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Yo I just wanted to post since I got in late, but Theatherythm Curtain Call owns bones and blows the original out of the water, as well as being a rhythm game, the best possible genre of gaming. All ya'lls without it should buy it immediately even if you only played one FF or something, because good rhythm games are cool. Peace.
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# ? Dec 4, 2014 10:15 |
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# ? May 12, 2024 05:59 |
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Beef Waifu posted:I bet I'll get there first! Citizen Kane was stupid, so in that sense your statement is accurate.
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# ? Dec 4, 2014 10:48 |
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FFXIII is the Lucy of video games.
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# ? Dec 4, 2014 10:58 |
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I Love Lightning will be back after these messages from our sponsors.
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# ? Dec 4, 2014 15:25 |
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Beef Waifu posted:I Love Lightning will be back after these messages from our sponsors. Everybody Loves Lightning, with Brad Garrett as Serah, and Peter Boyle as Sazh.
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# ? Dec 4, 2014 16:18 |
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Too Many Cids, Too Many Cids
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# ? Dec 4, 2014 17:41 |
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FFXIII is the FFXIII of Final Fantasy games
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# ? Dec 4, 2014 18:49 |
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The combat system in XIII was redundant. You could spend time working out the best string of commands or hit one button to have the computer put in the exact same string. It was like one of those flash games where you just repeatedly press one button to win.
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# ? Dec 4, 2014 18:50 |
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EmmyOk posted:The combat system in XIII was redundant. You could spend time working out the best string of commands or hit one button to have the computer put in the exact same string. It was like one of those flash games where you just repeatedly press one button to win. The combat system in FFXIII was based around your paradigms, not your specific commands, and was focused around rapid switching to have the proper paradigm. The 'you only had to press one button to win' argument is pretty much untrue aside from trash mobs where "you only have to press one button to win' applies to 99% of fights in every single Final Fantasy game. (In the worse FF games you didn't even need to swap it out for boss fights.)
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# ? Dec 4, 2014 18:52 |
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EmmyOk posted:The combat system in XIII was redundant. You could spend time working out the best string of commands or hit one button to have the computer put in the exact same string. It was like one of those flash games where you just repeatedly press one button to win. I beg to differ, in XIII-2 there are numerous occasions where I had to hold the hand of the party Saboteur because Noel/Serah kept trying to cast Poison on a target after Deshell instead of other, useful debuffs.
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# ? Dec 4, 2014 18:55 |
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You push one button to win in FFXIII in the same sense that you don't push any buttons to win FFXII.
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# ? Dec 4, 2014 18:55 |
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ImpAtom posted:The combat system in FFXIII was based around your paradigms, not your specific commands, and was focused around rapid switching to have the proper paradigm. The 'you only had to press one button to win' argument is pretty much untrue aside from trash mobs where "you only have to press one button to win' applies to 99% of fights in every single Final Fantasy game. (In the worse FF games you didn't even need to swap it out for boss fights.) My main gripe with it was simply the pace: the "command speed" of the game was designed around an AI being able to input choices instantly, so controlling it as a human player who needs to navigate menus felt like I was at an unfair disadvantage if I wasn't handing the reins over. It's probably pretty subjective, but it wasn't an enjoyable feeling for me.
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# ? Dec 4, 2014 19:01 |
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The White Dragon posted:My main gripe with it was simply the pace: the "command speed" of the game was designed around an AI being able to input choices instantly, so controlling it as a human player who needs to navigate menus felt like I was at an unfair disadvantage if I wasn't handing the reins over. It's probably pretty subjective, but it wasn't an enjoyable feeling for me. No, that's a fair argument. The manual selection is pretty clearly a legacy mechanic kept in for people who had to pick poo poo. FFXII had basically the same problem. It wasn't designed at all with the idea that anyone would use the manual selections much even if it was a presented option.
