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Absorbs Smaller Goons
Mar 16, 2006
Yeah if you mess with your zones it will alter the deployment of stationed guards, but not patrol IIRC. The patrols will stay there even if you build a foundation under the patrol line, they'll just have a hard time getting around and it might cut the patrol line in places.

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wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Absorbs Smaller Goons posted:

Yeah if you mess with your zones it will alter the deployment of stationed guards, but not patrol IIRC. The patrols will stay there even if you build a foundation under the patrol line, they'll just have a hard time getting around and it might cut the patrol line in places.

Yea, I haven't tested it to be sure, but the patrols did seem to stay properly as I wasn't having to reassign them over and over like the stationed guards. I think the bigger bug was that the zone reset seemed to be pretty absurd. I was having to reassign all my canteen guards after building cell blocks on other sides of the map.

On a related note, I assume PA has a bug reporting form somewhere, can someone give me a link so I can share these with them rather than simply blab about them on here?

Arclyte
Apr 21, 2002
http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs

I was considering entering a bug but I'm not sure its technically a bug. I found that if you sell a prison and start a new one but don't save before you exit the game that new prison and all the money you carried over are GONE, with no way to recover it. Reloading the old prison the Valuation tab says "Sold for $X" and you can't resell it. I had to go to a previous save and lost about 100k. It kind of needs to auto-save when you start a new prison.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Arclyte posted:

http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs

I was considering entering a bug but I'm not sure its technically a bug. I found that if you sell a prison and start a new one but don't save before you exit the game that new prison and all the money you carried over are GONE, with no way to recover it. Reloading the old prison the Valuation tab says "Sold for $X" and you can't resell it. I had to go to a previous save and lost about 100k. It kind of needs to auto-save when you start a new prison.

It's not a true "bug", but it's probably worth reporting. Doesn't sound like it's really intended to work that way and would be a bit of an oversight.

Absorbs Smaller Goons
Mar 16, 2006

Arclyte posted:

http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs

I was considering entering a bug but I'm not sure its technically a bug. I found that if you sell a prison and start a new one but don't save before you exit the game that new prison and all the money you carried over are GONE, with no way to recover it. Reloading the old prison the Valuation tab says "Sold for $X" and you can't resell it. I had to go to a previous save and lost about 100k. It kind of needs to auto-save when you start a new prison.

I did the same goddamn thing. Sold my prison, got 2m bucks, forgot to save and closed the game...next bootup, gently caress wheres my money?

Resold the previous autosave.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
It reminds me of when some program had an uninstall option that would also wipe all user files in the install directory. Cue people who had it installed directly to C:\ and it wiped everything :v: Technically not a bug, but they did add a warning in an update.

Also, I seem to be doing something wrong with confidential informants. I have recruited at least a dozen of them, and I have a Security Chief with his own office, but activating CIs does nothing, the status button just flashes to Activated before immediately going back to Idle. Coverage never goes up from 0%. What am I doing wrong?

Tenebrais
Sep 2, 2011

John Dough posted:

Also, I seem to be doing something wrong with confidential informants. I have recruited at least a dozen of them, and I have a Security Chief with his own office, but activating CIs does nothing, the status button just flashes to Activated before immediately going back to Idle. Coverage never goes up from 0%. What am I doing wrong?

Do you have a Security room? They go there, not the Chief's office.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

John Dough posted:

It reminds me of when some program had an uninstall option that would also wipe all user files in the install directory. Cue people who had it installed directly to C:\ and it wiped everything :v: Technically not a bug, but they did add a warning in an update.
That was Myth 2 and it definitely was a bug. I distinctly remember it because my copy of the game was the post-recall-and-reprint edition with a fixed uninstaller and a prominent "VERSION 1.1" on the CD.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Sindai posted:

I distinctly remember it because my version of the game was the post-recall-and-reprint edition with a fixed uninstaller and a prominent "VERSION 1.1" on the CD.

Man, releases and updates must have been an nightmare before the internet existed. Hell, it was definitely weird back when AutoUpdate was a rare feature since most users didn't have good enough internet to support downloading patches on demand.

SixFigureSandwich
Oct 30, 2004
Exciting Lemon

Tenebrais posted:

Do you have a Security room? They go there, not the Chief's office.

