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Gildiss
Aug 24, 2010

Grimey Drawer


Hey it's SUMMONER. Wait. Does this look familiar?
:rip: Keith Parkinson

Summoner, developed by Volition, Inc. was released on October 26, 2000 as a launch title for the PlayStation 2 and was subsequently ported to Microsoft Windows and Mac OS.
Volition is best known for the Saint's Row series of games, which I have never played.
Point being, they aren't known for RPGs.

Summoner's combat system is a hybrid system incorporating real-time and turn-based combat,
with characters essentially "taking turns" to attack during real-time gameplay.
There is a Chain Attack mechanic as well, this can lead to absurdly long combos, basically
resulting in you slapping the enemy repeatedly as they stand there and take it until they drop dead.
Special abilities and spells are unlocked as you level and can be assigned to these chain attacks for sweet combos.
Oh yeah, and Joseph can summon stuff, or junk. Whatever.

The the backstory has a bit of depth to it as well. As you will soon see.
Though the naming does try a bit too hard. I'm looking at you Araenugeth!

The game has a pretty good soundtrack. Unreal Tournamenty.
Like a fantasy Deus Ex. Deus Enya... Given the era, that's to be expected I suppose.

Overall, it ends up being quite enjoyable, though flawed in some areas.

The Cast:



Joseph
Flashing his sweet tat and rings of power.

Pros:
+Can summon junk, like the devil
+Can use magic
+Can wear heavy armor

Cons:
-If he dies while summoning, the summon will attack you
-Destroys all civilizations he comes in contact with
-Kind of a baby
-Looks like a freshly exhumed revenant



Flece
As deadly as Joseph is whiny

Pros:
+Highest damage potential
+Can sneak around (Not a lie now)
+Can identify items
+Exploding kicks

Cons:
-Thinks Joseph is useful at the moment
-Abnormal smile



Jekhar
MY AXE IS FIGHT

Pros:
+Wants to kill Joseph
+Buffest dude around
+Coolest Dude According to the Khosani

Cons:
-Hasn't killed Joseph yet



Rosalind
Magical Sass Generator

Pros:
+Can use all offensive magic schools
+Back talks anyone in a 5ft radius
+Can light things on fire while invisible

Cons:
-Jealous of Joseph because of Yago
-Made of paper
-AI loves to slam her face into enemy fists

The Updates:

Part 1 - Masad is burning
Part 2 - Welcome to Lenele
Part 3 - Anything but the Sewers
Part 4 - Alright fine, the Sewers
Part 5 - Flece learns the finer points of sneaking
Part 6 - When a god says 'No, gently caress you dad'
Part 7 - Reading Rainbow
Part 8 - The Catacombs, AKA Skeleton Party
Part 9 - Return to Lenele
Part 10 - Ikaemos
Part 11 - The City of Saanavaaaauuuggghhhh
Part 12 - Surprise Party
Part 13 - The Tower of Eleh
Part 14 - Wolong Talks
Part 15 - Wolong Walks
Part 16 - Wolong Time No See
Part 17 - Liangshan
Part 18 - The Jade Temple
Part 19 - Get your rear end to Medeva
Part 20 - Jekhar and Rosalind's Bogus Journey
Part 21 - I Fell In To A Burning Ring of Fire
Part 22 - Bustin Makes Me Feel Good
Part 23 - Jesus Christ, Marie. He's a mineral.
Part 24 - Quest Queue
Part 25 - Sahugani

Gildiss fucked around with this message at 05:26 on Oct 24, 2015

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Gildiss
Aug 24, 2010

Grimey Drawer
https://www.youtube.com/watch?v=zng5kRle4FA




Gildiss fucked around with this message at 03:05 on Jul 26, 2015

Gildiss
Aug 24, 2010

Grimey Drawer
Part 1 - Masad is burning

Video
Summoner: Prologue




I am Joseph of Ciran. Joseph of Masad. Farmer. Cotter. Plowman.



Sahugani. Summoner.



Nine years ago I destroyed the village of Ciran with a power I could neither control nor understand.



A power passed down through generations for thousands upon thousands of years.
A power I never asked for, and never wanted.



Nine years ago, raiders attacked Ciran. To save my village, I unleashed the demon.
And the demon massacred all in its' path. The raiders, my friends, my family.



The survivors blamed me, and who else were they to blame?
I wore the ring. I called forth the demon. And so I left the ruins of Ciran an exile and outcast.
But I was not alone. My companion was a vagabond named Yago.
An old beggar who had come to Ciran the day before looking for the child born with the mark of the summoner.



Looking for me. Yago said he would teach me how to use my gift.
How to use the ring, that only those born with the mark could use.
And now we were both vagabonds. Hated. Feared.



We came to the village of Masad and I threw the ring down a well.
I told Yago to go away and never trouble me again with talk of prophecies and destinies.
I was finished with my power. I swore on the graves of all who perished in Ciran that I would never summon again.

But the one thing I tried to escape was the one thing that came looking for me.
And that is where my story begins.



The year was 596 Vorno Medeva. 300 years after the Medevan conquest. 1,000 years after the fall of Ikaemos.
And 12,000 years after the third Araenugeth, and the death of Urath, God of the Sudani.



Murod the Usurper, Emperor of Orenia, a realm far to the north across the sea, invaded the shores of the kingdom of Medeva.



Led by the infamous four riders, Murod's soldiers laid waste to the villages along the Darhu River.



One night, they came to Masad. The soldiers were looking for a boy with a mark on his hand.

The mark of the Summoner.






Before we even get behind the wheel, Joseph already has two village sized notches in his belt.
Impressive.

A quick aside. Just look at how happy that demon was.



That's just super.


Soundtrack - Masad

Alright let's get a look at Jos...



Eeeuuugh. Joseph has seen better days.

The skills with numbers we can level up,
the others are abilities that are unlocked that we can do chain attacks with.
More skills are unlocked as our levels rise.



Moving on, we find a still living villager. And he wants to talk!



: Horsemen?

: Half-men, half-beasts. Villains from a bard's song. They carved poor Rhuag in half, and attacked us with arrows of flame. We who survived are too scared to stay and too scared to run!

Stuck in an infinite fear loop. RIP Mulik.



We find another villager being menaced by an Orenian.



He gives his life so that we can have a combat tutorial.
Notice the extremely low damage, if any, that these chain skills do.
They're main use is locking down enemies so they can't attack, but they can quickly drain your AP.



With the death of the soldier, the huge flaming pile of lumber disappears! And he drops a beat up old katana.



Up the hill we find a villager clinging to life, or practicing 'The Worm'.



: Your nephew Earis?

:gibs:: My grandfather's grandfather made this sword and died long ago on Naedo's Hill. He was Falconeye's standard bearer and the greatest warrior in our village.




Note - He continues to crawl through the whole dialogue.


: We must flee to Lenele.

:gibs:: Lenele? Never! The blood of my ancestors sanctified this soil. I will die here or live forever. But the dead have no use for swords. Give this blade to my nephew. He lives in Lenele. Do you see the serpent coiled around the hilt?

<Gained Aesik's Sword>

Alright, our first quest from some dead dude that did not guarantee payment.



Scouring the village we find lots of dead bodies. We also make some.
This one has a cool 10g on him. Alright.



We also pick up a revive scroll in some crates.
Fairly useful if the person with the revive spell ends up eating dirt.





Taking a look at the weapons we found so far.
Aesik's sword is sadly, not equipable. Even though it gleams in the sun and serpents majestically coil around the hilt.



The carnage is getting pretty humdrum at this point. However, around the corner...



