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Master Twig posted:You customs guys do a great job. But I wonder. Since Rock Band threads have become a thing on Something Awful, the most wanted song seems to have been Hocus Pocus by Focus. How is a custom of that song still not a thing? Gee, I wonder...
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# ? Sep 26, 2014 18:57 |
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# ? Apr 29, 2024 14:17 |
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pksage posted:[*]Steppenwolf - "Born to Be Wild" X FUCKIN' FINALLY! I remember requesting this song on the official site for the longest time, probably twice a week at some points, and every week it just kept never happening. So thanks Bearz!
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# ? Sep 26, 2014 19:10 |
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Owns hard. Blue Cheer even being acknowledged is incredible, their heavy rendition of Summertime Blues even moreso. Thanks for being excellent, customs creators.
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# ? Sep 26, 2014 21:35 |
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So many people are going to fail Fireball about four seconds in. Paice is a monster.
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# ? Sep 26, 2014 21:39 |
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Allen Wren posted:So many people are going to fail Fireball about four seconds in. Paice is a monster. I was thinking that too. Any Deep Purple is loving great though, and between fun and painful to play.
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# ? Sep 26, 2014 22:09 |
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Pyroxene Stigma posted:I was thinking that too. Any Deep Purple is loving great though, and between fun and painful to play. I still can't pass Child in Time on drums. Like, I keep thinking I can, but then I try and Same way with Space Truckin', I think I can, I think I can, I think I WELL gently caress THAT AIN'T HAPPENING TODAY
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# ? Sep 27, 2014 08:05 |
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whypick1 posted:I'm assuming you mean "store-bought songs". Nuking TU5 won't remove anything off of your drive, however... Thanks for this. Makes it a lot clearer. Don't give a toss about the save as I never bothered to play through the story mode, anyhow.
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# ? Sep 27, 2014 09:58 |
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Possibly a dumb question, but is there any reason to pop overdrive when playing bass in Rock Band 2, other than for saving bandmates? With bass groove the multiplier is 6x anyway, right?
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# ? Sep 28, 2014 08:28 |
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oliven posted:Possibly a dumb question, but is there any reason to pop overdrive when playing bass in Rock Band 2, other than for saving bandmates? With bass groove the multiplier is 6x anyway, right? OD doubles all multipliers, including bass. Your multiplier in Bass Groove with OD is indeed 12x. e:holy poo poo this thread had a question that wasn't about customs or hardware
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# ? Sep 28, 2014 08:32 |
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pksage posted:OD doubles all multipliers, including bass. Your multiplier in Bass Groove with OD is indeed 12x. That's great, thanks! It still says 6x though?
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# ? Sep 28, 2014 08:55 |
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oliven posted:That's great, thanks! It still says 6x though? Look by the total score, you should see a 2x. Tell your energy hoarder friend to pop it and that'll be a 4x. Rock Band is honestly extremely satisfying as an arcadey score attack game if you have friends.
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# ? Sep 28, 2014 08:58 |
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Pyroxene Stigma posted:Look by the total score, you should see a 2x. Tell your energy hoarder friend to pop it and that'll be a 4x. Ah, right! I did notice the 2x in the corner, I just didn't know what it was. I've been playing alone a lot so I don't know much about the multiplayer part of it, sad as that is.
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# ? Sep 28, 2014 12:30 |
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oliven posted:Ah, right! I did notice the 2x in the corner, I just didn't know what it was. I've been playing alone a lot so I don't know much about the multiplayer part of it, sad as that is. Once you're good enough at the game, overdrive just becomes a way of quintoupling your score rather than a means of staying alive.
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# ? Sep 28, 2014 22:48 |
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Freakie posted:Once you're good enough at the game, overdrive just becomes a way of quintoupling your score rather than a means of staying alive. If you use no-fail, you can readily convince your friends to just use overdrive when someone else does - staying alive isn't even a concept to them.
