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Gay Hitler posted:ee: why do my bombardment task forces switch back to surface combat every turn? its really annoying One tip I learned about bombardment which is not in the manual is to set one of the float planes on one of your battleships to do a Recon mission over the bombardment target on the same turn the bombardment will happen. The float plane will then spot for the bombardment (you will see a message indicating this in the combat animation) and it will blow up more stuff. Ideally use a pilot with a good Recon skill (70+).
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# ? Dec 10, 2014 20:11 |
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# ? Jun 6, 2024 11:57 |
pthighs posted:One tip I learned about bombardment which is not in the manual is to set one of the float planes on one of your battleships to do a Recon mission over the bombardment target on the same turn the bombardment will happen. The float plane will then spot for the bombardment (you will see a message indicating this in the combat animation) and it will blow up more stuff. NICE! I was thinking that my bombardments were a little underpowered. Also, can I set a patrol zone on a single tile and have a bombardment fleet constantly blowshit up and rearm back and forth until I say stop?
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# ? Dec 10, 2014 20:17 |
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I figured someone would have claimed the Surcouf by now. (not me though!)Gay Hitler posted:Also, can I set a patrol zone on a single tile and have a bombardment fleet constantly blowshit up and rearm back and forth until I say stop? I think that could work, but how close and how easy is the target that you couldn't just manage the TF manually?
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# ? Dec 10, 2014 20:27 |
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Gay Hitler posted:NICE! I was thinking that my bombardments were a little underpowered. Bombardments will make the engine try to make them happen at night so the TF will use max speed to make tgat hsppen if it can. If so remember to change the recon to night operations. I don't think patrol zones will work. You need to see the message that 'TF x will bombard destination y', and i think that only shows up when you use 'set destination'. I usually move the sTF in close as a surface action tf with orders to remain at station, then change it to a bombardment tf with retirement allowed snd set the destination when It's in range of a single movement phase at cruise speed (unless the air threat near the target is high, then I'll allow a full speed run-in).
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# ? Dec 10, 2014 20:29 |
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Could you do something with Tokyo Bay Fortress, please.
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# ? Dec 10, 2014 20:32 |
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goatface posted:56 destroyed squads in 700 casualties kind of suggests that Wake is hosed without reinforcement. From personal experience, the initial Wake invasion will almost always fail due to insufficient force strength and the fact that Atolls force shock attacks until one side breaks. I always tell them to wait and ship in an additional SNLF unit or two while also attaching a battleship for bombardment purposes. It's still quicker than mounting a second attack later.
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# ? Dec 10, 2014 21:12 |
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Grey Hunter posted:Ahh, the unordered shock attack – I had forgotten to check for these, and the local commander at Wake decides that charging the Americans head on is a good idea. :grognard101: If combat odds are 1:1 or better, the game will assume you want to continue with the previous day's orders. Yesterday's odds were 2:1 when you shock attacked, so it assumed you were ahead and kept on going. It figures that the one part of the game's interface that saves you from tedium is still out to screw you over. Speaking of forced shock attacks on landing, the more observant viewers might note some islands (such as Wake) are labeled in a greenish-yellow color instead of gray. That's actually not just for flavor! Landing on these yellow-labeled islands forces a shock attack when you land, while most other spots will just have the landing force defend on the first day. Of course, I'm sure the game sneaked in some exceptions to make you consult some table in the manual to be completely sure.
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# ? Dec 10, 2014 21:15 |
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Jeoh posted:I'm taking the HNLMS De Zeven Provinciën, if it's even modeled. You mean Soerabaja right? On that note give me De Ruyter
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# ? Dec 10, 2014 21:17 |
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Protip: When asking if a particular ship is modeled in the game, the answer is usually yes. And if it's not it's beacuse it somehow slipped past the team that researched this, poring over official reports and dispatches, not because of a decision. At least if the ship in question is larger than a few hundred tons. Here's a random example, Dutch coastal minesweeper Lawoe. All of 75 tons. It has no ASW, ASuW or meaningful AA armament, a range of only 15 hexes at a horrible cruise speed of 6 knots (1 hex per movement phase), will never upgrade and cannot be converted to something more useful. The only thing this ship can be used for is as a gamey "ablative armor/torpedo magnet" to save some more valuable ship from air attack. It's still in the game though, most probably because the "naval order of battle team" came across evidence that she was actually present.
