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I never minded Molyneux because I assume everyone is lying to me anyways.
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# ? Feb 16, 2015 23:36 |
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# ? May 15, 2024 21:48 |
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gnarlyhotep posted:Waiting for Godus surprised it took this long
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# ? Feb 16, 2015 23:40 |
I would kill to read this kind of interview with David Cage.
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# ? Feb 16, 2015 23:41 |
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gnarlyhotep posted:Waiting for Godus
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# ? Feb 16, 2015 23:50 |
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gnarlyhotep posted:Waiting for Godus
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# ? Feb 17, 2015 00:03 |
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What if godus one of us?
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# ? Feb 17, 2015 00:04 |
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guys...i feel like i want to give this infamously incompetent man money. maybe this time will be different?
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# ? Feb 17, 2015 00:05 |
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Zzulu posted:guys...i feel like i want to give this infamously incompetent man money. maybe this time will be different? Molyneux Syndrome
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# ? Feb 17, 2015 00:15 |
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"When the insurgent's RPG hit my instincts just took over. I was still dazed and blinded but my hands were already snapping photos of the Americans retaliating. I don't know how long I was taking photos for before my senses came back to me. It was shortly after then that my lens landed on a young Iraqi boy. His lower half had been obliterated by the blast of the RPG and it was clear he didn't have much longer to live. I must have taken at least 6 pictures of him before I realized he wasn't crying. In fact he was looking at me as if to ask why? Why was I just sitting there taking pictures instead of helping him. That's when it hit me that I could be doing so much more than just taking pictures of these tragedies. I haven't been able to pick up my camera since then." "I know how you feel, I had the same epiphany when I reviewed Final Fantasy 13"
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# ? Feb 17, 2015 03:46 |
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Volume posted:"When the insurgent's RPG hit my instincts just took over. I was still dazed and blinded but my hands were already snapping photos of the Americans retaliating. I don't know how long I was taking photos for before my senses came back to me. It was shortly after then that my lens landed on a young Iraqi boy. His lower half had been obliterated by the blast of the RPG and it was clear he didn't have much longer to live. I must have taken at least 6 pictures of him before I realized he wasn't crying. In fact he was looking at me as if to ask why? Why was I just sitting there taking pictures instead of helping him. That's when it hit me that I could be doing so much more than just taking pictures of these tragedies. I haven't been able to pick up my camera since then." ____________________________________________________/
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# ? Feb 17, 2015 03:52 |
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Volume posted:"When the insurgent's RPG hit my instincts just took over. I was still dazed and blinded but my hands were already snapping photos of the Americans retaliating. I don't know how long I was taking photos for before my senses came back to me. It was shortly after then that my lens landed on a young Iraqi boy. His lower half had been obliterated by the blast of the RPG and it was clear he didn't have much longer to live. I must have taken at least 6 pictures of him before I realized he wasn't crying. In fact he was looking at me as if to ask why? Why was I just sitting there taking pictures instead of helping him. That's when it hit me that I could be doing so much more than just taking pictures of these tragedies. I haven't been able to pick up my camera since then." you are posting on a forum full of queers and malcontents while half the worldis without drinking water
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# ? Feb 17, 2015 04:06 |
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black and white sucked. molyneaux, spector, meier, and wright are all has-beens who stopped making the exact type of games that made them famous because they prob know that their talent has run dry long ago. actually gaming these days seems pretty lovely across the board from my perspective as an 'ex-gamer', prob due to the industry collectively selling its soul over the past decade to make maximum profits so im sure such a poisonous environment is partially to blame idk i didnt even read the op or any of this thread really that pic is at least 5x more faggy than any picture ever taken of Lord British, and at least that guys been to space and doesnt take himself nearly as seriously as u might assume. actually i kinda doubt there are too many "game design legends" that would even come close to being in decent enough shape to hitch a ride into space. ^rich but still too fat to fly (into space, not even the chinese would allow it no matter how much $$$ was offered) ^ obv wouldnt pass psych exam (and looking like adam lanza wouldnt be working in his favor either) ^ maaaaybe but would very likely be "accidentally" blown out into space and marooned by the other crewmembers Mariana Horchata fucked around with this message at 04:48 on Feb 17, 2015 |
# ? Feb 17, 2015 04:11 |
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Peter Molynwho? (did somebody already say this)
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# ? Feb 17, 2015 04:14 |
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Molynwho stole the cookies from the indie jar??
