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Smash Daisaku posted:Currently in a vault with the following: It's "grated_community_mu", a vault that's supposed to be like a miniature town, with a few custom shops, as well as other features.
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# ? Oct 20, 2014 03:17 |
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# ? May 9, 2024 21:22 |
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Nicolae Carpathia posted:It's "grated_community_mu", a vault that's supposed to be like a miniature town, with a few custom shops, as well as other features. This is the most hosed-up town I've ever seen, but I appreciate their dedication to slaves and beef jerky.
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# ? Oct 20, 2014 03:21 |
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Brannock posted:I actually agree. Right now there's very minimal risk to doing Labyrinths, especially with the prevalence of permafood. The food clock isn't a sufficient pressure to completing Labs.
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# ? Oct 20, 2014 03:23 |
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What if the outside edges of the labyrinth are Abyss-corrupted, and you have to race to the centre before the corruption spreads to it and forces you to fight the Minotaur and nearby Abyss spawns at the same time? Then you get the race against time and the constant pressure.
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# ? Oct 20, 2014 03:29 |
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What should I do as a SpEn in the Snake Pit? Since everything has started to resist sleep, I've been going invisible, but that obviously won't work here. Should I just try for another rune?
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# ? Oct 20, 2014 03:36 |
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it is probably a bad idea for crawl to seriously test players' maze-solving skills. crawl is a game about tactical combat and strategic resource management, not mazes. the lab's layout should be a thematic & different context to tactical combat, not a deadly threat in itself.
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# ? Oct 20, 2014 03:57 |
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I have never had this good a start before. Just started playing with Vine Stalkers, too. Neither of those randarts are Trog gifts. Probably my reward for upgrading from .12 to .15. e: OH GOD I DRANK A POTION AND NOW IM A TREE Bogart fucked around with this message at 04:30 on Oct 20, 2014 |
# ? Oct 20, 2014 04:01 |
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Cicadalek posted:What should I do as a SpEn in the Snake Pit? Since everything has started to resist sleep, I've been going invisible, but that obviously won't work here. Should I just try for another rune? Yeah, I would do another rune first, but confusion and dazzling spray both work fantastically on Snake Pit denizens. What the hell is wrong with me. I can't stop trying to win at some sort of Sprint. I always get close to the end and then loving owned. Last one was zigsprint with a formicid fighter of TSO wearing Maxwell's and the shield of the gong. I thought that would really get me somewhere Hawkperson fucked around with this message at 04:45 on Oct 20, 2014 |
# ? Oct 20, 2014 04:41 |
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Scrolls of immolation are really good and .15 is really good and the dungeon is beautiful and I am not afraid to die e: and so I did after peeking into the Elven Halls and some annihilator one-shotted me.
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# ? Oct 20, 2014 04:46 |
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PleasingFungus posted:it is probably a bad idea for crawl to seriously test players' maze-solving skills. crawl is a game about tactical combat and strategic resource management, not mazes.
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# ? Oct 20, 2014 04:56 |
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FRINGE posted:As long as they remain completely optional adding in more types of play should be fine..? hypothetically, imagine if crawl added a portal vault that gated powerful treasure & rewards behind a puzzle game completely unrelated to crawl. let's say, eh - completely arbitrarily, maybe it's a game of sokoban, pushing around extra-large rocks or s/t. also, if you take too long solving the puzzle, the game banishes you to the abyss. just imagine... even if it's "completely optional", putting rewards inside means that mastering this style of play (which has nothing to do with crawl otherwise!) becomes important for winning. (and if there aren't rewards inside, what's the point...?) basically, labs are already on pretty shaky ground; trying to double down on the 'maze puzzle' part of them, instead of the 'hungry ghosts/trapdoor spiders/murder minotaur' part, seems very unwise.
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# ? Oct 20, 2014 05:16 |
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Cicadalek posted:What should I do as a SpEn in the Snake Pit? Since everything has started to resist sleep, I've been going invisible, but that obviously won't work here. Should I just try for another rune?
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# ? Oct 20, 2014 05:19 |
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pathetic little tramp posted:I've always thought banishment should scale a little. If you get banished by a kobold or some other low-HD enemy who happens to have distortion, you have a better rate of exits spawning. Though I'm sure that's next to impossible to code, it would make the Abyss less of crapshoot and more of a survival test. This should be pretty easy to code actually, there's already code in place to improve exit spawn rate if you worship lugonu, in this case you'd just use a monsters HD on top of checking for Lugonu, having the Abyss rune, etc.
