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When I was sketching the characters for our game, Ziggy Starfucker told me, "make one a dominatrix, fighting games always have dominatrixes." (Shouldn't that be dominatrices?) Thus I created this lovely lady: (work in progress) Such a feminine pose! Such sexy hip-swaying! I do admit, goons, that I didn't come up with that pose myself. I was inspired by the sexiest of sexies: Dio-sama! Harold Krell posted:Spiders gently caress you for plundering my nightmares for ideas. Xibanya fucked around with this message at 08:13 on Jul 7, 2015 |
# ? Jul 7, 2015 07:42 |
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# ? May 9, 2024 06:23 |
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TomR posted:Making good progress! Critical Omission: Cheese
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# ? Jul 7, 2015 09:05 |
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Our game has changed a lot in 1 day! Obviously a load of bugs here (e.g. things not being properly inside bodies), and still no actual game - but it's progress!
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# ? Jul 7, 2015 10:06 |
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alf_pogs posted:
Awesome man. I'm a total beginner myself and wondered, what tool(s) are you using to create your game? Also, to everyone: Any tips on where or how I can best produce some simple pixel art for my game? I have a nice simulator idea, I guess, but well - no experience in most of the stuff necessary. Also, every gif here is gold, seriously. Nice work and very inspiring!
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# ? Jul 7, 2015 13:34 |
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Things have come together so well for so many teams so quickly. It's great
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# ? Jul 7, 2015 13:49 |
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alf_pogs posted:birdemic! but at least i've got them hitting one another now. hooray Gotta shrink that player hitbox though, hah. Looking forward to see where this goes.
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# ? Jul 7, 2015 14:20 |
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ANGRYGREEK posted:Awesome man. I'm a total beginner myself and wondered, what tool(s) are you using to create your game? Check out http://www.aseprite.org/ for a good pixel editor, not as good as idraw but what can you do.
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# ? Jul 7, 2015 14:45 |
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TomR posted:Making good progress! this is good, but it led me to your "test2" video, which is now my favorite video on youtube
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# ? Jul 7, 2015 14:48 |
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It only took 6 days to get character movement basically working in a way I mostly like. I'm in great shape. http://xzzy.org/sagdc/a1/ Now there's just a long list of everything else I need, which is basically art, enemies, and hazards. Should be simple, right??
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# ? Jul 7, 2015 15:55 |
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xzzy posted:It only took 6 days to get character movement basically working in a way I mostly like. I'm in great shape. It's really floaty when falling. I think you might have your terminal velocity from gravity set too low.
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# ? Jul 7, 2015 16:18 |
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I set gravity really low to see if I could get it to feel like a balloon. I change the gravity and max speed values just about every every time I reload because I can't decide what I like. I was just happy to get controls working reliably so I can actually make headway on all the other mechanics I need to get working. I'm also undecided on whether to allow movement while in the air, which might make a slow fall speed more tolerable.
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# ? Jul 7, 2015 16:23 |
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One thing I would definitely recommend is making the balloon bounce more against vertical surfaces. I got stuck in a pit and it was REALLY hard to get out because the balloon stops moving horizontally when it hit a wall on the way up. It would be a lot of fun to bounce the balloon off of the wall and out of the pit. edit: For example - in this kind of situation, I want to bounce the balloon off the wall to the left and land it on the platform above, but it doesn't bounce enough for that to be possible: Polo-Rican fucked around with this message at 16:33 on Jul 7, 2015 |
# ? Jul 7, 2015 16:30 |
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I need to extend the length of my traces, but now our game has bullets. And "dying." https://www.youtube.com/watch?v=DtVkqkPRxOo
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# ? Jul 7, 2015 16:32 |
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More animations for the IK gods. Maybe a bit more tweaking, but this works! Probably need to slow this down and add a pause in-between directions. I have no idea what I'm doing.
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# ? Jul 7, 2015 16:37 |
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Momentum is... preserved, to say the least.
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# ? Jul 7, 2015 16:45 |
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So far I haven't done any work on the game today but I spent a couple hours making this: https://www.youtube.com/watch?v=F-8X3Lwpp3Q
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# ? Jul 7, 2015 19:57 |
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Current Humble Bundle is a Game Making bundle: https://www.humblebundle.com/ I don't know much about pixel art/animation but it looks like there are some pretty cool engines, tools, and resources/sprite packs available, especially at the $12 level. Not only that but one of the charities of choice is Extra Life *glances at avatar* which raises money for Children's Hospitals through a gaming marathon that we've had a pretty good response to on the forums in previous years.
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# ? Jul 7, 2015 20:33 |
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Giggs posted:So far I haven't done any work on the game today but I spent a couple hours making this: Never stop this
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# ? Jul 7, 2015 20:42 |
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Giggs posted:So far I haven't done any work on the game today but I spent a couple hours making this:
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# ? Jul 7, 2015 21:17 |
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Giggs posted:So far I haven't done any work on the game today but I spent a couple hours making this: I legitimately laughed out loud at work. Thanks, jackass.
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# ? Jul 7, 2015 21:21 |
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Bouncy physics! http://xzzy.org/sagdc/a2/ It's still not perfect but a quirk of how I track the mouse vector means you can queue up jumps while midair, and if you release the mouse as you contact a surface you can instantly fling in another direction. It actually feels fun to me.. I might have to hack in more tolerance so you don't actually have to be in contact with the ground because it's a little too precise right now but it's a lot more playable than it was this morning.
