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quote:We are acting as the order fulfilment agent for Level 99 Games and your order was dispatched on 28-Sep-2015 It's actually happening.
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# ? Sep 28, 2015 17:28 |
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# ? May 14, 2024 18:30 |
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Lemon Curdistan posted:It's actually happening. https://www.kickstarter.com/projects/level99games/pixel-tactics-deluxe/posts/1357287 Kickstarter Update from 9/18 posted:Greetings everyone! JazzFlight fucked around with this message at 18:06 on Sep 28, 2015 |
# ? Sep 28, 2015 18:03 |
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Sefer posted:Huh, I played it with a couple of friends last weekend and we had a pretty easy time winning- we came close to losing a player or two in the last fight, but otherwise weren't in a lot of danger. The wizard's frost spell being used to stop the boss once all the other monsters were gone helped a lot, as did the fact that none of us were great at aiming but the players were a bit better than the DM. We didn't take that much damage per fight other than the boss fight because we could usually kill a few monsters before the DM's first turn, and we had enough gold to go into the penultimate fight at full health. The catacomb lords are actually immune to frost shots, but part of the disparity in difficulty can have to do with the heroes you use - the wizard is vastly more powerful than the chicken, for example. But anyway, Catacombs, just like any game with a dungeonmaster, should be about the heroes having fun, the DM is there to try to set the bar at the "just-right" level, not crush them ASAP or allow them to steamroll everything.
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# ? Sep 28, 2015 18:18 |
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The walls are absolutely necessary to keep stuff from flying all over.Mojo Jojo posted:We played this at the weekend. Either we were playing wrong (likely) or the game is absurdly hard and relies on a DM letting you win (the difficulty of healing, poison cards, etc) My experience, as well. My players hit a room with a crypt spider that wiped them as the spider locked down 2 players a turn while the other creatures ate them. We went ahead and re-healed the players and they hit a room full of tiny poison-monsters, where they got wiped even faster. Poison seems crazy powerful. Beautiful art and a neat idea, though.
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# ? Sep 28, 2015 18:24 |
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Sefer posted:Huh, I played it with a couple of friends last weekend and we had a pretty easy time winning- we came close to losing a player or two in the last fight, but otherwise weren't in a lot of danger. The wizard's frost spell being used to stop the boss once all the other monsters were gone helped a lot, as did the fact that none of us were great at aiming but the players were a bit better than the DM. We didn't take that much damage per fight other than the boss fight because we could usually kill a few monsters before the DM's first turn, and we had enough gold to go into the penultimate fight at full health. Both have two health, both have a poison attack. The bat poison causes you to draw two cards. Two cards can instantly kill all but the beserker if you get a bad draw. Maybe if we had taken the wizard things would have been better.
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# ? Sep 28, 2015 18:26 |
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JazzFlight posted:Seriously? The update on the Kickstarter page made it seem like Pixel Tactics DX was still a few months off from shipping. Haha, no, it's not Pixel Tactics, it's War Remastered. quote:1 x BattleCON: War (Remastered Edition) e; arrived on the 29th! Lemon-Lime fucked around with this message at 09:42 on Sep 29, 2015 |
# ? Sep 28, 2015 18:40 |
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Gloomhaven is down to the final 48 hours. Just passed 300k earlier $64 gets you the game with standees for everything, $79 gets you the same thing but minis for standees instead. A legacy dungeon romp for 1-4 players using cards, no dice, doesn't need a GM, with a persistent setting that changes as you play. The guy running it is also chatty and not douchelike, and there's no exclusives because they're bad. Rahdo loved it. https://www.kickstarter.com/projects/1350948450/gloomhaven/description Rahdo's video: https://www.youtube.com/watch?v=rwzB2X9KE5c
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# ? Sep 28, 2015 23:11 |
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Ravendas posted:Gloomhaven is down to the final 48 hours. Just passed 300k earlier The minis are only for the classes right? monsters still all use standees?
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# ? Sep 28, 2015 23:49 |
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burger time posted:The minis are only for the classes right? monsters still all use standees? That's correct by my read.
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# ? Sep 29, 2015 00:29 |
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Ravendas posted:Gloomhaven is down to the final 48 hours. Just passed 300k earlier Thanks for posting this--I meant to bookmark it the last time it was posted and forgot. It looks like a ton of fun.
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# ? Sep 29, 2015 01:10 |
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burger time posted:The minis are only for the classes right? monsters still all use standees? Yes. There's something like 33 monster types and a dozen bosses, with the monsters each having 4 'figures'. So 144 total minis isn't exactly doable for the prices listed. Standees it is! Though, there are 17 character classes, one of which has two figures, for 18 figures. In a $20 box, that's a great deal.
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# ? Sep 29, 2015 03:22 |
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Magpie Games (the folks behind Urban Shadows) just sort-of* launched the kickstarter for Masks: A New Generation, a PbtA superhero game focused on teenage heroes along the lines of Young Avengers and early Teen Titans. Backing gets you access to an early draft of the playbooks and such, and while I'm still reading through the playbooks I have to say I really like the art style. * It's not under their company, but they are involved with the project.
