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THE BAR posted:But the game's from 1999! As stated.. I /think/. I couldn't quite remember when it came out and didn't feel like looking it up. I just remembered it was at the end of the 90's.
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# ? Nov 1, 2014 10:53 |
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# ? May 13, 2024 19:30 |
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You know, I see what people mean when they say that maybe the Mr. Vile fucked around with this message at 12:29 on Nov 1, 2014 |
# ? Nov 1, 2014 12:12 |
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Mr. Vile posted:You know, I see what people mean when they say that maybe the Kadeshi were confined to their planet for good reason: because they are goddamned terrifying. I mean, they jump into an unfamiliar location, meet with an unfamiliar race that even the Bentusii are afraid of, and within six minutes they have devised and produced a hard counter to them. I believe you mean the Kuushan.
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# ? Nov 1, 2014 12:27 |
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Veloxyll posted:I believe you mean the Kuushan. Yes I did. Oops.
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# ? Nov 1, 2014 12:29 |
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Veloxyll posted:I believe you mean the Kuushan. It's actually just Kushan.
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# ? Nov 1, 2014 12:53 |
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Veloxyll posted:I believe you mean The Borg. Fixed that for you. This LP got me to reinstall Homeworld and Cata. Played through the first Cata mission, I completely forgot how they thank all the other Kiithid and they "accidentally" leave out the Somtaaw.. It is really interesting hearing how everyone played this game so differently from me. I rarely used salvage corvettes because I hadn't realised how abusable they were. I also tended to run huge (10+) squads of strike craft in X formation. I always found it to produce really great results vs other strike craft. It will be interesting to try playing using different tactics. Hoboskins fucked around with this message at 13:12 on Nov 1, 2014 |
# ? Nov 1, 2014 13:01 |
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When you consider the origin of the Kadeshi as well; in many ways it gets worse.
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# ? Nov 1, 2014 13:02 |
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Carbolic Smokeball posted:One thing I remember about oversalvaging is that the game slows to a crawl trying to render everything on screen all at once regardless of how powerful your PC was. Age of Empires 2 was the same way during 4v4 200 pop matches before the HD remix (or maybe it's the same, I haven't played AoE2 HD 1000 pop matches) In HW2, I generally "cheat" and give myself umpteen battlecruisers using the abuse of .lua files... there's one level where I have to go in and wipe out most of my fleet because the "adaptive AI" has the Vyger attack you with a couple thousand fighters.
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# ? Nov 1, 2014 14:23 |
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Try giving yourself multiple Dreadnaughts. Then come back and tell us if that was a good idea.
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# ? Nov 1, 2014 14:59 |
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Mr. Vile posted:You know, I see what people mean when they say that maybe the You forgot to mention that they steal everything in sight. All those other ships they have are just for show, the salvage corvettes are the real terror. They make the Turanic Raiders look like girl scouts in comparison.
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# ? Nov 1, 2014 15:36 |
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Starhawk64 posted:You forgot to mention that they steal everything in sight. All those other ships they have are just for show, the salvage corvettes are the real terror. They make the Turanic Raiders look like girl scouts in comparison. The only thing that really mitigates the threat of the Kushan adapatability is, simply, that what you see is everything they have; with less than a million people left, they're partly driven by sheer desperation and the blind hope that once they get to their ancestral homeworld, things will be alright. In comparison, the Taiidan and Turanic Raiders have massive numbers of ships and general populace; even with the bloody swath the Kushan fleet is carving in a straight line, the damage they've done is pretty much a drop in the bucket.
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# ? Nov 1, 2014 16:03 |
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Also, the Kushan refugees are explicitly avoiding fights. They know they can get stomped if they get caught, so what we see is the sneaky path. As a note, even now I find the actions of the Kadeshii Swarmer when 'talking' to the Kushan ambassador to be an extremely intimidating moment. Because you don't see any people, just the ships.