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# ? Feb 17, 2015 04:17 |
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Game development was just different back then. The fact that they were more simplistic also made it easier for smaller groups to collaborate. It's why so many celebrity developers existed pre 2000s. It was almost the auteur effect, but unlike film where it survived through crews getting more massive and more elaborate in production it just stopped working, now it's just a hosed up relic. None of these people even have the ability to be what the industry wants them to be because the games are made as they've gotten more complex and in-depth and they can't sit on the side of every piece of the game being produced. Romero and Carmack made a lot of what went into their games personally. But people like Molyneux or Spector now? They sit at the top and make vague design goals and sort of manage the disparate teams. Their input is limited because it's impossible to directly influence the product anymore. It's not like a director who sits in his chair and supervises nearly every element of a film as it's being made. So yes. These people without fail are utter loving retards whose claims always fall apart because they simply don't have the influence or perspective to know what is within reason or what would be accurate in estimate. They shouldn't exist, but every project needs a face, the industry needs people to represent the teams making these games but these people are either moron developers with exaggerated claims of control on the product or PR people dredged up from some hellhole only populated with over caffeinated imbeciles who long to wail inane garbage at captive audiences in huge halls who slowly cringe and laugh emptily at the absurd caricature of what they've based their entire lives around. DO NOT READ THIS EFFORT POST OR YOU WILL BE VISITED BY MOST GHOST WHO WILL SUCK YOUR DICK.
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# ? Feb 17, 2015 04:54 |
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JebanyPedal posted:Game development was just different back then. The fact that they were more simplistic also made it easier for smaller groups to collaborate. It's why so many celebrity developers existed pre 2000s. It was almost the auteur effect, but unlike film where it survived through crews getting more massive and more elaborate in production it just stopped working, now it's just a hosed up relic. None of these people even have the ability to be what the industry wants them to be because the games are made as they've gotten more complex and in-depth and they can't sit on the side of every piece of the game being produced. I skipped to the end and I want my ghost blowie you fucker Also people make tiny simplistic games all the time, that's what indie games are, that's what the entire mobile market has to be, people are innovating new and sometimes even good stuff in their garages all the time it's just the relatively tiny slice of AAA titles that are hundred-man multimillion-dollar corporate endeavors and a handful of 'visionary' bad managers who've lost the ability to rein in scope or remember that scripting a little pixel man running around an RPG town doesn't actually make them God creating the universe in seven days Megalomaniacs happen pretty regularly in any role involving creativity or authority, the only difference is that what's scary and destructive in stockbrokers is just kinda childish and sad in toymakers A Wizard of Goatse fucked around with this message at 05:15 on Feb 17, 2015 |
# ? Feb 17, 2015 05:02 |
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JebanyPedal posted:Game development was just different back then. The fact that they were more simplistic also made it easier for smaller groups to collaborate. It's why so many celebrity developers existed pre 2000s. It was almost the auteur effect, but unlike film where it survived through crews getting more massive and more elaborate in production it just stopped working, now it's just a hosed up relic. None of these people even have the ability to be what the industry wants them to be because the games are made as they've gotten more complex and in-depth and they can't sit on the side of every piece of the game being produced. do you think that Gathering of Developers (GoD) the closest that gaming ever got to Dogme 95? do you think The Crimson King is happy? or is he sad?
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# ? Feb 17, 2015 05:10 |
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A Wizard of Goatse posted:I skipped to the end and I want my ghost blowie you fucker Yes, but unlike Doom or Ultima these people aren't making the games that are changing the face of the industry and leading it. Their impact is minimal comparably. It's a sign that games are slowly down in innovation and complexity, but it also reflects how they were made. Molyneux made incredible games that were lauded and well known in the Bullfrog days. Spector worked on Deus Ex and a collection of other games at Origin and Looking Glass, like Thief, which help set in stone the formula for modern stealth games along with MGS, and System Shock, which was for the time an incredibly involved FPS more similar to the story based stuff we have now. Sid Meier helmed one of the most accessible 4X games ever made that helped popularize strategy games in the 90s. Back then they were intimately involved in these products. Now their name is just a stamp and their interviews little more than hype. The only real comparable thing I can think of is Minecraft and the whole explore, craft, survive genre that it sprouted, but unlike those other developers Notch is never going to follow up on what seems more likely to have been a happy accident.
