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Alright, let's take a whack at these Shapes! I won't be casting PiRSquared or PANIC because of how this fight works, namely: Section 157 posted:Aggressive little soul, aren't you? Well, since you decided to attack, you have the first strike at the Uttle horrors. Which is maybe just as well. To sum up: - We roll to kill the first Shape; - If we kill it, we roll again to kill the second one, and so on, with them never getting a turn; - If we miss, the Shape attacks us without an attack roll and bypassing all defense. So basically, we swing our sword six times and take 15 LIFE POINTS worth of damage for every miss. Therefore, PiRSquared and PANIC are no help here. (By the way, if we'd chosen to wait and see, the first Shape would have hit us without us getting a shot at it, then the fight proceeds as per this Section from the second Shape on.) Let's get rolling! First Shape! 6 + 2 = 8, dead. Second Shape! 3 + 5 = 8, dead. Third Shape! 4 + 3 = 7, dead. Fourth Shape! 4 + 4 = 8, dead. Fifth Shape! 5 + 5 = 10, dead. Sixth Shape! 5 + 6 = 11, dead. Thank you, RNG! Let's see what this precious artifact is. Section 162 posted:Look, Pip! There's an Orb at the bottom of the chest! Alright, it's time to face the firebreathers! Section 160 posted:The cavern you have entered is quite different from any other you have previously explored. Curious, crystalline structures are embedded in the various rock surfaces, scintillating softly in the torchlight, casting sapphire and emerald shadows that flicker like a magic flame. Before we brave the dragons, let's pause a moment to consider our options. Obviously we need a strategy, we can't go in blindly, so it's time for audience partecipation! After carefully considering the equipment and resources we have left, how shall we battle the Brass Dragon? We'll have to face only the Brass Dragon, since either the orb works, in which case all other dragons will pay us no mind, or it doesn't, in which case... Well, there are a LOT of dragons out there. Pip's Stat Block posted:LIFE POINTS: 29/32 Roll of the Dead posted:Death the first: got dizzy while climbing down a chasm (worst possible time to discover a fear of heights...)
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# ? Jun 1, 2015 20:09 |
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# ? May 13, 2024 09:11 |
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Use the globule wand and don't skimp out on magic.
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# ? Jun 1, 2015 20:29 |
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Junpei Hyde posted:Use the globule wand and don't skimp out on magic. This, but let's use the snuffbox first, there's no sense in entering the final battle without full HP. Cast the double-attack spell, keep it stunned with the globule wand and use our remaining fireballs if we have them.
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# ? Jun 1, 2015 20:58 |
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Use all the magics.
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# ? Jun 1, 2015 21:44 |
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Cast PiRsquared, abuse the globule wand as much as possible, then carve it to pieces with EJ's enhanced dragon-slicing abilities. If it does a lot of damage, also cast PANIC.
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# ? Jun 1, 2015 23:37 |
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inflatablefish posted:Cast PiRsquared, abuse the globule wand as much as possible, then carve it to pieces with EJ's enhanced dragon-slicing abilities. This, but cast POW and PANIC along with the PIR^2, in advance. Then globule, slice, and, if it seems useful, fireball.
