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In retrospect, not taking Mana Steal (and taking the white city while I had the chance) cost me my only shot at this game. Oh well. Stamina to enter the city. Challenge the dragon. Crack a blue crystal, activate Guardian Golems for Ice Block 6 with Leadership. Use a red from the source (I think there's still a red), play Improvisation (powered), discarding Crystalize, for Block 5. Play Swiftness (sideways) for Block 1 (6 ice, 6 physical block total). Block Dragon. Crack a blue crystal, activate Ice Golems for Ice Attack 6. Play Rage for Attack 2. Kill dragon. Flip The Right Moment to take an extra turn after this one. End turn, level up, figure out my next turn when I see my new hand and offer.
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# ? Oct 16, 2014 03:43 |
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# ? Jun 13, 2024 17:47 |
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WAIT WAIT WAIT HOLD EVERY CONCEIVABLE PHONE. With 18 Fame, Goldyx double-leveled at the end of his turn. Meaning he gets an advanced action that we didn't resolve yet. Meaning he could have taken that goddamn Pathfinding out from under your nose, which would keep you out of my city. Which is certainly in Goldyx's best interests, since I'm gonna be an easier fight than Arythea.
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# ? Oct 16, 2014 03:58 |
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Hm. Though it would be kinda dumb that he knows what I was planning because he'd missed it on his turn. With different hands I could have easily wanted ambush or swift bolt. Istvun fucked around with this message at 04:18 on Oct 16, 2014 |
# ? Oct 16, 2014 04:14 |
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On the one hand that's all true. On the other hand, it's not Goldyx's problem that you got antsy with a turn-defining decision still on the table. On the third hand, we've all been pushing the game hard because Stelas is from some loving island on the other side of the globe, and also jesus it's hard to keep track of what was going on in that last turn. (On the fourth hand, even without a city, you've still got the on the board lead, at least two titles under wraps for final scoring, and better access to backup sources of fame, like that Tomb over on the north side, or the unexplored Core Tile. This is, of course, relevant to exactly nothing besides my own wounded and petty sense of fairness. ) EDIT: Clearly, the only sensible solution is a do-over. Turn 1, Day 1, starting decks, let's go. gutterdaughter fucked around with this message at 04:33 on Oct 16, 2014 |
# ? Oct 16, 2014 04:27 |
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Two titles? Please son, the question is if I get a clean sweep
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# ? Oct 16, 2014 04:39 |
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Excuse me sir the title of Greatest Beating goes to me
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# ? Oct 16, 2014 05:50 |
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... what did you all do
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# ? Oct 16, 2014 06:03 |
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Things got a little bit Serious Business.
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# ? Oct 16, 2014 06:12 |
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Oh wow. I knew that what I did was going to shake thigns up, but I thought it would be in a "ha! how hilarious also Goldyx got second place now instead of third."
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# ? Oct 16, 2014 06:27 |
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just gonna wait, yeah.
Impermanent fucked around with this message at 06:37 on Oct 16, 2014 |
# ? Oct 16, 2014 06:30 |
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I'll leave it to Stelas to random number generate t if you guys think it's too close. OTW I would ahve definitely not seen teh pathfinder play coming and probably would ahve taken ambush or swift bolt (but you never know! I might've taken pathfinding!) But I probably would have taken Ambush.
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# ? Oct 16, 2014 06:33 |
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Then take Ambush. Sounds like you want her to wipe my city anyways. The faster Istvun wins, the faster we can browbeat Stelas into starting the rematch.
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# ? Oct 16, 2014 06:37 |
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I think the next game he wanted to run was a co-op against Voltaire, master thespian, which I am down for but I am definitely, definitely only going to post once per day in the next game. This has been crazy quick and I think at least one coworker thinks my hobby is reading cards with dragons on them. (SURPRISINGLY ACCURATE)
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# ? Oct 16, 2014 06:39 |
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Dear god. If we only got one post per day, I'd end up flowcharting the entire game in Stelas's inbox by week's end.