A still breathing villager being accosted!



He is checking his hand and then...



Completely ignores us and turns around, staring towards the horizon.



: Over here! The boy is over here! He has the mark!

Laekho's gettin angry!



I would enjoy slaying Laekho.
Alas, he has village immunity.



So I move on to the, apparently blind, soldier.
I got his shoes.



One thing to note about combat. The blue percentage is a damage bonus.
This is based on height, position, and prone.
This -25% is from me being .01% below this guys position.



A little maneuvering and the tables have turned!
This can turn into a big bonus, and they stack.
So if I am behind and have the high ground it would be a whopping 40% increase.



These rennie's really did a number on Masad.



But they haven't touched the stable yet. Also, why would a farming village have 2 armored horses?



: Hiding place?

: Yes, and it's mine! I was here first, lad, so go away! You can't hide here too. There's room enough for one and one alone. You'll get us both killed.

: Where should I go then?

: Lenele. Go to Lenele. Behind the walls of the king's city you'll find sanctuary! There the knights and lords of Medeva will protect you.

: How do I get to Lenele?

: That's your problem, lad, not mine! But here, take this vial with you. A swig of this tonic will heal your wounds if the rennies get a piece of you.

Her plan, while deeply flawed, seems to actually be working.
The horses do seem to be keeping the rennies away.

She gives us a health tonic which will sit in my inventory for the entire game.



He never scored.



He never scored.



He probably scored non-stop with that title.



He...



...never stood a chance.



: We'll never reach the boat! The rennies are guarding the mill!

: Why should I leave Masad? This is my home!

We make our way to the mill and find 3 survivors.
Khag's wife is adamant on staying in the burning ruin swarming with soldiers killing on sight.
Typical.



: And Naedo's Hill is still ablaze!

: Lenele?

: Lenele is the City of God's, Joseph! I'll be a merchant and sail the Darhu. Or I'll journey across the Sea of Khadim! But I won't leave without Uvala. If she won't go, neither will I!

He's super humanly whipped.



: Endure?

: Such is our lot. To reap and thresh. To scrub and mend. To gather wood and tend the fire. I feed the pigs and the cows and the chickens. And now we'll have no food for winter!

This lady has the right idea. No where will be safe once we are out and about.



: River?

: Sail up the Darhu to Lenele, where the King of Medeva holds court! You'll be safe within its walls. And doesn't your friend Yago live there?

: Yago?

: The vagabond who came to Masad with you all those years ago. He said if you ever needed his help, find him in Lenele. You're in terrible danger, Joseph, but how will that beggar save you?

: Soldiers?

: Those aren't raiders or brigands. Look at their armor! Look at their swords! HANZO_STEEL.JPG These are Orenian soldiers, Joseph. Minions of the Emperor. They're burning down the village!

: Orenia? Exposition? Village gossip?

: Orenia lies far to the north, beyond the deep waters of the Khadim. I've heard only the stories of traders and troubadours. They say rennies are savages and blood-drinkers ruled by the sorcerer Murod.

: Why are they looking for me?

: Laharah take me if I know! They're looking for a peasant with a mark on his hand, just like the mark you've got! What would they want with you? Go to Lenele, Joseph, and find Yago. If the rennies are after you, perhaps he knows why.



Bullshit, he doesn't look much bigger than his 15 friends I just got done murdering.



I don't see anything. Just another corpse.



poo poo, well he is pretty buff.



And I am a bit... uh lean?



gently caress it. Let's do this! Hit my music!
Soundtrack - Boss Luminar



I rush for the Kenobi tactic of taking the high ground for that sweet bonus!
He doesn't stand a chance!



Argh! My ability to stand!



One more quick slap and he is dusted.
Turns out he was all show. A very swole show.



And thus, we have escaped from Masad.

Onto the next population center...




Having eluded the Orenians, Joseph sailed to Lenele, where he hoped to find the old beggar named Yago.



In the tongue of the ancient Rhunari, Lenele means 'City of Gods'.
For upon this site, the towers of Illiosi stood.



Now Lenele was capital of Medeva.
Seat of King Belias VI, descendant of the victors of the Medevan conquest.




Man, I didn't sail anywhere. I still have to walk.
Also, that's a drat ugly texture.

Let's get a better look at this world map.



Hahaha. There are some serious scale issues here.



Murod the Usurper, Emperor of East St. Louis, a realm far to the east across the sea, invaded the shores of the kingdom of West St. Louis.
I've heard only the stories of traders and troubadours.

Gildiss fucked around with this message at 16:58 on May 9, 2015

FeyerbrandX
Oct 9, 2012

I've tried playing this thing twice, and the farthest I got was maybe, 1/3 through? It seems to do everything I didn't like about FFXII and do it even harder, or rather FFXII came along, saw this, and threw a coat of paint on it and called it a day.

Gildiss
Aug 24, 2010

Grimey Drawer

FeyerbrandX posted:

I've tried playing this thing twice, and the farthest I got was maybe, 1/3 through? It seems to do everything I didn't like about FFXII and do it even harder, or rather FFXII came along, saw this, and threw a coat of paint on it and called it a day.

I've never played FFXII, so I can't confirm or deny that. But that doesn't sound like a good thing for FFXII. I can excuse Volition because this was their first attempt at an RPG and a PS2 game. Before this they'd only done some space combat sims?

Sazero
Nov 27, 2014

The classiest crazy bullshit magic Half-Elf, you'll ever meet.
And to top it off, it was a game ported from the PC to the PS2 or some poo poo like that. I remember it running terribly on my friends PS2, it being balls hard because the chain attack thing got tighter button inputs and
why didn't you just play Baldurs Gate: Dark Alliance 2 instead? That poo poo had local coop.

FeyerbrandX
Oct 9, 2012

I played it on the PS2. It was, what, one of 4 launch titles? And I had to buy 3 of them to get it at launch.

I should try it again, really it isn't a bad game, it just didn't age well. Especially the graphics. Joseph makes Maria Shriver look fleshed out.

Gildiss
Aug 24, 2010

Grimey Drawer

FeyerbrandX posted:

I played it on the PS2. It was, what, one of 4 launch titles? And I had to buy 3 of them to get it at launch.

I should try it again, really it isn't a bad game, it just didn't age well. Especially the graphics. Joseph makes Maria Shriver look fleshed out.

I played it originally on the PS2 as well. Playing it now on the PC, it was clearly made with that kind of environment in mind. Like a reverse Oblivion/Skyrim.
Simply clicking on the lower level of Lenele to enter the sewers and simply sitting and watching the dudes pathfind their way there for like 2 minutes makes that really clear. And while the graphics haven't aged well, it still does give a slight hint of nostalgia for the era of 'good games, bad 3D'.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Is this game required in any way to understand what's going on in the second?

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Is Joseph trying to Solid Snake through these dialogues?

Although I'm sure Snake would have loved the ability to just say 'Farewell' at any point in a conversation.

I have the game for both PS2 and PC. I never really got far. Each time I get the game I play a bit, look at a guide to see if there's any miss-ables, then notice people say that Joseph is sorta bugged. Or maybe it's a feature, I dunno. Either way it makes me not want to play the game. Do you know what I'm talking about?

Gharbad the Weak
Feb 23, 2008

This too good for you.
I actually helped with a few FAQs of this game.

Mostly about taking advantage of the game's ridiculously poor AI. I actually have a theory about the game's AI, and why certain things work the way that they do. But I'll wait until a bit later so I don't spoil mechanics.