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# ? Jun 2, 2015 17:06 |
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Alright, sounds like a plan! Unfortunately we do not have any Fireballs left (used 'em both on Medusa), but we can cast Firefinger and get us ten lightning bolts which we can store away for use. All other spells can only be casted while we're actually in a fight, though, so the plan is as follows: Pre-battle: cast Firefinger, use snuffbox to heal back to full. Turn 1: use globule wand to hold the Brass Dragon; Turn 2: cast PiRsquared; Turn 3: cast PANIC; Turn 4: cast POW; Turn 5 onwards: slice and dice, applying Lightning Bolts as needed. Therefore: Pip casts Firefinger! 5 + 1 = 6, a fizzle, down to 26 LIFE POINTS. Pip casts Firefinger! 5 + 4 = 9, we now have 10 Lightning Bolts and are down to 23 LIFE POINTS. Snuffbox use: 3 + 1 + 4 + 1 = 9, we're back up to our max of 32/32 LIFE POINTS. Now, let's roll to see if we manage to activate the Orb of the Dragonmaster! 4 + 5 = 9, on to 163. Section 163 posted:You breathe upon the Orb, watching it cloud briefly, then flare into brilliant violet light. There is a rustling high above you as the great winged lizards react to the sudden luminescence. You take a deep breath and begin, heart thumping, to walk slowly forward. I love the way this book is written. It's usually really fun and entertaining, but it can do some pretty darn good seriously descriptive Sections when it wants to. Section 172 posted:As you reach the lowest terrace, the Brass Dragon rears abruptly. Despite its bulk, the creature moves with truly alarming speed. It towers above you, amber eyes glittering with hate. . .and intelligence. Dragon it may be, but this is no ordinary firebreathing lizard. This is a creature of strength and power and cunning. Now, face to face with it at last, you can see how the legend arose that it was born in Hell. An aura of powerful magic surrounds it, an aura of evil. All your strength, your skill, your ingenuity and your remaining spells must be thrown into the coming battle if you are to have the slightest possibility of success. Alright then, let's do this! Pip's initiative roll: 1 + 4 = 5 Brass Dragon's initiative roll: 5 + 4 = 9 Crap. Brass Dragon attacks! 3 + 5 = 8, Pip is hit for 3 + 5 - 6 = 2 LIFE POINTS and is down to 30. Pip uses the Wizard Ansalom's Globule Wand! 5 + 2 = 7, Brass Dragon is hit and won't be able to move for four rounds! (Four charges left in the wand) Brass Dragon is stuck! (First round) Pip casts PiRSquared! 3 + 1 = 4, down to 27 LIFE POINTS and a fizzle. Brass Dragon is stuck! (Second round) Pip casts PiRSquared! 1 + 1 = 2, down to 24 LIFE POINTS and another fizzle (RNG! ) Brass Dragon is stuck! (Third round) Pip casts PANIC! 6 + 6 = 12, down to 21 LIFE POINTS but we get -4 damage (NOW you roll a 12, dice? ) Brass Dragon is stuck! (Fourth round) Pip uses the Wizard Ansalom's Globule Wand! 5 + 1 = 6, another hit and another four rounds not being able to move for the Brass Dragon! (Three charges left in the wand) Brass Dragon is stuck! (First round) Pip casts POW! 6 + 3 = 9, down to 18 LIFE POINTS and +10 to our next blow. Brass Dragon is stuck! (Second round) Pip attacks! 4 + 4 = 8, Brass Dragon is hit for 4 + 10 + 10 = 24 LIFE POINTS and is down to 126. Brass Dragon is stuck! (Third round) Pip attacks! 6 + 1 = 7, Brass Dragon is hit for 3 + 10 = 13 LIFE POINTS and is down to 113. Brass Dragon is stuck! (Fourth round) Pip uses the Globule Wand again! 6 + 6 = 12, Brass Dragon is hit squarely and stuck yet again. (Two charges left in the wand) Brass Dragon is stuck! (First round) Pip attacks! 6 + 4 = 10, Brass Dragon is hit for 6 + 10 = 16 LIFE POINTS and is down to 97. Brass Dragon is stuck! (Second round) Pip attacks! 5 + 3 = 8, Brass Dragon is hit for 4 + 10 = 14 LIFE POINTS and is down to 83. Brass Dragon is stuck! (Third round) Pip attacks! 6 + 4 = 10, Brass Dragon is hit for 6 + 10 = 16 LIFE POINTS and is down to 67. Brass Dragon is stuck! (Fourth round) Pip uses the Globule Wand again! 1 + 2 = 3, missed! (One charge left in the wand) Brass Dragon attacks! 