Oh, then that's probably it. Thanks!

Fray
Oct 22, 2010

So, whenever a prisoner does something bad and gets beat down by my guards, they always take him to solitary unconscious. Is there a (not manual) way to make them take prisoners to the infirmary first and then solitary?

nielsm
Jun 1, 2009



I haven't found any automatic way to get prisoners medical treatment. Doctors never seek out injured prisoners of their own accord, and injured prisoners aren't able to go to an infirmary on their own.

I sort of want a staff policy screen. Settings such as:
- Doctors seek out injured staff
- Doctors seek out injured prisoners
- Injured staff seek medical attention
- Guards take breaks when [_] lightly tired [_] somewhat tired [_] very tired
- Workmen take breaks when [_] lightly tired [_] somewhat tired [_] very tired
- Other staff take breaks when [_] lightly tired [_] somewhat tired [_] very tired

and maybe more stuff I can't think of right now.


I suppose you could place your infirmary right next to your solitary cells, that should make doctors notice injured mates quickly.

old-timey newspaper gal
Feb 23, 2005
How has optimization come along in the last few months? Every time I pick this game up its great fun but by the time i get to the giant ultra prison profit labor camp of my dreams the game starts to get pretty bogged down.

To anyone debating buying this game don't let this dissuade you. The stuff I'm talking about involves me editing save files to give myself a shitload of cash right off the bat and having like 30 workers in constant labor building my prison-city.

Maybe I'm the problem.

lament.cfg
Dec 28, 2006

we have such posts
to show you




I tried having solitary be entered through an infirmary for treating incoming prisoners but didn't have much luck with the doctor AI.

Skinty McEdger
Mar 9, 2008

I have NEVER received the respect I deserve as the leader and founder of The Masterflock, the internet's largest and oldest Christopher Masterpiece fan group in all of history, and I DEMAND that changes. From now on, you will respect Skinty McEdger!

I've just got into the habit of sending a doc over to solitary every time there's been a riot.

My bigger problem is the guards sometimes leaving beaten down prisons where they lay and not moving them to the cells.

hailthefish
Oct 24, 2010

Skinty McEdger posted:

I've just got into the habit of sending a doc over to solitary every time there's been a riot.

My bigger problem is the guards sometimes leaving beaten down prisons where they lay and not moving them to the cells.

A lot of times when that sort of thing happens, it's something like a guard was queued for that job, but he's all the way across the prison and in the middle of some other very long job and then something else comes up before he can get around to it so a different guard on the other side of the prison gets the job added at the bottom of HIS queue and so on until you give up and manually assign someone nearby to do it right away.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Sindai posted:

That was Myth 2 and it definitely was a bug. I distinctly remember it because my copy of the game was the post-recall-and-reprint edition with a fixed uninstaller and a prominent "VERSION 1.1" on the CD.

It was bad enough that they sent a second, patched copy of the game from everyone who ordered from their site. I remember getting my copy just before Christmas 1998 and a few weeks later getting a second CD in the mail.

nielsm
Jun 1, 2009



This is a new thing for me:
Apparently your ability to take out large loans depends on a good credit rating, and the only way to raise your credit rating is to have a loan that you pay interest on.

Therefore, as soon as you start a new prison and unlock loans, take out the minimum loan of $500. That gives you a daily interest payment of $25, and will gradually raise your loan limit from a useless $2500 to $50,000 and even more.

superoxen
Feb 13, 2012
Got the game a couple of days ago, and after about 8 hours of mostly dicking around with the planning tools and maybe 2 hours of actually building, I've settled on a block layout and schedule that seems to work pretty well.

One thing that's driving me crazy is that I apparently can't designate the area between the perimeter fence and the structures as staff-only - I guess because it's outdoors? I tried zoning it as a yard/storage and that didn't seem to make any difference. I had a couple of staff doors installed in the fences around the main walkway near the front gate, but my staff kept opening it for prisoners who decided to just bumble around out there for no reason, so I closed it off. I'd like to be able to set a guard dog to patrol the perimeter to check for tunnels. Is there some trick I can use to keep the guards from letting prisoners out there?