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# ? Dec 10, 2014 21:57 |
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Slippery42 posted::grognard101: If combat odds are 1:1 or better, the game will assume you want to continue with the previous day's orders. Yesterday's odds were 2:1 when you shock attacked, so it assumed you were ahead and kept on going. It figures that the one part of the game's interface that saves you from tedium is still out to screw you over. Atolls also have a pretty low stacking limit, so you can't garrison or attack them with too many troops without a big supplies penalty. quote:Here's a random example, Dutch coastal minesweeper Lawoe. It can also sweep mines.
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# ? Dec 10, 2014 22:04 |
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Fangz posted:Could you do something with Tokyo Bay Fortress, please. That wholly depends on if he's able to locate it somehow.
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# ? Dec 10, 2014 22:05 |
Can the Japanese research atomic bombs? And, if so... where the hell would you hit?
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# ? Dec 10, 2014 22:25 |
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Gamerofthegame posted:Can the Japanese research atomic bombs? And, if so... where the hell would you hit? San Diego?
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# ? Dec 10, 2014 22:27 |
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Rogue0071 posted:
Yeah, but pretty much only in the port it's already at or immediate surroundings, getting it to any other minefield would take forever and countless refuelling stops. If it's sitting in a coastal minesweeping TF patrolling for offensively laid minefields, for instance laid by subs, it's begging for air attack. In rear areas under your own air umbrella you will want ASW patrols anyway, and might as well use actual ocean going AMs for those so you have mine sweeping capability nearby anyway. AMcs can be useful for luring in japanese bombers for a "CAP trap" in forward ports, but they won't last long because any hit will sink them. Clearing newly occupied or contested ports is the job of the Clemson DMS class Destroyer minsweepers or AMs again. It's possible to find a job for these undergunned Dutch things if you look really really hard, but they're not the best ship for any job and there's not really a shortage of better ships for those roles. They make no sense from a game design standpoint, and that's my point because they weren't added through a game design decision, they were added for historical accuracy.
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# ? Dec 10, 2014 22:34 |
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If you're going historical, it gets scuttled to avoid capture, but is then raised by the Japanese and turned into Sub Chaser 110. Still had a top speed of 15 knots though.
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# ? Dec 10, 2014 23:17 |
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Gamerofthegame posted:Can the Japanese research atomic bombs? And, if so... where the hell would you hit? Godzilla.
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# ? Dec 10, 2014 23:55 |
gradenko_2000 posted:I figured someone would have claimed the Surcouf by now. (not me though!) I want automated bombardment.
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# ? Dec 11, 2014 00:19 |
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Mikl posted:Godzilla. Well, there *was* a Steel Panthers: World At War scenario where a ton of awesome late-war/fantasy development hardware was used to invade Monster Island and take out the Japanese secret weapon - MECHAGODZILLA! Can't remember if it was an official (distributed with the game) battle or fan-made...
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# ? Dec 11, 2014 01:17 |
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Since she survived the first LP, I'll take USS Princeton (CVL-23) as my lucky ship again.
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# ? Dec 11, 2014 01:20 |
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Koesj posted:On that note give me De Ruyter Taken already
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# ? Dec 11, 2014 01:44 |
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Caconym posted:
USS Ranger
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# ? Dec 11, 2014 01:58 |
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Fangz posted:Could you do something with Tokyo Bay Fortress, please. Valiantman posted:That wholly depends on if he's able to locate it somehow. Can I ask, I always hear jokes about Tokyo Bay Fortress in GH threads, but for the life of me, I'm still trying to figure out what its referencing. Is it literally one of the islands in Tokyo Bay or am I missing something?
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# ? Dec 11, 2014 02:23 |
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Jimmy4400nav posted:Can I ask, I always hear jokes about Tokyo Bay Fortress in GH threads, but for the life of me, I'm still trying to figure out what its referencing. Is it literally one of the islands in Tokyo Bay or am I missing something?
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# ? Dec 11, 2014 02:26 |
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Getting a bit ahead of ourselves here, aren't we?
