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Zigmidge posted:I don't see anything introduced in EU/EW not making it to here. They had world class designers put all that poo poo together, it would be a waste of money and manpower to drop them wholesale. There might be a new veneer on them but I'm sure we'll see all the old mechanics coming back, if tweaked to fit new designs. Yeah there's no way the basic turn-by-turn gameplay is significantly different from XCOM 1. There'll be new enemies and new weapons and new abilities and so on and so forth, but it'll still be the same solid tactical game. ...which is good, mind you.
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# ? Jun 2, 2015 20:32 |
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# ? Apr 20, 2024 01:21 |
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Lord Lambeth posted:I think the story won't really matter just like the first game. Anybody who unironically argues about "canon" needs a big ol wedgie.
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# ? Jun 2, 2015 20:33 |
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Third World Reggin posted:I am going to gently caress a snake lady
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# ? Jun 2, 2015 20:33 |
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I hope we get to go on covert ops missions with giant robots with flamethrower arms and grenade launchers again.
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# ? Jun 2, 2015 20:35 |
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Anime Schoolgirl posted:XCOM 2: We are going to gently caress a snake lady
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# ? Jun 2, 2015 20:38 |
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Going Dreadnaught/Pacific Rim on foolish aliens is half the fun of saving humanity. What I'm saying is I don't want to live in a world where aliens invaded and we DIDN'T invent a way to punch them in their smug giant faces.
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# ? Jun 2, 2015 20:39 |
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gradenko_2000 posted:Every XCOM game has always made it a point to at least inform you how much collateral damage you did to the poor environment/civilians, if not telling you outright to keep it a clean operation. To the contrary, on abduction missions Bradford usually tells you that the site is clear of civilians and collateral damage is not a concern.
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# ? Jun 2, 2015 20:41 |
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Darkrenown posted:I'm a little disappointed there's only going to be 5 classes. I was worried enough about going back down to 6 after LW, but maybe they'll have more varied skill trees?
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# ? Jun 2, 2015 20:42 |
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Vib Rib posted:I think technically there were only 4 classes in unmodded XCOM, since I don't think MECs and Gene Troopers counted as their own classes, really. Yeah EU only has Sniper, Assault, Support, and Heavy. Psychic perks were also in vanilla but not available until late game. EW adds MECs and Gene Troopers, but there's no MEC classes (although you do get different bonuses depending on what your class was pre-MEC). We're spoiled by Long War's class choices and I'm not at all surprised that XCOM 2 has less than Long War.
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# ? Jun 2, 2015 20:44 |
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Vib Rib posted:I think technically there were only 4 classes in unmodded XCOM, since I don't think MECs and Gene Troopers counted as their own classes, really. I remember when Enemy Within was announced that they were touting MECs as a new fifth class, so it seems likely the fifth unrevealed class could be MECs.
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# ? Jun 2, 2015 20:44 |
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Yeah, you're right: Assault, Heavy, Sniper, Support? It's been a while!
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# ? Jun 2, 2015 20:45 |
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Notorious QIG posted:Yeah EU only has Sniper, Assault, Support, and Heavy. Psychic perks were also in vanilla but not available until late game. EW adds MECs and Gene Troopers, but there's no MEC classes (although you do get different bonuses depending on what your class was pre-MEC). We're spoiled by Long War's class choices and I'm not at all surprised that XCOM 2 has less than Long War. what? mecs were a class
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# ? Jun 2, 2015 20:45 |
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Jetamo posted:I remember when Enemy Within was announced that they were touting MECs as a new fifth class, so it seems likely the fifth unrevealed class could be MECs. I doubt it, if only because they're teasing us along with the fifth class and it would be a huge buzzkill for them to reveal that the fifth class is a thing we already had in the last game.
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# ? Jun 2, 2015 20:45 |
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Ernie Muppari posted:what? mecs were a class I meant that there's only one MEC class: MEC. I guess technically it's a fifth class but it's not available from the start of the campaign so it doesn't really feel like one to me.
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# ? Jun 2, 2015 20:46 |
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Jetamo posted:I remember when Enemy Within was announced that they were touting MECs as a new fifth class, so it seems likely the fifth unrevealed class could be MECs. That would come off a bit flat, though. "You remember our fifth class reveal? Guess what! It's the same thing as last time!" Unless, of course, it was some sort of cyborg trooper that isn't a mini-mecha, like a humanoid infiltrator SHIV or something.
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# ? Jun 2, 2015 20:46 |
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5th class is a mercenary alien that's just like the alien options from XCOM 1 multiplayer. Hire a muton, it's cool.
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# ? Jun 2, 2015 20:47 |
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Non-upgradable chaff alien troops would be cool, but little different from long-term mind control. There needs to be more...
