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He meant in the game.
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# ? Jan 21, 2015 19:32 |
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# ? May 16, 2024 06:44 |
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Samovar posted:OOOOHH! The tattoo removal! Night10194 posted:He practiced his one-liner in front of the mirror every day. He dreamed of the day a terrorist would attack him and he could be the hero of the Reich. When it happened, he was SO HAPPY. I will only say this. gently caress the next level's opening, gently caress everything about that part.
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# ? Jan 21, 2015 20:03 |
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Are you kidding, the next level's opening looks amazing. BJ waking up in a crashed space truck, looking out the window, and a million people shooting at you. I can't wait to see it in action.
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# ? Jan 21, 2015 20:13 |
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FinalGamer posted:I will only say this. You're probably thinking of the opening of the level after the next. Which is indeed not a high point of the game.
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# ? Jan 21, 2015 20:15 |
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I mean, a lot of people are talking about the nuclear launch codes on punchcards, or John Oliver's rant on how terrible the current situation is, but really, it's hard to get dumber than setting nuclear launch codes to 00000000. (Which, as the linked article states, the US did for TWENTY YEARS).
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# ? Jan 21, 2015 20:39 |
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Speedball posted:He meant in the game. Hah! Well you definitely see it in the cutscene!
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# ? Jan 21, 2015 20:54 |
Okay, so I'm going to chime in with another unpopular opinion and this time it's not even GRENADE related: I don't like the moon. The moon goes on for way too loving long and isn't that interesting. I feel they could've done more with it - you could pull off all sorts of crazy science on the moon, as such there isn't much reason for there being a moon base in the first place.
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# ? Jan 21, 2015 20:58 |
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Yeah, that tattoo removal scene was pretty inducing. Shooting, stabbing and gibbing enemies I'm okay with, but self mutilation grosses me out. The amount of torture and stabbings BJ has gone through would have killed a normal person.
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# ? Jan 21, 2015 21:11 |
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Serperoth posted:You're probably thinking of the opening of the level after the next. Which is indeed not a high point of the game. The first combat room of the next level has a ton of enemies in it and there is a glitch if you die during it which removes all the collectibles and weapons/items from the area unless you restart the whole level. GUI fucked around with this message at 21:15 on Jan 21, 2015 |
# ? Jan 21, 2015 21:12 |
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I fell down the moon hole about 5 times in a row.
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# ? Jan 21, 2015 21:14 |
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GUI posted:The first combat room of the next level has a ton of enemies in it and there is a glitch if you die during it which removes all the collectibles and weapons/items from the area unless you restart the whole level. I honestly had no idea about the glitch, sorry I suppose.
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# ? Jan 21, 2015 21:17 |
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It took me three tries to finish the unlockable Iron Man Mode (locked to Uber difficulty, if you die once you start over from the beginning) and during my first playthrough I died by falling into the pit during those jumps you have to do in the outdoors moon section. The second time the game glitched during the Prologue level and when Wyatt tells you to go near the door after the Ubersoldier fight Deathshead never appeared and I was stuck in the crusher room forever.
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# ? Jan 21, 2015 21:18 |
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Kai Tave posted:Are you kidding, the next level's opening looks amazing. BJ waking up in a crashed space truck, looking out the window, and a million people shooting at you. I can't wait to see it in action.
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# ? Jan 21, 2015 21:25 |
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Mushball posted:Well he IS Commander Keen's grandfather. It's just a matter of how he can stop the nazis and free america so Billy Blaze can grow up listening to his wild tales and make the technological marvels he read about in the da'at yichud books that BJ gifted him in his backyard.
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# ? Jan 21, 2015 21:28 |
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Anime Schoolgirl posted:This game actually explains a lot of Commander Keen. So the Bean-with-Bacon Megarocket is supposed to be based on Da'at Yichud tech, maybe? That's not kosher
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# ? Jan 21, 2015 21:33 |
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GUI posted:The first combat room of the next level has a ton of enemies in it and there is a glitch if you die during it which removes all the collectibles and weapons/items from the area unless you restart the whole level. That room is weird in general. If you hold down-left or something on the loading screen after reloading the checkpoint/dying, you are pressed against the wall next to the corpse in such a way that the commander doesn't automatically see you. You don't seem to be able to stealth the area, mind you, because even if you manage to lean out to get an immediately aimed silenced headshot on the Commander, everyone still immediately sees you anyway. And if you aren't the fastest shot in the West [Germany], the Commander sets off the alarm. I spent far too long trying to figure out a way to stealth that battle.
