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grassy gnoll posted:I'm betting this is what's throwing me. I haven't gotten to play against more than three ships at a time, so I haven't been up against that kind of focused fire yet. I look forward to bring eaten alive by a TIE swarm. Either ask here, or find somebody else with an obsession for little plastic spaceships, and play your heart out. Always be playing spaceships.
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# ? May 1, 2015 18:00 |
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# ? May 12, 2024 00:34 |
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Honestly it doesn't even have to be a TIE swarm to make Evade something to consider. Cobbsprite's right in that part of what makes Evade useful is simply acting to discourage someone from attacking a ship and focus on something else. Re: theorycrafting and such, in my search for more X-wang info I've found what I consider to be two decent resources for that sort of thing. One is the X-Wing Wiki which is a great place to look up which upgrades and pilots come in which set, what a ship's maneuver dial is, the exact text on various cards, etc. The comments are also not completely execrable either. Then there's Team Covenant who are, I guess, some guys who play games and talk about it a bunch? They have a lot of X-Wing articles among others and a podcast that I haven't listened to but the articles seem interesting (what I've read so far) and range from breaking down the usefulness of individual upgrades to discussing lists and how they do and don't work, and once again the comments aren't terrible and sometimes are even informative. Thread opinion may differ, but I've found these two sites to be useful in different ways. By contrast do not go to the official Fantasy Flight Games forums, they are loving terrible.
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# ? May 1, 2015 18:58 |
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I was poking around the Team Covenant website, and they are running a tournament. They house ruled X-Wings and Tie Defenders to see what it would take to fix them. Team Covenant posted:“CANON SHIP RULE” I wonder what the tournament will determine in regards to what will work with fixing x-wings. I haven't flown any Defenders, but I am not sure how much the free ion cannon will help. I am sure it has its uses in keeping a manuverable ship stressed or by going for the easier shot at range 3. It is probably going to be very situational, and either completely unused, or marginally useful. Edit: looking at the lists, most of the people adding X-Wings just added shield mod or advanced cloaking device to their ships. I saw a couple Combat retrofits on there to make Wedge a lot more durable as well. Nothing too terribly crazy. Orvin fucked around with this message at 20:10 on May 1, 2015 |
# ? May 1, 2015 19:58 |
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Kai Tave posted:By contrast do not go to the official Fantasy Flight Games forums, they are loving terrible. qft I went to look up what people were saying might work well with Extra Munitions and there is a thread where this one dude is lovely because his TIE Bomber x4 list still won't win tournaments. Waaaah. Something simply must be done to make an all TIE bomber list viable!
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# ? May 1, 2015 20:23 |
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Orvin posted:
Clearly the engine upgrade X wing is lost on them. Or perhaps the Anti pursuit laser rookie?
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# ? May 1, 2015 20:49 |
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soulfulspinster posted:Clearly the engine upgrade X wing is lost on them. Or perhaps the Anti pursuit laser rookie? Yeah engine upgrade is the best choice by miles. But everyone thinks the issue with X-Wings is the killing power or durability, when the real issue is that they shoot one time in the initial joust, then get killed while attempting to dogfight.
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# ? May 1, 2015 21:19 |
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X-Wing flight sim series up on steam and on sale, fyi
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# ? May 1, 2015 22:23 |
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The Gate posted:Yeah engine upgrade is the best choice by miles. But everyone thinks the issue with X-Wings is the killing power or durability, when the real issue is that they shoot one time in the initial joust, then get killed while attempting to dogfight. There's an article on Team Covenant where they break down an X-Wing vs B-Wings where the X-Wing doesn't come out as bad as people generally expect. His theorized fix, interestingly, was a title that gives it a crew slot.
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# ? May 1, 2015 22:57 |
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Someone sell me on a three Y-wing build. I've got a Rebal and a Most wanted Wing, however I've got a chance for a third. Is it worth it in any way? At most maybe I could see myself running the dual Y-wing Ion builds
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# ? May 1, 2015 23:17 |
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Greyish Orange posted:Someone sell me on a three Y-wing build. I've got a Rebal and a Most wanted Wing, however I've got a chance for a third. Scum double Y and Hawk is pretty sweet. For three Ys, though? Lemme think for a bit. Kavil (24) Opportunist (4) Blaster Turret (4) R4 Agromech (2) Shield Upgrade (4) [Swap to Hull for initiative bid) Drea Renthal (22) Proton Torpedoes (4) Proton Torpedoes (4) [Extended Munitions when it comes out] Blaster Turret (4) Unhinged Astromech (1) Engine Upgrade (4) Syndicate Thug (18) Ion Cannon Turret (5) Total: 100 points (99 for initiative bid)
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# ? May 1, 2015 23:26 |
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I would say three Y's is perfectly viable for Scum, less so for Rebels since the salvaged astromechs are generally geared specifically towards Y-Wings (on account of them being the only Scum ships with astromech slots). Strobe's list looks pretty solid, I'd say you could also run an effective list with Kavil plus two Syndicate Thugs kitted out with Unhinged Astromechs and Engine Upgrades along with Ion Turrets. Maybe throw Bomb Loadout and Proximity Mines on there too for extra fun.