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# ? Jun 2, 2015 20:49 |
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Zomborgon posted:Non-upgradable chaff alien troops would be cool, but little different from long-term mind control. There needs to be more... No I mean like a selection of specialized alien soldiers to choose from. Head down to the alien bar, you can hire Murzz'l the muton elite with a heart of gold or Narzagon the thin man who longs for death. Perks and all, each one randomly generated.
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# ? Jun 2, 2015 20:51 |
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XCOM2 takes place in the timeline where the Commander died of heart disease. XCOM:EU/EW takes place in the time line where Future Trunks went back in time with a MELD canister to cure the Commander's heart condition. XCOM3 will takes place the timeline where after Future Trunks returns to the present in XCOM2, his time machine is carjacked by a Snakeman who then also travels back in time.
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# ? Jun 2, 2015 20:52 |
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Beagle said so it must be true: the new Sectoids are officially named "Pectoids".
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# ? Jun 2, 2015 20:55 |
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I hope the fifth class is "Rogue Alien who turned back on Ethereals" or something of the sort.
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# ? Jun 2, 2015 20:56 |
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Serf posted:No I mean like a selection of specialized alien soldiers to choose from. Head down to the alien bar, you can hire Murzz'l the muton elite with a heart of gold or Narzagon the thin man who longs for death. Perks and all, each one randomly generated. Exactly the "more" I was thinking. It doesn't seem like a "class" in the traditional sense, but I'd love an elite merc market. Reminds me of Starcraft II's a bit.
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# ? Jun 2, 2015 20:56 |
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Serf posted:5th class is a mercenary alien that's just like the alien options from XCOM 1 multiplayer. Hire a muton, it's cool.
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# ? Jun 2, 2015 20:58 |
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My hope is for a leadership class kind of like long war's officers but less restrictive.
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# ? Jun 2, 2015 20:58 |
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I hope the developers take a good look at Long War and ignore the hell out of it when making XCOM 2.
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# ? Jun 2, 2015 21:01 |
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If this game had blood types and a school it would be a good dating sim.
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# ? Jun 2, 2015 21:01 |
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Happy Noodle Boy posted:I hope the developers take a good look at Long War and ignore the hell out of it when making XCOM 2.
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# ? Jun 2, 2015 21:01 |
The thread title inspired me https://www.youtube.com/watch?v=cZwlC4lSID8
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# ? Jun 2, 2015 21:02 |
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hiring alien defectors sounds like a great idea that i can't imagine a way could possibly backfi- https://www.youtube.com/watch?v=kxXioYZyTlM&t=200s err
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# ? Jun 2, 2015 21:02 |
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Cosmic Afro posted:You've got about two squads of dudes firing at a building while dual wielding the game's strongest weapon -- a Disruptor Cannon -- and just leveling the entire thing instead of going inside and flush all the aliens out with room-to-room exploration. xcom apocalypse was amazing imo Destructible environments, the cityscape thing with huge ufos and kaijus wrecking poo poo, the rival corporations and hostile takeovers and stuff
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# ? Jun 2, 2015 21:03 |
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Sexpansion posted:PROCEDURALLY GENERATED MAPS!!!!!!! !!!!!! I seriously cannot get over how excited I am about this.
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# ? Jun 2, 2015 21:06 |
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I took a closer look at the unit battlescape menu and I had a couple of observations I wanted to spit out (TIMG'd to protect tables): Moving from the far left to right:
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# ? Jun 2, 2015 21:07 |
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the moddability support is the biggest feature in my eyes. For a game like this it could be huge
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# ? Jun 2, 2015 21:10 |
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Will XCOM 2 have gamepad support even though it isn't coming out on consoles? I liked playing the game on pad.
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# ? Jun 2, 2015 21:11 |
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I can't wait for the nexus and lovers lab modders to get a hold of this.
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# ? Jun 2, 2015 21:13 |
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Xcom: fuckpocalypse in this mod you can build your own fuckbase full of sex dungeons where you can bring the captured aliens for extensive interrogation sessions
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# ? Jun 2, 2015 21:14 |
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Also, if there are any inexplicably invulnerable children, you can be sure some jagoff will decide to add some extra collateral damage abilities.
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# ? Jun 2, 2015 21:15 |
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Zzulu posted:Xcom: fuckpocalypse Hell, they don't even have to be alive
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# ? Jun 2, 2015 21:17 |
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New gameplay footage of X-Com shooting down a Xenos craft: https://www.youtube.com/watch?v=au4dUJDY50U
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# ? Jun 2, 2015 21:19 |
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# ? Apr 20, 2024 01:21 |
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Jetamo posted:I remember when Enemy Within was announced that they were touting MECs as a new fifth class, so it seems likely the fifth unrevealed class could be MECs. I don't know, I think that makes it kinda unlikely. Because it's too obvious. I'm thinking human-alien hybrid psychers. We're long enough after XCOM1 for those to exist.
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# ? Jun 2, 2015 21:20 |