Gildiss
Aug 24, 2010

Grimey Drawer
Hey guys, I hadn't checked before, but this game is on sale for $1.49 on GOG for another 29hrs or so.
It had been taken down from GOG a few months ago, but it's returned for a sale.

http://www.gog.com/promo/weekend_promo_nordic_returns_080515

SelenicMartian posted:

Is this game required in any way to understand what's going on in the second?

Having only read the plot synopsis I would say no, there are a few names in common, but ultimately a different continent entirely from the first game.

Mehuyael posted:

Do you know what I'm talking about?

I do not.

Gharbad the Weak posted:

I actually helped with a few FAQs of this game.

Mostly about taking advantage of the game's ridiculously poor AI. I actually have a theory about the game's AI, and why certain things work the way that they do. But I'll wait until a bit later so I don't spoil mechanics.

That's awesome. I might have to ping you for some sweet tricks.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

Gildiss posted:

I do not.

Apparently if Joseph summons something which then dies in combat, he loses max HP forever.

Gildiss
Aug 24, 2010

Grimey Drawer

Mehuyael posted:

Apparently if Joseph summons something which then dies in combat, he loses max HP forever.

Ah, yes I have read about that. The manual states that fact, but the bug in this case is that it does not happen.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ah, good ol' fantasy scale. Can't wait for the sea of lava twice as big as a community pool, or whatever.

McDragon
Sep 11, 2007

Oh, this game. I remember it being weird as hell, kinda janky in places, but with an odd sort of charm. Seem to remember the story was quite interesting, and there were some cool designs. I think I finished it, but that was a long time ago. Got close at least.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

Gildiss posted:

Ah, yes I have read about that. The manual states that fact, but the bug in this case is that it does not happen.

Oh, really? Man, then I've been missing out! Thanks for telling me.

Gildiss
Aug 24, 2010

Grimey Drawer
Thank gently caress it's Friday.

Part 2 - Welcome to Lenele

Soundtrack - World Map



Here we are, on the dangerous path to Lenele. The countryside is being ravaged by an invading army and our path to safety will be fraught with peril.



Or it will be a few yards and nothing of consequence will occur. Whatever.

Soundtrack - Lenele Docks



As we enter the 'City of Gods', we find ourselves at the docks outside the main gate.



Being a bumpkin, and the sole reason for the war this nation finds itself in, we should go around speaking to everyone we can find.
Fully exposing our naiveite to anyone and everyone within earshot. You there, lad!



Oh. Oh jeez.



Good thing we have gloves covering our hands. This kid is really focusing intently on our right hand.
Like he's having the conversation with that instead.



Ship's Captain: The Emperor and the King chose a bad season for war. Three days we've been waiting for The Bastion and not a sign of her.

Blacksmith: In two days, my forge will be idle! They'll use my head for a catapult stone!



Seems to be a tough situation for a city dependant on river trade to have that river cut off by the enemy.
Also, goddamn. Look at his neck.



Still, looks like some ships are still getting through.



Earl of Khav: I hate this river, and I hate these boats. They all reek of fish.

Courtier: The War Council will be convened soon. We must hurry.

Earl of Khav: Twenty years of peace has rusted my sword in its scabbard. Why do I bother? The King has no lack of snakes to hiss in his ear, and my warhorse forgets his training.



Seeing as how I managed to kill like 15 of them with just some old short sword, this shouldn't be too hard.



Vagrant: I'm too old to fight, I'm of no use to the king!

Press Gang Thug: The army will have a place for you, vagrant.

Vagrant: Cruel times are these when old mean are made to fight and die!

Press Gang Thug: Watch yourself, villein, or you'll be marching north in the King's army! That's our job, you see. We earn a handsome bounty finding soldiers for his majesty.



Sounds like times are tough for everyone at the moment here. Why must we face this war and hardship? Oh right, because of me.



But hardship leads to opportunity! And it looks like we have one here.



: Your lucky charm?

Durgan the sailor: An earring given to me by a spirit on the Sea of Khadim. I lost it in a game of change with a gambler named Ivas. If you get it back for me, I'll reward you.

This should be a quick and easy job.



Yes, I came here to see some lowly peons at work, not to escape the war torn countryside.



: What is the task?

The Great Ragneli: There has been some trouble with a band of robbers in the grasslands near Lenele.

:What about the robbers?

The Great Ragneli: Evildoes who waylay my caravans, leeching off my profits. They're a scourge on all law-abiding folk!

: Why your caravans?

The Great Ragneli: Mine are the richest in all Lenele, laden with exotic spices from the Galadians. These thefts must end!

: What do you want me to do?

The Great Ragneli: Find and vanquish these villains. Bring me the bow of Zane, their leader, and I will reward you richly.

: What's so special about his bow?

The Great Ragneli: It's a weapon of no particular value, except as proof that you have defeated the robbers.

This dude sounds fishy, and he is named like a gypsy. Spoiler Alert: He is trying to gyp us.



: Perhaps. Tell me more.

Beelon: I have a bag of magical seeds that must be delivered to Beefankle the blacksmith the Stronghold of the Khosani.

: Magical seeds?

Beelon: The 'Seeds of Aahur' they are called. They will sprout anywhere, even on solid rock.

: What do I have to do?

Beelon: Take this bag to the one they call Elarh. You will find him in the Stronghold of Saanavarh. He will reward you.

: What are the stakes? What is the reward?

Beelon: Elarh will pay 2,000 gold for the safe delivery of the seeds. Will you do this?

: Yes.

Beelon: I am much obliged. Here are the seeds. Elarh is well-known, so you will have no problem finding him.

This guy doesn't strike me as a very wise business man. 'You there, random peasant. Deliver these magic seeds to some dwarf. I don't give a gently caress. Ah, another successful business transaction completed.' Also Tigtone.



Basem: Don't bother talking to Crazy Iven. No one ever understands him.

Challenge accepted.

: Sorry, I didn't quite catch that.

Crazy Iven: Is itn berbat jokte reveime oxcart?

: Could you repeat that?

Crazy Iven: Lolo anrema treasure tlortle hinwe fawdee drinkable.

: Are you speaking some other language?

Crazy Iven: A pawfaw quedeg the havoy a choodeedo?

: I think one of us is crazy.

Crazy Iven: Big delicious!

: I'm hoping it's you.

Crazy Iven: Irt birt bird, in oo loo to.

: It's been nice talking with you.

Crazy Iven: Mish kish fish!

Can anyone actually decipher what he is saying?

All I got out of that was big delicious...



Which paid off bigtime! I didn't check it out in this session but, it shoots fireballs.



thank mr tolum



The water carriers hate the sewer cleaners, the merchants hate the nobles, the smiths hate the sailors, everybody hates the Orenians...
Also, gently caress anything having to do with these sewers.



Dang, kid. That's harsh. Do spiders even have tongues?



I mean, this guy doesn't look like he's got a spider tongue. If he did he would have a little baby spider mouth.
He couldn't feed himself with a baby mouth. He'd have starved long ago. Silly girl.



They seem to be really playing up that World War 2 angle.



Braggart fisherman: Every man must do his part! I'm old, but my sons are strong!

Sensible fisherman: War is foolish business, and it breeds foolish talk. Listen to these fishermen who mistake their boats for war galleys! Deluded with bard songs and ale, they are.



That one fisherman is really pumped to kill some rennies! Except he IS Orenian.



poo poo, man. The one Orenian behind you will be right by your side. Show him a mirror and he'd probably kill himself right then and there.



This guy is actually reasonable, as are a few others. But it really paints a bleak picture for the current Orenian population in Lenele.



You suffer for a good cause though. Me.



