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Saitorr
Dec 23, 2008

YES THE CARPET MATCHES THE DRAPES IN BOTH COLOR AND LENGTH
I find the intensely angry posts are about as worthwhile as the intensely delusional posts.

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GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Yeah, I really wish they'd implemented a system something like this:

2 levels below difficult is impossible, it just says "you don't have enough skill".
1 level below difficulty is like 70% chance crit fail result, 30% success.
Matched level, 50% success 50% crit fail result
! above level, 80% chance, 20% crit fail result
2 above level, always success

And then I would have liked to have seen a bunch of different level containers across the entire game, instead of just "don't go into this zone when underskilled". (this is even worse than the rear end skills, I felt like they could have made a LOT more use of them in a lot of small ways)

Also would have been cool if crit fails were limited to the person making the check - then it might be worth having a backup or something!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Call me crazy but I'm a fan of "old school" percentage based checks. I am also a gamer who likes powergaming a bit too much

Fair Bear Maiden
Jun 17, 2013
Some people have fun telling other people how a game is bad, and who am I to tell anyone how they should have their fun? :shrug: But I don't think my playthrough would have been sensibly shorter if the skill checks took less time, though I probably would have enjoyed the pace more.

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

Tippis posted:

No, that's just another effect of being such a minute percentage.
…and yet you list BG2 as one of your favourite games? A game where it's almost all combat, interrupted by the occasional long-winded (commonly unskippable) exchanges, and which is literally divided into book chapters.

Bg2 actually has some decisions to make (and much more frequent illusion of choice). The decisions to be made in Wasteland didn't carry much weight.


Saitorr posted:

I find the intensely angry posts are about as worthwhile as the intensely delusional posts.


I'm not intensely angry, just severely disappointed, enough to warn people off. Even though I didn't enjoy the game I'm perfectly happy giving them my money in hopes that Tides ends up being more up my alley.


Edit: Quoted wrong post.

Edit 2: I meant Tides of Numeria.

Gibbo fucked around with this message at 00:40 on Nov 11, 2014

Fair Bear Maiden
Jun 17, 2013
Good thing Pillars of Eternity is not from the same company then?

chiefnewo
May 21, 2007

Cheap Shot posted:

Are combat speed and skill usage that huge a deal to everyone? Neither of those things have really bothered me so far.

Something I would really really like is the ability to press a button to initiate combat at any time instead of having to fire or something. Does this exist and I'm just missing it? My dudes all have high turn order, but it doesn't matter at all when they have to share the reaction time of a single idiot at their computer between them.

I was already using Cheat Engine to speed up walking in between combat, and waiting seven seconds or however long it was did get irritating. Using the mod takes out some of the irritating aspects of the game and makes the bits where you aren't really "playing" (ie waiting for unskippable animation of a lock fill up) go by faster. I also installed the mod that shows you all the keywords you can type in, but that's because I'm a lazy cheater :P

I also agree with you about being able to initiate combat without needing the NPCs to spot me or me to fire a shot. It's especially irritating when I tell my guys to fire to initiate combat and the computer spots me as the firing animation begins, starting combat and cancelling my shot as well as giving the computer first turn. Wasteland 1 even had the ability to initiate an encounter without being spotted by an enemy, although that was more to make reloading all your guns easier.

Combat does suffer from a little bit of a lack of variety but I have no idea how you'd fix that. Guns only really do one thing and something like body part targetting would probably require a more sophisticated armour system or else it just becomes another way to select the headshot button.

chiefnewo fucked around with this message at 01:45 on Nov 11, 2014

Diomedes
Dec 24, 2005
If we choose, we can live in a world of comforting illusion.

Thankyou for bringing this to my attention! Much, much needed. The fact that a modder could apparently relatively easily create this makes it all the more baffling that weapons were so out of balance to begin with... but it doesn't matter. This gives me hope - this game has so much potential, and the fact that it hasn't reached all of it out of the box will be unimportant if the community can help it take those final steps.

