|
Let's find all of the space marines lurking around and ask them what they think of Devries.
|
# ? Feb 27, 2015 18:49 |
|
|
# ? Apr 29, 2024 14:29 |
|
Publicly release the footage of his clone telling us everything.
|
# ? Feb 27, 2015 19:22 |
|
my dad posted:We need extend our From Below approach to the religious problems aboard the ship. That important priest is chumming up with the nobility, right? That ought to alienate a lot of the downtrodden faithful. If only we could find a firebrand preacher who likes us, we could redirect all that pent up rage the people on the ship feel in a direction DeVries ain't gonna like. quote:The Hierophant’s religion was one for the officers and nobles, that of wealth moving up and violence moving down. His power base was substantially damaged by the loss of the Dregs, and he was looking to expand his power base. His alliance with Devries was a natural fit, particularly as the remaining Dregs were being cultivated by Erasmus and Father Kraig. Their religion spoke to the emotional needs of the poor, and you were winning numbers if not power. We already have our own pet priest. Just need to channel resources appropriately. I think that in terms of priority, we should go Church / Religion > Merchants > Grey Guards / Seneschal > Gangs We focus on chucking the Hierophant, or neutering him. Steal his power base and have Father Krieg / Erasmus tie themselves to the Church proper, due to their real ministrations to the people and not loving around playing at war. Merchants, we offer one of the two power players an alliance between him and Georgi. Georgi is a Golgothan and thus owes us a lot, plus we're the Titan-Killer of Golgotha. By default he's in our corner. If the two power players want to engage in a three way fight, they stand to lose more. If they want to gang up against Georgi, they'll find the rest of the ship turning against them. We surprised the Seneschal, and we have Captain whatshername from the Grey Guards as our liaison there. True they're not supposed to take sides, but at the very least we'll get a slight bending towards us. Gangs. Uh. I dunno do we have any rogue type guys in our retinue to talk to these guys. Stealing them back will be tough as we aren't one of them like Devvy is. But at the very least we can offer them a chance to repent before we take it personally.
|
# ? Feb 27, 2015 19:26 |
|
Huh. I'm starting to lose track of all the politics.
|
# ? Feb 27, 2015 19:34 |
|
So! Our very own Ghostwoods has offered me some work Submissions to a couple Lovecraftian anthologies, 3-8k words. While this is hella awesome and Im ludicrously happy, this means the CYOA will slow down some. Not stop, and Ill probably still manage a post or two a day, but not five or six.
|
# ? Feb 27, 2015 19:34 |
|
Yeah Father Kraig is already our religious guy. Really the only thing our retinue is missing is a psyker. Lowell, when we get back please start screening kids from the deeps and in-between for potential, anyone who has it is sent to Schola on our dime. Long term investment but one that will pay off.
|
# ? Feb 27, 2015 19:36 |
|
We should have recruited mother. We need some terrifyingly powerful single hitters in our retinue.
|
# ? Feb 27, 2015 19:41 |
|
Okay here's another thing: We're Augustus and we just married Agrippa. We need a Maecenas. Who do we have that can appeal to the cultural sensibilities of the nobility and to a lesser extent the dregs?
|
# ? Feb 27, 2015 19:43 |
|
Cake?
|
# ? Feb 27, 2015 19:46 |
|
VanSandman posted:Okay here's another thing: We're Augustus and we just married Agrippa. We need a Maecenas. Who do we have that can appeal to the cultural sensibilities of the nobility and to a lesser extent the dregs?
|
# ? Feb 27, 2015 19:47 |
|
I agree with the focus on the Ecclesiarchy. It's one of the main power-bases on the ship, and is currently very unstable due to the losses it look during whole Chaos thing. From their perspective, we represent the worst possible thing that could happen: a strong alliance between Bridge and Engine right as the Church is weak. However, rather than undermining the Ecclesiarchy, I suggest that we instead openly court its favor. The very act of doing so would assuage a lot of worries the Ecclesiarchy has about us. As I see it, we've got three levers we can use to gain their favor. First, we have Father Kraig, who is currently poaching the Dregs from the Ecclesiarchy. The offer of a truce that brought the Dregs back into the official fold (possibly including Kraig as a de-facto hostage) would go a long ways towards mollifying the worries of the Ecclesiarchy. Second, we have dirt on Devries. The Ecclesiarchy might be scared of our political power, but they're going to think twice about shacking up with an outright heritic. Third, we got crazy money. We can just outright bribe them.
|
# ? Feb 27, 2015 19:51 |
|
Plus, if we use a little bit of tact, we can maybe convince the Ecclesiarchy to go with a more puritan approach to preaching - Siadwell is a radical Inquisitor, it wouldn't hurt to subtly play on that to encourage the local Ecclesiarchy to side with us instead of him. That'll also endear us to Kozilek, who's pretty puritan. In the long run it might mean giving up a few trinkets of loot, but for now at least I don't think there's a lot of evidence that tags us as being radical. The shuriken pistol, possibly the soulstone if anybody found it, but a single gun is awfully minor in the grand scheme of things. Once we get our sweet eldar staff, on the other hand... But we can cross that bridge when we get to it.