Pornographic Memory
Dec 17, 2008

nielsm posted:

This is a new thing for me:
Apparently your ability to take out large loans depends on a good credit rating, and the only way to raise your credit rating is to have a loan that you pay interest on.

Therefore, as soon as you start a new prison and unlock loans, take out the minimum loan of $500. That gives you a daily interest payment of $25, and will gradually raise your loan limit from a useless $2500 to $50,000 and even more.

ironically if you sink your credit rating but pay back your loans you can find yourself unable to take out loans at all with no way of raising your credit rating

Absorbs Smaller Goons
Mar 16, 2006

No idea what is going on in your perimeter. Try fencing off parts or add/remove doors and see if it sets it as it's own zone. I guess you kept adding to it and it merged the zone with other zones around it?

Also with those size shower room you can triple you cell blocks capacity.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

Pornographic Memory posted:

ironically if you sink your credit rating but pay back your loans you can find yourself unable to take out loans at all with no way of raising your credit rating

Plight-Of-The-American-LowerClass.xml

Pornographic Memory
Dec 17, 2008

Lockback posted:

Plight-Of-The-American-LowerClass.xml

Prison Architect is the LFest tycoon game imo unless you count Tropico as part of that genre.

Sarrisan
Oct 9, 2012
Been playing this for a week now, been having a blast. The planning tools are loving bomb, why doesn't every building game have these?

My only problem is that my newest prison, is almost going... too well. It's max-sec only, but with no particular effort towards any actual security beyond having a bunch of guards. Still, my prisoners never seem to try to break out because they are too happy. Mind you, I'm only 12 games in (My longest game yet, since I keep restarting). Will my prisoners get less boring soon or should I start a new game and roleplay Hitler?

EDIT: Also, since people were talking about it earlier, Uplink is currently 0.99 cents on steam right now.

nielsm
Jun 1, 2009



Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving.

Maybe I should just let them starve to death, much easier to handle a prison without snitches...

lament.cfg
Dec 28, 2006

we have such posts
to show you




nielsm posted:

Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving.

Maybe I should just let them starve to death, much easier to handle a prison without snitches...

Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you

nielsm
Jun 1, 2009



a worthy uhh posted:

Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you

Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating.

And no, since the previous update, food isn't produced based on number of seats or serving tables in a canteen, but on the number of prisoners served by that canteen. You can see the food demand number for a canteen in the Logistics screen after unlocking Micromanagement, and that number was zero. The holding cell didn't even have an outgoing arrow to the canteen, indicating it wasn't capable of producing food demand.

lament.cfg
Dec 28, 2006

we have such posts
to show you




nielsm posted:

Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating.

And no, since the previous update, food isn't produced based on number of seats or serving tables in a canteen, but on the number of prisoners served by that canteen. You can see the food demand number for a canteen in the Logistics screen after unlocking Micromanagement, and that number was zero. The holding cell didn't even have an outgoing arrow to the canteen, indicating it wasn't capable of producing food demand.

Did you try to manually assign the holding cell to the canteen?

Away all Goats
Jul 5, 2005

Goose's rebellion

superoxen posted:

Got the game a couple of days ago, and after about 8 hours of mostly dicking around with the planning tools and maybe 2 hours of actually building, I've settled on a block layout and schedule that seems to work pretty well.

One thing that's driving me crazy is that I apparently can't designate the area between the perimeter fence and the structures as staff-only - I guess because it's outdoors? I tried zoning it as a yard/storage and that didn't seem to make any difference. I had a couple of staff doors installed in the fences around the main walkway near the front gate, but my staff kept opening it for prisoners who decided to just bumble around out there for no reason, so I closed it off. I'd like to be able to set a guard dog to patrol the perimeter to check for tunnels. Is there some trick I can use to keep the guards from letting prisoners out there?



In order to assign an area as staff only it has to be fully enclosed with walls/fencing and door(s). Hard to tell if that's the case in your screenshot. You can definitely assign outdoor areas as staff only though.

Away all Goats fucked around with this message at 21:15 on Dec 25, 2014

Carecat
Apr 27, 2004

Buglord
Still too easy. I have a sloppy layout and let my security levels all mix together but the worst that happens is a small fight every few days and quite a lot of contraband that doesn't appear to have much negative effect.