I was thinking that once my current play-through was done, I'd probably give the game a rest for a while. This mod alone makes me reconsider because I'm now thinking about a new play-through using weapons I'd never have bothered with before.

dud root
Mar 30, 2008
Has the Reduced crit/fast run mod been updated to Patch 3? I can only find old Patch 1/2 stuff

chiefnewo
May 21, 2007

dud root posted:

Has the Reduced crit/fast run mod been updated to Patch 3? I can only find old Patch 1/2 stuff

If you use the mod injector version (get the mod injector here) you can use this version of the runspeed mod here which I have successfully used with Patch 3.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Diomedes posted:

Thankyou for bringing this to my attention! Much, much needed.
Thanks for quoting this, I completely missed it. Oh, this is gonna be fun. :D

Junkenstein
Oct 22, 2003

So I get the importance of int, but if you put 8/10 points into it, that doesn't leave you with much to put elsewhere. Is there a dummy's guide on what to do with attribute points on high int characters (and 4 int characters come to that)?

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Junkenstein posted:

So I get the importance of int, but if you put 8/10 points into it, that doesn't leave you with much to put elsewhere. Is there a dummy's guide on what to do with attribute points on high int characters (and 4 int characters come to that)?
I guess there is still some back and forth about what is good in a build, but I can show of my high int party that I used to beat the game a few days back. I have almost every skill on my core party, and later filled the holes with certain npcs. I mostly kept up with the check curve, but also leveled utility things more than I did my combat skills. Imo, that's fine, because harder enemies don't get a passive defense bonus. Also, I played on Ranger, and this party is meant for saving AG center since the npc from it fills a hole. But it can also easily be tweaked for the highpool route if you know what you need. Oh, and the tradeoff for high int is that most things will be faster in combat than my guys, and having more than 10 native AP is also far into their future.


This is my leader, with 6 cha for his leadership bubble. My worst combat ranger, and also kinda frail for a while. Still, the leadership bonus is sweet, and hanging behind everyone suited him. Shotguns aren't great weapons until the very end of the game, but I wanted to try one of each.


My combat medic. Assault rifles are huge damage dealers, and blunt weapons are better than bladed. Rifles get a cth penalty up close, so a melee weapon is pretty handy. Surgeon is only in there to use the basic revive kits, and will not get leveled more for a long while. Also, alarms is only in there for the few occasions that it has a use. Having it is a good idea, but you don't really need to level it that much before the second half of the game.


Demo/loot ranger. All the loot skills in one go, for convenience. Smgs also don't shine that much for a while, but I didn't find them to be crap. This ranger also threw most of my grenades. When it comes to how to raise the loot skills, I found that it's best to keep them even, and value lockpick/trap/safecrack higher than perception. Perception can get you a lot of hidden stashes though, so boosting it early can also yield good rewards.


My sniper, who mostly does just that. Mechanical has very few uses in the game, but I still ran with it and got a bit of mileage out of it. Also, outdoors and weaponsmith are in there to fill the hole that another character will make when they leave you. By that point, I had those skills near their level so I was fine.

Other than that, I used the AG center npc as a surgeon/computer person, and two npcs from Rail nomads to cover brawling, brute force, and animal whisper. I'm not saying that this is the best party, but I did everything and only had to scum a handfull of checks. As said, the tradeoff is that most things will be faster than you in combat, which makes you take a bit more damage on the higher difficulties, but the only time when someone died on me(not bleeding out) was when the game royally hosed me with friendly fire on a bleeding ranger. Oh, I'm also missing Hard rear end, but could still solve every quest the way I wanted to. Hardass is the weakest talking skill imo.