3 + 6 = 9, Pip is hit for 4 + 5 - 6 - 4 = NO LIFE POINTS. Pip uses the Globule Wand! 4 + 5 = 9, Brass Dragon is stuck again. (No charges left in the wand ) Brass Dragon is stuck! (First round) Pip attacks! 6 + 5 = 11, Brass Dragon is hit for 7 + 10 = 17 LIFE POINTS and is down to 50. Brass Dragon is stuck! (Second round) Pip attacks! 1 + 5 = 6, Brass Dragon is hit for 2 + 10 = 12 LIFE POINTS and is down to 38. Brass Dragon is stuck! (Third round) Pip attacks! 4 + 4 = 8, Brass Dragon is hit for 4 + 10 = 14 LIFE POINTS and is down to 24. Brass Dragon is stuck! (Fourth round) Pip attacks! 4 + 5 = 9, Brass Dragon is hit for 5 + 10 = 15 LIFE POINTS and is down to 9. Brass Dragon attacks! 2 + 6 = 8, Pip is hit for 3 + 5 - 6 - 4 = NO LIFE POINTS. Pip attacks! 2 + 5 = 7, Brass Dragon is hit for 3 + 10 = 13 LIFE POINTS and is slain. That wasn't so hard, with enough planning, even though we got screwed by the RNG with the PiRSquared castings at the very beginning. Also, I don't know what we'd have done without the Wizard Ansalom's Globule Wand. Interesting to note that we didn't use any of our 10 Firefinger Lightning Bolts, since even though they automatically hit EJ does more damage (up to 18, as opposed to 10 for a Lightning Bolt). Now let's see what happened when we killed the beast. Section 173 posted:
Ethelbert, my good man, you did help us. If it weren't for the hints you left scattered around we would have died many more times than we did already. (I can't believe we didn't get a single death in the Dragon Cavern. You chose well, goons.) The choice part of the book is over, but there are still some pages to be read! Join me tomorrow for the epilogue of Den of Dragons and a look at some different paths we might have taken.
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# ? Jun 2, 2015 18:21 |
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I was sure we were going to lose the 200,000 Gold Pieces before the end.
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# ? Jun 2, 2015 18:30 |
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Jazzimus Prime posted:I was sure we were going to lose the 200,000 Gold Pieces before the end. Yeah, but what's the betting that the book will somehow screw us over so we can't use it for anything next time round?
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# ? Jun 2, 2015 19:24 |
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Jazzimus Prime posted:I was sure we were going to lose the 200,000 Gold Pieces before the end. There's an epilogue, apparently. We'll lose it there, I'm sure
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# ? Jun 2, 2015 22:01 |
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My bet is on Ethelbert taking all the credit, either deliberately or because someone yells 'Ethelbert has returned victorious!' and no one can hear you correct them over the thunderous reveling.
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# ? Jun 2, 2015 22:30 |
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Ghostwoods posted:There's an epilogue, apparently. We'll lose it there, I'm sure If that bullying kid who stole our loot in the last book turns up again, I vote we open up with all those firefingers we didn't use.
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# ? Jun 2, 2015 23:45 |
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Welcome back! We've got some ground to cover in this update. First, the long-sought epilogue to the Den of Dragons!Epilogue posted:PIP TRIUMPHANT! Note to self: hunt down Mean Jake and end him Epilogue posted:The way back was uneventful, for they knew the paths now and avoided such horrors as Stonemarten Village. Nonetheless, it took them several days to retrace their steps and return to the point from which they had set out - or at least the point from which Pip had set out. There in the field was none other than Wandering Wanda, Pip's favourite cow, looking sleek, content and full of grass as if nothing untoward had happened in the intervening time. Can we really trust Merlin to bring us back safely? I'm not so sure about that... Epilogue posted:ADVENTURES NEW Part? We did the whole job ourselves, you didn't help out at all! Epilogue posted:'May I bring my friend Ethelbert?' Pip asked. Dun dun dunnnnnn. Not ominous at all.
