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W.T. Fits posted:You get a good ending? Well, Dio does finally have more of his blood on the outside than the inside
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# ? Apr 10, 2015 21:00 |
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# ? Jun 6, 2024 15:52 |
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Color Printer posted:I haven't updated this chart in forever cause it's getting kinda ugly but here you go i guess. There's a high chance that this question was posed before, quite likely by me, and I'm going to sound like a silly person, but can't we break the plot lock on the third path (the one where we need to expose the one who planted the bombs)? E: Also, as for the vote: gently caress this poo poo, let's betray the comatose kid and ditch these losers. Sweet freedom, here we come.
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# ? Apr 10, 2015 21:00 |
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Color Printer posted:I haven't updated this chart in forever cause it's getting kinda ugly but here you go i guess. It might be a good idea to split this into three pictures. One for the Cyan, Magenta, and Yellow.
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# ? Apr 10, 2015 21:06 |
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Yes! I've been waiting for this update for so long. Several of you even smelled the horrible result coming when everything seemed to be going a little too smoothly.
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# ? Apr 10, 2015 21:12 |
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Welp, guess we betray now.
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# ? Apr 10, 2015 21:14 |
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Isn't it possible to go down the Cyan/Betray/Red/Ally path to expose Dio as the person who set the bombs yet?
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# ? Apr 10, 2015 21:17 |
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Clover's ending is the lamest one in the game I think. It's clearly designed to be one of the first things you experience in the game - a standard "what the gently caress" kind of deal that's most effective without knowing much of how Radical-6 works. And to be fair it is one of the only paths with no plot locks. But if you don't find it early, as demonstrated here, it just kinda falls flat and you're like yeah whatever so everyone died. Big deal
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# ? Apr 10, 2015 21:18 |
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I have to admit it, "Demise" was the first hint that something bad was going to happen.
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# ? Apr 10, 2015 21:19 |
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Aumanor posted:There's a high chance that this question was posed before, quite likely by me, and I'm going to sound like a silly person, but can't we break the plot lock on the third path (the one where we need to expose the one who planted the bombs)?
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# ? Apr 10, 2015 21:20 |
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Aumanor posted:Quark is missing because he's still sleeping in the pod in the treatment center. K's absence on the other hand, is indeed rather curious. I guess he would have trouble offing himself with a scalpel. Also big thanks to color printer, after playing through the game myself it gets increasingly hard to remember what bits of the game we've yet to do and these charts make keeping track much simpler.
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# ? Apr 10, 2015 21:21 |
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Violet_Sky posted:Welp, guess we betray now. If we go back and betray, we're just gonna get another game over without any info. This being an actual ending is pretty much the optimal outcome of this scenario.
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# ? Apr 10, 2015 21:22 |
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ApplesandOranges posted:Isn't it possible to go down the Cyan/Betray/Red/Ally path to expose Dio as the person who set the bombs yet? Yes, we can open that plot lock right now.
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# ? Apr 10, 2015 21:22 |
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Waffleman_ posted:If we go back and betray, we're just gonna get another game over without any info. This being an actual ending is pretty much the optimal outcome of this scenario. Yes, that seems likely, so we might as well get it out of the way now.
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# ? Apr 10, 2015 21:24 |
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Waffleman_ posted:If we go back and betray, we're just gonna get another game over without any info. This being an actual ending is pretty much the optimal outcome of this scenario. But I wanna see what happens.
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# ? Apr 10, 2015 21:24 |
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Looking back, the ending is definitely suspicious, in that Clover, Luna, Tenmyouji and Dio had shown no signs of Radical-6 at all in any other branch, and Phi literally started showing symptoms two minutes before the mass suicide. K also missing is a big question mark. Maybe seeing a death hastens the effects of Radical-6? I mean when Alice died in the Magenta path people started dropping like flies. Seeing people offing themselves might trigger it even if it was normally dormant in people like Tenmyouji. Or Alice/Phi/whoever just kills everyone else before turning the scalpel on themselves. Back to the plot branches, K's the only other person we haven't grouped with yet, so I guess we should go dig up some information on him. Plus he's missing in the mass suicide, which is off. ApplesandOranges fucked around with this message at 21:32 on Apr 10, 2015 |
# ? Apr 10, 2015 21:28 |
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K's also been kind of a dick, but in ways he always finds a justification for. Reminds me of a certain other tall, beefy looking fellow.
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# ? Apr 10, 2015 21:36 |
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Vil posted:I am operating under the hopeful assumption that all "endings" will be good ones. Zoe posted:Though I'm about halfway through the Dangan Ronpa LP by now and I do have to say, so far VLR looks positively tame by comparison. We need more paths like the first one with bodies turning up left and right. Well, here you go. I guess the bodies are all in one place this time and not really "left and right", but there are plenty of them this time. I've been waiting for this moment for a very long time.
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# ? Apr 10, 2015 21:44 |
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Waffleman_ posted:If we go back and betray, we're just gonna get another game over without any info. This being an actual ending is pretty much the optimal outcome of this scenario. Precisely. This means we can get around to that plot lock much sooner than we would otherwise.
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# ? Apr 10, 2015 21:49 |
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Really? You sure we won't? Sigma and Clover will have 9 which should unlock the door, so that should net us another ending. Or we get backstabbed in a cheap way, that can happen too.
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# ? Apr 10, 2015 21:58 |
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SSNeoman posted:Really? You sure we won't? Sigma and Clover will have 9 which should unlock the door, so that should net us another ending. We haven't seen a path where one of the two branches hasn't been a Game Over yet. Not saying it can't happen, but I'd doubt it unless it's one the game wants us to see, like the one in the Cyan/Betray/Red path.