Tin Tim fucked around with this message at 18:16 on Nov 11, 2014

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Tin Tim posted:


This is my leader, with 6 cha for his leadership bubble.
Have you found this works for keeping NPCs under control? I was considering doing a restart and trying an actual leader.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Soothing Vapors posted:

Have you found this works for keeping NPCs under control? I was considering doing a restart and trying an actual leader.
Yes. I ran with leader 5 for a long time(+2 trinket from the canyon iirc to make it seven), and none of my npcs acted up as long as my leader wasn't bleeding out. When that happened, they used their first chance though :argh:

My picks were Angela, Rose, Scotchmo, Ralphy, and later that priest instead of Ralphy. I think they all have okay rouge chances, so leader at five(or seven depending on what the numbers actually come down to) was enough, and I only raised it later because I had many spare points in the second half of the game.

Tin Tim fucked around with this message at 18:12 on Nov 11, 2014

FeculentWizardTits
Aug 31, 2001

While going through the Canyon of Titan, my monk escort was killed when I entered the Diamondback HQ. At this point I had only collected 2 of the 3 sludge canisters so I hadn't been admitted to the temple. After leaving the Diamondbacks and going to get the third canister, everyone is hostile to me and I was forced to kill a monk or two. Now all the monks are hostile, both in the canyon and in the next area over (I assume it's the temple grounds). Have I screwed myself? Am I going to be fighting my way through monks until I get to Demonta? I tried going back to the first outpost to see if I could get a new monk escort, but no such luck.

Diomedes
Dec 24, 2005
If we choose, we can live in a world of comforting illusion.

Spakstik posted:

While going through the Canyon of Titan, my monk escort was killed when I entered the Diamondback HQ. At this point I had only collected 2 of the 3 sludge canisters so I hadn't been admitted to the temple. After leaving the Diamondbacks and going to get the third canister, everyone is hostile to me and I was forced to kill a monk or two. Now all the monks are hostile, both in the canyon and in the next area over (I assume it's the temple grounds). Have I screwed myself? Am I going to be fighting my way through monks until I get to Demonta? I tried going back to the first outpost to see if I could get a new monk escort, but no such luck.

I had something similar happen where I killed protected raiders who were about to kill two civvies, and had to kill Shapiro and another Monk. After that random monks were hostile to me but I still managed to get to the temple gates and find non-hostile monks there. They told me they knew I'd misbehaved and now wanted 6 barrels of sludge. I got the other three and got inside on OK terms with them, apart from one fellow who wouldn't deal with me cause I killed some of his close friends.

There was some real oddness inside their silo after that which made very little sense... but that's another issue.

Inside the hospital I opened a door to the rest of the silo and had to fight monks there. But the hospital monks didn't go hostile, just warned me not to fiddle with the door... then there were other oddities when I found the missile and fiddled with it. Pretty sure I broke something, but managed to get the outcome I wanted in the end.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Spakstik posted:

While going through the Canyon of Titan, my monk escort was killed when I entered the Diamondback HQ. At this point I had only collected 2 of the 3 sludge canisters so I hadn't been admitted to the temple. After leaving the Diamondbacks and going to get the third canister, everyone is hostile to me and I was forced to kill a monk or two. Now all the monks are hostile, both in the canyon and in the next area over (I assume it's the temple grounds). Have I screwed myself? Am I going to be fighting my way through monks until I get to Demonta? I tried going back to the first outpost to see if I could get a new monk escort, but no such luck.

I wouldn't call it “screwed yourself” — it's more that you've (perhaps accidentally) picked the equally valid “kill all the things” path. If it makes you happier, the outcome would be roughly the same at some point anyway.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

To add to this, there are actually two ways to save the two civies that get hassled by the protected raiders without getting the monks to hate you

Either Kiss rear end the raider leader that hassles them, or quickly run to their goop barrel and click on it until the raiders attack you. This way they are breaking the peace instead of you, and the civies will get out after the fight.

But yeah, the canyon is sorta janky and I'd heavily suggest to keep multiple saves handy while you're in it.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Tin Tim posted:

To add to this, there are actually two ways to save the two civies that get hassled by the protected raiders without getting the monks to hate you

Either Kiss rear end the raider leader that hassles them, or quickly run to their goop barrel and click on it until the raiders attack you. This way they are breaking the peace instead of you, and the civies will get out after the fight.