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# ? Jun 3, 2015 18:30 |
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Before we brave the Ghastly Kingdom of the Dead, though, let's see what would have happened had we made some different choices (or some luckless rolls) during our dragon hunt. First, you might remember, we got lost in the woods, and looking for the way out we stumbled upon a clearing with a killer rabbit in it. But what if we'd rolled differently? We might have encountered a troll: Section 73 posted:Now that's a bit better, Pip. Not much, but a bit. The trees seem to be thinning out a little and ... If you'll remember, we used almost nothing out of our equipment during this adventure; indeed, most of it is useless dead weight. However, in this section, unless you have at least one of four random items, you lose everything. Funny story, that. ---- When we were looking for a way into Stonemarten, we first happened upon the floating door, then across the menacing Stone Man. There was a different path we could have taken, though. Section 9 posted:You seem to have walked for miles, with the village still in sight but no nearer. Now you are exhausted and hungry, so you decide to rest and eat some of your rations. You leave the track and sit on the grass, your back against a tree stump near a little copse. There is a clear stream nearby where you can drink. The village remains in sight, no nearer and no further. The correct answer, here, is not to be a jerk and share our rations. If we do, the little man will ask us where we're going and, assuming we tell him, will point us the right way. If we don't share our food with him, or we don't tell him where we're headed, he'll point us in a completely different direction which will eventually bring us back to the start of the adventure. ---- Now we're in Stonemarten! We've seen almost everything in here, except for one thing: what would have happened had we chosen to stay with the Monks in the abbey? Section 110 posted:Sucker. You just got yourself sacrificed by the Monks. Want all the gory details? Perhaps not. Just go to 14. still, but we can at least assume it was gory and painful. ---- After leaving Stonemarten we found ourselves in a volcanic wasteland, and we could go either north or north-east. We went north-east and reached the Cavern, but if you'll remember Ethelbert specifically warned us in his scroll that one of the routes led to certain death. Is it true? Section 62 posted:You proceed north for a short distance before discovering it was a bad old choice to make. The ground cracks abruptly beneath your feet, plunging you downwards into an underground lava stream. It's only a little stream, but that's neither here nor there. Even a little lava stream is quite enough to put paid to just about anybody. Yes it is. ---- In the Minotaur's den we chose one of the chest and the casket. A good thing we did, since the casket contained the large metal key and it's impossible to win the gamebook without that key If we'd tried the machine with no key, we would have had to choose four different positions for the levers (all up, two up and one down, one up and two down, all down). Those positions would have led us, respectively, to: death, death, death, and death. To my knowledge, this is the only time in this series that a gamebook can become 100% unwinnable. ---- Speaking of those chests, what was in the other two we didn't open? Well, chest #1 contains... A poisonous snake, with a save-or-die effect. In fact, if you open chests one and two, the Section says "You were poisoned by the snake! Good thing you have that anti-venom, eh?" Chest #3 contains a scroll written by Ethelbert, which when decoded (it's cyphred) says that he's made friends with the Minotaur, and discovered that you need the key to proceed through the Cavern to the lair of the dragons. ---- I promised you we would have taken a look at that death trap we avoided in the Minotaur's den, didn't I? Let's see what it does: Section 114 posted:What a maggoty little cavern! Low roof, no exit and the whole place is positively full of some sort of nasty fungus. Smelly, nasty... Fungus. Flesh-eating fungus! ---- Remember that I mentioned that my physical copy of the book is significantly different in one Section? When we teleported from the Cavern to the lair of the dragons, we had three paths to choose from. My dead-tree format book has four, one of which leads to a shrine which restores our LIFE POINTS to full. I wonder why the difference. Maybe the Italian translation took some liberties with the text? Or maybe it's translated from a "bugfixed 2.0 version" of the gamebook with respect to the English PDF scan I have? I dunno, really. ---- One last thing! What would have happened if we hadn't managed to activate the Orb of the Dragonmaster and had to deal with all those dragons? The answer is, nothing much: Section 166 posted:You breathe upon the Orb, watching it cloud briefly, then flare into brilliant violet light. There is a rustling high above you as the great winged lizards react to the sudden luminescence. You take a deep breath and begin, heart thumping, to walk slowly forward. Will the Orb protect you? If the magic fails, not all your strength, not all your experience, not all your remaining spells will help you more than momentarily against a combined onslaught of these great beasts. We lose half our LIFE POINTS, and get shoved back to the beginning of the cavern so that we can try again. ---- And that's it for this book! I hope you've enjoyed the LP. The next book in the series, the Gateway of Doom, will start on Sunday. See you all then!