|
# ? Feb 27, 2015 20:01 |
|
Haystack posted:I agree with the focus on the Ecclesiarchy. It's one of the main power-bases on the ship, and is currently very unstable due to the losses it look during whole Chaos thing. From their perspective, we represent the worst possible thing that could happen: a strong alliance between Bridge and Engine right as the Church is weak. Why give up Kraig when we can have the Hierophant overthrown in favour of a man of the people?
|
# ? Feb 27, 2015 20:02 |
|
No need to kill anyone besides Devries yet... but anyone who takes up arms against us should know they get one chance to surrender. After that, their lives are forfeit. We need the Magos to know we don't want the Dregs vented if there's anything he can do about it.
|
# ? Feb 27, 2015 20:09 |
|
Congratulations, LowellDND.
|
# ? Feb 27, 2015 20:31 |
|
Ghostwoods is SA's resident poacher of aspiring writers. Pretty good gig, honestly, for all parties involved.
|
# ? Feb 27, 2015 20:33 |
|
my dad posted:Ghostwoods is SA's resident poacher of aspiring writers. Pretty good gig, honestly, for all parties involved. I do try. I'm a writer as well as a publisher, so I'm well used to the lit establishment Shafting of Doom I don't wanna be that guy. EDIT: Ah, yeah, 40k. Right. Um. Ah! We really need to get on Winterswijk's side, if we can. Ghostwoods fucked around with this message at 21:04 on Feb 27, 2015 |
# ? Feb 27, 2015 21:02 |
|
Congrats LowellDND!!!
|
# ? Feb 27, 2015 21:52 |
|
Thank you all Im wicked excited, and Ive sent Ghostwoods some sketches. Conclave Bring Limosa’s books with you Do you want to bring anyone else? Flours etc? Minions aboard ship: Make Fabulous your proxy Threaten gangs Give out rewards to nobles who stayed loyal Cultivate Seneschal/Historian/Sincera Find out bureaucracatic tricks Religious shenanigans Golgotha Merchant clan Screen kids for psyker potential Long term: design tracking agent/tailored nerve agent
|
# ? Feb 27, 2015 21:54 |
|
I really think we should spend any XP we get to boost our Deceive skill. To answer the question: We'll bring our dog with us, of course. And I really think we should spend any surprise XP to boost our Deceive skill. And bring a swarm of skulls, as many as we're permitted. By the way, I really think we should get XP ASAP to boost our Deceive skill. And bring our riding servitor, I'm sure we can come up with an excuse. Speaking of excuses, I really think we should urgently acquire XP to boost our Deceive skill.
|
# ? Feb 27, 2015 22:01 |
|
my dad posted:I really think we should spend any XP we get to boost our Deceive skill. To answer the question: We'll bring our dog with us, of course. And I really think we should spend any surprise XP to boost our Deceive skill. And bring a swarm of skulls, as many as we're permitted. By the way, I really think we should get XP ASAP to boost our Deceive skill. And bring our riding servitor, I'm sure we can come up with an excuse. Speaking of excuses, I really think we should urgently acquire XP to boost our Deceive skill.
|
# ? Feb 27, 2015 22:06 |
|
Flours (in a custom knit sweater made to look like a suit and tie), Megabyte (also in sweater made to look like a suit and tie), and as many skulls as we are allowed (with ties)
|
# ? Feb 27, 2015 22:09 |
|
my dad posted:I really think we should spend any XP we get to boost our Deceive skill. To answer the question: We'll bring our dog with us, of course. And I really think we should spend any surprise XP to boost our Deceive skill. And bring a swarm of skulls, as many as we're permitted. By the way, I really think we should get XP ASAP to boost our Deceive skill. And bring our riding servitor, I'm sure we can come up with an excuse. Speaking of excuses, I really think we should urgently acquire XP to boost our Deceive skill. Wait, you want us to get another level in maglev grace ??
|
# ? Feb 27, 2015 22:12 |
|
JT Jag posted:my dad what is your opinion of the deceive skill Simplex delendus est. HiHo ChiRho posted:Wait, you want us to get another level in maglev grace ?? Well, actually, I do.
|
# ? Feb 27, 2015 22:12 |
|
If you want, I can give you the XP up to the 'conversations' post, which will give you 200 XP/enough for Deceive +10/+20. Yes/no?
