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Otacon posted:The best Sandman I ever had was a long-ball stun from just outside of the spawn doors of whatever map I was on - I ran back into spawn, grabbed a new ball, and managed to hit the same stunned heavy two more times before dying. Literally had that heavy standing stunned and motionless for over 30 seconds. Was amazing.
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# ? Jun 18, 2024 01:50 |
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So did we ever find out if it was a glitch that caused the crates to not drop on the first day? edit - $12 crates LOL
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The last powerhouse points should be where those weird circular door things are on the ground near spawn are.
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Otacon posted:The best Sandman I ever had was a long-ball stun from just outside of the spawn doors of whatever map I was on - I ran back into spawn, grabbed a new ball, and managed to hit the same stunned heavy two more times before dying. Literally had that heavy standing stunned and motionless for over 30 seconds. Was amazing. There was a great video of this happening a couple years back but I can't find it for the life of me. 2 Red Scouts on Thundermountain 3 kept throwing balls through a glitched window and repeatedly stunned a Demo for like a minute, then stunned him one last time mid-sticky jump before he died to a sniper.
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Otacon posted:The best Sandman I ever had was a long-ball stun from just outside of the spawn doors of whatever map I was on - I ran back into spawn, grabbed a new ball, and managed to hit the same stunned heavy two more times before dying. Literally had that heavy standing stunned and motionless for over 30 seconds. Was amazing. Every once in a while I go into a 2fort server, play on the team with less snipers, and go scout just to do this. It doesn't take long to zero in where you need to aim to get balls to hit people on the battlements, and it's a full 7-second stun. I've yet to have a sniper survive 7 consecutive stuns, which is around 45 seconds of them not being able to move. You also get 2 points per full stun, so a 7 stun kill is worth 15 points total. It's pretty funny to spam "BOOM, BALLSHOT!" the entire game and then top the scoreboard.
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This is Suijin.![]() This is Suijin's map wire frame. This is an absurdly-poorly-optimized level. /edit: For the record, this is what the game is drawing while you're looking at a freaking wall.
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But the cherry blossoms fluttering gently into the calm waters soothes my battle weary soul
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ChickenHeart posted:This is Suijin. How did this even get approved? This is terrible on a technical level. Snowplow had the "excuse" of several people crying for it.
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why play any other map when badwater exists
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Dr. Fetus posted:How did this even get approved? This is terrible on a technical level. Snowplow had the "excuse" of several people crying for it. Most likely, it was the fact that it "has pretty art assets." Mo' like "has lovely fart assets"
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lovely Fart ASSets, come on. Also who at Valve decided that Heavy needed a buff? "20% Damage Reduction While Spun Up for the class that has 300 health and routinely 1 or more medics healing it on a gun that SLOWS THE OTHER TEAM DOWN"
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So, this leaked: https://www.youtube.com/watch?v=jMdN7EMZFVE I'm guessing, based on the fact it's by a shitload of prominent community folk and that Kritzkast have teased it in the past, that it'll be our next Community Update.
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The Kins posted:So, this leaked: Asteroid finally out of beta? New MvM campaign?
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i forgot that asteroid was even a thing. how many halfbaked tf2 projects are there
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Agent Kool-Aid posted:i forgot that asteroid was even a thing. how many halfbaked tf2 projects are there Just the one, they call it Team Fortress 2.
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There's a bunch of references to a finished Asteroid coming soon hidden around Powerhouse, along with some new unused art assets like a SPACE CACTUS.
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Agent Kool-Aid posted:i forgot that asteroid was even a thing. how many halfbaked tf2 projects are there Rest in peace, Cactus Canyon stage 2.
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Laputanmachine posted:Asteroid finally out of beta? New MvM campaign? MvM: Mann vs Martians EDIT: Or this haha https://wiki.teamfortress.com/wiki/Invasion
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We also never really got an answer to what this is all about![]()
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I would kill a mans with my bare, strangified hands to have a BF style capture point style open map with 2 team points and 1 mid point over a 45 minute round
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There's an Invasion Workshop Collection bearing the same logo as the trailer, containing two maps from the TF2Maps Mercs vs. Aliens contest (Watergate and Probed) and a whole ton of space hats.
