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Are croberts and sandy married/lovers? was this ever figured out?
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# ? Oct 24, 2014 18:43 |
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# ? May 26, 2024 07:46 |
Justin Tyme posted:Are croberts and sandy married/lovers? was this ever figured out? All of CIG is one giant Heinleinesque love pit.
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# ? Oct 24, 2014 18:45 |
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quote:Question: Will there be 1-shot kills, or are people damage-sponges in the FPS? Also, apparently if you move too quickly in zero g (in your ship) you will kill yourself. All of this makes the DayZ in me happy.
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# ? Oct 24, 2014 19:09 |
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Octopode posted:All of CIG is one giant Heinleinesque love pit. But with more tentacles.
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# ? Oct 24, 2014 19:18 |
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From the AMA Q: Can you provide an example of the kind of gameplay experience you're looking for? Maybe a description of what an encounter between two players might be like in terms of lethality, weapons used, moves used, length of play, etc? A: there are so many. lets just pull one randomly from the sky. A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it.... This actually sounds fantastic.
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# ? Oct 24, 2014 19:51 |
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Black Dynamite posted:From the AMA Does the Z) option sounds fantastic? Because that is what will happen literally every single time after the first week of release. I can't believe that people can read poo poo like that and take it even remotely seriously.
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# ? Oct 24, 2014 20:02 |
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Black Dynamite posted:From the AMA Clearly the best question asked by the best questioner.
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# ? Oct 24, 2014 20:03 |
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You can do anything you want in Star Citizen, welcome to Star Citizen.
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# ? Oct 24, 2014 20:12 |
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Chomp8645 posted:Does the Z) option sounds fantastic? Because that is what will happen literally every single time after the first week of release. People are stupid and lazy and repeat mistakes even if you tell them off about it... Alone in a crate sounds like a bad idea unless you can wear a stealthy string garment that allows to wiggle your arse to great effect to overcome any potential scanning downfall scenarios.
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# ? Oct 24, 2014 20:14 |
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Black Dynamite posted:From the AMA sounds too good to be true
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# ? Oct 24, 2014 20:17 |
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Broccoli Cat posted:sounds too good to be true
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# ? Oct 24, 2014 20:18 |
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Rastor posted:the story of star citizen The story has been concluded for it is neither true, nor good
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# ? Oct 24, 2014 20:21 |
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Chomp8645 posted:Does the Z) option sounds fantastic? Because that is what will happen literally every single time after the first week of release. While my first instinct is to agree with your conclusion, it does hinge on the assumption of "surely the pubbies will learn". And yet, Jita burns each year.
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# ? Oct 24, 2014 20:41 |
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Star Citizen - Faster Than LoansReddit AMA posted:Q: Will you be able to damage a ships systems from the inside intentionally or non-intentionally? I see they sat down with Chris Roberts and got a lesson in 'yes'!
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# ? Oct 24, 2014 20:48 |
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Black Dynamite posted:From the AMA That is literally the dumbest thing I have ever heard. There is no universe in which that is good gameplay or design. The entire scenario has so many holes in it you could confuse it for a loving aurora in the AC. It's so dumb I assumed the whole thing was a joke in the style of the 10 for the Beer God.
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# ? Oct 24, 2014 21:03 |
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Courthouse posted:While my first instinct is to agree with your conclusion, it does hinge on the assumption of "surely the pubbies will learn". And yet, Jita burns each year. There are people that fall over and over for money doubling scams, people that hand over literally hundreds of dollars' worth of in-game currency and items every few months to the same exact scams, etc. Pubbies do not learn, ever.
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# ? Oct 24, 2014 21:21 |
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Courthouse posted:You say this as if it's a joke and not something that has in fact already happened. What ever happened to that NATO-type good-guy alliance that we goons (under what banner I have no idea) then tried to join, to much wailing and gnashing of teeth?