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# ? Oct 20, 2014 05:24 |
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PleasingFungus posted:hypothetically, imagine if crawl added a portal vault that gated powerful treasure & rewards behind a puzzle game completely unrelated to crawl. let's say, eh - completely arbitrarily, maybe it's a game of sokoban, pushing around extra-large rocks or s/t. also, if you take too long solving the puzzle, the game banishes you to the abyss. That's what I like about my "Abyss bleeding in from the edges" idea. You can basically do the labyrinth as normal but the meaningless food clock is now replaced with a meaningful Abyss clock, and if you're having a hell of a time figuring the labyrinth out, welp, you can use the already useful "survive in the Abyss" skillset to just follow the Abyss into the centre, gank the Minotaur, and escape with whatever loot you can grab before the zymes and other critters get you!
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# ? Oct 20, 2014 05:25 |
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PleasingFungus posted:hypothetically, imagine if crawl added a portal vault that gated powerful treasure & rewards behind a puzzle game completely unrelated to crawl. let's say, eh - completely arbitrarily, maybe it's a game of sokoban, pushing around extra-large rocks or s/t. also, if you take too long solving the puzzle, the game banishes you to the abyss.
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# ? Oct 20, 2014 05:47 |
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Maybe Labyrinth could have some traps that you have to dodge, like gouts of fire on a timer, a net that falls on you followed by some skeletons coming out of the wall, Indiana Jones boulder trap. All stuff with escape and bypass options. Another option is to make loot dependent on how long it takes to get to the Minotaur. Like, if you take forever, you get what the loot is now, but if you get there in a hurry you might get a few extra items, or maybe the loot is weighted towards better results. I don't know how loot is spawned (I assume on first entering the floor), but you could have the items drop when you open the door to the Minotaur room, so you still have a stealthy loot option. Otherwise you could just have bullface drop the poo poo when he dies, or there's a chest nearby.
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# ? Oct 20, 2014 05:49 |
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I'm not particularly attached to labyrinths surviving in any form, honestly. I'm sure creating a portal branch from scratch is a ton of work (what with them all being hand-made vaults) but I think replacing labs would benefit the game (though it might not be worth the dev time/effort compared to other tasks).
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# ? Oct 20, 2014 06:05 |
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Pvt.Scott posted:Maybe Labyrinth could have some traps that you have to dodge, like gouts of fire on a timer, a net that falls on you followed by some skeletons coming out of the wall, Indiana Jones boulder trap. All stuff with escape and bypass options. Another option is to make loot dependent on how long it takes to get to the Minotaur. Like, if you take forever, you get what the loot is now, but if you get there in a hurry you might get a few extra items, or maybe the loot is weighted towards better results. I don't know how loot is spawned (I assume on first entering the floor), but you could have the items drop when you open the door to the Minotaur room, so you still have a stealthy loot option. Otherwise you could just have bullface drop the poo poo when he dies, or there's a chest nearby. Sometimes finding the Minotaur has nothing to do with how "good" you are at running labyrinths, it's just dumb luck and weird placement. Labyrinths are a fun, temporary distraction that's different from core gameplay already. Don't gently caress them up with this weird poo poo!
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# ? Oct 20, 2014 06:30 |
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BigFactory posted:Sometimes finding the Minotaur has nothing to do with how "good" you are at running labyrinths, it's just dumb luck and weird placement. I just find Lab frustrating and boring in its current form, as I usually get stuck on progressing through the maze until a wall changes somewhere and I can get to the next part. Not very compelling to me, but it is an optional side thing.
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# ? Oct 20, 2014 06:55 |
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The interesting part of Labyrinths is that the minotaur is a pretty strong monster who may have picked up stuff from the loot pile, which makes him an interesting fight for most characters with early Labs. If you can AATab him or you get a late lab it's less interesting, but at least wandering through labs is infinitely better than lategame abyss. If you'd change anything I'd say make earlier labs more common or scale the end fight up slightly if they appear later.