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i guess tf2 was lacking a proper 'space invasion' update to fit in with the whole retro thing
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IronicDongz posted:The last powerhouse points should be where those weird circular door things are on the ground near spawn are. ... In other news, I have yet to play a single game of Borneo that didn't end on the very first hill. The mapmaker very thoughtfully provided a house with a full metal respawn that controls the entire chokepoint (with a height advantage, even), can't be flanked, and has room enough to space sentries so that they won't be taken out with a single uber. This was approved almost ten years after the game launch. Xander77 fucked around with this message at 10:10 on Jul 7, 2015 |
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Xander77 posted:I absolutely agree with the above. Both teams ALREADY seem to treat that spot as the last point, and someone thinking "the last point should be PAST the enemy spawn" is just baffling. Yeah I immediately noticed that about borneo.
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Xander77 posted:I absolutely agree with the above. Both teams ALREADY seem to treat that spot as the last point, and someone thinking "the last point should be PAST the enemy spawn" is just baffling. To be fair it's great when each team only has one engie
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awesmoe posted:To be fair it's great when each team only has one engie Yeah, it works reasonably well in highlander.
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Pub servers have a mandatory 5 engy per team quota.
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Borneo is a bad map precisely because of that first section, much like the problems with Suijin and its sightlines or that train level and how boring and forgettable it is.
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The Kins posted:There's an Invasion Workshop Collection bearing the same logo as the trailer, containing two maps from the TF2Maps Mercs vs. Aliens contest (Watergate and Probed) and a whole ton of space hats. Man Halloween Update is gonna be neat this year.
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suijin does look stunning. its probably the prettiest map in TF2 on max settings. just a shame about the sniper line of sight and the frame rate tanking when doing anything. i wish i could spectate enemies who steal my stuff and see how well they do with them. i'd like to give them little encouragements too, like being a coach
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VideoGames posted:i wish i could spectate enemies who steal my stuff and see how well they do with them. i'd like to give them little encouragements too, like being a coach Seriously, the number of features introduced into this game and then abandoned without any attempt at improvement just astounds me. Xander77 fucked around with this message at 10:17 on Jul 7, 2015 |
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Xander77 posted:Oh hey, didn't TF2 used to have a feature dedicated specifically to that - experienced players coaching newbies?
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Coaching is still there, it's at the bottom of the main menu. (Someone gave me one even though all I did was discover I had mic trouble and leave, and then I never used it again ![]()
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Ettin posted:Coaching is still there, it's at the bottom of the main menu.
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Otacon posted:We also never really got an answer to what this is all about Scout is holding what's probably supposed to be a red herring, so it was likely just a prank.
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xzzy posted:Scout is holding what's probably supposed to be a red herring, so it was likely just a prank. Or a reskinned trout
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Well it's not like Valve was going to carefully model a reskin of the weapon to properly depict a herring. So they just tinted it red and called it a day.
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it makes me sad that the arena maps like alpine arent koth maps. thats huge enough to be great deathmatching fun. same with there being two arena related achievements for scout.
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Dr. Dos posted:were there even any good spots for this? I think the only place I ever used jumping with the scorch shot was getting up to the blue tunnel areas on Gravelpit B I use it above the sniper perch on doublecross so I can knock people going for the health pack into the pit. The Kins posted:There's an Invasion Workshop Collection bearing the same logo as the trailer, containing two maps from the TF2Maps Mercs vs. Aliens contest (Watergate and Probed) and a whole ton of space hats. Ug, there's something I can't stand about Probed and I'm not sure what it is. I just never enjoy my time on it.
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# ? Jun 18, 2024 01:50 |
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Today I tried running around with the wee booties, quickiebomb launcher and eyelander. It was...actually kind of amazing. Once I got the heads I was kind of monstrous, running around with bonus health and extreme speed and being extremely difficult for even scouts to deal with, and scouts are usually the bane of a roaming demoman.
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