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# ? May 2, 2015 00:08 |
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I had a blast at last night's store tournament. I ran a fun Black Squadron film-canon list for shits and giggles and still managed to win one of my three matches. The third game was a hilarious loss against 3 Scyks (2 with Manglers + Serissu) and Guri. The hilarious part: Crits, crits everywhere. (And that's a custom red Chiss Clawcraft you can just make out at the back which was loving rad.)
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# ? May 2, 2015 04:56 |
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Kai Tave posted:By contrast do not go to the official Fantasy Flight Games forums, they are loving terrible. Please, I'm an idiot, not a masochist. Had time for a quick 50 pt game tonight. I had Howlrunner with swarm tactics, an Academy Pilot, and filled out the rest with Revolver Gundark, because I didn't have any other pilots with usable upgrade slots. Went up against a vanilla Han and got wrecked hard! I kept my guys together fairly well up until the third turn or so, when the Falcon barreled through the middle of my formation and I couldn't stay together without hitting his base and tripping up that way. When I could actually shoot him, I managed to drain his shields and get him down to six HP, but after that cluster I just couldn't get any meaningful damage on him while he kept flipping around me and eating my guys away with that turret firing arc. So, lesson learned, when TIE swarming, take more TIEs.
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# ? May 2, 2015 05:26 |
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Yeah, 50 points just doesn't give you as much room to make a proper swarm but it sounds like you had the basics down pretty good. At 100 points you can open things up to, say, Howlrunner plus four Black Squadron Pilots, all with Stealth Devices and all chaining Swarm Tactics together.
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# ? May 2, 2015 06:03 |
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Endman posted:(And that's a custom red Chiss Clawcraft you can just make out at the back which was loving rad.) Oh man, do you have any more pics of it?
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# ? May 2, 2015 13:09 |
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Lemon Curdistan posted:Oh man, do you have any more pics of it? Afraid not. I'll grab some more next time I'm playing there.
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# ? May 2, 2015 13:29 |
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At 50 points Han Solo can't lose. It's why the escalation rules require two ships in your first squad.
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# ? May 2, 2015 13:55 |
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At my FLGS yesterday, had to argue with the locals about whether or not Bomb Loadout protects your Y-wing's turret from secondary weapon failure. Why do people get so fixated on dumb poo poo?
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# ? May 2, 2015 15:06 |
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Cobbsprite posted:At my FLGS yesterday, had to argue with the locals about whether or not Bomb Loadout protects your Y-wing's turret from secondary weapon failure. Why do people get so fixated on dumb poo poo? Man, I wish my locals were that good. The guys around here still haven't gotten past crying about their dice rolls every time they roll 'below average.'
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# ? May 2, 2015 15:14 |
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StuG Jeebus posted:Man, I wish my locals were that good. The guys around here still haven't gotten past crying about their dice rolls every time they roll 'below average.' "You roll below average because you are below average." Works every time.
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# ? May 2, 2015 15:16 |
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Reynold posted:X-Wing flight sim series up on steam and on sale, fyi Get them from GoG instead; they include the collector's CD-ROM versions of X-Wing and TIE Fighter, which are far and away the best way to play.
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# ? May 2, 2015 15:33 |
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Cobbsprite posted:At my FLGS yesterday, had to argue with the locals about whether or not Bomb Loadout protects your Y-wing's turret from secondary weapon failure. Why do people get so fixated on dumb poo poo? Can Munitions Failure take out an Inertial Dampener? No, that's obviously not a weapon. How about a Hot Shot blaster? Yeah, that is. It's almost as if the slot an upgrade goes into doesn't determine its secondary weapon status.
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# ? May 2, 2015 18:14 |
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I'd argue it doesn't by this logic; Secondary weapons are things in Upgrade slots you can make attacks with. Hell, you should use this piece of the rulebook: X-Wing Core Rulebook posted:Secondary weapon cards show the header “attack:” as a reminder that a ship attacks with either its primary weapon or one of its secondary weapons So if it doesn't have "attack:", it's not a Secondary Weapon.