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# ? Oct 20, 2014 07:24 |
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I think the lab is vaguely neat but it's just so goddamn easy relative to how strong the loot is. I definitely agree about scaling up the minotaur. Basically the only time it's ever been an issue was when the lab took me 20 minutes for some reason and I was so bored I literally walked straight into the minotaur and died on a SpEn. Otherwise it's basically a value pit (including usually a rod) at the cost of one consumable, maybe. The minotaur should be a unique with at least SInv. Put some teeth into the poor guy.
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# ? Oct 20, 2014 07:31 |
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Throw Icicle seems really fuckin good for a level 4 spell.
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# ? Oct 20, 2014 11:06 |
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paranoid randroid posted:Throw Icicle seems really fuckin good for a level 4 spell. It really does do more damage than a level 4 spell has any right to. Now shut up before they nerf it.
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# ? Oct 20, 2014 12:50 |
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It's kinda critical for IEs imo, given that there are way too many early monsters that just don't give a single gently caress about cold (ice beasts, literally anything undead) and Freeze/Throw Frost are not at all useful against such enemies. FEs are pretty much golden since very little just shrugs off fire in the early game, EEs do physical damage so enemy AC and positioning are their only real concerns there, and AEs are pinball wizards who get buffs and electrical damage so they have everything they need to die spectacularly to killer bees. If Throw Icicle gets nerfed there is basically no reason at all to go IE instead of starting Cj and gradually branching into ice, is what I'm saying. e: gnoll with a spear of venom on D:1. Okay Angry Diplomat fucked around with this message at 14:41 on Oct 20, 2014 |
# ? Oct 20, 2014 13:17 |
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FE and EE not only have more useful damage types, their utility spells are escape/distance (cflame, swift) and big melee range damage (sticky, static). This means when these guys have a tough encounter they either skip away merrily or just kill it. IE has the pleasure of being pounded to death slightly more slowly, provided they have memorized and recently cast 7 levels of spell buffs. There's also really no reason to go IE over Cj even without an icicle nerf. Freeze is the best level 1 spell in the game but it might as well put a neon sign over your head reading UNDEAD CHOW. Cj's dazzling spray might not keep a monster at bay but it will stall long enough for your battlesphere to take care of business. IE is also the only wizard start lacking any multi-target spell. You're basically shoehorned into Sif and ice beasts unless you have spell luck early. e: Here is a challenge. If someone can design a reasonable replacement for Condensation shield using existing game mechanics I can probably code and submit it. A single square freezing cloud at level 4 or 5 would be one idea, although I think that would be too powerful and derivative of FE. Araganzar fucked around with this message at 16:37 on Oct 20, 2014 |
# ? Oct 20, 2014 16:24 |
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IEs also have the option of going the transmuter or skald routes with a much stronger start. Why do you think Sif is necessary to enjoy Summon Ice Beast, anyway?
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# ? Oct 20, 2014 17:11 |
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Araganzar posted:FE and EE not only have more useful damage types, their utility spells are escape/distance (cflame, swift) and big melee range damage (sticky, static). This means when these guys have a tough encounter they either skip away merrily or just kill it. IE has the pleasure of being pounded to death slightly more slowly, provided they have memorized and recently cast 7 levels of spell buffs. What about some sort of Ice Shards spell that does damage to one (or possibly multiple) users when they move a la manticores?
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# ? Oct 20, 2014 17:21 |
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IE is not the strongest conjurer start. (That's probably Cj, unsurprisingly.) IE is, however, one of the strongest book starts. This is not a problem.
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# ? Oct 20, 2014 17:26 |
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Ugly John posted:What about some sort of Ice Shards spell that does damage to one (or possibly multiple) users when they move a la manticores? Spikicle. My suggestion was Encasement, which did minor ice damage and gave the same side effect as Glaciate - slowed movement. Single target. E: or call it Gelation. It's a word! And a suitable one. Prism fucked around with this message at 17:30 on Oct 20, 2014 |
# ? Oct 20, 2014 17:26 |
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Araganzar posted:e: Here is a challenge. If someone can design a reasonable replacement for Condensation shield using existing game mechanics I can probably code and submit it. A single square freezing cloud at level 4 or 5 would be one idea, although I think that would be too powerful and derivative of FE. What about a mid-ranged spell that "summons" a spire of ice made up of Glaciate-esque ice blocks? The ice is short-lived and doesn't block vision, but it's smite-targeted and affects an area a few squares across, meaning you can use it to throw up a protective obstacle and flee, encase a single opponent in ice and quickly prepare while they smash through, or even briefly entomb yourself to buy time to heal up or teleport away while enemies break into your icy panic shelter. It wouldn't work so great in melee since you'd still be in melee, but it'd be a godsend against ranged packs and very good in general if used strategically.