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# ? Dec 4, 2014 19:02 |
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EmmyOk posted:The combat system in XIII was redundant. You could spend time working out the best string of commands or hit one button to have the computer put in the exact same string. It was like one of those flash games where you just repeatedly press one button to win. The Auto-Battle command actually purposely puts in a bunch of stupid commands that have you switch animation types that slow down your turn a bunch and is far, far from optimal even when you know have full enemy data. The Auto-Battle command argument is inherently flawed in the way you mean it. However, the one button to win argument is only flawed in that once you know what is effective against an enemy (such as lightning damage), you can get around the AI giving you thunder, sparkstrike, thunder, etc and set 6 thunder attacks and then use the repeat command every time your turn comes up.
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# ? Dec 4, 2014 19:06 |
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Waldean posted:I'm reminded of that 16 bit retrospective on 13 and 13-2 where someone unfamiliar with the games watched it and was confused about why any of the things of things in 13-2 would have happened, only to be met with an affirmation that that was in fact faithful to the two games. I'm watching the first retrospective now.... I played about 20-30 hours of FF 13 and the video covers that in about 3 minutes. There is 4 minutes of video left??? Jesus Edit: Oh that was for both 13 and 13-2 triplexpac fucked around with this message at 19:31 on Dec 4, 2014 |
# ? Dec 4, 2014 19:26 |
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ImpAtom posted:No, that's a fair argument. The manual selection is pretty clearly a legacy mechanic kept in for people who had to pick poo poo. FFXII had basically the same problem. It wasn't designed at all with the idea that anyone would use the manual selections much even if it was a presented option. I ended up using manual commands constantly during tough fights of FFXII, but I played on Wait mode so the action froze when menus were open. In fact, entering in commands manually was actually faster than relying on gambits. With gambits there'd be charge time, then the execution animation, then about a one second pause before the next command started charging. However, if you put in commands manually, they would start charging instantly upon completion of the previous attack animation. So a lot of times I would enter commands manually in hard fights even if I was just telling characters to do exactly what their gambits would do, because it was faster.
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# ? Dec 4, 2014 20:34 |
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Schwartzcough posted:So a lot of times I would enter commands manually in hard fights even if I was just telling characters to do exactly what their gambits would do, because it was faster. Yeah, I did similar things for fighting Yiazmat.
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# ? Dec 4, 2014 20:36 |
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Last week, SE CEO Matsuda said the company would announce a new console RPG in December that was not a remake. Many expected a JRPG from one of the company Japanese developers, including me. However, news is trickling in about the next Deus Ex game.quote:The studio has been hard at work, and we’re proud to announce today Dawn Engine™, our game engine designed exclusively for PCs and the new generation of consoles. http://community.eidosmontreal.com/blog/dawn-engine The studio head of Edios Montreal and Producer of Deus Ex Human Revolution is also tweeting about Deus Ex. It could fit the bill for the announcement since Geoff Keighley’s The Game Awards and the Playstation Experience event are coming up. For those keeping track, that's another engine Square-Enix is using for next-gen development. Two more engines and they'll win a free Denny's Grand Slam breakfast just like Ubisoft.
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# ? Dec 4, 2014 23:27 |
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I don't know why a DE game would need a new engine but I guess I trust Eidos to handle it alright, given Human Revolution was mostly good.
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# ? Dec 5, 2014 00:05 |
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bloodychill posted:I don't know why a DE game would need a new engine but I guess I trust Eidos to handle it alright, given Human Revolution was mostly good. Hitman Absolution had a lot of flaws, but its engine was not one of them. poo poo owned.
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# ? Dec 5, 2014 00:09 |
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triplexpac posted:I'm watching the first retrospective now.... I played about 20-30 hours of FF 13 and the video covers that in about 3 minutes. Yeah, somehow the retrospection has better storytelling than the actual game.
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# ? Dec 5, 2014 02:35 |
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Kalenn Istarion posted:Citizen Kane was stupid, so in that sense your statement is accurate. Do you have brain problems
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# ? Dec 5, 2014 03:17 |
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You're right, Naruto is the Citizen Kane of anime!
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# ? Dec 5, 2014 03:21 |
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I'm going to serious post I swear to god
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# ? Dec 5, 2014 03:22 |
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Butt Ghost posted:You're right, Naruto is the Citizen Kane of anime! Well, they're both finished works so there's at least that comparison
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# ? Dec 5, 2014 03:25 |
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Lightning: One of these days, Hope...bang, zoom! To the moon!