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# ? Sep 29, 2014 08:43 |
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TrojanNemo posted:I also bring customs to a similar event and at first, customers were hesitant to have the original singer with them. But when they understood it was either "sing along with the original singer or don't have this song at all", the solid majority prefer to have the song than not at all. I agree, it's not ideal. But it's still possible and works fine. "pksage” posted:worst case I'll try and get you "Export current view” pksage posted:Between now and the end of the year we have some really good packs lined up that are almost certainly going to generate "AGH BUT YOU WERE SO CLOSE TO GIVING ME _______". (But they're still really good.) (just kidding, C3's pack releases are awesome)
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# ? Oct 1, 2014 23:19 |
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El Destructo posted:You're right, I should at least give it a try. I'll introduce a dozen or so "normal audio" tracks one night and check the response. Any fan favorites you'd recommend? Well, it's difficult to tell without having my setlist on hand, but some that are very popular at my pub are the Audioslave songs I released, the Billy Talent songs that are floating around, the Guns 'N Roses customs (some of which are still unreleased), Stairway to Heaven, etc.
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# ? Oct 2, 2014 21:54 |
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Does anyone have any idea where to get an Ion Drum Rocker cymbal expansion from? Both the real one and the Roadie third party offering are out of stock on Amazon now unfortunately.
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# ? Oct 3, 2014 08:16 |
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~Coxy posted:Does anyone have any idea where to get an Ion Drum Rocker cymbal expansion from? How many cymbals are you looking to buy? Because I have one extra I could send you if you'd like to pay for shipping.
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# ? Oct 3, 2014 08:50 |
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That'd be great! I only need one, but I'd need an arm or whatever as well if you have that? My kit as it stands currently is the standard Ion Drum Rocker that came with only two cymbals.
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# ? Oct 3, 2014 08:54 |
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Wasn't the go to recommendation for ion cymbals a set of Pintechs?
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# ? Oct 3, 2014 13:29 |
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Can you get a pintech cymbal pad and mounting hardware for less than $70 or so all up, though?
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# ? Oct 3, 2014 14:32 |
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C3 releases for October 3, 2014: New! Queensr˙che - Operation: Mindcrime (farottone and xlxAvaricexlx)
New! Singles
pksage fucked around with this message at 17:15 on Oct 3, 2014 |
# ? Oct 3, 2014 15:07 |
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You guys are GODS. Thank you for Mindcrime!
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# ? Oct 3, 2014 15:18 |
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Holy crap, a Cold song.
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# ? Oct 3, 2014 16:51 |
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GreenPanda12 doesn't post here IIRC, which is a shame because they deserve a nod for more Silversun Pickups. Huge fan.
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# ? Oct 3, 2014 18:08 |
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couldcareless posted:Wasn't the go to recommendation for ion cymbals a set of Pintechs? I haven't used Pintechs, but I've never had a problem with my ION cymbals. They're nice and bouncy (way more rebound than the drums) and I've never had trouble with missed hits or double hits. Also, ~Coxy I'm gonna send you a PM.
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# ? Oct 3, 2014 18:23 |
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Pyroxene Stigma posted:GreenPanda12 doesn't post here IIRC, which is a shame because they deserve a nod for more Silversun Pickups. Huge fan. If anyone hasn't heard There's No Secrets This Year, the drum part is loving amazing. It's definitely one of my most-wanted SSPU songs in Rock Band (along with Kissing Families).
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# ? Oct 3, 2014 18:27 |
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Wrong Attila. https://www.youtube.com/watch?v=prFYOZIRcMM
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# ? Oct 3, 2014 21:35 |
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Aw, dammit, I was hoping it was these guys.
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# ? Oct 4, 2014 06:10 |
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So I finally broke down and grabbed the C3 tools to pack up my songs and get around the song limit. My newly created pack of all of my previously used songs doesn't seem to be working, however. RB3 is showing only 1 song from it. Are there any size/file limits or anything I need to be aware of or common pack creation problems that I should look into? *edit for other details* Tested that individual songs I add are still working fine. I add things using party buffalo, I added this newly created C3 pack in the same fashion as I add individual files, other than it taking a long time, everything seemed to work the same. The initial pack I tried was 257 songs, 2.9gig. But I've since also tried just a 20 song pack and achieved the same lack of results. King Burgundy fucked around with this message at 07:26 on Oct 4, 2014 |
# ? Oct 4, 2014 07:05 |
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Make sure you're using the "Pack Creator" and not the "CON Creator", I messed that up the first time.