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# ? Jun 3, 2015 18:31 |
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Section 110 posted:Sucker. You just got yourself sacrificed by the Monks. Want all the gory details? Perhaps not. Just go to 14. I love how blasé the game is about your constant, gruesome deaths. Merlin's recent chemistry exercises get multiple, elaborate paragraphs and then 'The fungus is eating your head.' That poo poo didn't even get an exclamation mark. The fungus eating your head is worth a period ONLY.
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# ? Jun 3, 2015 19:23 |
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Awesome stuff. Thanks, Mikl!
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# ? Jun 3, 2015 22:56 |
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Welcome back, everyone! Last time, we took care of that pesky Brass Dragon that was terrorizing the realm of Avalon. Unfortunately, that Dragon came from somewhere, and the door leading from (and to) that nasty place is still open. And it's up to us to close it! Therefore, Let's Close... You may notice we now have the actual book covers. This is thanks to Ratatozsk, who went and found them and linked them to me. Thanks! Introduction, part 1 posted:SORCERY ALREADY Let's get going then. Introduction, part 2 posted:Now let's explain what's going on. When the spell works - if it works - your mind will come back to my Time. When it reaches my Time it will occupy another body, the body of a young person, a young hero, called Pip. Introduction, part 3 posted:THE MONDAY MEETING Wait, all the way up to Aquarius? What about Pisces? Introduction, part 3 posted:Before Arthur established chivalry, Camelot had been a rather wild place. Half the Knights in the realm hardly knew where they had been bom, let alone when, so that the astrological calculation of their Sun Signs proved totally impossible even to a skilled practitioner like Merlin, and the Table Round had become so popular it was evident that the membership would never stop at twelve. Nor did it. Now whenever there was a large attendance (seldom on a Monday morning) the Knights just sat anywhere they pleased, all squished up together to fit round the Table's rim. Introduction, part 4 posted:THE BLASTED OAK Hey! Introduction, part 5 posted:MERLIN'S LAIR Oh, dear, we're in trouble already Whatever shall we do with this snake?
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# ? Jun 7, 2015 10:44 |
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When has trusting a snake ever gone awry? (8)
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# ? Jun 7, 2015 11:11 |
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It's the same snake form Book 1! Bravely run away!
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# ? Jun 7, 2015 12:12 |
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I'm sure the snake is feeling reasonable.
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# ? Jun 7, 2015 12:19 |
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This was my first GRAIL QUEST book. I lost the map at the back and bought another copy. Trust the snake in the grass. That surly can't go wrong!
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# ? Jun 7, 2015 12:58 |
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With our luck, this is going to backfire horribly.Section 8 posted:'Now look here, my dear snake,' you begin with an air of confidence. 'You and I are both reasonable people - well, one of us is a reasonable people: you're a reptile, aren't you? What I mean is we're both reasonable. A reasonable person and a reasonable reptile respectively. And as reasonable - look, let's agree to think of us as people. Or reptiles, if you think that's better. We're both reasonable reptiles, so there's absolutely no logical -' Well, at least we're not dead yet.
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# ? Jun 7, 2015 12:59 |
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The snake's going to turn out to be Merlin, isn't it? Strangle the fucker.
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# ? Jun 7, 2015 13:21 |
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Hmm good point. Also, if it IS him, an old man putting his snake up a young boy's leg is pretty bad too. Strangle it with your bare hands by going to 30. I'll make you go out on an Adventure without anything!
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# ? Jun 7, 2015 13:55 |
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The risk of horrible death is no reason to be impolite. Insist on reasoning.