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# ? Dec 5, 2014 04:03 |
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Speaking of Lightning... I think it fell under our radar, but the PC version of FFXIII-2 comes complete with all of the DLC that doesn't involve other brands (like Noel's Ezio outfit). Full list of included content: http://steamcommunity.com/games/292140/announcements/detail/121923494805613601 Also, the graphics resolution patch for FFXIII will hit on the same day as FFXIII-2's release (Dec 11). Varance fucked around with this message at 08:54 on Dec 5, 2014 |
# ? Dec 5, 2014 08:51 |
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Varance posted:Speaking of Lightning... I think it fell under our radar, but the PC version of FFXIII-2 comes complete with all of the DLC that doesn't involve other brands (like Noel's Ezio outfit). Ooh, free/included Black Mage/White Mage costumes. I really shouldn't be excited for this. I kept saying I was only going to get Lightning Returns but then I bought XIII because it was on sale and oh god help me .
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# ? Dec 5, 2014 15:54 |
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Pleeeeeeease put the FFXII international edition on steam square Xad posted:Ooh, free/included Black Mage/White Mage costumes. I really shouldn't be excited for this. I kept saying I was only going to get Lightning Returns but then I bought XIII because it was on sale and oh god help me . Yeah I bought XIII on sale but I'm not getting XIII-2. But if they do Lightning Returns maybe I'd check that out.
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# ? Dec 5, 2014 17:03 |
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They said all the Lightning games were coming to PC, so LR shouldn't be super far behind. I might pick up XIII-2 and LR again.
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# ? Dec 5, 2014 17:18 |
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Zaphod42 posted:Pleeeeeeease put the FFXII international edition on steam square All 3 13 games are coming to steam by Spring was what SE's press release said. And do check out LR, it's actually a fun game to play.
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# ? Dec 5, 2014 17:43 |
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LR's plot is terrible but it is probably mechanically the best of the games. It ran kinda like poo poo on consoles but that may change for the PC release.
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# ? Dec 5, 2014 17:48 |
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ZenMasterBullshit posted:All 3 13 games are coming to steam by Spring was what SE's press release said. And do check out LR, it's actually a fun game to play. LR is like a pisspoor rip off of Majora's Mask that is actually still quite good in spite of all its downfalls, and I think it has the best combat system out of the three
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# ? Dec 5, 2014 18:34 |
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FFXIII sounds like the Evil Dead Trilogy of video games to be honest. Based just off what I've read of XIII-2 and LR anyway. XIII was a pretty "straight and serious" game. Tends to be the least favorite among people for various reasons associated with how serious it was. XIII-2 had a mixture of the super-serious stuff and super-silly stuff. Then comes Army of Darkness/Lightning Returns and they just stopped with all the pretenses and made it super-ridiculous.
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# ? Dec 5, 2014 20:58 |
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Evil Fluffy posted:
Holy cow. Luca is just insane. Talk about someone that wants to see the world burn.
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# ? Dec 5, 2014 21:14 |
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RadicalR posted:Holy cow. Luca is just insane. Talk about someone that wants to see the world burn. When you actually take Luca Blight down is one of my favorite moments in gaming. It takes three six-party battles with volleys of arrows inbetween and a one-on-one duel to actually kill that fucker. Dude was dangerous, and the game made it a point for you to understand that, even in victory.
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# ? Dec 5, 2014 22:07 |
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I bought ff132 today
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# ? Dec 5, 2014 22:17 |
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corn in the bible posted:I bought ff132 today Ugh, I'm sorry, its the worst game in the series.
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# ? Dec 5, 2014 22:22 |
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ImpAtom posted:LR's plot is terrible but it is probably mechanically the best of the games. It ran kinda like poo poo on consoles but that may change for the PC release. I doubt it since FF4 apparently still runs at 15FPS for battles and it took a lot of fan bitching for them to bother adding resolution options to 13.
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# ? Dec 5, 2014 22:23 |
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# ? May 12, 2024 05:59 |
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Madmarker posted:Ugh, I'm sorry, its the worst game in the series. If it manages to be worse than ff13 I'll eat my hat
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# ? Dec 5, 2014 22:25 |