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# ? Oct 4, 2014 07:27 |
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brosmike posted:Make sure you're using the "Pack Creator" and not the "CON Creator", I messed that up the first time. I double checked and I'm definitely using the "Pack Creator", thanks though.
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# ? Oct 4, 2014 07:37 |
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King Burgundy posted:I double checked and I'm definitely using the "Pack Creator", thanks though. I had to delete and rebuild my song cache. Kind of sucked since I lost my scores, though I didn't know those were tied to the cache.
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# ? Oct 4, 2014 14:53 |
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Asnorban posted:I had to delete and rebuild my song cache. Kind of sucked since I lost my scores, though I didn't know those were tied to the cache. ... they aren't. Song scores are in the save file. Deleting the cache won't delete them. However, if you upgrade songs via the harmonies project, then yeah your scores will get wiped.
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# ? Oct 5, 2014 04:33 |
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SatansBestBuddy posted:... they aren't. Song scores are in the save file. Deleting the cache won't delete them. Weird. Maybe I tried to do something weird. I recreated a song pack I had created prior, with new songs in it. It wouldn't pick up the new songs until I cleared my cache, and at that same time I didn't have my scores (for the songs that were in my original pack). Maybe it was because the pack itself changed, and so the game thought they were new songs?
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# ? Oct 5, 2014 04:53 |
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Asnorban posted:I had to delete and rebuild my song cache. Kind of sucked since I lost my scores, though I didn't know those were tied to the cache. This worked. You rule, thanks! To confirm what was said above, I did not lose my scores.
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# ? Oct 5, 2014 05:08 |
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There's a bit of confusion going on here. Let me try to clear it up. Scores for official content are stored in the save game file. Scores for customs are stored in the song cache file. When you rebuild the song cache, you will lose the scores for your customs. Based on a recent discovery by the PS3 users, I believe this comes down to the fact that all official content has numeric song IDs within a specific range, whereas customs have always used alphanumeric values (i.e. far_mindcrimev2). When the game parses the songs.dta file, this is converted into a long (numerical) value, as pksage realized when he figured out the song cache file format. This long value goes well beyond the limit that the game is set to work with, and that's why it doesn't get stored in the save game file. How do we know? PS3 doesn't have a song cache file, but it does have a save game file. As of a month or so ago, all PS3 customs using the latest version of my tool automatically have their song id replaced with a unique numeric value within this working range and PS3 customs now save scores, where before they never did. I've asked for volunteers to transition this to the Xbox side, so Xbox customs can save their scores permanently and not have to worry about cache wipes. Surprisingly, nobody ever contacted me about it. I really thought people would jump at that...
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# ? Oct 5, 2014 06:14 |
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That explains so much. This entire time I just thought it was my USB drive wiping my custom scores. (my USB drive won't work unless I plug it in AFTER I turn on my Xbox and select it from the storage menu, trying to play with it already in the system or without checking the storage thing and customs won't show up) Pretty much the only reason I don't play customs is because I still care about scores. It's just very satisfying to finish a song and see that you beat your old score. It's even more satisfying to finish a song and see "You beat TronjanNemo's and 11 others drums scores", which is why I still play TU5 at all.
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# ? Oct 5, 2014 06:28 |
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The new Genesis teaser is out... http://www.dailymotion.com/video/k5z4fxShCDhvUt91TcP
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# ? Oct 7, 2014 20:09 |
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# ? Apr 29, 2024 14:17 |
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farottone posted:The new Genesis teaser is out... Oh my god yes on Selling England By The Pound. Firth of Fifth is my favorite guitar solo, and I have wanted it in Rock Band since day one. I need a Waitmate until this comes out.
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# ? Oct 7, 2014 20:21 |