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theshim posted:How much damage does poison actually do? I can never see the number. A maxed out poison does 20 damage.
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# ? Apr 13, 2015 03:03 |
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# ? Jun 15, 2024 00:49 |
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SC Bracer posted:A maxed out poison does 20 damage.
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# ? Apr 13, 2015 03:22 |
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theshim posted:Oh, so it does fuckall but the slow is nice. Bleh. The slow essentially makes it do 40, but yeah. Really, the slow is the main reason to take the skill. The damage is just a nice bonus.
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# ? Apr 13, 2015 03:23 |
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How do stacked status ailments work in this, anyway? Do they overwrite each other EO-style?
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# ? Apr 13, 2015 03:24 |
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theshim posted:How do stacked status ailments work in this, anyway? Do they overwrite each other EO-style? Nope, they all stack. So feel free to spam your various moves. In fact, you kind of have to since some DOEs need like 2 ailments/debuffs in order to lose their damage resistance.
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# ? Apr 13, 2015 03:26 |
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Hmmm. A four hexer run sounds suspiciously hilarious.
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# ? Apr 13, 2015 03:35 |
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theshim posted:Hmmm. A four hexer run sounds suspiciously hilarious. The Hexer's big problem is that they chew through TP absurdly fast. You can get around this by chugging TP-restoring items though
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# ? Apr 13, 2015 03:37 |
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The worst is when they panic your AI Princess, and she starts buffing enemies as well as allies.
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# ? Apr 13, 2015 04:09 |
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gannyGrabber posted:The worst is when they panic your AI Princess, and she starts buffing enemies as well as allies. At that point you immediately turn off every one of their skills. You don't want those used against you.
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# ? Apr 13, 2015 04:10 |
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It's my princess from the fort. I have zero control over her
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# ? Apr 13, 2015 04:11 |
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What are Sovereigns good for in EMD? I can't seem to find a niche for them.
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# ? Apr 13, 2015 19:31 |
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Pureauthor posted:What are Sovereigns good for in EMD? I can't seem to find a niche for them. Looking pretty and being super hype. They are true leaders.
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# ? Apr 13, 2015 20:05 |
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Pureauthor posted:What are Sovereigns good for in EMD? I can't seem to find a niche for them. They're buffers and team players. That's about it. They seem to be more support oriented than the Dancer. It's pretty redundant to have both.
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# ? Apr 13, 2015 20:13 |
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Also, gamebreaking bugs.
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# ? Apr 13, 2015 20:13 |
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Hobgoblin2099 posted:Also, gamebreaking bugs. Royalty has no time for these things you call correctly functioning code.
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# ? Apr 13, 2015 20:19 |
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Sovereigns are the best support class that can equip shields/heavy armor. Their Orders are bugged where they will dodge their own buffs ~75% of the time so they can't regenerate TP reliably. Their elemental buffs (Fire/Ice Arms) can break the game in your favor (don't do this the main game is easy enough as is) when misused due to a bug that permanently adds +3 STR per Arm buff. Prevent Order remains the best way to block debuffs/ailments. I've since replaced mine with a Dancer due to the TP issue. EMD will likely never be patched because Atlus has never been good about patching their 3DS games.
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# ? Apr 13, 2015 20:23 |
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Gyoru posted:Sovereigns are the best support class that can equip shields/heavy armor. Their Orders are bugged where they will dodge their own buffs ~75% of the time so they can't regenerate TP reliably. Their elemental buffs (Fire/Ice Arms) can break the game in your favor (don't do this the main game is easy enough as is) when misused due to a bug that permanently adds +3 STR per Arm buff. Prevent Order remains the best way to block debuffs/ailments. I've since replaced mine with a Dancer due to the TP issue. Wait 75%? I had just unlocked the class and I knew they had a chance to dodge their own buff but I didn't know it was that high, if they are that unreliable the seem not worth using.
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# ? Apr 13, 2015 20:48 |
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It seems to just use the dodge debuff formula. Mine doesn't dodge hers that much, but it probably scales up as they gain Luck.
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# ? Apr 13, 2015 20:56 |
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So can anyone tell me how much content there is in the main game in EMD, and what there is to do in the postgame? In spoiler tags obviously. I think having experience with other roguelikes is kind of breaking the game for me. It was fun listening to the Aslargans flip out about the DOEs and how I totally should never ever fight the ones in the fourth dungeon, and then killing two on the way down.
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# ? Apr 13, 2015 22:03 |
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Put down EMD for a bit because I need to dig up money in the game and I'm feeling especially lazy. So I'm back to EO3! I got the Jolly Roger for my princess and I'm steadily moving through Stratum 4, but I'm not sure about Warrior Might on my Gladiator. I don't seem to have anything other than, well, my gladiator that can proc it multiple times. It's pretty good for cutting through random encounters but it's supposed to be a boss shredder right? On the other hand Front Mortar and Etheric Charged stars sare still doing a ton of damage so it's not too much worry. Maybe I'll get Breakfire Fist on my monk, since it's a good multi-hit move and being abble to trigger warrior might multiple times, even from a back-row heal monk, would probably help.