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# ? Apr 10, 2015 22:01 |
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I feel like going for an obvious bad ending is a waste of time after getting the 'good ending' but thats just me
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# ? Apr 10, 2015 22:11 |
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Some people just like to clean up the clutter so the last few updates aren't a million tiny loose ends and non-choices. (Please can we get those obvious non-choices done already, it would make the future polls so much cleaner!)
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# ? Apr 10, 2015 22:19 |
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It's not like there's negative consequences for losing, game overs are simply more content to read and less dangling endings to worry about.
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# ? Apr 10, 2015 22:22 |
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I got this ending right away, before I really knew anything about what's going on. Dio and Clover's endings are the only ones without plot locks, and this one is really underwhelming next to Dio's. It's obviously meant to fill in players who didn't play 999 more than anything else, but I guess it establishes the right tone if you find it quickly.
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# ? Apr 10, 2015 22:55 |
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Yeah, Clover's Ending is really underwhelming because, as mentioned previously, it shares a lot of information with Alice's.
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# ? Apr 10, 2015 22:56 |
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DeafNote posted:I feel like going for an obvious bad ending is a waste of time after getting the 'good ending' I don't like it either myself, since I want to solve the overall puzzle that the game seems to be going towards, but the thread seems to want more content. It does make the voting following a good ending on the first try a bit of a giveaway though.
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# ? Apr 10, 2015 22:56 |
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This game really is best when it borrows 999's soundtrack. Trepidation is one of the most alarming tracks I've heard in a game.
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# ? Apr 10, 2015 23:12 |
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Y'all are closer to the end of the game than you might think with only three endings unlocked, and there's so much good stuff left to be seen. I suppose we'll get there soon enough.
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# ? Apr 10, 2015 23:15 |
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Fedule posted:Sometimes you kinda get the impression that certain elements in the plot of VLR are the way they are just so certain story branches can be kept manageable in length. And then everyone got Radical-6 and died. THE END. This ending in particular has heavy shades of "we don't have the budget to follow this path to the end", because it really seems to make no sense at all. Everyone was fine and generally in an okay mood (even the mutual betray team), and as soon as we turn our backs for five minutes they've all killed each other or themselves. In particular, Clover who had about 1 minute head start and Phi who we saw alive (but out of it) are suddenly dead. It really feels lame and very rushed. It's even lamer than "Alice gets mad at Sigma for failing to solve a puzzle she could clearly solve herself. Game Over," because at least that had comedy value.
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# ? Apr 10, 2015 23:16 |
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Stabbey_the_Clown posted:This ending in particular has heavy shades of "we don't have the budget to follow this path to the end", because it really seems to make no sense at all. Everyone was fine and generally in an okay mood (even the mutual betray team), and as soon as we turn our backs for five minutes they've all killed each other or themselves. In particular, Clover who had about 1 minute head start and Phi who we saw alive (but out of it) are suddenly dead. You're not wrong. That said it's implied with all Sigma's "..."ing while walking around that quite a bit of time passes while he searches for everyone and... well yeah it's still a bit silly.
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# ? Apr 10, 2015 23:28 |
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Fedule posted:You're not wrong. That said it's implied with all Sigma's "..."ing while walking around that quite a bit of time passes while he searches for everyone and... well yeah it's still a bit silly. Probably would have worked better if it showed him constantly checking his watch between stops, just to establish time passing as he searches. Maybe make a comment about how it's getting closer to time for the next set of doors to open.
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# ? Apr 10, 2015 23:43 |
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I prefer the theory that things were going too well for Sigma and the gang and there's no way we can have that in a Zero Escape game.
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# ? Apr 10, 2015 23:52 |
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They're acting so happy and boring... I should open up the windows to let some air in, that aughtta liven things up!
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# ? Apr 11, 2015 00:07 |
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And this is why you take the win. (Prediction: Alice was stupid enough to ally in this path, dies, Clover goes nuts and axes everyone.)
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# ? Apr 11, 2015 00:08 |
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legoman727 posted:And this is why you take the win. Clover hasn't even murdered anyone this entire game yet, even after that one time we brutally betrayed her after Alice had died or whatever and she had no-one else she could trust. She just doesn't seem to be the murdering type this game, kind of an rear end and incompetent in regards to her profession, but not a murderer.
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# ? Apr 11, 2015 00:34 |
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You go on ONE murder-spree, and everyone labels you a serial killer.
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# ? Apr 11, 2015 00:44 |
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Hey, we don't know for sure Clover didn't kill all those other people this time around too.
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# ? Apr 11, 2015 00:49 |
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Bruceski posted:You go on ONE murder-spree, and everyone labels you a serial killer. To be fair, the Axe Ending is very worrisomely close to being the True Ending.
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# ? Apr 11, 2015 02:07 |
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Gotta say it still kinda bothers me a little how Tenmyouji and Phi died in pretty weird positions even assuming they slit their own throats.
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# ? Apr 11, 2015 04:49 |
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# ? Jun 6, 2024 15:52 |
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Bruceski posted:You go on ONE murder-spree, and everyone labels you a serial killer. And to add insult to injury, that murder-spree never actually happened! She's been labelled a serial killer because of a potential alternate timeline which is only a possibility because the only person who actually knows of the timeline and can observe it did so nine years ago and influenced events herself so that said murder-spree can occur. We're all one step removed from those assholes in Minority Report who prosecuted people for future crimes they had yet to commit.
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# ? Apr 11, 2015 20:44 |