But yeah, the canyon is sorta janky and I'd heavily suggest to keep multiple saves handy while you're in it.

If I fiddled with the barrels until I was attacked it counted as me breaking the peace and everyone attacked me. Which is dumb, but at the same time they do warn you to gently caress off and leave it alone.

And the difference between the dialogue trees in this and BG2 is that for the most part everyone has their own stuff to say in BG2. In this I'm clicking through tonnes of useless knowledge Morrowind style in the hopes that maybe they've got something new to say or a test to pass. It's pretty irritating and the Canyon is by far the worst place for it.
My least favourite part is when you're told to go to the Silo and find the weapon one of them says "Finally we'll have a real one!!" and it's like okay so you've just told me the one in there isn't real but I can't actually TELL anyone that? Don't make the game say things like that as a joke, it's too plot critical.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Taear posted:

If I fiddled with the barrels until I was attacked it counted as me breaking the peace and everyone attacked me. Which is dumb, but at the same time they do warn you to gently caress off and leave it alone.
Hmm, that's weird. I did it after already having to get six goop drops(because I killed a protected raider group before gettin my monk), but nothing changed for me after it. And the raider dialog indicated that he now has to break the peace but will get owned by his boss if he doesn't attack me. My monk also had no objections to my actions, and the other monks at the gates also didn't care :shrug:

Like, the only thing that was different for which not many people will see, is that their monk was hostile to me from the get go, probably because I sniped one bomb monk of the very first raider camp to wipe them out. And this monk was also the only one that was hostile to me. Dunno, as said, the canyon is hella janky at times.

Electric_Mud
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

Taear posted:

If I fiddled with the barrels until I was attacked it counted as me breaking the peace and everyone attacked me. Which is dumb, but at the same time they do warn you to gently caress off and leave it alone.

And the difference between the dialogue trees in this and BG2 is that for the most part everyone has their own stuff to say in BG2. In this I'm clicking through tonnes of useless knowledge Morrowind style in the hopes that maybe they've got something new to say or a test to pass. It's pretty irritating and the Canyon is by far the worst place for it.
My least favourite part is when you're told to go to the Silo and find the weapon one of them says "Finally we'll have a real one!!" and it's like okay so you've just told me the one in there isn't real but I can't actually TELL anyone that? Don't make the game say things like that as a joke, it's too plot critical.

I ended up breaking into the underground base and bumbling my way to the missile itself and discovering for a fact that it was fake. I thought "Well hell now I don't need to place the code scrambler on it I can just go tell the DBM folks that it's a fake and we can resolve this." Made my way all the way back to their hideout and told their boss it was fake, he asked me if I had any proof, the only response available to me was "No." Which was pretty drat disappointing.


Unrelated but, is there any way to complete Virgil's quest in Rodia if I've already handled the Jerks?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

robziel posted:

I ended up breaking into the underground base and bumbling my way to the missile itself and discovering for a fact that it was fake. I thought "Well hell now I don't need to place the code scrambler on it I can just go tell the DBM folks that it's a fake and we can resolve this." Made my way all the way back to their hideout and told their boss it was fake, he asked me if I had any proof, the only response available to me was "No." Which was pretty drat disappointing.


Unrelated but, is there any way to complete Virgil's quest in Rodia if I've already handled the Jerks?

I literally have no idea how to side with the DBM in the canyon. As far as I can tell, they are all extremely huge idiots, and it's impossible, and you simply have to murder them all sooner or later.

CuddleChunks
Sep 18, 2004

robziel posted:

Unrelated but, is there any way to complete Virgil's quest in Rodia if I've already handled the Jerks?

No.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

GlyphGryph posted:

I literally have no idea how to side with the DBM in the canyon. As far as I can tell, they are all extremely huge idiots, and it's impossible, and you simply have to murder them all sooner or later.