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# ? Jun 7, 2015 14:00 |
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Aithon posted:The risk of horrible death is no reason to be impolite. Insist on reasoning. Precisely.
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# ? Jun 7, 2015 14:43 |
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Reason with it. Crawling up your leg is just how snakes say hello.
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# ? Jun 7, 2015 14:54 |
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We definitely want to keep trying to talk to this snake.
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# ? Jun 7, 2015 15:40 |
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Now let's be reasonable, it's not like a snake can kill us! Section 40 posted:'What I am really trying to say,' you continue, your voice rising slightly with hysteria as the snake slithers all the way up your leg and crawls on to your lap, 'is that we must approach this situation sensibly, like adults. Not that I am suggesting for a moment you are not an adult. Or, indeed, that you are. I am not actually expert on snakes. Not that I have anything against snakes. Some of my best friends are ... ' Merlin, you jerk! Can't you greet a guy in a norma way for once? Section 55 posted:He's walking towards the oak tree. He's walking into the oak tree! There's a hole as broad and tall as yourself in the trunk of that huge old dead tree, Pip, and if Merlin has to stoop a little, he can still fit through easily enough. Cool! Does it get cable or satellite too? Section 1 posted:The chamber is in uproar. Mordred, who is a natural trouble-maker, has made a snide remark to Galahad about the intelligence of his father. (In later life, of course, Galahad will become known as the Knight Parfait - the Perfect Knight. He will ride a white horse, wear pristine armour, right wrongs by the cartload and never swear or lose his temper or be even slightly discourteous. In short, he is destined to become an absolutely sickening individual. But at the time of this meeting, Galahad is still young.) He has just hit Mordred on the nose. On the bright side: we're finally getting some respect from The Man. On the other hand, why do we have the ones to risk life and limb? Seriously guys, you're knights, and there's a lot of you By the way, we've reached the section where Merlin talks about The Rules, so get ready for Section 21 posted:PREPARING FOR ADVENTURE Or not. I'll spare you the and point out the differences between this book and the previous one: - We get Fireballs and Lightning Bolts for free, without having to cast the relevant spell first. They're still used up as usual. - We start with 18 doses' worth of Healing Potion, and five Salves, which work the same way as in the previous book. - For purpose of Bribery, we can estimate an object worth in Gold Pieces by rolling two dice and multiplying the result by 10, 100 or 1000 (for gems, magic items, and magic weapons, respectively). Now I'll roll for LIFE POINTS: 6 + 4 = 10, 4 + 6 = 10, 3 + 1 = 4, 40 LIFE POINTS. And I'll also roll for money: 2 + 3 = 5, 50 Gold Pieces. On to 41! Section 41 posted:'Now first things fir-' Merlin stops abruptly, frowning. 'Where's your sword?' New game mechanic! We don't have to pay for equipment, but we have to manage the weight. SPEED roll: 3 + 6 = 9, 18 SPEED. Now let's see what we can get! Section 41 posted:INVENTORY Lots of interesting stuff. Section 41 posted:Excuse me, Merlin, sir,' you say politely, 'there are some items here I don't understand . . . . ' Your turn now, goons! What should we carry? Pip's Stat Block posted:LIFE POINTS: 40/40
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# ? Jun 7, 2015 15:46 |
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Mikl posted:Your turn now, goons! What should we carry? Jeez. Nine things is the max, and that assumes we have to drop something to pick up anything we might find. And there's no clue as to what might be vital. I note the book specifically mentions the Artificial Aardvark, bookworm, blue powder, clickstick, gold braid, joke book, xylophone, hammer, and saw. That's nine items. What the hell. Let's go for those. Artificial Aardvark bookworm blue powder clickstick gold braid hammer joke book saw xylophone
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# ? Jun 7, 2015 16:00 |
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All I say is definitely take climbing spikes. We don't want to starve in a pit.
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# ? Jun 7, 2015 16:09 |
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I'm guessing there's gonna be enemies that can slow you down, and you might not be able to throw away something in the middle of a battle. So maybe take no more than 8 items, just to be sure?