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# ? Nov 1, 2014 16:45 |
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Hoboskins posted:Fixed that for you. One of my favorite moments of HW:C is the evolution of the Somtaaw over the course of the game as illustrated by how they identify themselves in the first and last mission Kiith Mining Ship as opposed to Kiith Warship or something like that I too played this game very strike craft heavy, never built attack corvettes, or non-ion frigates. I wish I had a computer right now because I kind of want to play along
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# ? Nov 1, 2014 16:46 |
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berryjon posted:Also, the Kushan refugees are explicitly avoiding fights. They know they can get stomped if they get caught, so what we see is the sneaky path. If they're avoiding fights, they're not doing a very good job of it. Wouldn't be much of a game though if they didn't stumble their way back to their homeworld and if almost everyone in the galaxy wasn't so drat hostile. Yeah, the Kadeshi segments are some of the game's best "OH poo poo!" moments. wafflemoose fucked around with this message at 16:54 on Nov 1, 2014 |
# ? Nov 1, 2014 16:50 |
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Starhawk64 posted:If they're avoiding fights, they're not doing a very good job of it. Wouldn't be much of a game though if they didn't stumble their way back to their homeworld and if almost everyone in the galaxy wasn't so drat hostile. The point is that things would be worse if they went practically any other route. This IS the path of least resistance when it comes to a decadent interstellar empire.
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# ? Nov 1, 2014 17:12 |
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There are definitely a few places that you know they wouldn't go if they had any better options.
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# ? Nov 1, 2014 17:40 |
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Mr. Vile posted:You know, I see what people mean when they say that maybe the In the manual, weren't they united by a clan who basically came out of nowhere having developed gunpowder tech and steam stuff while everyone else was screwing around with swords? I'm presuming the leading clan was very science-minded, not to mention great at rushing tactics, and their efforts basically influenced the entire expedition. Or am I misremembering?
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# ? Nov 1, 2014 18:04 |
Kiith Naabal were the descendants og the Khar-Toba's original engineering department, so it wasn't as much a case of them teching ahead faster as just them not having forgotten quite as much as the rest.
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# ? Nov 1, 2014 18:22 |
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I wouldn't put too much emphasis on this adaptability thing. It's a standard game research mechanic, and it needs to trickle out new units and technologies every mission to keep the player engaged. Expecting the setting to acknowledge that is a bit of a mug's game.
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# ? Nov 1, 2014 19:14 |
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Ugh, the Garden. I think that I made it past this mission once, but not the next one. Granted that I was pretty young at the time, but the gardens are right bastard missions. That said, it was incredibly memorable. I still get a chill thinking about it.
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# ? Nov 1, 2014 19:19 |
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Oddly enough I didn't have much trouble with the Garden, but tons with the missions immediately after.
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# ? Nov 1, 2014 19:20 |
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Loxbourne posted:I wouldn't put too much emphasis on this adaptability thing. It's a standard game research mechanic, and it needs to trickle out new units and technologies every mission to keep the player engaged. Expecting the setting to acknowledge that is a bit of a mug's game. On the other hand, both HW1 and HW:C are exceptionally good at incorporating this mechanic into the game backstory. In Cataclysm for example, researching a certain ship is bound to you actually capturing a certain enemy ship beforehand. If you never do so, you never get the tech neccessary to build your own version. Because your engineers are mining engineers of a rather poor clan, so they never got this tech in the first place. And as mining engineers, they only get the idea of "hey, we could use this in our fight", if you give them the opportunity to take a good luck at a ship with this weapon tech in it. (The game then throws you a bone by including an entire mission revolving around capturing ships. Just in case you somehow forgot to do this.)
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# ? Nov 1, 2014 19:58 |
berryjon posted:As a note, even now I find the actions of the Kadeshii Swarmer when 'talking' to the Kushan ambassador to be an extremely intimidating moment. Because you don't see any people, just the ships. It's a very predator-prey kind of moment, with the Kadeshi Swarmer slowly circling around the ambassador's corvette, while the corvette just sits there in a sort of stunned deer-in-headlights fashion. The voice actor for the Kadeshi really hits it out of the ballpark, too, making them sound exactly like isolationist religious zealots.
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# ? Nov 1, 2014 20:02 |
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Rotekian posted:When you consider the origin of the Kadeshi as well; in many ways it gets worse. Tears were shed.