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# ? Apr 14, 2015 00:47 |
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You can't just use Warrior Might by itself. You need a specific party to get the most out of it. You need 2 Shogun/Buccaneers with maxed out Swashbuckling and at least a point in Second Sword. The cookie cutter party setup for that usually ends up being GS H? SB SB and the last class of your choice. Shogun/Buccaneers can get 9 hits with a maxed out Swashbuckling, so that's 18 hits, plus whatever the Hoplite and the last class decide to contribute, and you can use the Lucky Hammer limit to get an extra chase for a maximum total of 21 hits. Now factor in the Gladiator's class skill, Berserker's Vow, a Bravant, and any other buff that provides a 45% increase in physical damage, and you're looking at a skill that can deal a maximum of 17283% damage! That's not taking forges into account either, and each elemental forge adds like an extra 10% to your damage since a chase is counted as a regular attack for some reason. And of course, that's also not counting weaknesses. By the way Breakfire Fist won't proc Warrior Might multiple times. Multi-hit skills will only proc it once. Only Swashbuckling can get multiple procs. Araxxor fucked around with this message at 01:14 on Apr 14, 2015 |
# ? Apr 14, 2015 01:08 |
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Started EO3 for the first time after 100% 4 and beating EOU and am at the third floor of the first stratum. I'm running a Hoplite/Monk/Buccaneer Arbalist/Zodiac. I'm really digging everything but the buccaneer. Team is around level 8 and the buccaneer is doing pitiful damage. It looks like its going to do some real damage with some levels but I want to know if I'm just building it some dumb way. Right now the skills I have are: Rapier Mastery: 8/10 Lady Luck: 1/10 (figured the one point would be nice for crits) Hanging: 1/10
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# ? Apr 14, 2015 02:01 |
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Yeah, that is definitely a bad build for them. Do not invest in any of the weapon mastery skills for any class other than to unlock skills. The damage bonus that they provide only applies to regular attacks, and that is not what you want to be doing most of the time. Likewise, Lady Luck isn't that great of a passive either. Only invest in it to unlock Limit Boost, which doesn't do much for you earlygame. Invest in Hanging until you get enough points to unlock Pincushion.
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# ? Apr 14, 2015 02:05 |
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Onehellofaburrito posted:Started EO3 for the first time after 100% 4 and beating EOU and am at the third floor of the first stratum. I'm running a Hoplite/Monk/Buccaneer Arbalist/Zodiac. I'm really digging everything but the buccaneer. Team is around level 8 and the buccaneer is doing pitiful damage. It looks like its going to do some real damage with some levels but I want to know if I'm just building it some dumb way.
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# ? Apr 14, 2015 02:08 |
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Onehellofaburrito posted:Started EO3 for the first time after 100% 4 and beating EOU and am at the third floor of the first stratum. I'm running a Hoplite/Monk/Buccaneer Arbalist/Zodiac. I'm really digging everything but the buccaneer. Team is around level 8 and the buccaneer is doing pitiful damage. It looks like its going to do some real damage with some levels but I want to know if I'm just building it some dumb way. The reason you're doing pitiful damage is you've boosted Rapier mastery first - it only affects standard attacks, and only to a small extent. Not to mention that regular attacks are never going to be doing serious damage. What you want to do with a Buccaneer early on is put a bunch of points into Hanging. That's their best early damage skill, and the head bind makes for a nice bonus. Lights out can possibly be worth a couple points in as well - I only put one in and didn't really ever use it past the first stratum. Now eventually you'll want to max out both Rapier Mastery and Gun Mastery so you can get Pincushion, which is where the Buccaneer's real potential comes from. That takes a lot of points though, so you definitely want to take Hanging first. E: Don't get discouraged by how long it takes them to get good though, your team is the identical one I used to beat the whole game (minus the ultimate boss...) and the Buccaneer is great fun in the long run. Regy Rusty fucked around with this message at 02:15 on Apr 14, 2015 |
# ? Apr 14, 2015 02:09 |
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Thanks for the feedback. Wouldn't maxing out Hanging right away make it a massive TP sink? Guess I'll save that it for bosses/FOEs. I took a look at resting and it costs a whopping 5 skill points. Jeeze, I had it good in 4 and EOU with the 2 level cost. Is it worth it to rest at level 8 or should I just make a new Buccaneer and use the bird sea quest to fast level it? I think everyone else on my team is doing alright. Only other member I'm worried about not screwing up is the Zodiac but I remember someone in the old thread saying to only put one point in each of the Elemental Stars and then Ether Mastery all the way. Onehellofaburrito fucked around with this message at 02:34 on Apr 14, 2015 |
# ? Apr 14, 2015 02:32 |
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Onehellofaburrito posted:Thanks for the feedback. Wouldn't maxing out Hanging right away make it a massive TP sink? Guess I'll save that it for bosses/FOEs.
