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It's more or less unplayable with a joystick so use a game pad. But yeah, no technical issues. There's a bug where the camera goes off a mile behind you when you brake then accelerate (fixed by cycling the camera, or just staying in cockpit view at all times), but that's it. It runs flawlessly otherwise.
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# ? Feb 2, 2015 09:10 |
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# ? May 12, 2024 00:43 |
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BiggerJ posted:Every single continuity error in Myst can be explained by the fact that, officially, every single game and book in the series is metafiction from the universe in which they take place. For example, the novels place D'ni's entrance somewhere in the Middle East or something, but in the game's it's on the Zandi property in North America. The in-universe explanation is obvious - they wanted to keep the location secret. And then they come up with the RealMyst Masterpiece Edition last year, where they basically remake (in some cases, while taking away a few stuff) RealMyst, with no additions whatsoever to improve or fix on what they for years have claimed was design forced by technology limitations. Oh wait, no, they added a flashlight(!) rendering stupid one of the main puzzles in Stoneship Age.
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# ? Feb 2, 2015 09:50 |
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AbstractNapper posted:And then they come up with the RealMyst Masterpiece Edition last year, where they basically remake (in some cases, while taking away a few stuff) RealMyst, with no additions whatsoever to improve or fix on what they for years have claimed was design forced by technology limitations. Oh wait, no, they added a flashlight(!) rendering stupid one of the main puzzles in Stoneship Age. So they added a flashlight (which sounds like it's only useful for one point in the game), but they couldn't remove the maze from the Selenitic Age, which was tedious even if you knew which way to go, and near impossible if you didn't first play through the Mechanical Age and figure out the sound/direction correlation.
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# ? Feb 2, 2015 14:23 |
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JustJeff88 posted:Rogue Squadron Gamepad support initially didn't work for me but disabling compatibility mode fixed it. I haven't encountered any problems at all since then.
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# ? Feb 2, 2015 14:25 |
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AbstractNapper posted:And then they come up with the RealMyst Masterpiece Edition last year, where they basically remake (in some cases, while taking away a few stuff) RealMyst, with no additions whatsoever to improve or fix on what they for years have claimed was design forced by technology limitations. Oh wait, no, they added a flashlight(!) rendering stupid one of the main puzzles in Stoneship Age. Max Wilco posted:So they added a flashlight (which sounds like it's only useful for one point in the game), but they couldn't remove the maze from the Selenitic Age, which was tedious even if you knew which way to go, and near impossible if you didn't first play through the Mechanical Age and figure out the sound/direction correlation. While I'm not sure how big the team was that worked on rMM was, I didn't think Cyan was really in a position to start radically changing what they had. I was under the impression they were down to pretty much a skeleton crew at this point, and are only ramping back up for Obduction. And honestly, going back and fixing 20 year old game design...at that point they're basically making a new game anyway, for all the changes they'd have to make to "fix" Myst. What was removed from realMyst Masterpiece? John Murdoch fucked around with this message at 15:14 on Feb 2, 2015 |
# ? Feb 2, 2015 15:09 |
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moot the hopple posted:If we don't get Yoda Stories out of this then what was the point of it all?? Word. Yoda Stories was a very fun, very dumb, game.
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# ? Feb 2, 2015 16:24 |
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John Murdoch posted:While I'm not sure how big the team was that worked on rMM was, I didn't think Cyan was really in a position to start radically changing what they had. I was under the impression they were down to pretty much a skeleton crew at this point, and are only ramping back up for Obduction. And honestly, going back and fixing 20 year old game design...at that point they're basically making a new game anyway, for all the changes they'd have to make to "fix" Myst. John Murdoch posted:What was removed from realMyst Masterpiece?
