turanic Raiders. They're recognizable in game for the distinctive music that plays while fighting them. Although I think their ship design is Taiidani (probably because it was less work than creating a new ship set for a minor race)

Also there was a level that's been cut from the game where you went after and eliminated the Turanic base. It was in the first demo for the game when it came out.

God I remember seeing ads and magazine stuff for this game in 97 and having my parents get a pre-order for it, but it just fell off the radar until 99/2000 when BAM there it was.

If we do do Homeworld 2, somebody slap me because I've got the strat guide which includes a lot of extra stuff.

Veloxyll
May 3, 2011

Fuck you say?!

nine-gear crow posted:

Well, the game was intended to be a Battlestar Galactica RTS originally and later morphed into Homeworld when Relic failed to get a license for it from Universal Studios.

I imagine there was at some point a plan to have some kind of cosmopolitan civilian fleet around the Galactica Mothership, but it got cut for various production reasons.

Looks like someone skipped the downtime in mission 2!

Edit: the Cryobays were always intended for the Mothership. Why else would you put 600k people in cryosleep next to your Mothership shipyard. they could easily have been awake and working either in space or planetside.

Veloxyll fucked around with this message at 03:23 on Oct 5, 2014

Polaron
Oct 13, 2010

The Oncoming Storm
I want to know how in that whole three hour battle nobody once decided to take out the cryotrays until apparently during the mop-up operation. They were right next to the Scaffold!

Koorisch
Mar 29, 2009

Polaron posted:

I want to know how in that whole three hour battle nobody once decided to take out the cryotrays until apparently during the mop-up operation. They were right next to the Scaffold!

It's because a defenceless tray full of frozen people isn't the most dangerous/pressing target, they were just cleaning up.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Koorisch posted:

It's because a defenceless tray full of frozen people isn't the most dangerous/pressing target, they were just cleaning up.

Yup. It was mentioned in the video but the attacking fleet was heavily damaged by the missile platform orbiting the planet. They probably fell back to re-group after burning the planet and sent a small detachment of recently repaired ships to take care of it later. Not the best tactical doctrine, but they didn't think there was anything left to stop them.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked.

Also, can someone explain why Hyperspace cores are so important if smaller ships can make also jump?

Kibayasu
Mar 28, 2010

JcDent posted:

It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked.

Also, can someone explain why Hyperspace cores are so important if smaller ships can make also jump?

Are you talking about HW2 as compared to HW1?

v v v v

Edit:

Veloxyll posted:

It's more covered in HW2, but basically, Hyperspace cores are IMPORTANT. Cores are a lot more powerful than regular drives. our fleet jumps as far as it does because the babby hyperdrives of the escorts can piggyback on the jump of the Core equipped Mothership. And is, you know, how the Kuushan, Taiidan, and Bentusi learnt about Hyperspace in the first place. As well as maybe even being vital to Hyperjump a ship as large as the Mothership in the first place.

Someone will probably tell me how wrong I am, but I think that's the basics without too many spoilers.

Until HW2 came along I was quite happy to simply think of the hyperspace engine on the Khar Toba as simply the first step to interstellar travel. More powerful than the drives on the smaller ships, certainly, but nothing like HW2 made it out to be. Still am quite happy to think that.

Kibayasu fucked around with this message at 07:13 on Oct 5, 2014

Veloxyll
May 3, 2011

Fuck you say?!

JcDent posted:

It also served us the first of those sweet Assault Frigates. One of the few things I remember from playing the game was how cool the AF turrets looked.

Also, can someone explain why Hyperspace cores are so important if smaller ships can make also jump?

It's more covered in HW2, but basically, Hyperspace cores are IMPORTANT. Cores are a lot more powerful than regular drives. our fleet jumps as far as it does because the babby hyperdrives of the escorts can piggyback on the jump of the Core equipped Mothership. And is, you know, how the Kuushan, Taiidan, and Bentusi learnt about Hyperspace in the first place. As well as maybe even being vital to Hyperjump a ship as large as the Mothership in the first place.

Someone will probably tell me how wrong I am, but I think that's the basics without too many spoilers.

Calax
Oct 5, 2011

To be fair, HW2 did have to make that a retcon. Why do I say that? because they specifically say in the manual that the core in the mothership is the one from the Khar Toba but it's size is increased 100 fold or something like that.

berryjon
May 30, 2011

I have an invasion to go to.
The Hyperspace Core in the Mothership is a x12 scale replica of the one from the Khar-Toba, tweaked to provide a larger cross section for hyperspace entrance/exit.

