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Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


I mentioned that this was our forray into trying to understand the workflow from Blender's Rigify into Unity.

So far, that experiment has been a complete failure or success...?

http://gfycat.com/DifficultHandmadeIntermediateegret

http://gfycat.com/HauntingVelvetyJenny

Atoramos fucked around with this message at 05:55 on Jul 4, 2015

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Synthbuttrange
May 6, 2007

Critical omission: Bones

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
Someone make a platformer with death omitted where all the hazards and enemies just horribly maim you but you can still flop your battered and broken body to the finish.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

JossiRossi posted:

A lot of people seem to be looking at "Critical Omission" only in a game mechanic sense, but you are absolutely allowed to use it in other ways. If you are having trouble with the theme feel free to take a look at it from different angles. I know that might not suddenly give everyone ideas, but a game that is fully featured but uses the theme in other ways is just as valid as removing a mechanic from a preexisting genre.
Since I'm not doing anything at all, may I offer Shooter Without Guns, Variation #3: This is not a gun.

Don't point your noodlefinger at me!

Jo
Jan 24, 2005

:allears:
Soiled Meat

sighnoceros posted:

Someone make a platformer with death omitted where all the hazards and enemies just horribly maim you but you can still flop your battered and broken body to the finish.

I love this idea. If I weren't working on no-guns Dum, I'd steal it.

EDIT: Though I guess Happy Wheels is kinda' this.

End of the third day: Missiles explode and kill you now. Fade in/out works. Clicking restarts level. Need to make the end-of-level button, then I can start working on enemies.

Jo fucked around with this message at 07:35 on Jul 4, 2015

Harold Krell
Sep 10, 2011

I truly believe that anyone and everyone is capable of making their dreams come true.

:unsmigghh:
My log for day 3:

Splode
Jun 18, 2013

put some clothes on you little freak

sighnoceros posted:

Someone make a platformer with death omitted where all the hazards and enemies just horribly maim you but you can still flop your battered and broken body to the finish.

This would be an incredible game

Enos Shenk
Nov 3, 2011


Atoramos posted:

I mentioned that this was our forray into trying to understand the workflow from Blender's Rigify into Unity.

Rigify is super not meant for games. It adds a bazillion bones that you really don't need for game characters. I tried to use it once in UE4 when Blender's auto weighting refused to work. The result was uh...Painful.



Yes, those are bone names on the left.

abardam
Mar 1, 2015
I made a prototype: https://dl.dropboxusercontent.com/u/4896800/missingkeys.swf
I really want to learn Unity for this though!

That Gobbo
Mar 27, 2010

sighnoceros posted:

Someone make a platformer with death omitted where all the hazards and enemies just horribly maim you but you can still flop your battered and broken body to the finish.

If nobody's picked this up and I'm still waffling around with ideas at the end of today I'll give a stab at this.

Takanago
Jun 2, 2007

You'll see...
:911: HAPPY 4TH OF JULY! :patriot:

Drink responsibly and drive safely!



http://gfycat.com/PhonyRichChipmunk

Lutha Mahtin
Oct 10, 2010

Your brokebrain sin is absolved...go and shitpost no more!

Takanago posted:

:911: HAPPY 4TH OF JULY! :patriot:

Drink responsibly and drive safely!



http://gfycat.com/PhonyRichChipmunk

spreading FREEDOM to socialist apartment blocks

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Takanago posted:

:911: HAPPY 4TH OF JULY! :patriot:

Drink responsibly and drive safely!



http://gfycat.com/PhonyRichChipmunk
... and there you have it, it's officially an SA GameDev :love:

blinkeve1826
Jul 26, 2005

WELCOME TO THE NEW DEATH
Yes!! I LOVE SAGDC and hope I can still join a team (I just saw the thread and I'm only available until 7/10 or after 7/28, though I'm ready to get started right now or be in touch and start at the end of the month). I'm a professional actress and I've been doing VO for about a decade. I've done voice acting for RPGs, platformers, games with goons, and games so ridiculously cute they'll make your face literally turn into :3:. I've also done anime. I've only done SAGDC once before but my team was awesome and we won that year!