Unless you keep them banged up or screw up fundamentals like meals nothing will happen. I put my guys in Bangup for 48 hours and shook them down twice and only a few guys attacked their cells.

Holy poo poo a prisoner murdered his wife in visitation :psyduck:

Carecat fucked around with this message at 15:35 on Dec 26, 2014

Fragrag
Aug 3, 2007
The Worst Admin Ever bashes You in the head with his banhammer. It is smashed into the body, an unrecognizable mass! You have been struck down.
Best edit ever

Is there any way to stop ordering sheet metal? I've switched over to woodworking for my workshops but sheet metal keeps arriving. I even already removed the Workshop Presses

nielsm
Jun 1, 2009



Fragrag posted:

Is there any way to stop ordering sheet metal? I've switched over to woodworking for my workshops but sheet metal keeps arriving. I even already removed the Workshop Presses

Expand your forestries. They stop ordering sheet metal when there is a queue of logs that haven't been cut.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I hope this game gets more vertical. It'll be a pain in the dick to implement I know, but almost no prisons except maybe for POW camps are just one story.

Also could use some guard towers. What's a prison without towers at the corner?

Coolguye
Jul 6, 2011

Required by his programming!

Sarrisan posted:

My only problem is that my newest prison, is almost going... too well. It's max-sec only, but with no particular effort towards any actual security beyond having a bunch of guards. Still, my prisoners never seem to try to break out because they are too happy. Mind you, I'm only 12 games in (My longest game yet, since I keep restarting). Will my prisoners get less boring soon or should I start a new game and roleplay Hitler?
In previous patches I would have told you that you're just lucky, and wait until you get an Extremely Deadly Snitch/Ex-Cop in your poo poo and grind your teeth as he murders a bunch of dudes who try to gently caress him up, with basically nothing you can do about it, but the new scheduling tools have made it a lot easier to make sure that you have sufficient guard coverage at flash points throughout the day, so maybe it's easier now? I have actually not tried a max-sec prison since the new patch.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

skooma512 posted:

I hope this game gets more vertical. It'll be a pain in the dick to implement I know, but almost no prisons except maybe for POW camps are just one story.

Also could use some guard towers. What's a prison without towers at the corner?
While those would be obvious improvements to the whole prison aesthetic, I'm not sure how they'd actually implement them in the game as it is now. Being flat gives you an easy awareness of the map that would be hard to maintain if you needed to switch layers, and the art style is very flat as well. Plus, Introversion have never been very good at UI design, so it would probably end up a horrible mess to sort through.

I'm guessing guard towers won't happen simply because having snipers or spotters who can see everywhere would make outdoor patrols unnecessary.

Away all Goats
Jul 5, 2005

Goose's rebellion

I don't think they would add much to gameplay either, it would just turn all your escapees into dead bodies instead.

Pornographic Memory
Dec 17, 2008
I think they really do need to add new ways for prisoners to misbehave, though. I mean, sure, you can design a prison where prisoners will not fight or escape because your guards cover everything, but there should be some milder things prisoners do that can't really be prevented but can't be permitted either. Like have some prisoners attempt to get into staff-only areas even if they don't lead directly outside, or make graffiti, or something. Stuff kind of like the way they'll do drugs now and get high or overdose...it's not violent, and doesn't necessitate a violent response. Or add in the long-awaited gang system.

Slime
Jan 3, 2007

Away all Goats posted:

I don't think they would add much to gameplay either, it would just turn all your escapees into dead bodies instead.

Once the first few get shot, maybe that could act as a deterrent for others trying to escape that way, reducing the odds that they'll try and make a break for it. Of course if your snipers are bad shots and they make it out anyway, it could just encourage 'em.

Krataar
Sep 13, 2011

Drums in the deep

I think its safe to safe after 10 guards dead and over 30 prisoners mercilessly gunned down. The Inmate nutrition research is not worth it.

Time to do two days of only one low quality low variety meal. :getin:

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hailthefish
Oct 24, 2010

Nutrition Research is one of those ones you kinda have to cheesedick in order to get. If you do it while you only have like 8 minsec prisoners, it's easy. Once you've got 100+ prisoners of various security levels and needs statuses, it's significantly harder.

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