Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Xerol
Jan 13, 2007




Prizes are $50 for each coast winner, $150 for the grand final winner. Registration is capped at 16 teams (8 from each coast) and the only restriction is that your entire roster has to be on the same side of the Mississippi river.

Adbot
ADBOT LOVES YOU

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Fojar38 posted:

Teleporters are the most important buildings, followed by dispensers, followed by sentries. :colbert:

I'd say it depends on the map really, cause on say Doublecross for example, Teleporters aren't all that important due to the map's layout unless you can sneak an exit into the other team's base somewhere(and that's usually pretty hard to pull off well), while sticking a Dispenser near your front exit or somewhere on the bridge can really help your team make a push, or at least hold their ground

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Teleporters are most important on offense, while dispensers are most important on defense. Except on bad maps with messed up spawns that are too close/far from the points.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Sentries are also actually pretty helpful for holding ground on offense if your team keeps getting pushed back, but if that happens you're most likely hosed anyway.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Kaal posted:

Teleporters are most important on offense, while dispensers are most important on defense. Except on bad maps with messed up spawns that are too close/far from the points.

Most payload and A/D maps are designed to be all but impossible to hold the forward points without a teleporter. It's not exactly messed up in those instances.

EDIT: As far as teleporter vs. dispenser, your teammates will protect your dispenser better but it's also a lot more exposed to enemies if it's close enough to be useful to teammates.

Jippa
Feb 13, 2009
Like a vampire, nothing sucks the fun out of a game of tf2 like a gaggle of valve server engies. Enjoy your 30 minute "battle" over one control point while the sane people quit the server constantly.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Gabriel Pope posted:

Most payload and A/D maps are designed to be all but impossible to hold the forward points without a teleporter. It's not exactly messed up in those instances.

Yeah those are the good maps, but they are by no means the majority. Basically spawns should be set so that offense is far enough back that it needs to set up a forward base to move forward, while the defense should also have some distance to travel but not so much that they can't run to their point and defend it. If either are too close, then teleporters and roamers lose their value; if either are too far away, then it becomes very difficult to change momentum play (and encourages the defense to simply defend at last). Preferably there should be enough room in the backfield of both offense and defense to allow for Scouts and Spies to roam around. This sort of thing also applies to control point maps, specifically in how the spawns move as points are exchanged.

Kaal fucked around with this message at 20:59 on May 29, 2015

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Kaal posted:

Yeah those are the good maps, but they are by no means the majority. Basically spawns should be set so that offense is far enough back that it needs to set up a forward base to move forward, while the defense should also have some distance to travel but not so much that they can't run to their point and defend it. If either are too close, then teleporters and roamers lose their value; if either are too far away, then it becomes very difficult to change momentum play (and encourages the defense to simply defend at last). Preferably there should be enough room in the backfield of both offense and defense to allow for Scouts and Spies to roam around. This sort of thing also applies to control point maps, specifically in how the spawns move as points are exchanged.

I was talking about defense on those maps, though. The first point on Upwards or Badlands is going to go really fast if the red team has to walk (they're generally not going to hold regardless unless the teams are pretty stacked, but having a teleporter up and running can eat up several minutes of the clock before blue breaks through--usually because someone found and destroyed the teleporter.)

Northern_most
Mar 29, 2010
Anyone have that blue/red pic of the medic doing a bong rip off his medigun? was part of the OP a couple thread versions back.

Sanctum
Feb 14, 2005

Property was their religion
A church for one

braden posted:

Anyone have that blue/red pic of the medic doing a bong rip off his medigun? was part of the OP a couple thread versions back.



So my new thing is whenever I see a rancho relaxo engie, I votekick them and feel good about it. That's not a gimmick. Not playing the game isn't a gimmick. It's not funny, they are not funny.

mabels big day
Feb 25, 2012

Sanctum posted:


So my new thing is whenever I see a rancho relaxo engie, I votekick them and feel good about it. That's not a gimmick. Not playing the game isn't a gimmick. It's not funny, they are not funny.

This does nothing but fuel the flames if passion in a relaxo engie's heart.

Peanut President
Nov 5, 2008

by Athanatos

Sanctum posted:

So my new thing is whenever I see a rancho relaxo engie, I votekick them and feel good about it. That's not a gimmick. Not playing the game isn't a gimmick. It's not funny, they are not funny.

People intentionally not playing the game is the stupidest poo poo. I can not tell you how many times I've been kicked for killing friendlies.

Northern_most
Mar 29, 2010

Oh sweet, forgot about that one! This is the one I was after though, remembered I had it in my spray folder tracked it to this deviantart

Abyssal Squid
Jul 24, 2003

Sanctum posted:




So my new thing is whenever I see a rancho relaxo engie, I votekick them and feel good about it. That's not a gimmick. Not playing the game isn't a gimmick. It's not funny, they are not funny.

I'm assuming you don't mean Engineers relaxing next to their sentry with a fully functional nest, because it's hilarious to get kills like that. Too bad the taunt is so slow to start and end that you can't bust it out when you get active kills, though, because not being able to use your best taunt really discourages active murderin'. :(

Wyld Karde
Mar 18, 2013

She's so ~dreamy~
One of my favourite things to do on payload maps is to let the cart push me along while I hold a high five taunt. Are you suggesting that's a bad thing?

Northern_most
Mar 29, 2010
you're playing the objective so I guess thats ok, if I'm on red its just fine

Abyssal Squid
Jul 24, 2003

Just died in one hit to a non-crit LnL, as Medic, at full health. Not long after that, I killed another Medic with like 3 needles from the Overdose, said he was at full health too (he'd just used up a stock Uber). Something screwy is going on here.