Southern sailor: How many days until they reach Lenele?

Northern sailor: Hard to say. They might come round and hit us from the south.

Southern sailor: With the rennies holding the Darhu north of Masad, our merchants will have a grim season!

Northern sailor: The news from the north is mighty grim, lad. Word is they've sacked Masad, Eglin, and Burnaan. If the Rennies want a tussle, let them come to Lenele!

There does seem to be some actual hope and action mixed into the "Murder Death Kill All Rennies!" and the bleak "We have no food or weapons, we are hosed" reality.
Not much though.

Time to update our list.

Medeva:
Ciran - Destroyed
Masad - Destroyed
Eglin - Destroyed
Burnaan - Burnin
Lenele - Active



Smuggler: What are yeh lookin' at, plowboy? Shiv yer heart out if yeh don't mauk off!

A couple of smugglers. They must have something good back there. All will be mine, in time.



: Clever plan?

Carcela: It's a secret. I promised I wouldn't tell.

Mentioning the clever plan though, not so clever.

Soundtrack - Lenele Marketplace

We move further inside the city to the marketplace, where there are even more people.
There are 2 other full sized districts after this one. This city is too goddamn big.



I don't actually think that is a reason why they do it... Unless Stephen King is the head of agriculture in this universe or something.



Jokes on them, I sold them some beat up katanas.



There has been a lot of names being thrown around about historical people and places.
Helps build up the setting into an unpronounceable mess.



Knight: We'll see for ourselves how fast she is.

Trader: We bred this charger from the Haegkhan stock of the eastern duchies.

Knight: A fair sum, if the horse is as good as you say.

Trader: The Haegkhan are the finest steeds in Medeva! Won't get spooked in battle. The rennies can breed a swift horse, but the Haegkhan run faster than any this side of the Khadim.



drat, looks like I cashed out on those busted katanas too soon. This dude would have paid a premium for sure.



Carousing soldier: We'll pay after the battle. Our purses will be full of gold!

Cider merchant: You'll be food for wolves and crows! How will I collect?

Carousing soldier: You'll get double from our plunder. You have my word!

Cider merchant: Your word won't buy spit, vulture!

The soldiers shrugged, and did a little jig on the bankrupt cider merchant's back as he gasps out "Why?"
The soldier's reply "We could not help ourselves. It is our nature."



Man we are so screwed.



That's some big talk coming from an embroiderer. Her tune might change if she noticed the 16 year old soldier.



Alright this guy is excited about something!



Ohhhh. Crap. Joseph, that is absolutely the wrong response in this situation!

: Who are you?

: My name is Jekhar. Do you remember me now?

: Yes. I remember.

: To think I once called you friend. Have you forgotten what happened at Ciran?

: I tried to save our village.

: Save our village? You destroyed it! You killed everyone! You burned our cottages to the ground!

: That demon destroyed Ciran, not I!

: You used your ring and summoned the demon! The ring that Yago gave you. You couldn't control your power, and so our people died.

: I threw that ring down a well.

: You should've thrown yourself in after it! Why are you here? Have you come to destroy Lenele?

: I am looking for Yago.

: That old spider? I've seen him. I'd have cut him in half, but I'm now a soldier in the King's army. If he ever falls from royal favor, my axe will be waiting.

: Where is Yago?

: Fate is cruel. They call him 'Lord Yago' and he's a counselor of Prince Sornehan. When he came to the city, he was begging in the gutters. Now he lives in the royal palace with the King and Queen.

: How did he become the Prince's councellor?

: You could go to the palace and ask him yourself, but I doubt the guard would let a cottar like you through the front gate.

: Cottar?

: Peasant, serf, villein, plowboy, farmer... Pick and name that pleases you if you don't like 'Cottar'.

Well, we did get our lead on Yago now. Let's make our way to him.

We are now in the Palace District, a much more high class affair.



This is starting to seem very inspired by Game of Thrones, now that I think about it.



Drunk soldiers: He went to war without his head!

Ok, that pretty much confirms it.

Drunk soldiers: Spilled his guts to make a stew...

Drunk soldiers: And kept his brains in a shoe!



It would seem they aren't entertaining every Tom, Dick, and Harry at the palace at the moment.
I'm sure an eloquent bumpkin like ourselves can get in though, just need to drop some names.



: I must see Yago.

Palace guards: That's Lord Yago to you, whelp.



: Then Lord Yago it is. I have urgent business.

Palace guards: Business? What business? Will you sell him turnips? Has he borrowed your plow? *laughs*



: I come by his command. Stand aside and let me pass.



Palace guards: You'll be on your way now.

: Yago is expecting me. Ask him. My name is...

Palace guards: Irrelevant. Now go or I'll spill your blood on the palace gates!



: What's wrong your grace? Wont they let you in the palace?

: Huh? Who are you?



: Follow me. I know a way in.

: What are you talking about?

: Come on. I'll explain when we get there. The guards are watching.



: So this is your way into the palace? Through the sewers?

: These tunnels date back to the City of Gods. They'll take you anywhere in Lenele, if you know the way.



: I'm not going in there unless you tell me who you are and what you want.



: As you wish. My name is Flece, I work for Tancred.

: Tancred? The Prince of Beggars?



: Yeah, that's the one. Prince of Beggars and King of Fleas.

: How do I know you wont cut my throat down there? Or stick a dagger in my back? Why should I even trust you?



Yikes, that reminds me of something.



: I wouldn't trust me if I were you. But you want to get in the palace and so do I.

: But, why are you here? What do you want from me?



: There's something I need to get from the palace.

: But why are you helping me?

: Because I need your help. The sewers are dangerous. I can't risk it alone.

: You're making a mistake. I'm a farmer not a warrior.

: But your need is as great as mine. Let's go.



Meet the best character in the game, combat-wise anyway.
Joseph's purpose becomes clear. A meat shield so Flece can do her thing. Once she gets backstab that is anyway.



Let's have a quick look at her. Nothing much now.
But once we get our hands on Backstab and Sneak. Bucu damage.



I also finally assigned some of Joseph's skill points into healing, I am holding onto the rest for future skills.



And here we are. This loving sewer.
This is the first time, but it wont be the last. Not by a long shot...

Gildiss fucked around with this message at 23:07 on Jul 8, 2015

FeyerbrandX
Oct 9, 2012

And here's why the game just rates a "meh" for me. The size of the maps. Look at the bridge at the entrance, how there's only a couple NPCs milling around. Huge, pointless roads. Massively wide sewers. To get from A to B seems to take you through the rest of the alphabet... then back again since you probably need to go back to A.

also...

quote:


Poor fool doesn't have a face or he's crying so much his cheeks have melted into his eyes.

Gildiss
Aug 24, 2010

Grimey Drawer

FeyerbrandX posted:

And here's why the game just rates a "meh" for me. The size of the maps. Look at the bridge at the entrance, how there's only a couple NPCs milling around. Huge, pointless roads. Massively wide sewers. To get from A to B seems to take you through the rest of the alphabet... then back again since you probably need to go back to A.

also...

Poor fool doesn't have a face or he's crying so much his cheeks have melted into his eyes.

Yeah, these maps are a real pain to run around. Lenele is the worst though because it is so large, and you have to run around it so many times.
The others I can excuse because you are there maybe 1 or 2 times. The sewers though...

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh boy, a medieval sewer level. And it's probably the first real dungeon! We're in for a treat here.

Gildiss
Aug 24, 2010

Grimey Drawer
Part 3 - Anything but the Sewers



Here we are in the sewers. They are a terrible place.