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# ? Feb 2, 2015 17:55 |
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Max Wilco posted:So they added a flashlight (which sounds like it's only useful for one point in the game), but they couldn't remove the maze from the Selenitic Age, which was tedious even if you knew which way to go, and near impossible if you didn't first play through the Mechanical Age and figure out the sound/direction correlation. Some of my first gaming related memories are of, as a small child, watching my dad play Myst on our old Macintosh. And I am pretty sure he literally /mapped out that entire maze by hand/ when he played. Although, if I recall correctly, there's actually not much to the maze off the intended path, and going the wrong way usually leads to a dead end fairly quickly. But yeah, even if you do know the way to go, there's something like a dozen separate movements you have to make, and there's kind of a long animation that plays between each one.
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# ? Feb 2, 2015 20:20 |
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Looks like Night Dive's convinced Tommo Inc., the people who own Humongous Entertainment's games, that there's money to be made in doing the impossible. They've teamed up to create a new brand, Retroism, for their endeavors in rescuing games languishing in back catalogues and rereleasing the unrereleasable.
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# ? Feb 4, 2015 03:16 |
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BiggerJ posted:Looks like Night Dive's convinced Tommo Inc., the people who own Humongous Entertainment's games, that there's money to be made in doing the impossible. They've teamed up to create a new brand, Retroism, for their endeavors in rescuing games languishing in back catalogues and rereleasing the unrereleasable.
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# ? Feb 4, 2015 03:18 |
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doctorfrog posted:They used to be hosted on Startopia Post over a decade ago, but I've preserved the site and all mods here (not guaranteed to be perfect): http://www.mediafire.com/download/owwz99tq5r5naqs/startopia_post_backup.7z doctorfrog fucked around with this message at 07:20 on Feb 4, 2015 |
# ? Feb 4, 2015 07:17 |
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Codiekitty posted:I've never heard anyone argue that Tales is the worst Monkey Island. For one thing, it doesn't have the Monkey Combat game (which I admit I haven't tried first-hand because Escape is basically unplayable on XP and above, but it sounds atrocious) I think Escape would be a lot more fondly remembered if it weren't for the Monkey Kombat. Does it suck? Yes. Does it make the pacing of the game grind to a halt? Absolutely. Does the rest of the game suck too? Hell no. It's got some of the funniest gags in the entire series (the SCUMM -> LUA bar, the pirate academy, the diving competition, I could go on). I personally think the reason it has such a bad reputation is because the Monkey Kombat happens so close to the end that it's the main thing people remember afterwards. Maybe a re-release would help redeem it a little bit. Also I've been a Monkey Island fan since like 1997 and Tales is the only one I've never finished. They had all the right ingredients but forgot to make it funny. Or interesting. Or good.
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# ? Feb 4, 2015 08:00 |
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Tim Burns Effect posted:Also I've been a Monkey Island fan since like 1997 and Tales is the only one I've never finished. They had all the right ingredients but forgot to make it funny. Or interesting.
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# ? Feb 4, 2015 08:06 |
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Trapezium Dave posted:If it helps I remember the later chapters being noticeably better than the first couple. I thought in total it hit the Monkey Island formula better than Escape did (although obviously it varies from person to person what they think makes a game more "Monkey Island"). That said, I haven't replayed the game, and apart from some story highlights and a few characters and locations, I can hardly recall details.
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# ? Feb 4, 2015 08:52 |
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Tim Burns Effect posted:I think Escape would be a lot more fondly remembered if it weren't for the Monkey Kombat. Does it suck? Yes. Does it make the pacing of the game grind to a halt? Absolutely. On top of Monkey Kombat making me quit the game, the rest of it wasn't that funny to me. Elaine's character becomes deeply obnoxious and everything else seems just off frankly, and not that funny. I love the swamp puzzle though, I thought that was super clever.
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# ? Feb 4, 2015 14:00 |
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Is there even any way to play Escape any more, barring having old hardware handy? It's not been re-released, and it's not supported by Residual or Scumm either, according to their compatibility lists.
