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Carnalfex posted:They are wisps that cost more, don't have phase, and don't have static shield. Being at 1/3 hp in every fight means they don't pull much weight for their army slot, either. I will say that they are good at baiting the bloodthirsty AI into trading units for them. They have some potential later with the ability to get the lifestealing empire upgrade and using the despair combo if you've kept one fighting for medals, but that means you are in the midgame with reanimators in the field already. They do become more useful in large siege battles since having a bunch of them helps to buy time for early losses to get back up, and anything that can go over walls early is a big deal. Can't really afford to spam them that early though.
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# ? Apr 23, 2015 22:24 |
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# ? Apr 20, 2024 06:17 |
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It just boggles my mind that out of all the crazy cool poo poo Tigrans get, their worst loving unit is the one that gets fixated on. Yeah, it has a Sun Shield to make up for its loving 7 base resist.
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# ? Apr 23, 2015 22:26 |
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How well does the AI handle Continents? In Civ 5, playing on multiple landmasses was like a blanket nerf to the AI because they just couldn't fight across oceans well at all. How is it in this game? For a medium sized land map with an underground, how many players is optimal for a good game? 4 is what the game defaults to, but that's also without an underground. Any cool fun map settings to try?
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# ? Apr 23, 2015 22:31 |
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Sun Guard mk 2
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# ? Apr 23, 2015 22:37 |
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I just don't read the Aow 3 forums any more. They make me far too annoyed and I get enough of that from other places.
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# ? Apr 23, 2015 22:40 |
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Gerblyn posted:
All is right with the world.
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# ? Apr 23, 2015 22:48 |
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Is there any forum other than this thread for strategy posting? The official forums strategy section seems like a ghost town.
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# ? Apr 23, 2015 22:55 |
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Periodiko posted:How well does the AI handle Continents? In Civ 5, playing on multiple landmasses was like a blanket nerf to the AI because they just couldn't fight across oceans well at all. How is it in this game? The AI handles continents fine, in my experience. I've had multiple experiences thinking my capital safe, only for it to be sniped by overseas invaders. The underground doesn't really expand the map much. It'll be maybe a third of the size of the overworld map, and it'll have far fewer good city spots. I like to add a player or two to whatever's recommended regardless.
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# ? Apr 23, 2015 23:15 |
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Malachamavet posted:Is there any forum other than this thread for strategy posting? The official forums strategy section seems like a ghost town. Well the official forums appear to think Sun Guards are op, but don't notice that Goblins are continually buffed into superiority(as they should be, you're doing god's work Gerb) So i can imagine it's a ghost town.
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# ? Apr 23, 2015 23:17 |
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Malachamavet posted:Is there any forum other than this thread for strategy posting? The official forums strategy section seems like a ghost town. I have looked around, and we're seriously as good as it gets. The official forums are crazytown, and the steam forums aren't much better. If any other notable English communities exist I haven't found them.
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# ? Apr 23, 2015 23:21 |
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Cleaning up the OP, putting the joke stuff (including our newest addition) into my third post, I'm reminded of this gem: Were are my Dire Penguin mounts, Gerblyn? Where are they?!
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# ? Apr 23, 2015 23:23 |
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I have a new favourite way of cursing my enemies. That way is by throwing chickens at them. Whoever made inflict * skills affect every attack was a genius.
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# ? Apr 23, 2015 23:28 |
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Theswarms posted:I have a new favourite way of cursing my enemies. That way is by throwing chickens at them. Whoever made inflict * skills affect every attack was a genius.
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# ? Apr 23, 2015 23:31 |
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Splicer posted:I posted it earlier, but by the end of one game I had a chicken that inflicted enfeebling fever and bleeding. 'throw rabid chicken'?
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# ? Apr 24, 2015 00:19 |
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Malachamavet posted:Is there any forum other than this thread for strategy posting? The official forums strategy section seems like a ghost town. Post good strategies in the offical forums and see what the official forums have to say about them Challenge them to 1v1 live MP duels
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# ? Apr 24, 2015 00:35 |
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Wolpertinger posted:'throw rabid chicken'? Inflict Chicken Pox.
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# ? Apr 24, 2015 00:53 |
ninjewtsu posted:Post good strategies in the offical forums and see what the official forums have to say about them Would totally be down for a goon v. community challenge tournament.
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# ? Apr 24, 2015 01:03 |
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I would too. This sounds cool and fun
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# ? Apr 24, 2015 01:16 |
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One of them will mass Sunguards, another will only make armies with a perfect split of Elven Swordsmen and Longbows, another will be sitting in his throne trying go for a unity beacon on one city.
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# ? Apr 24, 2015 01:17 |
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Sunguards with Longbows behind them. Literally Impossible To Defeat.
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# ? Apr 24, 2015 01:18 |
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Malachamavet posted:Sunguards with Longbows behind them. Don't worry the Elf player would never allow his master race to mix that closely with mud beings.
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# ? Apr 24, 2015 01:22 |
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Official forums players sound comically bad I kind of really want to challenge one to a game or two just to see what dumb poo poo they get up to
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# ? Apr 24, 2015 01:24 |
Let's make a thread. "Age of Goonders: Eternal Spergs" "Elves Suck, Goblins Rule. Wanna Fight About It?"
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# ? Apr 24, 2015 01:28 |
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I am all for this In fact I might make the thread tonight
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# ? Apr 24, 2015 01:29 |
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Y'all forgetting to not touch the poop?! However a goon 1v1 tournament should totally be A Thing. PBEM for ease of play when the beta patch goes live maybe?