So, I'm going to put that poo poo off for a bit longer as we have a few tasks to complete before going down there.
Note: It is a long rear end run back to the marketplace. FeyerbrandX is completely right about the maps.

Soundtrack - Lenele Marketplace



We saw these riders in the prologue video. They are hot poo poo and our soldiers know it.



Let a tear roll down their faces as they notice the exquisite detail of my paintings as they slaughter the townsfolk.



You were robbed?

Mercer the Tailor: Yes, a customer bought fine silk garments and paid for them in what seemed to be gold coins.

Seemed to be gold coins?

Mercer the Tailor: The coins were base lead with a thin coating of gold. The cursed thief--I am ruined!

How are you ruined?

Mercer the Tailor: With my best clothing stock gone, and no gold to buy more, I cannot stay in business!

Who is this thief?

Mercer the Tailor: He goes by the name of Cerval. If you were to find him and return what he stole, I would reward you well.



Why is that?

Pomporo: I'm beside myself with worry. Something precious has been stolen from me.

What's been stolen?

Pomporo: A family heirloom, pilfered from my chambers! It's a signet ring once owned by my ancestor, the Lord of Dhuramil. Our family lost our lands and titles in the civil war of 217.

Why should I help you?

Pomporo: I will offer you a substantial monetary reward for the return of my ring.

Any clues about the thief?

Pomporo: None whatsoever. I suggest you start by speaking to my wife and the chambermaid. Perhaps you will see what we have missed.



Tell me about the thefts.

Cordelia: The thefts? So has my husband hired you to solve his little mystery? Fool. I told him to speak to the guard, but he doesn't listen. As for the thief, I can tell you who she is.

Who is she?

Cordelia: The chambermaid, of course. She cleans the chamber, doesn't she? She's the only one who goes in there besides my husband and me.

Do you have any proof?

Cordelia: Not yet, but I'll catch the girl before too long. She'll be cleaning the privy in the keep when we're done with her.



Do you know anything about the thefts?

Chambermaid: I have an idea about the thefts, but no one listens to me.

What's your idea?

Chambermaid: I think it's sewer rats that do the stealing! I hear them in the walls, scurrying and squeaking. The city is rotten with them, even the fine houses in the Crown District.

What would an animal want with jewelry?

Chambermaid: How would I know? Maybe they like the shiny things.

Where can I find the sewer rats?

Oh no, Joseph must be contagious.

Chambermaid: I'll give you three guess, you daft pid.



Almost where?

Zefnat the Scholar: I've just found volume 83 of the 'Compleat Encyclodpedia of Heresies, Heterodoxies, and Apostasies.'

Is that good?

Zefnat the Scholar: Oh, yes! All I need now are volumes 28 and 67 and I'll have the entire set.

How are you going to find them?

Zefnat the Scholar: Well, these last two volumes will be hard to get. I could use some help.

How can I help?

Zefnat the Scholar: Volume 28 is in the possession of a certain book dealer, but he will not sell it to me. He seems to blame me for the disappearance of his volume 17 a few weeks ago.

Did you steal it?

Zefnat the Scholar: Of course not! I, er, acquired it from another source later that same day.

What do I have to do?

Zefnat the Scholar: Here is 250 gold. In the marketplace, you will find a man named Bibrus. Ask him for volume 28. He will sell it to you. Once I have the complete set, I will give you something I know you will find quite useful.

This nerd wants me to steal some very rare comics for him.



One thing that is very hard to miss, since 99% of the rest of the game doesn't do this.
Doors with signs above them actually open up.



And there are people inside!
With the huge goddamn number of doors and buildings I feel like this was intended to be done for all of them but got scaled way down.



Why in advance?

Jarl the Smith: My last customer, a nobleman, took a sword he'd commissioned but refused to pay for it!

He refused to pay?

Jarl the Smith: Yes. A servant came to take the sword, saying that my fee would be paid when his master accepted it. Three weeks have passed and still no fee. I have become desperate.

Jarl the Smith: I cannot pay the moneylender unless I collect that fee. The vultures will haul me off to the keep!

How are you planning to collect?

Jarl the Smith: He ignores me, but if a bold adventurer like you confronted him, he would surely pay the fee.I will reward you richly if you can collect my fee.

Jarl the Smith: The nobleman's name is Lord Korel and he often hunts in the grasslands near Lenele.



I need volume 28 of the Encyclopdeia of Heresies.

Bibrus the Bookseller: Why, certainly... Wait, you're not buying it for Zefnat, are you?

Yes. :downs:

Bibrus the Bookseller: Begone! I will sell neither to Zefnat nor his agents. Begone, I say!

I need volume 28 of the Encyclopdeia of Heresies.

Bibrus the Bookseller: Why, certainly... Wait, you're not buying it for Zefnat, are you?

No.

Bibrus the Bookseller: Good. For that thief shall have no more books from my shop, if I can help it. :downs:

How much is the book?

Bibrus the Bookseller: It is 200 gold for that volume. Very rare, it is. Here you go. May it bring you years of enjoyment.

May this ancient tome of heresies and apostasies bring you joy!



Let's take a look at that fiery falcion we got last time.
Not bad. The dagger part at the end means that Flece can use it to backstab things.
heh hehehe ahahahaha



With that extra dosh from the book quest we deck her out gear that matches her cloak.
How convenient.





I love how these guys talk, and I can't make sense of most of it.
Loveable kafugs!



I have a sword for you.

Earis: That sword belonged to my ancestor! He died on Naedo's hill, fighting for Lord Falconeye. If you are giving me this sword, my Uncle Aesik must be dead too. Take my weapon, Joseph. I no longer have need of it.

Earis: My Uncle's sword will be a blade of vengeance, Joseph. The Emperor of Orenia will rue the day his soldiers attacked Masad!



It's nothing spectacular, but it's an upgrade from the old shortsword.



We move on to the Old City, which instantly becomes smoggy and overcast the second we walk over the bridge.



Ghimaadi?

Varyssa: Ghimaadi means wanderer in the Old Tongue. Unlike you, farmer, we are not bound to the land. We wander where we please because we are free. For the Ghimaadi have enver forgotten the cities of glass.

Cities of glass?

Varyssa: All of our ancestors lived in cities of glass, even yours. Cities high up in the clouds, for in those days, we all had wings. The Winged Sudani, we were called. If you don't believe me, go to the temple and ask the priests! But when Laharh murdered Urath, the cities of glass shattered and the Sudani lost their wings.

Urath?

Varyssa: Urath is our God and creator, and now we are exiles, forced to walk the Earth. But the Ghimaadi, we are special. Like most Sudani, you have forgotten your true home. You have forgotten that you are beings of the air. You have stopped dreaming of glass cities in the clouds.

Forgotten?

Varyssa: The Ghimaadi have not forgotten. This is why we have no home other than the one that we lost. This is why we build no houses nor do we till the soil. This is why we will wander forever.

Forever?

Varyssa: Well, even the Ghimaadi have to make a living, so we mend pots, and clothes and shoes. Most people shun us, unless they have holes that need mending. But in our travels, we search for the ruins of home. Shards of the cities of glass. These shards are the same as the ones that shine in the night sky: Elaadi, the Sea of Stars. Would you like to see one?

*The woman draws a long, jagged piece of glass from her pouch. The shard is a deep, emerald green. As she turns it over in her hand, it sparkles in the sunlight.*

Offer to buy it.

Varyssa: It is not for sale, traveler, but I would make a trade. Bring me three shards of glass. Red, green, and blue. If you bring all three, I will give you something special in return. It's a treasure only the Ghimaadi know how to make.