Put the code scrambler on and then give them the missle from the Silo. That said they're absolute fucks and being on their side really doesn't net you anything. I guess it's sort of better than the monks? I dunno.

Diomedes
Dec 24, 2005
If we choose, we can live in a world of comforting illusion.

Taear posted:

Put the code scrambler on and then give them the missle from the Silo. That said they're absolute fucks and being on their side really doesn't net you anything. I guess it's sort of better than the monks? I dunno.

I chose to side with the DBM but disarmed the real nuke in silo 7 which pissed them off but didn't make them hostile to me. My reasoning was that without a batshit crazy religion they are the more rational actors which in the longterm will be easier to deal with, and I didn't want anyone to be nuking anything ever again.

Electric_Mud
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

Balls, I was afraid of that. Is it possible to do the repairs myself with a high enough skill?

GlyphGryph posted:

I literally have no idea how to side with the DBM in the canyon. As far as I can tell, they are all extremely huge idiots, and it's impossible, and you simply have to murder them all sooner or later.

I was hoping they had cooler weapons than the monks but I was pissed because the got all bent out of shape at me for defending myself after their guns drew on me.

Next play through I'm just going to murder everyone in the canyon for their terminal stupidity.

Electric_Mud fucked around with this message at 04:34 on Nov 13, 2014

Platystemon
Feb 13, 2012

BREADS

robziel posted:

Balls, I was afraid of that. Is it possible to do the repairs myself with a high enough skill?

Yes. It’s a mechanical repair check.

MuLepton
Apr 1, 2011

It's kind of a long story.

robziel posted:

Balls, I was afraid of that. Is it possible to do the repairs myself with a high enough skill?
Just a heads up, I didn't do any quests in Rodia (I straight up killed the guards at the gate and then freed the Mayor) and then I just bumbled around town. I talked to Dante(?) and he ran off to Virgil who in turn told me "Thanks guys, I'll meet you at the tower and fix it!", which he did.

Electric_Mud
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

Platystemon posted:

Yes. It’s a mechanical repair check.

Ah, I guess I'll just level that up some more and finish it that way.

MuLepton posted:

Just a heads up, I didn't do any quests in Rodia (I straight up killed the guards at the gate and then freed the Mayor) and then I just bumbled around town. I talked to Dante(?) and he ran off to Virgil who in turn told me "Thanks guys, I'll meet you at the tower and fix it!", which he did.

Wow really? I've tried murdering the target post battle and Virgil get's all sad because that's not what he wanted. Kind of seems like my next play through is going to be 100% murder hobo talk to no one.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

robziel posted:

Ah, I guess I'll just level that up some more and finish it that way.


Wow really? I've tried murdering the target post battle and Virgil get's all sad because that's not what he wanted. Kind of seems like my next play through is going to be 100% murder hobo talk to no one.

Oh I finished that by going along with the jerk's plans so that character's treachery is revealed, thus re-uniting the two lovers.

ANGRYGREEK
May 3, 2007

If you meet the Storm Spirit on the lane, gank him.

MuLepton posted:

Just a heads up, I didn't do any quests in Rodia (I straight up killed the guards at the gate and then freed the Mayor) and then I just bumbled around town. I talked to Dante(?) and he ran off to Virgil who in turn told me "Thanks guys, I'll meet you at the tower and fix it!", which he did.

inXile should've definitely covered the kill-all-ask-later approach, so that's a little dissapointing. But California is known to be a little buggy.

Electric_Mud
May 31, 2011

>10 THRUST "ROBO_COX"
>20 GOTO 10

Mr.Pibbleton posted:

Oh I finished that by going along with the jerk's plans so that character's treachery is revealed, thus re-uniting the two lovers.

Oooooh that's what I'm supposed to do? drat.

Unrelated, related, now that I'm mostly done in this town where can I find Pistol Pete since I didn't ask him to come along? Is he hanging out with the rest of the recruitable NPCs I've left behind at base?