Ships that are Frigate sized and larger can mount enough energy production for a Core of their own, and when the Fleet jumps, the smaller ships are synced to the Mothership so they all enter Hyperspace at the same time, and emerge at the same time in formation.

Reading the manual, you see that the Kushan see the Hyperspace Core/Drive as a technological Black Box. They can build copies, but they have no idea how it actually works. While they were studying it, it was deemed an acceptable risk to mount it to the Mothership - they had been testing it on smaller platforms for a while already.

HW2 throws all that out the window, and I'll gripe about it when I get to it. (Yes, I'll get to it, eventually.)

Sylphosaurus
Sep 6, 2007
All I have to say is gently caress the piece of poo poo that is the plot for Homeworld 2.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
And here I thought that Hyperspace Cores were basically an irreplaceable artefact. Well, that's the impression I got from whatever little I played of HW2 (1, 2 missions?).

Steak Flavored Gum
Apr 26, 2007

ABANDONED HOMEWORLD FOR SALE, CHEAP!!!
Custom desert-marsh conversion in galactic core, 12% oxygen atm., great weather, friendly native life (missing one moon). Great fix-er-upper. Must sell, alien invasion imminent. $3995 or best offer.
Well the manual states that the cores require exotic materials which were hard to acquire on Kharak and were basically exhausted for the Mothership core. On the other hand, it was 12x scale, i.e. 1728 times the volume of the core used in the Khar-Toba, which was itself a capital ship. Something that large might well be irreplaceable, while cores for smaller ships are easier to produce.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
From what I've gathered, yes, they... illogically changed the nature of hyperdrives in Homeworld 2, from standard technological devices (even if not fully-understood) to silly macguffins that would fit better in fantasy than sci-fi.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It's a matter of taste. I definitely thought that hyperdrives were "normal" pieces of technology, if maybe too advanced for the Kushan to fully understand. HW2 goes into a more science-fantasy direction, which I actually like as well, though it's obviously a genre shift.

I will always be sad that you can't salvage the Turanic carrier.

I'm normally not a big fan of video LPs with subtitles, but it really fits for homeworld. The story is great and you don't want to miss a single comment from fleet command etc., and you are doing a great job with the subtitles, berryjon.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

Polaron posted:

My personal theory (and berryjon, let me know if you want me to delete this.

Of course the games never outright say that, but the clues seem to be there. Or I could be completely wrong.

That is actually a theory that I have seen before and hold myself. I can't remember where I read it, but I've seen it talked about before and pretty much agreed that it makes a lot of sense.

nine-gear crow
Aug 10, 2013

Samolety posted:

That is actually a theory that I have seen before and hold myself. I can't remember where I read it, but I've seen it talked about before and pretty much agreed that it makes a lot of sense.

That was always my pet theory too. It's also a quick and dirty explanation for how the Mothership crew were able to extract such detailed information from the Taiidani captain despite what should have been a nigh insurmountable language barrier--because they were speaking descendant variants of the same mother tongue.

radintorov
Feb 18, 2011

berryjon posted:

HW2 throws all that out the window, and I'll gripe about it when I get to it. (Yes, I'll get to it, eventually.)
Oh yes: that is a massive, massive plot hole not only when you take into account this game and Cataclysm, but the fact that capital ships in Homeworld 2 can also jump, just to make it ~epic~ or something :psyduck:

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

radintorov posted:

Oh yes: that is a massive, massive plot hole not only when you take into account this game and Cataclysm, but the fact that capital ships in Homeworld 2 can also jump, just to make it ~epic~ or something :psyduck:
Actually, in multiplayer, anything Frigate-sized or larger can jump, it just costs ridiculous amounts of resources. Of course, whether this is canon is another matter altogether.

nine-gear crow
Aug 10, 2013

anilEhilated posted:

Actually, in multiplayer, anything Frigate-sized or larger can jump, it just costs ridiculous amounts of resources. Of course, whether this is canon is another matter altogether.

They changed it in the second game so that they also need to be within range of a Carrier, Battleship, Shipyard, or Mother/Flagship with an equipped Hyperspace module. They can jump out on their own, but it's a one-way trip unless the Carrier(/etc) goes with them. Or so I seem to recall, anyway. It's been years since I last played Homeworld 2.