Ah we found the gambler. This should be a quick and easy quest completed.

Do you have the sailor's lucky charm?

Ivas the Gambler: You mean that earring? I sold it to Gebbin the Pawnbroker in the Old City. Go ask him about it.

Well, that's not too bad, just one more stop!



Oh, yeah. Throughout that conversation this dad was berating his daughter for being a harlot.



Doesn't help that she is actually referred to as 'Harlot'.



Who are you?

Merden: I am Merden, cleaner of sewers. Well, I would be if it weren't for the bacites.

Bacites?

Merden: Hideous, six-legged beasties! Eaters of filth! They've nested in the sewers and chased us cleaners away.

Cleaners?

Merden: We're the lifeblood of the city! You'd be neck deep in your own muck if it weren't for us! But not it's too dangerous to work.

Dangerous?

Merden: We've petitioned the city guard. 'Go kill the bactities yourself' they say to us. Cowards and ingrates!

Kill the bacites?

Merden: We take pride in our work, but we're not fools! Fight a bacite, feed a bacite. The proverb goes, so we're offering a bounty. 50 gold per bacite, but you have to fetch us proof. The beastie's tail will do.

By the end of the game there is usually a huge pile of bacite tails built up in the inventory. Might as well get paid for some of them.



Who are you?

Pedrog: My name is Pedrog, and I work for Tancred. Tancred rules the Old City. Master of the thieves and smugglers, he is. If you need something you can't buy in Avrum market, you talk to Tancred.

Smugglers?

Pedrog: The king's men look the other way. We have an agreement. But word on the street is a few renegades are running their own black market.

Black market?

Pedrog: Aye. Selling salt from Saavik. They sneak it into Lenele to avoid the tariffs. Problem is, Tancred never sees a cut, so he wants them shut down.

Pedrog: All I need is information. Where the smugglers are hiding their goods. Give me a location and a piece of evidence, and you'll earn Tancred's gratitude. He's a generous man, no matter what his enemies say.

Now Joseph and Flece both work for Tancred.



Doll?

Weeping Butcher: Aye, no ordinary doll this was! I bought it from a witch, for my girl was sick and the doll cured her ills. But now the doll's lost, and I fear my daughter will die.

Normally you hear stories about the opposite.
"Please get this evil witch doll away from us, it just keeps coming back and my daughter is sick now!"



Who are you?

A beggar with no eyes: My name matters not, for I have nothing in this world. I lost my land and my gold, and now I've lost my eyes.

Lost your eyes?

A beggar with no eyes: Yes, that apothecary made off with them. Plucked them right from my skill, he did, that vile toad!

Apothecary?

A beggar with no eyes: Crafting an elixer, he said. Needed the eyes of a beggar. Well, I am a beggar, but now I have no eyes! I mourn my land and gold no longer, but how I mourn my eyes! Half my world, stolen from me!

Elixir?

A beggar with no eyes: Go ask the apothecary! And if you are clever, fetch my eyes from him. My possessions are few, but I promise a reward.

For the record I love this quest's dialogue.



Old City is home to Medeva's top foot chefs.



There are a couple of burned down buildings here. We did hear mention about someones house being burnt.



Orenian?

Aravind: Orenia and Medeva are now at war, and the Orenians who have lived peacefully in Lenele find themselves victims of reprisals. An angry mob burned this house down, and our friend has disappeared.

Disappeared?

Aravind: If you hear anything, let us know. Our friend's name is Jinyan. I'll reward you for your trouble, but please be discreet.

Looks like this was the one.



Need to get in on that sweet potato tariff exemption market.



The keep?

Gorbus the Guard: Aye. In the days of the old princes, they called it Eastkeep, and here the first kings of Medeva lived. Now it's the royal prison.

Royal prison?

Gorbus the Guard: All the undesireables are kept here: madmen, outlaws, vagabonds, traitors, and even a few Orenians.

Orenians?

Gorbus the Guard: For their own protection. With the rennies burning and pillaged up north, the townspeople are getting violent. We keep them here so they don't get hurt.

Do you have a prisoner named Jinyan?

Gorbus the Guard: Jinyan? Aye, he's the rennie whose house burned down. We've got him in here, but until I get a release order, he's not going anywhere.

Oh poo poo, we could use the forger to stitch this up real quick.
Let's go find him. He was around here somewhere...



Oh poo poo, sorry. Please don't shiv my dum! You guys kind of all look the same, no offense!



Here he is.

I need a release order.

Dagis the Forger: Hm. Need a villain sprung from the keep? That will cost you 25 gold.

*The forger inspects each coin carefully.*

Dagis the Forger: In my line of work, you learn not to trust appearances. Now what's the prisoner's name?

Jinyan.

*The forger pulls out a scroll and inscribes Jinyan's name on the parchment.*

Dagis the Forger: Here you go. The seal will appear genuine enough to the guard.



From the palace. :downs:

Gorbus the Guard: Now don't try to play me the fool, farmer. You forge a release order, you'll die on the headman's block. That man wields an axe with no mercy.

*gives him 20 gold*

*The guard pockets the money.*

Gorbus the Guard: Very well, then. The order appears genuine enough. I'll let Jinyan go tonight. Too many eyes watch the gates in the light of day.



Jinyan will be released tonight.

Aravind: Tonight? Unless you are friends of the royal justicar, how is this possible? I pray you did nothing against the king's law.

No, I didn't.

Flece did!

Aravind: For this miracle, Jinyan and his friends owe you a debt of gratitude. We have found a safe place for him to hide until the war is over.

Jokes on you if you think anywhere will be safe.



Beggar's eyes?

Apothecary: Yes, I have the eyes of which you speak, but I require them to make an elixir. I am brewing a concoction of Mendicant Vision.

Mendicant Vision?

Apothecary: One who imbibes this potion will gain the gift of special sight: he shall perceive the generosity of others! Those who are the most generous will be the most willing to part with their gold.

Will you give me the eyes?

Apothecary: Well, not for free, of course, but perhaps we might barter? I desire something worth more than this potion of Mendicant Vision.

Barter?

Apothecary: In the hills west of Lenele, there lives a rare and elusive fire salamanka. Slay the salamanka and bring me its tongue, and I will give you the beggar's eyes.

Haha, no way I'm giving up these hobo eyes! I stole them fair and square!



This little bit of question got Flece to level 5. We can backstab now. :getin:



No.1 skill gets No.1 skill slot.



We head out of Lenele now in search of a few things. Firstly, the salamanka's tongue.
When on the worldmap you get into random encounters. They have day/night versions of each map and multiple monster spawns.
Some encouters are much rarer than others, and can even have very nice equipment on the ground.



Like this one is loving filled with skeletons. :skeltal::hb::hb:
This is a good chance to show off backstab though.



:sherman:

thank mr tolum

God that feels good.
While the damage is pretty good for where we are at this point. This is still not a "true" backstab.
We will see those later on when we unlock a few more skills.



Soundtrack - Hills

Now, that apothecary said the rare and elusive salamanka lived in "the hills west of Lenele"
You would think that this would be the area. It isn't.



What he actually meant was the snow capped mountains far west of Lenele.



That are covered in monsters.



Like cool imps and poo poo that shoot fireballs.



And crazy 4 armed oni demon things.



That give a gently caress load of experience!



Joseph now has the Holy magic skill.
The two spells right now are Bless and Protect.
They lower the damage a character takes in combat.
Protect just casts Bless on the entire party.
I have no idea why they even bothered to put in Bless.



Bless he.
The spells effects do look pretty cool*.
*For that era.



And he already has Resurrect now. That was quick.