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# ? Jan 21, 2015 21:43 |
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anilEhilated posted:Okay, so I'm going to chime in with another unpopular opinion and this time it's not even GRENADE related: I don't like the moon. The moon goes on for way too loving long and isn't that interesting. I feel they could've done more with it - you could pull off all sorts of crazy science on the moon, as such there isn't much reason for there being a moon base in the first place. And once again I'm going to agree with you. I should have been hopping around in low gravity like I had a jetpack from Tribes, shooting Nazi's and robots, but its really just another level apart from the short jaunt onto the surface. Not even low gravity inside. From what I've been told the Moon level suffered more than most when it came to content cuts to make budget and deadlines, but that's third hand info at best. I think its the low point of the game, at least when compared to the expectations from a level in a Nazi Moon Base. That said when the low point of your game is "The level set in the Nazi Moon Base is too much like the other still pretty good levels" you've got a pretty good low point. Also, I think the problem is not that the moon base is long but that it doesn't have the variety of the other levels. A lot of it is just blank corridors and laboratories. It'd be like if the U-boat level lasted more than 15 minutes, it would just be cramped corridor after cramped corridor.
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# ? Jan 22, 2015 01:10 |
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KozmoNaut posted:So the Bean-with-Bacon Megarocket is supposed to be based on Da'at Yichud tech, maybe?
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# ? Jan 22, 2015 01:27 |
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Kibayasu posted:And once again I'm going to agree with you. I should have been hopping around in low gravity like I had a jetpack from Tribes, shooting Nazi's and robots, but its really just another level apart from the short jaunt onto the surface. Not even low gravity inside. From what I've been told the Moon level suffered more than most when it came to content cuts to make budget and deadlines, but that's third hand info at best. I think its the low point of the game, at least when compared to the expectations from a level in a Nazi Moon Base. This sounds right, looking at the Moon Base from a design standpoint I'm seeing a lot of shortcuts and empty areas that look like leftovers from discarded plans. The level looks like one that has had a lot of content cut from it, so I expect that whoever told you that was probably right.
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# ? Jan 22, 2015 02:11 |
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Great, now I'm imagining BJ shooting Nazi space dudes while he slides around in his Space Power Armor at 300km/h.
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# ? Jan 22, 2015 02:28 |
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FinalGamer posted:Well clearly Billy repurposed that for his own uses, I mean if the Nazis could apparently then what's stopping the grandson of BJ Blaskowicz?
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# ? Jan 22, 2015 02:39 |
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The music from the room after the elevator sorta reminded me of: https://www.youtube.com/watch?v=j2IfFUdy8Uw Kharn_The_Betrayer fucked around with this message at 04:01 on Jan 22, 2015 |
# ? Jan 22, 2015 03:52 |
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Neruz posted:This sounds right, looking at the Moon Base from a design standpoint I'm seeing a lot of shortcuts and empty areas that look like leftovers from discarded plans. The level looks like one that has had a lot of content cut from it, so I expect that whoever told you that was probably right. Yeah, they even kept in the dialogue about 'and THIS is where they're making the new generation of supersoldaten' and we see all of one of them throughout the whole level.
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# ? Jan 22, 2015 04:15 |
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JcDent posted:Great, now I'm imagining BJ shooting Nazi space dudes while he slides around in his Space Power Armor at 300km/h. That's just Vanquish but fighting Nazis.
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# ? Jan 22, 2015 04:39 |
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I will say that it's probably a good thing they didn't have a more extensive combat section on the lunar surface though. I can only imagine that first person combat against lethal enemies in an environment where the sound is turned off and dashing across a slight incline could send you hurtling past where you wanted to run to could quickly turn into an exercise in frustration.