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# ? Feb 4, 2015 17:07 |
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JustJeff88 posted:Is there even any way to play Escape any more, barring having old hardware handy? It's not been re-released, and it's not supported by Residual or Scumm either, according to their compatibility lists. Escape's very nearly supported by Residual. The current daily build supports it, just not the latest release client.
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# ? Feb 4, 2015 17:13 |
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JustJeff88 posted:Is there even any way to play Escape any more, barring having old hardware handy? It's not been re-released, and it's not supported by Residual or Scumm either, according to their compatibility lists. PCSX2 for the PS2 version maybe?
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# ? Feb 5, 2015 07:39 |
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Let us English posted:PCSX2 for the PS2 version maybe? You need a pretty swish machine to run PS2 emulation; I don't know if my modest rig could do it. In any event, I'm not impatient. I believe Neddy and I fancy that Residual will be updated within no more than a few months so that the public build support Escape. In the meantime, there's still Secret, Revenge and Curse, and that is a lot of game (and monkeys!).
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# ? Feb 5, 2015 17:29 |
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JustJeff88 posted:You need a pretty swish machine to run PS2 emulation; I don't know if my modest rig could do it. PS2 emulation isn't that demanding these days, but it largely depends on the game.
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# ? Feb 5, 2015 17:34 |
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I am excited for the hardcore strategy experience that is Flatout. I guess 'milestone' is to be taken literally? That said, AI War Collection for $5.00.
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# ? Feb 7, 2015 05:04 |
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Port Royale 2 looks pretty sweet. Is the combat as terrible as the reviews say it is?
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# ? Feb 7, 2015 06:01 |
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Grand Theft Autobot posted:Port Royale 2 looks pretty sweet. Is the combat as terrible as the reviews say it is? It's really bad. Basically it's your one ship alone vs half their fleet. If your ship dies, the next ship in line steps in and IIRC you can retreat to get a fresh ship (if you have one in your fleet) but it's always 1 v 5. It's stupid and laborious. However, unless you want to raid pirate bases or get a town of your own, it's skippable. The rest of the game as a trading simulator is pretty sweet, though, if you're into that kind of thing.
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# ? Feb 8, 2015 18:44 |
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Holy poo poo, they released Cyberia? I never could beat that loving game.
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# ? Feb 8, 2015 21:30 |
Huh, I just found out there was a localised Swedish version of The Longest Journey. But it seems Gog only has it in english, can anyone confirm? Actually, I wonder whether my original disk has all the different languages...
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# ? Feb 9, 2015 09:28 |
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Overwined posted:It's really bad. Basically it's your one ship alone vs half their fleet. If your ship dies, the next ship in line steps in and IIRC you can retreat to get a fresh ship (if you have one in your fleet) but it's always 1 v 5. It's stupid and laborious. However, unless you want to raid pirate bases or get a town of your own, it's skippable. As dumb as the concept of ship combat in PR2 is, I actually kind of prefer it to the later Patrician/Port Royale games that has 3-on-3 (or whatever) fights. In those the braindead AI takes control of whatever ships you're not controlling and tends to get them killed. If you get good enough at the 1-on-many battles in PR2 you can survive with minimal damage, especially when swapping out ships. At one point I had a profitable business in PR2 selling other peoples' ships--getting into combat, killing off all everyone on enemy ships with the cannonballs that target crew instead of hull, boarding and stealing the now-empty ships, and then selling them. I tried doing that in Port Royale 3 with little luck because the stupid AI controlling my other ships would either sink the enemy ships or take so much damage that it no longer became profitable. But yeah, combat is kind of not the point of those games.
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# ? Feb 10, 2015 03:32 |
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Toonstruck is now on GOG for $9.99 http://www.gog.com/game/toonstruck
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# ? Feb 10, 2015 13:22 |
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The Void is now on GOG for $9.99 with 50% discount that will last until next week. http://www.gog.com/game/void_the I guess now would be as good of a time as any for me to grab it. I've heard a lot of good things about it.