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# ? Apr 14, 2015 02:35 |
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Dr. Fetus posted:You can't just use Warrior Might by itself. You need a specific party to get the most out of it. You need 2 Shogun/Buccaneers with maxed out Swashbuckling and at least a point in Second Sword. The cookie cutter party setup for that usually ends up being GS H? SB SB and the last class of your choice. Shogun/Buccaneers can get 9 hits with a maxed out Swashbuckling, so that's 18 hits, plus whatever the Hoplite and the last class decide to contribute, and you can use the Lucky Hammer limit to get an extra chase for a maximum total of 21 hits. Now factor in the Gladiator's class skill, Berserker's Vow, a Bravant, and any other buff that provides a 45% increase in physical damage, and you're looking at a skill that can deal a maximum of 17283% damage! That's not taking forges into account either, and each elemental forge adds like an extra 10% to your damage since a chase is counted as a regular attack for some reason. And of course, that's also not counting weaknesses. That said, without warrior might I'd then be looking at fore honor and maybe the day/night katana skills right? The final katana skill doesn't look particularly useful without second sword.
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# ? Apr 14, 2015 03:31 |
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Incidentally, if you're planning on running WM, it's a pretty good idea to have a TP battery or you'll run out after only a few fights - and the WM party does very, very little without WM itself. I actually ran it with only a single S/B and was able to use the extra slot for my N/Z, who was also handy for using Prophecies on certain nasty enemies, freeing up some points from my already starved Hoplite.
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# ? Apr 14, 2015 05:15 |
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WM is a highly specialized party build that's mostly meant to do one thing and that is kill postgame bosses. I can't imagine it being that efficient in random encounters just because of how much the skill costs to use.
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# ? Apr 14, 2015 05:24 |
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It actually chases AOEs, so it can annihilate random encounters if the party is built right. There's the reason why it's the cookie cutter party of EO3, although I'm personally not a fan of it. It's the single most overpowered tactic in EO3, and I find it really boring.
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# ? Apr 14, 2015 05:28 |
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Hivac posted:WM is a highly specialized party build that's mostly meant to do one thing and that is kill postgame bosses. I can't imagine it being that efficient in random encounters just because of how much the skill costs to use.
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# ? Apr 14, 2015 05:29 |
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Eh, to each their own I suppose. I'm probably never gonna end up 100%ing EO3 anyways, I just can't muster up the effort after nearly 100%ing EO1. Pasarans kill my soul.
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# ? Apr 14, 2015 05:32 |
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theshim posted:I ran it with a TP battery for the whole fourth and fifth strata and it did fine. You had a tp battery. Everything is efficient with one I found it really useful in a silly gimmick thing I was doing with my hype princess (reclassed to shogun) in just running through all resistance in my two runs that I had her in, even with my party about 15 levels behind the curve.
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# ? Apr 14, 2015 05:32 |
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theshim posted:I ran it with a TP battery for the whole fourth and fifth strata and it did fine. Yeah with a N/Z you can wreck random fights all day long.
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# ? Apr 14, 2015 07:21 |
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Onehellofaburrito posted:I think everyone else on my team is doing alright. Only other member I'm worried about not screwing up is the Zodiac but I remember someone in the old thread saying to only put one point in each of the Elemental Stars and then Ether Mastery all the way. While Ether Mastery is something you want to max out, I don't recommend doing that early because that slows down your Zodiac's skill progression just for a measly 25% damage boost, which doesn't do much for you early. You want to go for Singularity and Etheric Charge, and then put one point in each of their AOEs. Now that doesn't apply to the Arbalist. You WANT to max out Giant Kill first because it's a huge damage boost (55%), and they don't really have the TP pool to max good use of their skills early.
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# ? Apr 14, 2015 07:50 |
What's a good way to grind to 70 in eo4? The dragons are two rounding me at between 60 and 65, and random encounters give Dick for xp in the last dungeon. (at least, on floor 1?)
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# ? Apr 14, 2015 10:45 |
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Grind on extra bosses, like that Chameleon King.
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# ? Apr 14, 2015 10:47 |
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Rare mantids in the 3rd/4th lands are pretty good too.
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# ? Apr 14, 2015 10:51 |
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# ? Jun 15, 2024 00:49 |
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tithin posted:What's a good way to grind to 70 in eo4? If you've only just started the last maze, why not keep going until you complete it rather than grinding? You'll absolutely hit 70 before you finish it, and you want to kill your first dragon before you actually hit the cap anyway. But if you insist on grinding for some reason use the mantises and sky emperors. Feed them the rare food they like (mantises like Dragon Carp in the 4th land and Happiness Hares in the third, Sky Emperors like Gold Stinkhorn), eat EXP boosting food, and use the burst that increases EXP gain. Regy Rusty fucked around with this message at 13:05 on Apr 14, 2015 |
# ? Apr 14, 2015 13:01 |