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# ? Oct 24, 2014 21:57 |
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The FPS portion of Star Citizen sounds awesome, but so did the original pitch for Star Citizen, and we see how much of that "vision" has changed (been discarded) already. My main question would be, what other games has
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# ? Oct 24, 2014 21:59 |
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Injuries quote:Absolutely, your limb damage will have severe impacts on how the mechanics work - and it is limb specific too, not just an overall of 'oh youre kind of hurt'. For example, if your left arm is hurt but you throw grenades with your right, your right throw won't really be impacted.
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# ? Oct 24, 2014 22:06 |
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DatonKallandor posted:That is literally the dumbest thing I have ever heard. There is no universe in which that is good gameplay or design. The entire scenario has so many holes in it you could confuse it for a loving aurora in the AC. It's so dumb I assumed the whole thing was a joke in the style of the 10 for the Beer God. That thing sounds awesome. The fact that they probably won't pull it off nearly as well as they're saying is one thing, but the ideas are great. You could explain why it's bad though.....
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# ? Oct 24, 2014 22:10 |
PittTheElder posted:What ever happened to that NATO-type good-guy alliance that we goons (under what banner I have no idea) then tried to join, to much wailing and gnashing of teeth? TCAP has long claimed cultural victory over the fascist organization PACT, which has No loving joke, I made a silly video for my fake spaceship group and the whole organization loving imploded.
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# ? Oct 24, 2014 22:15 |
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Broccoli Cat posted:sounds too good to be true The ships are fake, the tears are real
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# ? Oct 24, 2014 22:19 |
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3 posted:No loving joke, I made a silly video for my fake spaceship group and the whole organization loving imploded. That video is so hype.
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# ? Oct 24, 2014 22:29 |
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imperialparadox posted:The FPS portion of Star Citizen sounds awesome, but so did the original pitch for Star Citizen, and we see how much of that "vision" has changed (been discarded) already. My main question would be, what other games has I don't think anyone reasonable thinks any game will ever live up it's "vision". CIG gave people carte blanche to dream, clearly a lot of people were unable to keep their dreaming to within the bounds of realistic game development capabilities. If they say there will be a "deep fps damage system", and you dream up how you will get to play doctor mending bones and stitching fully modeled severed arteries, instead of just meaning if you get shot your aim gets shaky. That is on you, in my opinion. Provided one is capable of avoiding run away hype feedback loop fever dreams, the answers from illfonic so far look fairly good. With a design philosophy that moves away from run and gun bunnyhopping, and more towards ARMA. Causing FPS to take on a more deliberate and thoughtful tone. Of course, they can definitely gently caress it up. And lots of stuff will probably play less cool than it sounded in your head, but I like the way the design intent is leaning.
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# ? Oct 24, 2014 22:43 |
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3 posted:
That video never is less than amazing. Most of the time it is more.
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# ? Oct 24, 2014 22:47 |
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calusari posted:Injuries oh my god gently caress this stupid game, do any of them have any idea how extremely frustratingly bad this sort of gameplay is? I tried some zombie mod for Arma 3 called Breaking Point that had a broken leg/can't-sprint-when-injured mechanic and it literally forces you to crawl everywhere and they only thing that can fix it is a rare medical item. In a game where the world size is like 300KM^2. The kind of retards that love these mechanics are a cancer to game design.
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# ? Oct 24, 2014 22:49 |
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A good game (*cough*Angels Fall First*cough*) would keep this stuff extremely limited and make such injuries very easy to fix by consumables (cost: time and limited supply) and other players (cost: having another player care about your dumb rear end) and generally keep respawns in an ultra-high lethality FPS environment very quick and more about field control than "You get shot. You die. You respawn in a different star system and maybe have to make a new character to inherit your old stuff.". But of course this is Star Citizen where everything has to be "realistic" (except where Chris Roberts decides to gently caress with reality for his "vision") so good design comes...2nd? No 2nd is pulling money out of people's pockets. 3rd?