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# ? May 2, 2015 19:20 |
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That's basically how I'm looking at it. If you can't attack with it then it's not a weapon, regardless of which slot it goes in. Honestly, if they're that worried just take a Flechette Torpedo or Seismic Charge, it's like 2 points and if you want peace of mind, well, there you go.
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# ? May 2, 2015 19:39 |
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Seismic Charge doesn't say "Attack". Doesn't count as a secondary weapon.
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# ? May 2, 2015 19:44 |
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Strobe posted:Seismic Charge doesn't say "Attack". Doesn't count as a secondary weapon. Fair enough then. Flechette Torpedoes for all your turret armor needs.
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# ? May 2, 2015 19:49 |
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Kai Tave posted:That's basically how I'm looking at it. If you can't attack with it then it's not a weapon, regardless of which slot it goes in. In fact, rules specifically say that bomb cards are not secondary weapons. The issue is that a handful of them (the more prominent / loud players) claim that it was errata'd or FAQ'd and that the rules are superceded. However, they don't have a copy of the rule stating so where they can provide it. I'm probably going to end up printing the entire FAQ and plopping it down for them to puzzle over. This group also still sticks to "Imperial player has initiative" because fuckifIknow. And they insist on rolling three red dice and most hits wins if there's a tie on the initiative bid without a lone Imperial player. They've been doing this so long that I'm going to have to fight inertia to get them to stop being bad.
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# ? May 2, 2015 22:20 |
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Speaking of potentially weird rules interpretations, are you supposed to only use one damage deck for both players or are both players supposed to use their own? There's a player at my FLGS who insists it's the former but the tournament rules state that every player needs to bring their own deck so.
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# ? May 2, 2015 22:28 |
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Kai Tave posted:Speaking of potentially weird rules interpretations, are you supposed to only use one damage deck for both players or are both players supposed to use their own? There's a player at my FLGS who insists it's the former but the tournament rules state that every player needs to bring their own deck so. Everyone needs their own deck.
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# ? May 2, 2015 22:39 |
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The Gate posted:Everyone needs their own deck. Yeah, that's what I figured. I feel like the quickstart set, while a good way to introduce new players to the game and all, has some things to answer for when it comes to this sort of thing.
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# ? May 2, 2015 22:46 |
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Kai Tave posted:Yeah, that's what I figured. I feel like the quickstart set, while a good way to introduce new players to the game and all, has some things to answer for when it comes to this sort of thing. Everyone needing their own damage deck is only a tournament rule. For casual play you can make do with one. The starter set doesn't assume you're going to buy one for two tournament players.
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# ? May 2, 2015 23:08 |
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The real problem with the starter set is that it only comes with three red and three green dice when you need four of each to use the ships that come in the box.
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# ? May 2, 2015 23:11 |
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Endman posted:The real problem with the starter set is that it only comes with three red and three green dice when you need four of each to use the ships that come in the box. It seems much easier to reroll a dice for a "4th' than it does to produce a 2nd damage deck out of thin air.
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# ? May 2, 2015 23:39 |
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I'm working here during the regional in Omaha and some of you goons are giving yourselves away by talking about SA and Lowtax
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# ? May 3, 2015 00:50 |
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S.J. posted:I'm working here during the regional in Omaha and some of you goons are giving yourselves away by talking about SA and Lowtax Bellevue? There's a few of the KC guys up there right now.
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# ? May 3, 2015 01:09 |
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Strobe posted:Bellevue? There's a few of the KC guys up there right now. Yep! I'm the younger bald guy working
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# ? May 3, 2015 02:07 |
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Oh, I'm not up there right now, I just know that four guys went up there. Apparently one broke to top 8, but I don't know how he's been doing since.
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# ? May 3, 2015 02:14 |
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Strobe posted:Oh, I'm not up there right now, I just know that four guys went up there. Apparently one broke to top 8, but I don't know how he's been doing since. Is he wearing a rebel flight outfit t-shirt? e: Landon from KC is playing against an Omaha guy at top table.
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# ? May 3, 2015 02:27 |
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S.J. posted:Is he wearing a rebel flight outfit t-shirt? No idea! His name's Arron, though, if it helps.
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# ? May 3, 2015 02:28 |
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# ? May 12, 2024 00:34 |
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Started strong at 4-0 then lost the last two to not get into top 8 at regionals. thankfully I got home early enough to watch MayPac
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# ? May 3, 2015 04:07 |