Character/animation demo: http://www.melanieehrlich.com/animationdemo.mp3

Shoot me an email to talk shop: melanie@listentomelanie.com (am always happy to take on any kind of goon project!)

Looking forward to making something great again! :)

blinkeve1826 fucked around with this message at 16:55 on Jul 4, 2015

Lowen SoDium
Jun 5, 2003

Highen Fiber
Clapping Larry
So I have been trying to learn Blender

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Oh great I just got offered work. Scope back!!! :supaburn:

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:

blinkeve1826 posted:

Yes!! I LOVE SAGDC and hope I can still join a team (I just saw the thread and I'm only available until 7/10 or after 7/28, though I'm ready to get started right now or be in touch and start at the end of the month). I'm a professional actress and I've been doing VO for about a decade. I've done voice acting for RPGs, platformers, games with goons, and games so ridiculously cute they'll make your face literally turn into :3:. I've also done anime. I've only done SAGDC once before but my team was awesome and we won that year!

Character/animation demo: http://www.melanieehrlich.com/animationdemo.mp3

Shoot me an email to talk shop: melanie@listentomelanie.com (am always happy to take on any kind of goon project!)

Looking forward to making something great again! :)

If things go as planned my team would definitely be interested in some VO work, but your availability might make it tough. I don't have a script yet as the VO stuff is kind of a nice-to-have instead of a requirement of the game. So I guess let's see how this next week of dev goes and if it looks good we can circle back around on the 28th?

Heisenberg1276
Apr 13, 2007

blinkeve1826 posted:

Yes!! I LOVE SAGDC and hope I can still join a team (I just saw the thread and I'm only available until 7/10 or after 7/28, though I'm ready to get started right now or be in touch and start at the end of the month). I'm a professional actress and I've been doing VO for about a decade. I've done voice acting for RPGs, platformers, games with goons, and games so ridiculously cute they'll make your face literally turn into :3:. I've also done anime. I've only done SAGDC once before but my team was awesome and we won that year!

Character/animation demo: http://www.melanieehrlich.com/animationdemo.mp3

Shoot me an email to talk shop: melanie@listentomelanie.com (am always happy to take on any kind of goon project!)

Looking forward to making something great again! :)

I've dropped you an email :)

Jo
Jan 24, 2005

:allears:
Soiled Meat

Lutha Mahtin posted:

spreading FREEDOM to socialist apartment blocks

Soviet bloc. :v:

blinkeve1826
Jul 26, 2005

WELCOME TO THE NEW DEATH

sighnoceros posted:

If things go as planned my team would definitely be interested in some VO work, but your availability might make it tough. I don't have a script yet as the VO stuff is kind of a nice-to-have instead of a requirement of the game. So I guess let's see how this next week of dev goes and if it looks good we can circle back around on the 28th?

Excellent! Yeah, sounds good. Shoot me an email with details so I can be prepared either way. :)

Heisenberg1276 posted:

I've dropped you an email :)

\o/

Quick general question though: Can one person work with more than one team? I'm happy to work on more than one game (and I've already gotten in touch with others involved myself) and didn't see anything about it in the rules, but just wanted to make sure that was kosher.

I'm also having trouble connecting to the IRC chat and not sure why :( Admittedly it's my first time using IRC but I'm pretty sure I'm not messing up anything monumental either sooooooo...???

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

blinkeve1826 posted:

Excellent! Yeah, sounds good. Shoot me an email with details so I can be prepared either way. :)


\o/

Quick general question though: Can one person work with more than one team? I'm happy to work on more than one game (and I've already gotten in touch with others involved myself) and didn't see anything about it in the rules, but just wanted to make sure that was kosher.

I'm also having trouble connecting to the IRC chat and not sure why :( Admittedly it's my first time using IRC but I'm pretty sure I'm not messing up anything monumental either sooooooo...???

Working for more than one team is totally ok!

As for the IRC how are you connecting? I use Hexchat and that tends to work well. (also you should totally join the #SAGameDev channel too, we can always use more audio/vo folk)

Polo-Rican
Jul 4, 2004

emptyquote my posts or die
I thought it would be fun to randomly generate Sonic-style "zone" names, so I'm doing it!