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# ? Dec 11, 2014 02:30 |
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Generation Internet posted:Getting a bit ahead of ourselves here, aren't we? He posted the wrong thing because he's already played up to that turn
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# ? Dec 11, 2014 02:32 |
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Jimmy4400nav posted:Can I ask, I always hear jokes about Tokyo Bay Fortress in GH threads, but for the life of me, I'm still trying to figure out what its referencing. Is it literally one of the islands in Tokyo Bay or am I missing something? There were a lot of intelligence reports about the supposed activities and movements of the Tokyo Bay Fortress. I swear I remember there was at least one instance where it was reported as spotted hundreds of miles from its actually location. E: Eniwetok atoll is a similar running joke. It is pretty much a few flat rocks in the middle of nowhere, with the main "island" being large enough to put a tiny airstrip on. In the previous Day by Day there were some American Marines stationed there who weathered grueling months (years?) of amphibious Japanese assaults, all while being completely cut off from any sort of supply lines. http://en.wikipedia.org/wiki/Enewetak_Atoll Pvt.Scott fucked around with this message at 02:48 on Dec 11, 2014 |
# ? Dec 11, 2014 02:43 |
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Pvt.Scott posted:I swear I remember there was at least one instance where it was reported as spotted hundreds of miles from its actually location. I think it was that the unit is in the Yokohama hex at the mouth of Tokyo bay, not in the Toyko hex itself, so people thought it was funny that it wasn't being sighted in Tokyo.
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# ? Dec 11, 2014 02:45 |
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Generation Internet posted:Getting a bit ahead of ourselves here, aren't we? But he posted this update on the 10th, I don't see what's wrong. E: oohhhhhh, I wonder if by now the Philiplines have fallen
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# ? Dec 11, 2014 03:04 |
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Dirt Worshipper posted:But he posted this update on the 10th, I don't see what's wrong. 1942
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# ? Dec 11, 2014 03:15 |
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gohuskies posted:I think it was that the unit is in the Yokohama hex at the mouth of Tokyo bay, not in the Toyko hex itself, so people thought it was funny that it wasn't being sighted in Tokyo. I thought it was spotted in Tokyo. It was still ridiculous that intelligence reports were reporting on the existence of a well...fortress. At the capital.
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# ? Dec 11, 2014 04:07 |
Caconym posted:Here's a random example, Dutch coastal minesweeper Lawoe.
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# ? Dec 11, 2014 04:25 |
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Could she (theoretically) do amphibious support or harass enemy shipping on coastal lanes with those MGs? Though I can imagine she'd slow down an operation like that by half a year, if at all possible even, unless it's next door to a well-established existing base. Readingaccount fucked around with this message at 07:27 on Dec 11, 2014 |
# ? Dec 11, 2014 07:24 |
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once they get refitted with armaments, most freighters would have that boat outgunned. Its sole purpose is to absorb one bomb. Also to harass landing TFs since they're usually set to avoid all combat. and how are they to know if the crew hasn't grabbed a torpedo from somewhere.
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# ? Dec 11, 2014 07:29 |
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Generation Internet posted:Getting a bit ahead of ourselves here, aren't we? What the hell.....
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# ? Dec 11, 2014 08:35 |
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Caconym posted:Here's a random example, Dutch coastal minesweeper Lawoe. The thing is, one of the most popular user-made mods for WITP is a revamped scenario that claims to have even more of these small obscure ships, for even greater realism so players can use them for god-knows-what.
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# ? Dec 11, 2014 09:06 |
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So, with exception of the old obsolete ones (which might be the majority for all I know), why were these abortions created, blind ends of R&D programs? Pork-barrel projects? Failed doctrine?
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# ? Dec 11, 2014 09:36 |
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I could understand if it involved stuff like The Krait and Z-Force. http://en.wikipedia.org/wiki/MV_Krait Otherwise I think Microsoft train simulator might be a better choice.
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# ? Dec 11, 2014 09:38 |
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Readingaccount posted:So, with exception of the old obsolete ones (which might be the majority for all I know), why were these abortions created, blind ends of R&D programs? Pork-barrel projects? Failed doctrine? It's not that they're useless in the real world, they're just rather useless in the context of a globe-spanning operational-level game.
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# ? Dec 11, 2014 09:41 |
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gradenko_2000 posted:It's not that they're useless in the real world, they're just rather useless in the context of a globe-spanning operational-level game. Yeah, as far as I remember, those types of ships were used for patrolling near ports and escorting ships in and out of ports, in case there's a sub or some rear end in a top hat has mined your port with a sub or something. Or airdropped mines. A pretty affordable way to get some eyes and ears out there.
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# ? Dec 11, 2014 10:51 |
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# ? Jun 6, 2024 11:57 |
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Jobbo_Fett posted:Taken already Dangit! Grey Hunter posted:What the hell..... PhilippLines! e2: HNLMS Java then! And while searching for it on these here forums brings up all kinds of horrendous computer janitoring poo poo, I don't think anyone posted about it ITT. Koesj fucked around with this message at 12:35 on Dec 11, 2014 |
# ? Dec 11, 2014 12:26 |