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# ? Feb 10, 2015 17:17 |
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Pengu! posted:The Void is now on GOG for $9.99 with 50% discount that will last until next week. The Void is a weird game. It's very hard and not very user-friendly (also not recommended if you are already feeling somewhat depressed or even have the general blues). It is atmospheric, has original mechanics (that sort of work sometimes and other times they can get you frustrated) and I'd say worth it to see to the end -if you get hooked, but it's definitely not for everyone.
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# ? Feb 10, 2015 20:35 |
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Commander Keenan posted:Toonstruck is now on GOG for $9.99 That's interesting, a GoG game I'd hardly ever heard about and never got a chance to play.
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# ? Feb 10, 2015 20:46 |
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Commander Keenan posted:Toonstruck is now on GOG for $9.99 Oh, this is wonderful! This is a prime example of those transitional games from DOS to Windows, where nothing's ever easy to set up (or, heck, get to work!) properly. And the game is pretty much Who Framed Roger Rabbit, but with raunchier jokes and Christopher Lloyd having a ball. E: That bloody fetishist cow! THE BAR fucked around with this message at 20:51 on Feb 10, 2015 |
# ? Feb 10, 2015 20:48 |
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The Void is obtuse, pretentious, unforgiving, and one of the best games I've ever played.
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# ? Feb 10, 2015 22:33 |
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I enjoyed The Void, as weird as it was, once I installed the mod that disabled head bobbing, because that was giving me terrible motion sickness. gently caress if I understood the ending though (I guess that's to be expected with Ice-Pick Lodge).
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# ? Feb 11, 2015 00:33 |
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Commander Keenan posted:Toonstruck is now on GOG for $9.99 Yet another thing to remind me that I used to be able to watch things Ben Stein did. Game is still pretty good though, in that 90's adventure game more concerned with its world and characters than gameplay way.
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# ? Feb 11, 2015 01:59 |
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There's also a contest to photoshop yourself (and your friends if you have any) into Toonstruck. http://www.gog.com/news/contest_put_yourself_in_toonstruck
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# ? Feb 11, 2015 02:02 |
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There's a new version of the Timbres of Heaven MIDI soundfont out now. It's probably my favorite soundfont. Make all your old DOS games sound great! Here's a sample of it with the Doom 2 level 1 theme. https://dl.dropboxusercontent.com/u/1285124/d_runnin.mp3 Download here: http://midkar.com/soundfonts/
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# ? Feb 11, 2015 02:11 |
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The Void is the kind of game Roger Ebert would have some good things to say about because it has boobs.
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# ? Feb 11, 2015 02:29 |
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Commander Keenan posted:There's a new version of the Timbres of Heaven MIDI soundfont out now. It's probably my favorite soundfont. Make all your old DOS games sound great! Here's a sample of it with the Doom 2 level 1 theme. I've hit a wall trying to do this a couple times before. I think I need a MIDI driver of some kind to make use of this, configure the driver to use the sound font, and then configure DOSBox to use it?
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# ? Feb 11, 2015 08:34 |
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It's my fault for ignoring the warning signs but: wow, Paper Sorcerer is a real piece of poo poo. This game may have one of the worst user interfaces I can remember in an RPG, it's all console-RPG menus, only laid out even worse, with weirdly unresponsive lags between pages of the menus so everything takes absurd amounts of time. On top of that, it has an awful soundtrack you can't turn off: it sounds like the dev(s?) just trolled the internet for "royalty free video game music" and picked the first things they found. I just wanted a playable first person dungeon crawler for my laptop, my standards were pretty low, but this game feels awful. It's not just that it's ugly, it's slow and cumbersome. It's a shame because there are glimmers of cool ideas, like the combat system seems okay, and the art style during exploration is really great, but the experience of playing it is so bad.
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# ? Feb 11, 2015 09:02 |
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# ? May 12, 2024 00:43 |
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It was also kind of made by one dude.
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# ? Feb 11, 2015 09:46 |