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# ? Oct 16, 2014 06:41 |
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Having gone back and forth over it I think it's basically up to whatever Goldyx takes or thinks he would have taken. Yes, you level up during other people's turns, but it's not exactly meant to turn into a race for who can grab a skill first, especially in a PBP thread where I'd been slow in posting Goldyx's skill choices. (Though I realise that was not anyone's intention, it's just the speed of the thread.) Lemme get to all of that so we can sort this out. Gutter Owl posted:The faster Istvun wins, the faster we can browbeat Stelas into starting the rematch. Rematch nothin', I'm doing Volkaire's Return next if it kills me.
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# ? Oct 16, 2014 06:43 |
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I can't lose horribly is cooperative! I'd be up for that as well Although i'd have to have the rulebook open next to way more often that i've had to have it so far (only once, waaaaay back in the beginning to double check if i could attack EVERYTHING from one space away like i could rampaging guys.)
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# ? Oct 16, 2014 06:44 |
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Having watched you run this one I'd really like to participate in a Volkare scenario if possible. Fancy running a 6-player game?
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# ? Oct 16, 2014 06:44 |
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Volkaire's dead easy to manage - you just draw a card and see where he moves (and hope he doesn't splat you). Though I know there are a couple other people who have expressed interest, so I'll probably open it up to a random draw.
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# ? Oct 16, 2014 06:46 |
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Bubble-T posted:Fancy running a 6-player game? 5 is the maximum even with the expansion - there are only just enough dice to handle 5 players + Volkaire + 2 standard in the source. At an extrapolated level 40 for 5 players, a Heroic-level Volkaire would start with 4 white units, 4 grey units, 8 red units, and 20 green units. (e: That would, in fact, be the entire orc stack in a single go.)
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# ? Oct 16, 2014 06:51 |
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Stelas posted:At an extrapolated level 40 for 5 players, a Heroic-level Volkaire would start with 4 white units, 4 grey units, 8 red units, and 20 green units. My body is ready.
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# ? Oct 16, 2014 06:52 |
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Stelas posted:Volkaire's dead easy to manage - you just draw a card and see where he moves (and hope he doesn't splat you). Though I know there are a couple other people who have expressed interest, so I'll probably open it up to a random draw. Well even if i don't get to play you can bet i'll be reading! Stelas posted:5 is the maximum even with the expansion - there are only just enough dice to handle 5 players + Volkaire + 2 standard in the source. All that on top of his own attack where 3/4 of the time it'll be brutal!
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# ? Oct 16, 2014 06:55 |
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Every time I run it solo I manage to forget about Volkare's attack entirely. Oops. Goldyx's Turn Goldyx doesn't have March!... but he does have Stamina. He also hasn't used a mana die from the source so I'm going to assume he's using a red, since he can pop blue no problem. Goldyx successfully assaults the Green City and nabs 15+3 fame. Goldyx levels twice and gets a Command Token and a skill/action draw. Goldyx flips Glittering Fortune (Each turn, during interaction only: gain +1 Influence for each different colour crystal you have.) and Source Freeze (Once a round, use this skill. Other players cannot use their one free dice from the source. At the start of your next turn, take this skill back and a mana crystal of any one colour represented by the source.) Given the situation I'm going to pause for Goldyx's choice. And, you know, go to work. Tovak (HOOLY BOOLY) - 8 hand, 14 deck. Goldyx (Impermanent) - 1/8 hand, 14 deck, skill choice, action choice, yet to draw. Arythea (Istvun) - 10 hand, 15 deck. Norowas (Gutter Owl) - 8 hand, 18 deck. Unit Offer | Fame/Reputation Track | City Listing Defenders Left - White: 3
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# ? Oct 16, 2014 07:08 |
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Stelas posted:Every time I run it solo I manage to forget about Volkare's attack entirely. Oops. I knew those Scores you kept on posting were too high.
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# ? Oct 16, 2014 09:58 |
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Stelas posted:And, you know, go to work. Is this not your job?
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# ? Oct 16, 2014 11:23 |
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I'll take source freeze and Ambush.
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# ? Oct 16, 2014 14:10 |
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I'm going to take the white city like before, but play Energy Flow sideways instead of Threaten.
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# ? Oct 16, 2014 16:17 |
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Stelas posted:Volkaire's dead easy to manage - you just draw a card and see where he moves (and hope he doesn't splat you). Though I know there are a couple other people who have expressed interest, so I'll probably open it up to a random draw. Hells yes please include me. Unless I need plat to play in which case I have the sads. I can't guarantee quick play some nights though as I'll be back at D&D on Tuesday...