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

robziel posted:

Oooooh that's what I'm supposed to do? drat.

Unrelated, related, now that I'm mostly done in this town where can I find Pistol Pete since I didn't ask him to come along? Is he hanging out with the rest of the recruitable NPCs I've left behind at base?

I think in my run he showed up on his own, I did go back and look for him at where I left him, pretty sure when I returned to his wife he was there, but no new dialogue.

CuddleChunks
Sep 18, 2004

robziel posted:

Wow really? I've tried murdering the target post battle and Virgil get's all sad because that's not what he wanted. Kind of seems like my next play through is going to be 100% murder hobo talk to no one.
Sorry, I'm thinking of a different Virgil quest related to his hideous possum. Loads of quests just halt when you clear out the Leather Jerks. I was griping about that several pages ago. It's annoying to waltz into town and miss out on a ton of quests because you end up short-circuiting most of the town through combat.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Mr.Pibbleton posted:

I think in my run he showed up on his own, I did go back and look for him at where I left him, pretty sure when I returned to his wife he was there, but no new dialogue.

On my game I also refused to bring him over, trying to protect him. When I finished that town and went back to the base, he was gone from the game. I pretty started accepting every sucker who could carry a gun afterwards. Good or bad.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Diomedes posted:

I chose to side with the DBM but disarmed the real nuke in silo 7 which pissed them off but didn't make them hostile to me. My reasoning was that without a batshit crazy religion they are the more rational actors which in the longterm will be easier to deal with, and I didn't want anyone to be nuking anything ever again.

I didn't even get to talk to any DBM guys and couldn't open their stupid door. I just didn't side with any of them and went to silo 7 and disarmed the nuke.. Upon returning to Temple of Titan, Chaos Raiders moved in. So i'm guessing if you talk to the DBM Guys (how exactly?) you can get them to fill in instead of the monks going stupid and killing each other because we killed a god and ruined their religion..

TheObserver
Nov 7, 2012
They always attack if a monk is with you...so maybe don't accept the monk's offer at the beginning?

Seriously, after that whole "Church Police" thing, my opinion of the monks only went downhill from there, especially seeing groups of bandits being protected by the presence of one, and an innocent woman torn in half by one.

Just disabling the nuke was too good for them - I was seriously looking for a way to arm it with a timer and send it their way.

I hear that the doctor at the hospital will end up doing that. Whoops!

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

TipsyMcStagger posted:

I didn't even get to talk to any DBM guys and couldn't open their stupid door. I just didn't side with any of them and went to silo 7 and disarmed the nuke.. Upon returning to Temple of Titan, Chaos Raiders moved in. So i'm guessing if you talk to the DBM Guys (how exactly?) you can get them to fill in instead of the monks going stupid and killing each other because we killed a god and ruined their religion..

They have a secret hideout near a fridge. It's the only fridge I've seen in the game so hopefully you can find it. Even if you have a monk with you they'll let you in - you have to fight the person on the door but she'll suddenly stop fighting and take you inside.
It's sort of a pain because my first instinct was to reload when she was hostile (as maybe yours was?).

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Diomedes
Dec 24, 2005
If we choose, we can live in a world of comforting illusion.
Yeah, as far as I can tell there are three or four outcomes for the Temple of Titan stuff.

1. Side with the monks and give them the nuke - no idea what happens in the end. 2. Side with nobody and disarm the nuke and the raiders take over, 3. Side with DBM and let them take over the museum and fake nuke deliver them the real one - and I don't know what happens in the end if you do, or 4. Side with DBM, help them take over the fake nuke, and disarm the real one, leave them pissed off, but not hostile and in charge of the valley. That last one is what I accomplished, I haven't finished the game to see how it ends up, but my goals were firstly to get rid of religious nutters, and secondly to make sure nobody has the potential to nuke anyone, mission accomplished.

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