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# ? Jul 7, 2015 21:23 |
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Goddamn you guys. I knew I was going to be behind since I had to drive out to move my Grandma across the country, but I wasn't expecting everyone else's projects to be this far in.
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# ? Jul 7, 2015 21:25 |
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Giggs posted:So far I haven't done any work on the game today but I spent a couple hours making this: Oh my god this is amazing, I loving love you.
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# ? Jul 7, 2015 21:26 |
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xzzy posted:Bouncy physics! I don't know if you start *just* inside the wall, but on your first jump if you try to jump backwards ( left, whatever, side-scrollers always go right ), you end up in the wall until you jump back out. I spent way too much time playing bouncy metroid at work today.
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# ? Jul 7, 2015 21:43 |
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sighnoceros posted:Current Humble Bundle is a Game Making bundle: https://www.humblebundle.com/ Can you point out any good stand outs? Sprite Lamp and Spriter Pro look pretty useful to me.
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# ? Jul 7, 2015 22:57 |
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That Gobbo posted:Can you point out any good stand outs? Sprite Lamp and Spriter Pro look pretty useful to me. Yeah, Sprite Lamp and Spriter Pro are both useful tools (Gonna be gettin' the commercial versions friday), AGFPro is alright so long as you understand it's not so much a game engine as a drag'n'drop/spraypaint constructor for Unity3D worlds, but the DLC packs are an easy source of mostly royalty free sounds, tunage, and the like, allowing you to throw something together quickly. Not so chuffed about the engine end of things (I've already mentioned AGFPRo is mostly a tool for quick level design, and GameGuru apparently doesn't take very well to asset importing, which is unsurprising since it's basically FPS-Creator 2015). Basically, seems like it's a "first time learner" set, with the sprite tools and resource packs being the most useful of the lot. EDIT: Forgot to mention a 1 year license for Stencyl is definitely no joke at the price for the whole bundle. 1 year Indie license would normally be $99 , and, while I haven't tried Stencyl, I know quite a few folks recommend it for simple stuff. JamieTheD fucked around with this message at 23:54 on Jul 7, 2015 |
# ? Jul 7, 2015 23:51 |
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ANGRYGREEK posted:Awesome man. I'm a total beginner myself and wondered, what tool(s) are you using to create your game? thanks!! it's pretty fun, chipping away at it in downtime at work. i started off using stencyl, which is blocky and kind of frustrating if you want to do anything more complicated than space invaders. so i switched to gamemaker, which uses (some) similar language and i'm finding that pretty straightforward. basically every time i've had a question about how to do something, i've punched it into google, and there's been pages of results on how to make it work. as far as pixel art goes, i've been using piskel - http://piskelapp.com (someone else mentioned it much much earlier in the thread, and i've found it pretty great. free, too!)
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# ? Jul 8, 2015 00:00 |
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Giggs posted:So far I haven't done any work on the game today but I spent a couple hours making this: Is this even LEGAL
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# ? Jul 8, 2015 00:19 |
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Keket posted:Oh my god this is amazing, I loving love you.
2. it's humid
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# ? Jul 8, 2015 00:31 |
Unity is nice and all, but BUILD had the best goddamn level editor of all time. I started making a clone which can export Obj files.
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# ? Jul 8, 2015 01:20 |
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That Gobbo posted:Can you point out any good stand outs? Sprite Lamp and Spriter Pro look pretty useful to me. In the same tier AGK 2 looks good for development with coding knowledge. I was having a look through it and you can do quite a lot with BASIC programming. It has C++ as well but that's of zero interest to me. Other than that the Sprite software you mentioned looks pretty drat good. The bundle seems pretty well timed. I might have a go if I can wrap my head around AGK2 quickly.
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# ? Jul 8, 2015 01:25 |
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Unity has graciously provided us with a Unity 5 Pro License for winner of a new category "Best Unity Game"!
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# ? Jul 8, 2015 03:00 |
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sighnoceros posted:Current Humble Bundle is a Game Making bundle: https://www.humblebundle.com/ Apparently some of the content licenses in the bundle require them to only be used for RPG maker games, which is dumb, but I'm not going to complain too much since I'm happy with the sprite related tools. Deki fucked around with this message at 03:11 on Jul 8, 2015 |
# ? Jul 8, 2015 03:02 |
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I was such a naive child when I first began this competition. How is it that after three hours of work this is all I have to show for it?
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# ? Jul 8, 2015 03:42 |
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Pfft 3 hours is the minimum amount of time to get anything half done. I spent all night trying to get an end-of-level collider working! (because bad documentation is bad)
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# ? Jul 8, 2015 03:45 |
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Xibanya posted:How is it that after three hours of work this is all I have to show for it? That sounds about right. Keep going and you have the rest of the month to slave away.
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# ? Jul 8, 2015 03:49 |
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Xibanya posted:I was such a naive child when I first began this competition. Are you kidding me? This scene from my game last year took me two full (12+ hour) days:
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# ? Jul 8, 2015 04:25 |
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First AI test is going well.
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# ? Jul 8, 2015 04:29 |
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This gamedev is going to be filled with out of control cars.
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# ? Jul 8, 2015 04:31 |
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# ? May 9, 2024 06:23 |
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We should each have a bonus level where the player gets so out of control that they drive their car into someone else's game.
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# ? Jul 8, 2015 04:35 |