Aww yeah. A bunch of bitchin golems runnin around.



Hark! Is that a rare salamanka enjoying a nice afternoon in the shade?



Let's take his tongue!



:supaburn:





In the end, he wasn't so tough, but I did have to switch to the dagger as the fireball only resulted in Joseph and Flece taking fire damage.
Oh yeah, and the xp from him caused us to

*DING!*



Soundtrack - Grasslands

That one sewer cleaner wasn't kidding. The country side is swarming with bacites. Big rear end, four legged, two armed lizard monsters.
We become very familiar with them in the sewers coming up.



At last, we finally managed to track down Lord Korel.
This encounter is very easy to miss as there is a small window of time between steps in the main quest where it is available.



Have you paid for that sword?

Lord Korel: No, but I shall make you pay for your insolence, mongrel. No one asks such questions of Lord Korel! I will give you this sword but on one condition. You defeat me in combat to the death. Do you acccept my challenge?

Yes.

Lord Korel: Let us begin, dog.



All this dispute over a sword and he ends up whipping out a dagger.
Whatever, let's body this fool.



This should do it!
gently caress! He is durable!



DIE GODDAMNIT!



After burning Flece's entire AP pool on backstabs and he is still standing.
What a machine.



Though he does eventually fall, and a sudden revelation occurs.
Hahaha, the sword is only valued at 10gp.



Moving on we... Oh poo poo, surrounded by kafugs! Quick Joseph! Hide your dum!



Yes. :downs:

Zane: He has so much and cannot spare any for others. We rob his wagons so that the poor might live. He's the richest merchant in Lenele, and he is ever-greedy for yet more wealth.

Yet more wealth?

Zane: Not content with his riches, he covets my magical bow. If I surrender the bow, would you leave us in peace?

Yes.

Zane: Then take it, and curses follow you for your ill choice of patrons.

I decided to just take the bow. One, because that's a lot of pids and kafugs to deal with at once.
And two, it would probably be worse for that gypsy spice merchant. Plus, they wont live for very long anyway.



Yes.

The Great Ragneli: Spelndid! Now my caravans can set forth without fear. I'll take that bow. Here is your reward.

He only ends up giving us a whole 10gp. drat gyspies. I'm glad your caravans are going to get the poo poo robbed out of them.



She really does not blend in well.



You mean the whole 10gp? Haha.

No*, but I got your sword back.

*Fails to mention the 115gp we found on Lord Korel.

Jarl the Smith: But how? Lord Korel is a mighty warrior that only a fool would dare attack! No matter. I'll sell this sword and pay my debts. Please accept this axe for all your trouble.



We trade the tongue for the eyes.



Which are hillarious.



Give him the eyes.

*The beggar gently removes the wet orbs from the bottle and slips them back into his sockets. He blinks twice. He gazes into the palm of his hand and smiles.*

:eyepop:

A beggar with no eyes: I can see, he whispers in awe. Thank you, lad.

*As the beggar looks up at you, a strange expression comes over his face.

A beggar with no eyes: By the wings of Urath, it's you! Cursed boy! Get away from me!

Cursed boy?

A beggar with no eyes: It was you who burned Ciran! You burned my lands and made me a beggar! Aye, nine years ago it was, but I remember you! Come to burn Lenele too, have you? Get away from me!

poo poo, he is on to us! Joseph's master plan revealed!



We are now pumped up with loot and levels.



Joseph has an even better sword now.



So it's time to take the short entrance to the sewers, locked of course. But that is what Flece is for!



And what do we have here? A lone kafug?



Captain Cerval, counterfeit coin cloth... caperer.

I hear you use fake coins.

Cerval: If the coins I used were false, I defy you to prove that I knew of it!

I've come for the goods you stole!

Cerval: I've stolen nothing. I paid for this clothing with coins received for a task I performed.

What task?

Cerval: A man paid me for services rendered. Though I know not why that matters to you.

Who paid you?

Cerval: A merchant with a purse full of gold. What more can I say?

Haha, come on dude, just throw us a bone. We are so dumb we are ready to track down this dastardly merchant.

Describe this merchant.

Cerval: No more answers will you get from me. Your accusations will be your doom!



Not so tough after a few applications of EXPLOSIONS.
I hope that tailor doesn't mind some cremated human remains on these clothes.



Sigh. I guess I have to do the sewers now. Fine.

Next time.

Gildiss fucked around with this message at 19:23 on Jul 13, 2015

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
...it would be kind of darkly hilarious if the sewers were just an optional grinding zone with no plot relevance.

Seraphic Neoman
Jul 19, 2011


Do you have a quest log for all this or are you just supposed to have a piece of paper handy?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

There is a quest log that keeps you updated. There are no map markers though, so good luck finding or returning to one specific NPC in the city.

Summoner 2 is so much better it's not even funny. The maps are smaller and crammed to the brim with sideqests, and there's a map with every interactive spot and quest NPC automatically marked and named.

eating only apples
Dec 12, 2009

Shall we dance?
I played this, I think. I remember almost literally nothing about it. Good times.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Hell yeah, I loved this game to death when it came out. Never played the second one because I never had PS2.


gently caress this quest. I spent hours running through forest looking for something related to that old demented man (kid said he went to the forest :downs: ) and it ends with fish right next to him? I only found out about it by reading a walkthrough years later.

fuck off Batman fucked around with this message at 15:21 on May 24, 2015

DetectiveDorian
Feb 17, 2013

Rau's about to go Big Brother Barbarian on some motherfuckers, that's for sure.
I have this game for the PS2, and it is so loving confusing. A minimap with quest markers would be very useful. You forget pretty easily how good we have it these days.

There is a questlog which tells you the vague area of where the quest-givers are (80% of the time), but it's annoying because a lot of areas in Lenele look almost identical and as far as I know, there's no fast travel.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
God, I played this on the PC years ago and... I remember almost none of this. I remember the starting village, and the sewers, a bit of country, and then something about a temple. I think I just gave up on it at some point, entirely not sure why, I don't even remember the huge city, or all the sidequests. I wonder if my memory's just bad or if it's easily possible to miss, like, half the game just by being imperceptive.

I also seem to remember the combat, if you didn't do any grinding, but just headed straight into the sewers, as being really dependent on gaming the system and loving with the AI.

Jesus Christ these graphics, though, EVERYONE looks like a revenant or a loving bog monster. And did finding the Salamanka just require grinding random encounters over and over until you got the right one?

Gildiss
Aug 24, 2010

Grimey Drawer

PurpleXVI posted:

Jesus Christ these graphics, though, EVERYONE looks like a revenant or a loving bog monster. And did finding the Salamanka just require grinding random encounters over and over until you got the right one?

Disco Infiva posted:

gently caress this quest. I spent hours running through forest looking for something related to that old demented man (kid said he went to the forest :downs: ) and it ends with fish right next to him? I only found out about it by reading a walkthrough years later.

All of those special quest encounters involved me running around in circles until I ran into an encounter, seeing if it was the correct one, leave, repeat.
Fortunately you can simply run around the monsters, hopefully avoiding their aggro range, and book it for the exits. Though the forest encounters are the worst for doing this. Such a maze.

I don't even remember doing the fish one when I first played this. Just found it when I was clicking around exploring everything some months ago.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


I don't think this was posted before

https://www.youtube.com/watch?v=zng5kRle4FA

There's some minor spoilers in it, you see 2 creatures you'll be fighting later.

Gildiss
Aug 24, 2010

Grimey Drawer

Disco Infiva posted:

I don't think this was posted before

https://www.youtube.com/watch?v=zng5kRle4FA

There's some minor spoilers in it, you see 2 creatures you'll be fighting later.