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# ? Jan 22, 2015 04:42 |
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Yeah, I'm guessing it was a mix of funding and programming difficulty, and difficulty making the game elements of it fun. Lord knows you cannot accuse Machinegames of laziness.
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# ? Jan 22, 2015 04:46 |
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Still, something could have spiced up that level more than a thirty second moonwalk. It felt like a filler level from the moment the guns came out.
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# ? Jan 22, 2015 04:57 |
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I'm not saying I disagree, I'm just saying that my first reaction to the soundless lunar surface section was "oh neat" and my second reaction was "they wanted to have an extensive combat set piece with vehicles in the place with no sound cues and wonky gravity physics, seriously?"
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# ? Jan 22, 2015 05:26 |
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Done right I bet it could be hella fun but I can also see how doing it right would probably require a lot more dev time and money than is really justified. It's not really surprising that when it came time to cut content the moon level got hit the hardest.
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# ? Jan 22, 2015 05:34 |
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I totally get why they cut the extra moon stuff, but aside from my gross Wolfenstein fanboying I bought this game for NAZIS ON THE MOON and while I was not disappointed with what we got I will never be satisfied with only one Nazi moon level. CAUSE THEY'RE NAZIS ON THE MOON.
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# ? Jan 22, 2015 05:37 |
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Moon Nazis are a criminally under-explored region of WWII fiction.
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# ? Jan 22, 2015 05:46 |
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Also, it's like the whole game is hyping up the moon level so much that when you get there, you can't help but feel a little twinge of "that's it?" even though it's very fun and immersive.
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# ? Jan 22, 2015 06:04 |
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GUI posted:The first combat room of the next level has a ton of enemies in it and there is a glitch if you die during it which removes all the collectibles and weapons/items from the area unless you restart the whole level. Yeah, that part involved a lot of dying in my playthrough. I finally managed to clear it pretty much sucking fumes, and then couldn't find the collectibles that were supposed to be there, and eventually restarted from the checkpoint (I think, anyway) and went... "Oh, there was supposed to be armor and health and ammo all over this area and it just didn't spawn last time. So that's how you're meant to clear this."
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# ? Jan 22, 2015 06:32 |
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Neruz posted:Moon Nazis are a criminally under-explored region of WWII fiction. Just like commies on Mars don't get decent treatment in Cold War fiction
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# ? Jan 22, 2015 07:12 |
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Best of absurd Nazi's since the Lenigrad level in painkiller that had Undead Nazis vs Demon Communists from hell. Musics not as good though, but its hard to beat the soviet national anthem, accompanied by the screams of the damned
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# ? Jan 22, 2015 08:43 |
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Kai Tave posted:I'm not saying I disagree, I'm just saying that my first reaction to the soundless lunar surface section was "oh neat" and my second reaction was "they wanted to have an extensive combat set piece with vehicles in the place with no sound cues and wonky gravity physics, seriously?" I THINK it was said that they were working on a more extended segment, with a moon rover and more, but it was cut not just because it was crazy work for a short segment, but also because it was proving impossible to actually make it fun. I'd have dug a rover segment though, even a low-grav version of Half-Life 2's buggy. Not sure how well it would have meshed with the rest of the game though.
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# ? Jan 22, 2015 11:09 |
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It would have been nice if BJ had brought along an American flag to plant on the moon, only to realize after sticking it in the ground that the flag needed a bar perpendicular to the pole to actually see the drat thing properly. Follow this by restating the line, "gently caress you, moon."
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# ? Jan 22, 2015 11:24 |
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Oh yeah - what is the difference between 'Germany' and Germania'. And don't say 'ia'.
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# ? Jan 22, 2015 12:36 |
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About 2000 years
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# ? Jan 22, 2015 12:51 |
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# ? May 16, 2024 06:44 |
Samovar posted:And don't say 'ia'. Way I understand it, Germania was the Roman term for the general area, Germany is the modern state. You could say that Germania refers to the geographical location; alternately, the Nazis putting on some historical glamor in ye olde "this territory was totally ours all along, whoever lives there right now has stolen our country, ergo it's fine to invade them" gambit.
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# ? Jan 22, 2015 12:57 |