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# ? Nov 1, 2014 20:23 |
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BiggestOrangeTree posted:Tears were shed. Not at all. Put 'em down, they aren't going to change. Starhawk64 posted:If they're avoiding fights, they're not doing a very good job of it. Wouldn't be much of a game though if they didn't stumble their way back to their homeworld and if almost everyone in the galaxy wasn't so drat hostile. The Kushan are an infant civilization when it comes to galactic interactions. They have the technology and the expertise in constructing interstellar ships but they do not have the knowledge such as maps and gigantic signs that say, "DO NOT loving GO HERE! YOU HAVE BEEN WARNED!". The Kushan are going into the Garden because it blocks sensors, allows them to hide, and has such a big warning sign on it that they will most likely not run into any Taidan. Berryjon, thanks a whole bunch for LPing this game. I really like your subtitle LP style. 1. Defenders - "its gimbaled guns and high power rotational thrusters allow it the greatest coverage of all Fighters." Seriously, gently caress these little things. I remember one time I sent some bombers to take out some frigates, turned away for about 15 seconds and then heard "Group X has been destroyed." When you see defenders, you stay away or kill them quickly. 2. I never actually used corvettes in the single player that much aside from the multigun corvettes. I wish I had used the heavies more often but I liked making massive swarms of strike craft until capital ships dominated in the later missions. 3. Formations - please show us the bomber ball of death. Also, if you want to keep your strike craft in sort of meta formations, what you can do is give formation orders to small groups and then give a custom formation order to all ships. You do have to use a separate group for all ships though and once the fighting starts, formations usually fall apart. You can also if give a sphere formation of strike craft a guard order on one capital ship, you can then move that capital ship and maintain the strike craft formation. It's really useful for keeping your escorts compact without having to surround 12 super capital ships. Also, one request - do you think you could do something with the audio in the pre/post mission briefings? It seems distorted and vibrates my speakers a lot as opposed to the actual mission which seems fine.
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# ? Nov 2, 2014 00:11 |
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Yeah, I've been surprised that you aren't using Sphere formation more. It's absolutely great for using bombers to tear apart slow, unescorted ships quickly.
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# ? Nov 2, 2014 00:26 |
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I need to build more Bombers first. Skirmish Goal: Hit the Fighter unit Cap with just Bombers, put them into a sphere, and pound a Mothership.
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# ? Nov 2, 2014 01:49 |
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A sphere of ion frigates would be more impressive. EDIT: Then do both! wafflemoose fucked around with this message at 02:41 on Nov 2, 2014 |
# ? Nov 2, 2014 01:58 |
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Starhawk64 posted:A sphere of ion frigates would be more impressive. This isn't an either or problem
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# ? Nov 2, 2014 02:20 |
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The VA talk from episode 3 reminded me of how I imagined the voice of Fleet Intelligence. Fleet Command has artwork but FI does not. I imagined him as looking something like Crix Madine. Even the Homeworld wikia uses a bearded, middle aged male as an artist's concept.
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# ? Nov 2, 2014 07:12 |
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Rick_Hunter posted:The VA talk from episode 3 reminded me of how I imagined the voice of Fleet Intelligence. Fleet Command has artwork but FI does not. I imagined him as looking something like Crix Madine. Even the Homeworld wikia uses a bearded, middle aged male as an artist's concept. A thing I liked about Homeworld was that even with all the story stuff that's in the manual as far as I remember it's never said the Kushan are human. Of course the other games were less vague about it.
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# ? Nov 2, 2014 09:20 |
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One of my biggest regret in Homeworld series, is never getting to play cataclysm. Didn't have a pc nor cash back when it came out. Time went by and I completely forgot about it. How was it in terms of gameplay, and story? Does it have anything to do (story-wise) with the first homeworld?
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# ? Nov 2, 2014 10:25 |
Dalael posted:One of my biggest regret in Homeworld series, is never getting to play cataclysm. Didn't have a pc nor cash back when it came out. Time went by and I completely forgot about it.