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# ? Feb 17, 2015 05:15 |
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Mariana Horchata posted:do you think that Gathering of Developers (GoD) the closest that gaming ever got to Dogme 95? GoD was the most hilariously loving stupid result of the celebrity developer trend.
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# ? Feb 17, 2015 05:17 |
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lookin for that ghost bj
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# ? Feb 17, 2015 06:03 |
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my only real experience with thief was a demo disc, where 12? year old me was amazed that a man in a video game would be drunk.
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# ? Feb 17, 2015 06:06 |
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JebanyPedal posted:Yes, but unlike Doom or Ultima these people aren't making the games that are changing the face of the industry and leading it. Their impact is minimal comparably. It's a sign that games are slowly down in innovation and complexity, but it also reflects how they were made. IDK man just looking at the Steam top sellers right now I'm seeing stuff like Terraria, Kerbal Space Program, and DayZ and while I don't know that any of those are exactly record-setting masterpieces they're all pretty simple under the hood, all but IIRC Terraria were originally made for nothing by some schmo, based on mechanics and genres of gameplay that didn't really exist five years ago, and have already inspired scores of lovely copycats each. Will they be the next Doom, IDK, there was really only one Doom, but they've already made a bigger impact than say Syndicate or Pirates! did at the time, and are pretty well rivalling Deus Ex as far as actual changes to the face of the industry go. For every breakout success there's at least a couple of inventive things that made a brief splash and then became cult phenomena like most of the games those guys are known for (FTL, Frozen Synapse, Braid, Sword of the Stars, Red Faction, Papers Please), and about a hundred thousand braindead me-too knockoffs that innovate nothing, but uuuuh your parents ever buy you one of those "1000 Games!" compilation CDs in the 90s?
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# ? Feb 17, 2015 06:08 |
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You're still talking about this hack's Kickstarter? Start talking about good ones, like the RCR sequel.
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# ? Feb 17, 2015 06:26 |
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What's RCR and does it relate to clownishly lazy "pixel" art in 2015, bc I think I can think of one reason to not talk about it
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# ? Feb 17, 2015 06:28 |
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A Wizard of Goatse posted:IDK man just looking at the Steam top sellers right now I'm seeing stuff like Terraria, Kerbal Space Program, and DayZ and while I don't know that any of those are exactly record-setting masterpieces they're all pretty simple under the hood, all but IIRC Terraria were originally made for nothing by some schmo, based on mechanics and genres of gameplay that didn't really exist five years ago, and have already inspired scores of lovely copycats each. The primary difference is that these games are not the cutting edge, Doom, Ultima Underworld, the first four Ultimas, System Shock, hell, even Warcraft, were cutting edge. Doom was a technical marvel at the time and solidified what FPS games were and how they played to a degree that none had before, it was the first actual, fully realized manifestation of a genre, but was also a visual and technical revolution. Ultima Underworld was one of the first games to ever offer completely three dimensional degrees of movement and offer environments that took advantage of that, System Shock took that to the next level and created levels that Doom and its ilk could only imagine, not even the Build engine games later on had the level of detail System Shock did, these titles were the first of their kind. Ultima, and Wizardry and Might & Magic essentially are the blueprints for modern RPGs, and not only did they inspire those, but they created systems that managed to transfer PnP games in a playable format to the PC, which is something tons of developers were struggling with at the time. The endless hordes of jRPGs and garbage cRPGs you play these days? Their entire combat systems, morality systems, and character development systems were lifted wholesale from those games. They are STILL just more complex variations of age old mechanics. Warcraft was one of the first ever, if not THE first ever strategy game to offer network play. Look at it this way, before Warcraft, the sensation of knowing that your opponent was out there, and was busy building an army to destroy you in the fog of war, did not exist. It was alien, the only close thing was were action games but they didn't offer that intrinsic part of what games like Starcraft 2 and League of Legends now use to massive degrees to shape their gameplay around. These games didn't just define their genres, they set technical milestones, wowed everyone, and were the AAA games of their time, and they were made in dusty rented out offices by small little groups of dweebs who learned how to program as kids and were now completely revolutionizing an industry both with gameplay innovation and technical milestones. Games like Terraria or Kerbal don't really do that, they provide unique play experiences that plenty games have tried to ape, but the games I just detailed weren't simply influential because of the clones they sprouted out, they were influential because a small group of people managed to completely change the industry with their creation, and that's the reason why these big names are still around, despite being obsolete, they created this industry and basically every single technical and gameplay innovation that even the games you listed are still branching off of, but they're just not relevant anymore and they just can't make the impact they used to make, large-scale, on the small scale that allowed them their celebrity. That's the point I'm trying to make. These days, some indie dev overpromises, most people know he's bullshitting, or know that his products is going to be a small, albeit fun, maybe genre innovating title, but it's not going to be like "HOLY poo poo DID YOU SEE WHAT THE GUYS AT ID DID WITH THIS GAME QUAKE?" while John Carmack walks out and slam dunks release day copy of Quake into the ground and says "gently caress YOU ALL."