A good video.
Let us also attack the darkness.
The darkness of too many images on a page!

Part 4 - Alright fine, the Sewers



Soundtrack - Lenele Sewers

Here we are in the Lenele sewers. An underground palace of poo poo.



With robots...
They seem a tad out of place.
But, they have cute anime emote faces. So we will let it slide.



Who are you?

Golem: I am one of the last golems of brass. By order of King Perin III, we were constructed to operate and maintain these sewers.

One of the last?

Golem: The centuries have been cruel to us, and our caretakers have forgotten how to repair us when we fail.

Repair?

Golem: A broken golem has lost its soul and has nothing more to live for. A broken golem is angry at the world. Avoid the broken golems, for they will do you harm.



These are his broken brothers that he was talking about. In the sewers any broken golem will be aggressive, while functioning golems will not.
In encounters on the world map though, all golems are aggressive.



We get into a fight with them, but 2 kafugs jump us from behind! These guys have a good chunk of hp to them.



Turns out the kafugs and the golems are aggressive to eachother as well. This kafug just stole our kill and took the xp!



Hmm. What are those crates doing there?

Flece will make comments throughout the sewers.



It looks like that group of kafugs were the smugglers we were looking for.
We also find on the ground, the sewer grate key. Which Flece already picked the lock of.



That's right. Flece picked the lock and placed us at the END of the sewers.
I had no idea this was a thing, and I am very happy that I found this by accident.



It takes us right to the main switch room, which allows us to completely avoid a lot of backtracking to solve an airlock puzzle.



Golem: You are generous and wise. May the gods watch over you.

And you have a winning smile. Thanks buddy!



We just tell them to open all of the gates in the sewers and that is that!
We could kill the boss right now and be done with this filthy rear end place.



But, we picked up bullshit make-work quests. So let's make some bodies.



We find one of the three shards of glass for the gypsie lady.



This comment is intended to mention how much nicer it is getting as we go further in, it applies just the same when we move into the poop smeared halls too.



Yup, a huge literal torrent of poo poo.



This sewer feels more like a Space Station 13 round the more I think about it.
There's like 3 of them down here. How can they produce this much poo poo?
Some laws of matter conservation are being broken for sure.



The nice clean side of the dungeon we entered in had golems and kafugs.
This side is filled with bacites.



But, there are some derelict golems that have abandoned their switch flipping post.



The golems are very resistant to slash and pierce type weapons.
As is just about everything else in the game.



However, Flece has kick. Kick is blunt type damage.
So, a lot of combat down here consists of Flece kicking things to death.



This is where those two golems used to work. Now we have to manually turn this to open the gate to the bacite camp.



There are a few different types of bacites down here.
These small ones are pretty resistant and need a dose of Mighty Boot to go down with any speed.



Rooms of wheels and levers?

Golem: Speak to the golems in each room, and they will open the gates. A1 and B1 are brother and sister: if one gate is open, the other must be closed.

This is where the airlock run around bullshit came into play, if we didn't just pick our way into the backdoor.
Big empty dungeon with poo poo torrents that you have to run around several times just to get through some gates in.
Fun. But we avoided all that thanks to Flece. Bless she.



What am I seeking?

Golem: You will find room C of wheels and levers. You will find tunnels to the city above.

Where do the tunnels lead?

Golem: To the old city, the Rhunari's ancient keep. To the harbor, on the Darhu's solemn water. To the palace, where sleeps the King of Medeva.



So the sewers are connected to all of the zones of Lenele, except for the crown district.
The docks were blocked by kafugs. The entrance we originally came in was in the market. The palace is obviously not accessible. And the grate was in the old city.
Also, gently caress airlock puzzles.



The gate we had to open ourselves leads further in to a tunnel dug into the walls.
These are larger green bacites, they are instantly killed by a backstab from Flece.
But they typically manage to poison Joseph at least once before that happens.
Heh.



This larger tan one is armored and needs blunt damage to go down.



It is in here that we find the only blue water in the sewers.



Why the rats decided to leave the ring on a platform next to a waterfall is beyond me.
You'd think the doll that fell down the well would be here with the ring in some pile of garbage.



The tunnel leads into this large chamber that goes further down.



With more bacites for everybody.
These are shaman that cast weak rear end spells.



A backstab plus change takes them down fast enough.
Man I love those exploding backstabs!



At the bottom we find an encampment of bacites.




As well as the doll we were looking for. And a shield for Joseph, since he is just a meat shield for Flece he will need it.



We are out of the sewers and into the palace aqueducts, where the water flows like wine.



The golem just does a bit of hot or cold with us depending on how close the exit is from here.
Straight ahead is our goal, the palace.



Alright, golem party.



Just need to make that light strobe and this should be fun.

Soundtrack - Boss Tentacle





I don't think I can backstab that...
Or the other 3 that pop up...



Luckily, I won't have to. The tentacles just slap us for inconsequential damage during the fight.



The golems are the real targets of this boss battle.



The big boss golem is... special.



I let him beat on Joseph while Flece goes to take down the other buddy bot.
One prescription of MIGHTY BOOT. Take 3 per day.

Oh and did I forget to mention? The sword makes her kicks EXPLODE!



:krad:



All in all, not a tough fight if you spam kick.
But, I can see it being a challenge for a new player with the constant tentacle damage and 3 highly blade resistant golems.



And of course they give you a weapon that would help against the boss, after you beat him.



Not too bad. It's an improvement just because of the lack of blunt resistant enemies.
But Joseph still hasn't unlocked blunt yet. :rznv:



Yago. I mean, 'Lord Yago'.

You mean Sornehan's beggar? Wait here while I go find him.

I'm going with you, Flece.

This is gonna be hard enough without you tagging along, plowboy. So stay put, and keep quiet. I'll be back before you know it.

What are you looking for?

An amulet. It used to belong to a prince, but he died years ago. A man named Drego wants it.

So you're going to steal it?

You just don't shut up, do you?

Drego's "Clever plan" eh?



Into the palace we go. For a sneaking mission.

Next time.

Gildiss fucked around with this message at 19:24 on Jul 13, 2015

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
OH BOY, STEALTH MISSIONS.

Are stealth missions in otherwise non-stealth games ever not poo poo? Because I'm really expecting this one to be poo poo.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


It's OK for a stealth mission, there's a lot to find and do in it.

Gildiss
Aug 24, 2010

Grimey Drawer

PurpleXVI posted:

OH BOY, STEALTH MISSIONS.

Are stealth missions in otherwise non-stealth games ever not poo poo? Because I'm really expecting this one to be poo poo.

It's actually not too bad. And that's with me being awful.
But that is because there is an out that is presented, which I will fully take advantage of.

Seraphic Neoman
Jul 19, 2011


Kinda sad how we're one boss in and we still can't summon anything :(

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I can only imagine how a sneaking mission would work out with this game's navigation.

Lord Zedd-Repulsa
Jul 21, 2007

Devour a good book.


I might have played this but the only detail coming to me is about the ending. Unless you're okay with it, I won't bring it up even under spoiler tags.

Gildiss
Aug 24, 2010

Grimey Drawer

LivesInGrey posted:

I might have played this but the only detail coming to me is about the ending. Unless you're okay with it, I won't bring it up even under spoiler tags.

Let us keep the details of the story under wraps until we get to them. It is one of the redeeming qualities against the huge maps.

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Oh, the story actually turns out decent? I don't remember it being awful, but I was kind of expecting it to be forgettable.

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