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# ? Apr 24, 2015 01:37 |
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Gerblyn why does seek inspiration take up one of the 3 starting spells you get researched before the game begins and why would it take the place of mana fuel cells instead of suppress nature
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# ? Apr 24, 2015 01:41 |
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ninjewtsu posted:Official forums players sound comically bad I kind of really want to challenge one to a game or two just to see what dumb poo poo they get up to Turtles all the way down
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# ? Apr 24, 2015 01:52 |
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Ok but are they turtling with massed sun guards and shredders
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# ? Apr 24, 2015 02:13 |
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ninjewtsu posted:My favorite post is the one where a guy says that rogues can't do anything about machines until shadow stalkers Well, I'm not sure either, at least in a 1-on-1 fight. Mind you, going toe-to-toe with an enemy isn't exactly optimal Rogue strategy if you ask me.
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# ? Apr 24, 2015 02:39 |
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I'm actually really confused now. Are sun guards any good? because I have this pillar of stylites..
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# ? Apr 24, 2015 02:45 |
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Fitzy Fitz posted:I'm actually really confused now. Are sun guards any good? because I have this pillar of stylites.. They're kind of rear end but they fulfill a valuable function for early game Tigran. They buy time for units that can actually do damage to do damage, instead of getting bogged down in a melee and killed.
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# ? Apr 24, 2015 02:46 |
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CommissarMega posted:Well, I'm not sure either, at least in a 1-on-1 fight. Mind you, going toe-to-toe with an enemy isn't exactly optimal Rogue strategy if you ask me. Scoundrels get sabotage.
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# ? Apr 24, 2015 02:54 |
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ninjewtsu posted:Scoundrels get sabotage. ...they do? gently caress, I've been using them as slightly bargain-basement archers I rarely play against dreadnaughts too (sorry, but I've got an irrational love for those dudes), so I guess there's another reason.
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# ? Apr 24, 2015 02:56 |
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quote:I'm actually really confused now. Are sun guards any good? because I have this pillar of stylites.. Mostly the joke is people freaking out about the unstoppable defensive power of Tigran Sun Shields, with their mighty...uh...12 Defense and 9 Res with Shield up. And 8 Attack. And 10 Def/7 Res if flanked, unbreakable Titans that they are. As opposed to like Elf Swordsmen with 13 Defense and 9 Res or Dwarf Deepguard with their oh so crappy 13 Damage (Military 2) 11 Def and 9 Res, no shield needed. It's a unit with no damage whatsoever that's also not really even appreciably tougher than a bunch of existing T1 units that forum noobs freak out about because they're idiots. For Tigrans, they're now modestly useful purely for Guard Break and as a unit that can kinda almost take a hit once in a while but otherwise pretty crap. And somehow still OP because gently caress if I know.
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# ? Apr 24, 2015 03:02 |
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madmac posted:Mostly the joke is people freaking out about the unstoppable defensive power of Tigran Sun Shields, with their mighty...uh...12 Defense and 9 Res with Shield up. And 8 Attack. And 10 Def/7 Res if flanked, unbreakable Titans that they are. So what happens if you spill these numbers at the official forumites
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# ? Apr 24, 2015 03:04 |
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I just want to point out that this is also a unit being compared unfavorably to random scrub infantry like Elf Swords.
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# ? Apr 24, 2015 03:30 |
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Afew pages ago people were complaining about how overpowered guarding was, a cheap disposable unit that can go on a mission to distract a T4 or god tier unit while the rest of your army flanks it to death is pretty good, with defensive strike it might even get to do that same trick twice.
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# ? Apr 24, 2015 03:39 |
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ninjewtsu posted:So what happens if you spill these numbers at the official forumites They explode in a cloud of rage and stupidity.
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# ? Apr 24, 2015 03:42 |
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ninjewtsu posted:So what happens if you spill these numbers at the official forumites We're talking Oceans of denial, here. Like literally putting hands over ears and shouting "la la la CAN'T HEAR YOU!" quote:I just want to point out that this is also a unit being compared unfavorably to random scrub infantry like Elf Swords. More than that, what cracks me up is pretty much every other Pike unit is hilariously powerful now. We got Flying Charge Pikemen with Regrowth in one corner, and two flavors of T2 Pikes with Life Stealing over there, and Dwarf Pikes that are just a giant pile of stats and even Elf Pikes with Shock Damage and Orc Pikes who pop Warcry and hit for 16x3, but no the defensive Pike with terrible stats is somehow the biggest offender. quote:A few pages ago people were complaining about how overpowered guarding was, a cheap disposable unit that can go on a mission to distract a T4 or god tier unit while the rest of your army flanks it to death is pretty good, with defensive strike it might even get to do that same trick twice. \ Guard Break is pretty useful and all and definitely a reason to actually consider building Sun Guard once in a while but there's dozens of ways you can accomplish the same thing, especially if you Play Orc Warlord and oh hey Guard Break on Cav, Shock Troopers and Manticores. That's cool I guess. Or nets, or Entangle, or Golems, or a bajillion other things. madmac fucked around with this message at 03:48 on Apr 24, 2015 |
# ? Apr 24, 2015 03:42 |
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# ? Apr 20, 2024 06:17 |
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But do they try to argue back
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# ? Apr 24, 2015 03:47 |