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# ? Feb 17, 2015 06:41 |
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A Wizard of Goatse posted:What's RCR and does it relate to clownishly lazy "pixel" art in 2015, bc I think I can think of one reason to not talk about it yeah, there are two things that could be called RCR and only one is cool, and it should not be sequeled.
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# ? Feb 17, 2015 06:58 |
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JebanyPedal posted:The primary difference is that these games are not the cutting edge, Doom, Ultima Underworld, the first four Ultimas, System Shock, hell, even Warcraft, were cutting edge. Doom was a technical marvel at the time and solidified what FPS games were and how they played to a degree that none had before, it was the first actual, fully realized manifestation of a genre, but was also a visual and technical revolution. Ultima Underworld was one of the first games to ever offer completely three dimensional degrees of movement and offer environments that took advantage of that, System Shock took that to the next level and created levels that Doom and its ilk could only imagine, not even the Build engine games later on had the level of detail System Shock did, these titles were the first of their kind.
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# ? Feb 17, 2015 07:00 |
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ok lol you just wrote a whole buttload of words to explain how 90s incremental improvements to established genres like the FPS are somehow philosophically different and better than 2010 incremental upgrades to unestablished genres because people copied things like 3d maps so I'ma dip
A Wizard of Goatse fucked around with this message at 07:03 on Feb 17, 2015 |
# ? Feb 17, 2015 07:01 |
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The Order 1886 is actually going to change the shooters as we know it, and on a console no less
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# ? Feb 17, 2015 07:33 |
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JebanyPedal posted:
go on, pick any gameplay mechanic he dropped and i bet we can find it in some other game where it makes more sense and is done better
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# ? Feb 17, 2015 07:33 |
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lol at the idea that any game could be any more funny and fun than BL2 paging carehard games posters, please come tell me I'm wrong
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# ? Feb 17, 2015 07:39 |
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JebanyPedal posted:That's the point I'm trying to make. it was a golden age we'll never see again because producing the modern marvel you're describing would cost nine figures these days. twenty years ago you could do it by renting some cheap office space in bumfuck nowhere and making some hillbilly's day, getting together a team of a dozen determined nerdy motherfuckers with embarrassing 90s mullets, and a modern rig for each of them. these days, the only thing that affords you is ps2-quality graphics at best, but more likely something simpler because you'll probably actually be able to finish that before the money runs out
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# ? Feb 17, 2015 07:47 |
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fanged wang posted:i found the op useful and informative and following the links was a solid hour of low grade entertainment that i received financial compensation during also distracting me from the inevitability of death thank you op That's the nicest thing anyone's said to me this week
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# ? Feb 17, 2015 08:02 |
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SnowblindFatal posted:advertisement advertisement
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# ? Feb 17, 2015 08:04 |
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gnarlyhotep posted:lol at the idea that any game could be any more funny and fun than BL2
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# ? Feb 17, 2015 08:23 |
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JebanyPedal posted:GoD was the most hilariously loving stupid result of the celebrity developer trend. Ion Storm is pretty up there.
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# ? Feb 17, 2015 08:36 |
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the only thing I know about molyneaux is when I played Black and White my cow kept eating people so I would slap it to make it stop but apparently this made it eat more people so it was this vicious cycle of me beating the poo poo out of this cow thanks for the memories peter
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# ? Feb 17, 2015 08:40 |
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god bad cow dad
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# ? Feb 17, 2015 09:04 |
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i had an evil emaciated tiger that i kept feeding its own poo poo then i stopped playing it after mission 3 because it was repetitive crap
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# ? Feb 17, 2015 09:10 |
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# ? May 15, 2024 21:48 |
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these days you either innovate on the technical front and then everything else is ultraconservative or you go the indy route and try something different which is not technically impressive though just like the movie industry
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# ? Feb 17, 2015 09:19 |