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# ? Nov 2, 2014 10:38 |
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anilEhilated posted:It's more of a sequel than HW2 and gameplaywise it's the best of the bunch. The story takes a bit of a different direction but one of the main theme is still that the galaxy is a loving terrifying and mysterious place. Its sad that I might never get to play it If I remember, gearbox is not including it in the remastered edition. I don't remember why tho.. And unfortunately, as good as it may be, I have a lot of trouble going back to old games, no matter how much I enjoyed them in the first place.
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# ? Nov 2, 2014 10:47 |
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Dalael posted:If I remember, gearbox is not including it in the remastered edition. I don't remember why tho.. Though according to a former Barking Dog Studios dev all of Cataclysm's music and sound assets are still archived at Studio X Labs. Also since Cataclysm was made by a separate studio, there might also be some rights issues Gearbox didn't talk about. Who knows. BiggestOrangeTree posted:A thing I liked about Homeworld was that even with all the story stuff that's in the manual as far as I remember it's never said the Kushan are human. Of course the other games were less vague about it. Raygereio fucked around with this message at 11:42 on Nov 2, 2014 |
# ? Nov 2, 2014 11:38 |
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Raygereio posted:Gearbox doesn't have Cataclysm's source assets & code. Relic apparently didn't keep a copy. There might still be a forgotten copy of them floating around on an old, dusty drive in a cupboard at Sierra or Rockstar somewhere. But at this point Cataclysm's source is considered lost. I don't know anything about programming. Isn't it at all possible to reverse engineer it from a game copy?
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# ? Nov 2, 2014 11:42 |
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If reverse engineering stuff was that easy modders wouldnt have to wait for source code to do extencive modding on games. At least that's the impression I've had all these years.
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# ? Nov 2, 2014 12:26 |
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Raygereio posted:Karen S'Jet's silhouette in the opening cutscene is pretty humanoid in appearance. Please excuse the grog, but-- A big part of HW1's mystique was you never got to see people's faces. I think the same goes for Cataclysm. You might notice that in the cutscenes, whenever a person is pictured, they are obscured. See this cutscene from Cataclysm, for instance. (Spoilers obviously, for those of you who haven't played it by now). https://www.youtube.com/watch?v=USkZfmf6vl0 It's all masks or goo (in the case of the Bentusi, a whole lot of wires and junk, and then goo...). So you're left to imagine what people actually look like and whether or not they're human, which is cool. It was another part of the games' eerie, detached atmosphere that made it all the more remarkable considering how they managed to make you empathize with these people. Good times! However, HL2's box art had Karan on the front, unambiguously human, like so: Which settles the question, at least as far as HL2 is concerned. Unlike HL1's subtlety and Cata's pulpy, unnerving mood, HL2 opted for conventionality. It worked for me, I loved the game as a teen and like it to this day, but it lost a lot of the atmosphere of the first two games. It probably sounds completely inane, but having Karan's face on the front of the box like that, for someone who had played 1 and Cata, felt really out of place.
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# ? Nov 2, 2014 12:32 |
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Dalael posted:I don't know anything about programming. Isn't it at all possible to reverse engineer it from a game copy? As for removing the DRM, adapting the game to run properly on modern hardware, moving the multiplayer away from Sierra's defunct servers, etc. Without the source code the only option would be to grab the retail version's executable, attempt to decompile it and see if you reverse-engineer the code. However decompiling an executable doesn't get you nice, clean code a human could work with. Completely developing Cataclysm again from the ground up would be probably be quicker and easier. In short: It would require more time & resources then Gearbox is likely willing to spend on the rerelease. Honestly at this point the best we can hope for Cataclysm is a digital rerelease of the retail copy with a cracked executable and maybe improved sound & music.
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# ? Nov 2, 2014 12:33 |
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# ? May 13, 2024 19:30 |
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Raygereio posted:With the source assets gone, the only way to create higher-res textures would be to make them from scratch. You could rip the textures from the retail copy and blow those up to a higher resolution. But then all you would have succeeded in doing is make the original, tiny & blurry texture into a bigger & more blurry one. Awwww... You just burst my bubble. I was really hoping it was something possible. But from what I understand from what you said, I doubt they'll ever bother unless there was a serious demand for it... We can only hope
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# ? Nov 2, 2014 12:41 |