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# ? Oct 16, 2014 19:28 |
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TBF this thread has gone along at light speed. (Aed also demonstrated that most of the time Mage Knight is actually spent making the decisions. A Good Game.)
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# ? Oct 16, 2014 19:34 |
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Istvun posted:I'm going to take the white city like before, but play Energy Flow sideways instead of Threaten. In the interests of Stelas's sanity: Istvun posted:I will be using Dark Fire Magic and Green Crystal Craft
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# ? Oct 16, 2014 22:13 |
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Beffer posted:Is this not your job? Compared to some of the games I've done, Mage Knight is easy as hell to do updates for. I still remember spending entire evenings doing a single update of Eldritch Horror because I had to build the map by hand, transcribe all the encounter cards, and walk uphill both ways, fuckin' whippersnappers.
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# ? Oct 16, 2014 22:17 |
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If Istvun rerolls his white die to a red or gold, execute my turn as above:Gutter Owl posted:Stamina to enter the city. Challenge the dragon. If he doesn't, do the following modified version: Gutter Owl posted:Stamina to enter the city. Challenge the dragon.
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# ? Oct 16, 2014 22:17 |
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Gutter Owl posted:In the interests of Stelas's sanity: Admittedly, it's gotten tougher.
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# ? Oct 16, 2014 22:18 |
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Stelas posted:Compared to some of the games I've done, Mage Knight is easy as hell to do updates for. I still remember spending entire evenings doing a single update of Eldritch Horror because I had to build the map by hand, transcribe all the encounter cards, and walk uphill both ways, fuckin' whippersnappers. So what you're saying is, you can easily run both Volkaire's Return AND a competitive rematch simultaneously.
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# ? Oct 16, 2014 22:19 |
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Arythea's Turn Arythea levels and picks up a Command Token. All cities are taken over! Everyone gets one last turn! -- Final Turns Remaining -- Norowas (Gutter Owl) - 9 hand, 18 deck. Tovak (HOOLY BOOLY) - 8 hand, 14 deck. Goldyx (Impermanent) - 8 hand, 8 deck. Arythea (Istvun) - 9 hand, 7 deck. Unit Offer | Fame/Reputation Track | City Listing
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# ? Oct 16, 2014 22:35 |
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Well there we go.Gutter Owl posted:Stamina to enter the city. Challenge the dragon.
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# ? Oct 16, 2014 22:37 |
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Norowas' Turn 1 Norowas levels and picks up a skill and an Advanced Action. Norowas flips Determination (Once a round, gain 2 cards; if last, gain a white mana.) and Whisper In The Treetops (Once a round, gain a white crystal and a green mana.) -- Final Turns Remaining -- Norowas (Gutter Owl) - 4/6 hand, 18 deck, skill choice, action choice, yet to draw, extra turn. Tovak (HOOLY BOOLY) - 8 hand, 14 deck. Goldyx (Impermanent) - 8 hand, 8 deck. Arythea (Istvun) - 9 hand, 7 deck. Unit Offer | Fame/Reputation Track | City Listing
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# ? Oct 16, 2014 22:42 |
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Take Determination and Regeneration. Flip Determination like first thing on my turn for the extra cards.
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# ? Oct 16, 2014 22:44 |
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hahah holy poo poo that draw. Hand is updated.
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# ? Oct 16, 2014 22:49 |
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There is a very real chance that between Norowas and Tovak, the white city is going to have its units hoovered up real fast.
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# ? Oct 16, 2014 22:54 |
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# ? Jun 13, 2024 17:47 |
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WELL I GUESS I'M DOING THIS THEN. Play Regeneration, heal a wound from hand. Play Mana Draw. Use a white die to play Noble Manners (powered) for Influence 4. Use a white die to play Heroic Tale (powered) for influence 6 (10 total). Play Diplomacy for Influence 2 (12 total). Interact. No reputation bonus. (Woo white city universal hiring!) Hire Ice Mages with my Bonds of Loyalty for 4 Influence. Hire Ice Golems for 8 Influence. Activate Ice Mages for a blue crystal because why the hell not. End turn. Gain 3 Fame. gutterdaughter fucked around with this message at 23:07 on Oct 16, 2014 |
# ? Oct 16, 2014 23:05 |