|
# ? Feb 27, 2015 22:13 |
|
Oh yeah. I nearly forgot to mention it when I brought up our ship's archivist: We need to hunt for information on the Athena. The time when mars went by a different title, (or equally possible people stopped using its formal one) is a notable branch in history that should be present in actually written pages - if we can find it. If anyone's library has a chance of containing history books from around the Dark Age, its a rogue trader's private collection. Basically, if we can prove historically that whatever happened to the mars athena knew wasn't the result of enemy action, it could go an insanely long way to getting that ship off the war path, and putting us in her good graces. Even something simple like a hull code, manufacturing lot #, or fleet designation would let us dig more into Athena's history from official sources. The eldar and the inquisition also have equally long memories, but we need to move on our own research first. At least to start, I think I would trust written civilian records more so than anything left from The Fall - due to corruption, coverups, censorship, or just being plain lost. It would also set the stage for us going to mars in search of information, and that's a scenario I really want to see Lowell's take on.
|
# ? Feb 27, 2015 22:15 |
|
Not sure if it will be popular, but I'd Like to start putting our feelers To make contact with the "darkness" on the ship. It is either going to help us or hurt us. Either way I'd like to at least get in contact first.
|
# ? Feb 27, 2015 22:17 |
|
Arkanomen posted:Not sure if it will be popular, but I'd Like to start putting our feelers To make contact with the "darkness" on the ship. It is either going to help us or hurt us. Either way I'd like to at least get in contact first.
|
# ? Feb 27, 2015 22:21 |
|
Yeah, good call on getting info on the Athena. Plus it'd be a nice way to butter up the librarian - go to them with a complex question, flatter them about how we're sure they're one of the few people who might have a chance at answering it, parlay that into explaining how we know how critical they are to the ship's continuing success, etc., etc. (I don't know if we have time/freedom to do this before the Conclave, but if we do, we should try it.) Regarding xp, I'd vote yes to Deceive +10, no to Deceive +20. I like Deceive, but I want to save some of our xp for mechadendrite skills. I'm also pretty surprised that Diplomacy +10/+20 is a 200 xp skill, not a 100 xp skill. For some reason I would have thought those two would be together in most classes. If we're thinking of spending a small amount of xp, would the SL: Imperial Creed skills help us argue inquisitorial law at the Conclave? I don't know what Imperial Creed covers, but if we're going to be caught up in a courtroom drama, it would behoove us to pick up more bonuses to likely tests. Plus it makes sense that Ohone would have spent her time in the isolation room studying the Inquisitorial laws and any info she has on the procedures at a Conclave. We were warned that there would be a conclave and a showdown between Siadwell, Kozilek, and us at the conclave.
|
# ? Feb 27, 2015 22:22 |
|
I agree with bringing Megabite.
|
# ? Feb 27, 2015 22:23 |
|
Arcturas posted:Regarding xp, I'd vote yes to Deceive +10, no to Deceive +20. I like Deceive, but I want to save some of our xp for mechadendrite skills. I'm also pretty surprised that Diplomacy +10/+20 is a 200 xp skill, not a 100 xp skill. For some reason I would have thought those two would be together in most classes. Ooh, I like this plan. Deceive+10 SL: Imperial Creed
|
# ? Feb 27, 2015 22:25 |
|
We do need to get another rank of maglev grace (maglev transcendence) before it actually becomes useful. No falling damage at all, and you can levitate at your run speed (rather than your walk speed) for 1d10 minutes longer.
|
# ? Feb 27, 2015 22:28 |
|
SL: Imperial Creed is religious doctrine, SL: Judgement and SL: Bureaucracy would cover secular law, and FL: Inquisition covers internal regulations. I strongly suspect any of these would be more useful for what we're about to get into than levitating faster. Arcturas posted:I'm also pretty surprised that Diplomacy +10/+20 is a 200 xp skill, not a 100 xp skill. For some reason I would have thought those two would be together in most classes. Diplomacy was added in a supplement half a decade after the core book was released and is not a part of our standard progression tables at all. Waci fucked around with this message at 22:31 on Feb 27, 2015 |
# ? Feb 27, 2015 22:28 |
|
Talk to the librarian and get more lore skills Please stop trying to buy maglev talents
|
# ? Feb 27, 2015 22:34 |
|
Xun posted:Talk to the librarian and get more lore skills Never! We need to float everywhere we go!
|
# ? Feb 27, 2015 22:39 |
|
Deadmeat5150 posted:Never! We need to float everywhere we go! Become a daemonhost
|
# ? Feb 27, 2015 22:40 |
|
Xun posted:Talk to the librarian and get more lore skills Also we need to get some ranks in Mastermind and several Mechadendrite Use ranks.
|
# ? Feb 27, 2015 22:46 |
|
Decieve +10 and FL: Inquisition, please.
|
# ? Feb 27, 2015 22:48 |
|
Its not worthwhile! Oh my god we can float for 2d10 minutes, that is NOT forever. With the same xp we could be getting stat or skill upgrades that we actually use. When will we need to float over a puddle when we can just as easily step on some pleb.
|
# ? Feb 27, 2015 22:50 |
|
|
# ? Apr 29, 2024 14:29 |
|
FL: Inquisition and SL: Beurocracy. This will probably be pretty useful for our trial.
|
# ? Feb 27, 2015 22:53 |