I'm a huge fan of randomizing text / dialogue nowadays... especially for any game that's meant to be replayable. It adds yet another thing for the player to look for, and there's nothing more tedious than reading the same text again and again.

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

Polo-Rican posted:

I thought it would be fun to randomly generate Sonic-style "zone" names, so I'm doing it!



I'm a huge fan of randomizing text / dialogue nowadays... especially for any game that's meant to be replayable. It adds yet another thing for the player to look for, and there's nothing more tedious than reading the same text again and again.

That is sweet. Seriously.

One thing, are you going to make modifiers to the background or colors or something that relates to your random names?

Like psychedelic levels get crazy rainbow colors.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die

psivamp posted:

That is sweet. Seriously.

One thing, are you going to make modifiers to the background or colors or something that relates to your random names?

Like psychedelic levels get crazy rainbow colors.

Thanks!

I definitely was planning on making a bunch of color palettes. Ideally, I'll have a big array of palettes like this:

coloroptions = [];
coloroptions.push([#ff00ff,#ff0000,#00ff00,#00ff00]); // neon
coloroptions.push([#000000,#ffffff,#555555,#777777]); // greyscale

etc.

I wasn't planning on tying the stage names to the palettes, but I suppose I could... it would be a bit of extra work... I could make a simple set of if/thens to catch the most obvious ones - like, if it picks the word "fire," pick the "red" palette.

Xibanya
Sep 17, 2012




Clever Betty
Four days in and I have character designs - on paper. Time to sprite! We def need some voice work so I'm glad there are folks offering.

KiddieGrinder
Nov 15, 2005

HELP ME
edit: nevermind. :ninja:

KiddieGrinder fucked around with this message at 20:19 on Jul 4, 2015

Baku
Aug 20, 2005

by Fluffdaddy
An RPG with no text would be pretty good. Pictographic menus and a story that tells itself through animation.

Xibanya
Sep 17, 2012




Clever Betty
I feel confident putting it all out there, so let it be known that Team Dogpit is in the house, starring Ziggy Starfucker of Deadweed fame as coder, myself as writer and artist, and TheHistoryChannel as smack talk consultant. Our entry is a 2d fighter where all the pain ...is to your pride. Stay tuned for further development.

Ziggy has created an awesome engine and is using Jojo and Street Fighter sprites as placeholders and it's kind of making me sad that there has never been a Marvel vs Jojo crossover.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


Plugging along. Some sort of EMP/Shield thing and first crack at a couple of critters.


First tileset coming along just fine too!

floofyscorp
Feb 12, 2007

Obsurveyor posted:

"Critical O Mission"

Sounds like a pretty sexy game to me...

SharpenedSpoonv2
Aug 28, 2008
Day 1 of actually being able to sit down and program. Progress:



Exactly as planned

Takanago
Jun 2, 2007

You'll see...


:supaburn:

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

This is the game I most want to play right now.

SystemLogoff
Feb 19, 2011

End Session?

Day 4



Started using GitHub and organizing code. Don't have anything half as cool as that though ^

MSPain
Jul 14, 2006
Hey I would love a list of winners from previous years for a little inspiration. Also I can't find This Cat Is Horeshit. Maybe they should be catalogged on awfuljams.com

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Sweet baby Jesus will I be disappointed if you abandon this. I must play bouncecar.

Diametunim
Oct 26, 2010

Shalinor posted:

Sweet baby Jesus will I be disappointed if you abandon this. I must play bouncecar.

For real, this looks awesome.

Takanago
Jun 2, 2007

You'll see...
Aww, thanks guys. That's really encouraging to hear. :shobon:

I'll put in extra effort to make sure the game is as good as it can be, just for you.

Jo
Jan 24, 2005

:allears:
Soiled Meat

First was doge, then came BOTE, now we have BOS.

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KRILLIN IN THE NAME
Mar 25, 2006

:ssj:goku i won't do what u tell me:ssj:


Little bit hard to tell in the GIF, but the critical omission is enemy AI - they never move or attack while you have vision of them

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