DatonKallandor fucked around with this message at 23:06 on Oct 24, 2014 |
# ? Oct 24, 2014 23:01 |
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Justin Tyme posted:oh my god gently caress this stupid game, do any of them have any idea how extremely frustratingly bad this sort of gameplay is? um, some of us are actually trying to make friends in our guilds by allowing them to shoot off parts of our bodies because we want cool prosthetics try to find the silver lining instead of being so darn negative about stuff if I was forced to crawl (and for some reason didn't want to) I would just blow myself up with a grenade and respawn somewhere
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# ? Oct 24, 2014 23:06 |
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One of the fan sites updated the current roadmap, I've not been following all the delays recently so not sure how accurate it is (It's all going to slip again anyway). Reposting some of it as it's unusual to see anything on release estimates anymore and these are always good to look back on later and gaze in awe at how anyone could be so widely optimistic. Schedule Shock: Patch 13.2 and Beyond quote:It's clear that someone has gone through looking at what needs to be done and dumped some cold hard reality on to the estimated schedules. There also also recent efforts to "retool" the production pipelines to make them more efficient. Perhaps if successful, these estimate delivery dates could be beaten for once, although that would be fairly unheard of at CIG. If his two year wide window for final release wasn't clear enough, his disclaimer at the end shows how confident he is in all that. quote:NOTE: All date estimates from CIG are subject to change. Citizen Star News has no additional knowledge on dates outside of public comments. CIG was contacted for comment but has so far not opted to do so. The work CIG is doing is groundbreaking, pushing into new territory and the agile methodology they use does not lend itself to hard dates.
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# ? Oct 24, 2014 23:07 |
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Justin Tyme posted:oh my god gently caress this stupid game, do any of them have any idea how extremely frustratingly bad this sort of gameplay is? This is also what DayZ does, and it's part of what makes it amazing. I guess/hope they'll have an more traditional arena-style fps section (like arena commander) for those who don't like the intensity/realism/frustration, but just want to shoot mans all day.
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# ? Oct 24, 2014 23:11 |
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Revelation 2-13 posted:This is also what DayZ does, and it's part of what makes it amazing. I guess/hope they'll have an more traditional arena-style fps section (like arena commander) for those who don't like the intensity/realism/frustration, but just want to shoot mans all day. Except Day Z doesn't take place in a goddamn titanium tube like Star Citizen will be?
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# ? Oct 24, 2014 23:23 |
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Broccoli Cat posted:um, some of us are actually trying to make friends in our guilds by allowing them to shoot off parts of our bodies because we want cool prosthetics I wouldn't be surprised if they find a way to monetize bionics, it's going to be insanely popular.
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# ? Oct 24, 2014 23:30 |
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Naturally Selected posted:There are people that fall over and over for money doubling scams, people that hand over literally hundreds of dollars' worth of in-game currency and items every few months to the same exact scams, etc. Pubbies do not learn, ever.
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# ? Oct 24, 2014 23:42 |
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Isn't the whole loving POINT of Agile that you get as far as you can in a set timeframe and whatever you finish is what that part is? The only agile thing about this whole thing seems to be CIG's ability to dodge deadlines.
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# ? Oct 24, 2014 23:43 |
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New Post: Travis Day covers how starships actually get made.
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# ? Oct 24, 2014 23:47 |
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tarbrush posted:Isn't the whole loving POINT of Agile that you get as far as you can in a set timeframe and whatever you finish is what that part is? No that is not how the agile development process works.
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# ? Oct 24, 2014 23:51 |
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Hybridfusion posted:No that is not how the agile development process works. I have been misled by my boss then.
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# ? Oct 24, 2014 23:52 |
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tarbrush posted:I have been misled by my boss then. Yeah he has been telling you lies
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# ? Oct 24, 2014 23:54 |
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Everyone start saving up your paychecks, https://forums.robertsspaceindustries.com/discussion/193428/the-next-concept-sale-is Only $85! It's practically free.
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# ? Oct 25, 2014 00:07 |
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# ? May 26, 2024 07:46 |
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Hybridfusion posted:Everyone start saving up your paychecks, The funny thing is that the Herald is a specialty ship designed for info running. It's a virtual cargo ship. In SC communication is done through jump buoys that carry messages, and normally they jump at set intervals. Using a data courier lets you move a message faster and more securely. So people will be paying $85 to be virtual mail deliverers.
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# ? Oct 25, 2014 00:19 |