I just remember that when it got to the point where you had more RUs than brains in multiplayer you could just use a parked Carrier to slingshot waves of disposable Frigates at your enemies without putting the Carrier at risk.

OtherworldlyInvader
Feb 10, 2005

The X-COM project did not deliver the universe's ultimate cup of coffee. You have failed to save the Earth.


Superstring posted:

Great to see the game getting LPed, it deserves all the love it gets.

The Assault Frigate's one of my favorite ships in the game. It often gets overshadowed by ships that come later. But I always liked its dogged simplicity.

With a little micro assault frigates actually beat ion frigates in fights!

Koorisch posted:

So how about them spaceship aesthetics?

I love Peter Elson's works, they always stand out because they look so interesting and odd but at the same time they look like fantastic, I love the ship designs in this game because they made it in his honor and it's pretty obvious when you see them if you've read any of the Terran Trade Autority books.

Rob Cunningham and Jon Aaron Kambeitz are responsible for nearly all of the ship designs and illustrations in Homeworld & Homeworld 2, they're really great. Both have moved on from Relic to Blackbird Interactive, and are presumably involved with Shipbreakers.

Rob C:




JAK:




Also this early promo video for Homeworld 2 got me super hyped. Unfortunately rumor has it Homeworld 2 had a pretty bad case of Sierra meddling and mismanagement, which might explain the strange shift in tone between early release stuff and the final game.

Kellanved
Sep 7, 2009
Toaster > Banana.

Oh Homeworld, this is my favourite game of all time and I can't wait for the HD release. Maybe there will even be people playing it on multiplayer, those were good times. f2kzzzzzzzzzzzzzz
I tend to disregard the HW2 storyline as it just seems cobbled together after the Dust Wars concept fell through - they needed something that was easy to present with the technology they had and the science fantasy bits were good enough.

But you can also consider the Far Jumper cores as post-singularity/uber tech efforts at making FTL, and they are simply better than anything the puny meatbags can produce. It still creates huge plotholes when you put it next to HW1 and HW:C :/

I'm hoping that you will heavily use the awesomeness that are Assault Frigates in this LP. They're tough little things and when massed are very effective vs everything. Salvage corvettes are the scariest motherfuckers in space though.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Kellanved posted:

Salvage corvettes are the scariest motherfuckers in space though.
Oh come on, the Kushan ones are downright adorable.
Still, there's a reason why they removed them from the sequels.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

anilEhilated posted:

Oh come on, the Kushan ones are downright adorable.
Still, there's a reason why they removed them from the sequels.

Well, the Somtaaw in Cataclysm still have worker frigates which can do anything the salvage frigates can do, you just have to be extra careful with them since they're also your repair ships and resource collectors. Also the main enemy faction is invulnerable to getting their ships captured by them, so you have to be even more careful not to accidentally send your little workers to them. (They can take over your ships with no trouble, you see.)

Michaellaneous
Oct 30, 2013

If we do forget about the story, and only play Skirmish and MP in Homeworld 2 it still is an amazingly superb game. Especially with Complex Mod, making it so much better. I still play a round of skirmish every now and then.

Especially since you can build nukes that completly white out your screen for about 30 seconds. It's insane.

e: Okay I am probably overplaying it, but it still looks amazing. Or a spacestation that just explodes for a minute in a glorious display of spacefireworks.

Dabir
Nov 10, 2012

Libluini posted:

Well, the Somtaaw in Cataclysm still have worker frigates which can do anything the salvage frigates can do, you just have to be extra careful with them since they're also your repair ships and resource collectors. Also the main enemy faction is invulnerable to getting their ships captured by them, so you have to be even more careful not to accidentally send your little workers to them. (They can take over your ships with no trouble, you see.)

The big thing that makes salvaging powerful in Homeworld is that you can keep capturing more stuff even after you've hit your unit cap. You can't do that in Cataclysm or HW2.

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Dabir posted:

The big thing that makes salvaging powerful in Homeworld is that you can keep capturing more stuff even after you've hit your unit cap. You can't do that in Cataclysm or HW2.

Ah the cap thing. I keep forgetting it didn't exist in the first game. Comes from playing to much Cataclysm. :v:

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