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# ? Jun 7, 2015 16:45 |
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Xylophone. Easily
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# ? Jun 7, 2015 16:53 |
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Ghostwoods posted:Jeez. Nine things is the max, and that assumes we have to drop something to pick up anything we might find. And there's no clue as to what might be vital. Let's do this, except swap the saw for climbing spikes. It seems like there isn't a good way of predicting what we'd need aside from Pip's tendency to fall down things a lot.
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# ? Jun 7, 2015 16:59 |
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If memory serves, the spikes weren't any good without also bringing a rope in the last book. Vote for rope to replace the gold braid, gold is lying around everywhere in this drat kingdom, what has gold ever done for us.
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# ? Jun 7, 2015 17:24 |
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Current vote count (counting Explosions' as "Ghostwoods' except replacing the gold braid with rope"): xylophone x5 Artificial Aardvark x4 bookworm x4 blue powder x4 clickstick x4 hammer x4 joke book x4 saw x4 gold braid x3 climbing spikes x2 rope x1
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# ? Jun 7, 2015 18:13 |
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Explosions posted:If memory serves, the spikes weren't any good without also bringing a rope in the last book. Vote for rope to replace the gold braid, gold is lying around everywhere in this drat kingdom, what has gold ever done for us. We (or at least I) thought it would be that way at the beginning of the book, but if I recall properly every actual use was "if you have the rope or the climbing spikes". It's entirely possible that this book is different, but assuming not we could take either but probably don't need both.
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# ? Jun 7, 2015 18:15 |
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This book! This is the only book in the series I ever really disliked, so many ways to end up at 14 I vote for everything mentioned except the rope, everything else depending on what paths you take is useful in some way.
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# ? Jun 7, 2015 21:11 |
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Alright, final vote count: xylophone x6 Artificial Aardvark x5 bookworm x5 blue powder x5 clickstick x5 hammer x5 joke book x5 saw x5 gold braid x4 climbing spikes x3 rope x1 Since we can only carry nine items without slowing down, I'll get the most voted: we're going to get the xylophone, the Artifical Aardvark, the bookworm, the blue powder, the clickstick, the hammer, the joke book, the saw, and the gold braid. Let's head to 2 to see what Merlin has in store for us next! Section 2 posted:'Now where did I put it ' Merlin asks himself absently when you have chosen all your equipment. He rummages for a moment, then produces a neat little leather-bound book. 'Here it is! Your spells....' Merlin, you jerk. A little warning next time? Section 9 posted:Gradually you stop whirling, and as the wind dies away you find yourself in a round chamber packed with people. You are standing beside Merlin, on a table. Pellinore, my man! Nice to see you! (I have a weak spot for that lovable big oaf, can you tell?) Section 9 posted:'Pip!!!' roar the Knights excitedly, in unison. Section 3 posted:'Just a moment!' you scream wildly. 'Just a cotton-pickin' minute here! I don't know how to get to the Gateway of the Ghastly Kingdom of the Dead!' Merlin: still a jerk. One of these days First actual roll of the book that's not used to determine LIFE POINTS or the like! 2 + 2 = 4, we're off to 25. Section 25 posted:What a pleasant way to start an adventure ! What an extraordinarily pleasant way to start an adventure! Merlin has dispatched you - possibly by accident - to the village green of . . . of . . . well, of a village somewhere. It's impossible to say quite where, since you've never been here before and there are no signs up. It seems familiar, but I can't quite place it... Section 25 posted:But interesting though all this might be, you have an adventure to advent. What was it Merlin said? The least pleasant direction? You look around you. Alright, you heard the man. Pick whichever direction seems the least pleasant. Pip's Stat Block posted:LIFE POINTS: 40/40 Mikl fucked around with this message at 05:46 on Jun 8, 2015 |
# ? Jun 7, 2015 22:33 |
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# ? May 13, 2024 09:11 |
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I just stumbled on this and it's been an interesting read thus far! Let's waste our time (58).
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# ? Jun 7, 2015 22:44 |