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# ? Oct 20, 2014 17:28 |
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Early undead, aside from the necrophage, are either fragile or they're slower than you. By the time you run into packs of wights you have your Ice Shard spell castable so you can stair kite and kill each one without too much trouble. The only other major difficulty are ice beasts which you shouldn't be engaging unless you have an alternative form of attack, like wands of flame/fire.
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# ? Oct 20, 2014 17:32 |
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code:
http://crawl.berotato.org/crawl/morgue/bananaken/bananaken.txt
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# ? Oct 20, 2014 17:36 |
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Become a Conjure/Sticky Flame hybrid? Get those down to decent casting success, axe the rest?
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# ? Oct 20, 2014 17:41 |
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Araganzar posted:e: Here is a challenge. If someone can design a reasonable replacement for Condensation shield using existing game mechanics I can probably code and submit it. A single square freezing cloud at level 4 or 5 would be one idea, although I think that would be too powerful and derivative of FE. I don't know that there's actually a problem with CS except that it's so annoying to use it's practically useless. It fits a niche that no other spell does and synergizes with the rest of the spell book really well. If it was changed to be like rMsl where it was permanently up until you took a certain number of hits I'd pick it up on almost every hybrid.
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# ? Oct 20, 2014 17:48 |
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Yeah that is my problem with IE in general, they are clearly strong but it is super annoying to actually leverage that strength. Of all the annoying charms, ozo's, cshield, and stoneskin might just be the worst.
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# ? Oct 20, 2014 17:53 |
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PleasingFungus posted:IE is not the strongest conjurer start. (That's probably Cj, unsurprisingly.) Cj is strong for experienced players but most players would find FE easier to progress with. It gives you more "uh-oh" spells, and Sticky Flame is amazing and simple to use. What's the book start for on IE? Support for 2H melee or branching into Summoning? Spells shouldn't be a big issue. Either you are doing a conjurer start, and are getting spells from Sif or Vehumet, or you are doing a non-standard IE start and presumably are obtaining other methods to deal with problematical encounters. Condensation Shield looks cool now that it's spellpower based and blocks ranged, but it's fairly worthless to a caster. The second they find a buckler it's going on because it's a practically free equip in Ozo's level armour, can offer resists or other egos, and doesn't cost mana to maintain. So it's essentially dead space to a conjurer. I'd like to see something more casty in Frost. Glaciate-like effects could be cool but it would be hard to balance as a non-caster support spell. But as a short-lived entombment or slow on a single target it might work. Another form of that that might work is short-lived blocks in 1-8 spaces around you (random based on spellpower) like the Tomb card. Even if that's too much it might be a cool spell for a higher level book. Stuff like that would be easier to code because there is already an existing spell (Glaciate) that generates the effect, so the code is in there already to do it.
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# ? Oct 20, 2014 17:58 |
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apple posted:
Mummy with clarity is basically invincible in tomb, go tomb. And yes that's a beautiful battleaxe for mummy, it gives you a whole single pip of rF! As a mummy, the two best Gods are Vehumet for the extra spellpower and Ashenzari for making your stats not suck like hell. Be super wary of anything that you think you might not be able to handle in a few blasts and be bored.
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# ? Oct 20, 2014 17:59 |
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Are daggers of poison tipped with sarin or something because I got hit by a kobold for no damage and it sent half of my HP to yellow. I was at 40 HP.
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# ? Oct 20, 2014 19:29 |
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The venom brand does occasionally seem to stack up a crazy amount of poison, yeah. Sometimes you lose like 6 hp and barely notice you were poisoned, sometimes you get hit twice and your in red poison status.
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# ? Oct 20, 2014 19:41 |
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# ? May 9, 2024 21:22 |
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So I am playing today and I cast a Spellforged Servitor and he almost kills me making GBS threads out Ball Lightning. This is a spell I do not have and never did, so I examine him:code:
code:
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# ? Oct 20, 2014 19:41 |