Peanut President
Nov 5, 2008

by Athanatos

Wyld Karde posted:

One of my favourite things to do on payload maps is to let the cart push me along while I hold a high five taunt. Are you suggesting that's a bad thing?

If you're not riding the thing doing the ho down you're the worst.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy
Is there a way to make it more obvious when I take damage? Lately it seems like I can't tell at all and end up dying before I realize somebody had been pelting me for a few seconds.

Sanctum
Feb 14, 2005

Property was their religion
A church for one

Peanut President posted:

People intentionally not playing the game is the stupidest poo poo. I can not tell you how many times I've been kicked for killing friendlies.
Speaking of which, new carpet video:
https://www.youtube.com/watch?v=S4wIaYkDfI4

CJacobs
Apr 17, 2011

Reach for the moon!
Carpet has the same headset I do!

edit: [NIGHTMARE SCREECH]

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Sanctum posted:

Speaking of which, new carpet video:
https://www.youtube.com/watch?v=S4wIaYkDfI4

"Fojar38 I just don't understand why you don't play with voice chat on, you'll communicate more effectively if you turned it on."

No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!
Whenever I install a new online game, the first thing I do is turn the game volume down to somewhere between 0 and 1% because that is the only range of game volumes that aren't deafeningly loud. Then immediately after that I disable voice chat.

Peanut President
Nov 5, 2008

by Athanatos

Sanctum posted:

Speaking of which, new carpet video:
https://www.youtube.com/watch?v=S4wIaYkDfI4

I love carpet.

FatSamurai
Jul 7, 2004

Seethe, ye rolling clouds, gather thy stormborn might, and SMITE MINE ENEMY WITH THY UNFETTERED FURY!!!

Fojar38 posted:

"Fojar38 I just don't understand why you don't play with voice chat on, you'll communicate more effectively if you turned it on."

I haven't had the voice chat on in TF2 in years. If I can magically coordinate with pubbies, that's great, but if not I'm going to just keep beating oblivious snipers with fish so whatever.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog


Constructive Ranchgineering continues to be a difficult, thankless, but otherwise extremely-rewarding endeavor.

Jippa
Feb 13, 2009

Hoyt Hoyterson posted:

Whenever I install a new online game, the first thing I do is turn the game volume down to somewhere between 0 and 1% because that is the only range of game volumes that aren't deafeningly loud. Then immediately after that I disable voice chat.

I have to say I find that infuriating. On pretty much anything like youtube or twitch or any game, why is the volume set too 100% by default? Why not even 50%? They wonder why people use ad blockers.

pisshead
Oct 24, 2007
It's that time of year again. For those of you interested in competitive tf2, the top two American teams are running fundraisers to get to i55 in the UK to play the top Euro teams:

https://i55.tf

Dabir
Nov 10, 2012

Jippa posted:

I have to say I find that infuriating. On pretty much anything like youtube or twitch or any game, why is the volume set too 100% by default? Why not even 50%? They wonder why people use ad blockers.

Uh I have my computer's volume set where that's comfortable. Do you guys have youra turned all the way up or something?

Jippa
Feb 13, 2009

Dabir posted:

Uh I have my computer's volume set where that's comfortable. Do you guys have youra turned all the way up or something?

I have it at 22%.

Collateral Damage
Jun 13, 2009

One of the best features to come with Windows 7 (Or maybe it came with Vista? I avoided Vista) is the ability to control sound volume on a per-application basis.

pisshead
Oct 24, 2007

Collateral Damage posted:

One of the best features to come with Windows 7 (Or maybe it came with Vista? I avoided Vista) is the ability to control sound volume on a per-application basis.

I'm pretty sure Vista had it although I've pretty much wiped all memories of it.

RareAcumen
Dec 28, 2012




pisshead posted:

It's that time of year again. For those of you interested in competitive tf2, the top two American teams are running fundraisers to get to i55 in the UK to play the top Euro teams:

https://i55.tf

Just shrug it off, guys

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Dabir posted:

Uh I have my computer's volume set where that's comfortable. Do you guys have youra turned all the way up or something?

with my current headphones I normally have it at 18% by default(especially for gaming purposes), and normally only ever turn it up louder if I'm watching a video or listening to music that needs it(for example almost every video on Team Four Star's website I need to turn it up to 24% at minimum, sometimes as high as 40%), of course if I wasn't using headphones than I would probably have the volume somewhere between 60% and 100% cause my laptop's speakers are kinda crappy

Slime
Jan 3, 2007
Another day, another hackusation. I'm not even all that good, I'm just good by Valve server standards. I swear people are more ready to votekick me than they are actual hackers.

VDay
Jul 2, 2003

I'm Pacman Jones!
It's pretty funny how clueless the general playerbase is about hacking.

Random guy joins server, immediately gets 15 kills in two minutes as sniper with nothing but headshots and literally zero misses and is staring at a wall 99% of the time: "Whatever man he's just good quit bitching it's called gamesense"

You get two crit rockets in a row: "Ugh loving hacker votekick plz"

Northern_most
Mar 29, 2010
This loving guy

https://www.youtube.com/watch?v=akfLZJeuEHM

Dabir
Nov 10, 2012


Yo I think this guy might be hacking.

wigglin
Dec 19, 2007

Dabir posted:

Yo I think this guy might be hacking.

He missed a couple sniper shots so not likely. Just a real interesting HUD.

Adbot
ADBOT LOVES YOU

LazyMaybe
Aug 18, 2013

oouagh
I don't understand that video

  • Locked thread