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# ? Sep 29, 2015 15:44 |
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Evil Mastermind posted:Backing gets you access to an early draft of the playbooks and such, and while I'm still reading through the playbooks I have to say I really like the art style. Please post your impressions of the rules when you get a chance. Young Avengers supers is a thing I've wished PbtA would do for ages now.
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# ? Sep 29, 2015 15:46 |
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Aiming for a more focused sub-genre than strictly 'supers' is almost certainly a much better way to go for a PBTA game than a more generic "Superheroes" game, so I'm definitely interested here, even if I know people who will grumble about it being teenagers.
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# ? Sep 29, 2015 16:14 |
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Lemon Curdistan posted:Please post your impressions of the rules when you get a chance. Young Avengers supers is a thing I've wished PbtA would do for ages now. I'm putting together an effortpost on the playbooks, but I've got a pretty good feeling this will be right up your alley.
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# ? Sep 29, 2015 16:28 |
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The Delta Green Kickstarter has gone live: https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game On top of the base game, an extra $50 gets the hardback of 'The Fall of Delta Green' being written by Ken Hite. It's not a stretch goal but I'm going to guess will come out some time after the main book. It went live about 30 mins ago and is already over $10k which isn't bad for an 18 year old roleplay setting.
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# ? Sep 29, 2015 16:31 |
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Evil Mastermind posted:I'm putting together an effortpost on the playbooks, but I've got a pretty good feeling this will be right up your alley. Good to hear; it looked pretty promising when the project page kept mentioning that social pressure and having the equivalent of Strings on people were core mechanics. Plus, the art is great.
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# ? Sep 29, 2015 16:32 |
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Evil Mastermind posted:I'm putting together an effortpost on the playbooks, but I've got a pretty good feeling this will be right up your alley. I'm super interested in this as well.
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# ? Sep 29, 2015 16:38 |
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Delta Green AND a Delta Green GUMSHOE hack? Count me in.
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# ? Sep 29, 2015 16:41 |
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gradenko_2000 posted:Delta Green AND a Delta Green GUMSHOE hack? Count me in. The DG Gumshoe hack (with Fall of Delta Green setting) isn't immediately obvious but is a $50 add on.
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# ? Sep 29, 2015 17:04 |
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They're bad at talking about it, but from interviews and stuff I've heard Fall of Delta Green is a full core Gumshoe book like Trail of Cthulhu or Night's Black Agents, which is pretty cool. I'm almost more into that than the actual new Delta Green game.
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# ? Sep 29, 2015 17:14 |
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Okay, just going through the playbooks first without looking at the general moves sheets. Also kind of jumping around and writing this during a boring-rear end phone meeting I don't need to be in so I apologize in advance. tl;rd1: This is basically Monsterhearts, but with superheroes. tl;dr2: Lemon Curdistan. I know we have had our differences in the past and clashed once or twice over things, but believe me when I say you want this game. This is everything you want out of a PbtA game from what I've seen so far. The stats ("Labels") are Freak, Danger, Savior, Superior, and Mundane. There are also Conditions, which are like emotional "damage" that can give you some serious penalties (being Insecure gives you -2 to any roll to stand in defense or reject what others say). Looks like the inter-character mechanic is Influence. Inter-group dynamics seem pretty important (which makes sense given the topic), as each playbook has two team moves: when you share a triumphant celebration with someone and when you share a vulnerability or weakness with someone. The XP system is called Potential. Mark it when you miss a basic move, mark it five times and get an advance. One of the general advances is "Unlock your Moment of Truth", which is your big heroing up come-into-your-own "call me Nightwing" moment. I really like that idea. Like MH, there are also "Adult Moves". Each playbook is pretty specific; they're going the "powers as a metaphor" route a la Monsterhearts. That means that each playbook represents a specific type of super, and each playbook only has a few options for powers which are separate from your moves for the most part. For example, you have The Bull, who's the brick and whose powers are preselected as "Someone changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests." But The Legacy (who is a direct next-gen hero) gets to pick one of five power suites. Each suite has a bunch of familiar power groups, but he has to pick two powers from that suite he doesn't have. Okay, I explained that badly. One of the Legacy's available suites is pretty much Barry Allen Flash: Super speed, regeneration, phasing, speed-reading/learning, and air manipulation. If Kid Flash takes that suite, he has to pick two of those powers he can't use. He can get them later with an advance, but until then he's just a bit behind Barry power-wise. Quick playbook rundown and sample moves:
I don't think I need to tell you which specific characters the playbooks are based on. They're all well-designed enough that you go "oh, this is obviously <name>" by the time you get to the "pick your main powers" section. So yeah, this is pretty awesome so far. I mean, I can map the character arcs of a few established comic characters through the playbooks, and there's a lot about the interplay between characters and the team. I like how the power selection is limited by playbook to keep things thematic to the core concept, although some of them don't make sense to me (why does the Protege have "Body Elasticity"?), but I don't know if there'll be something in the main text about picking other people's powers without an advance.
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# ? Sep 29, 2015 17:19 |
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Okay, that sounds fantastic.
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# ? Sep 29, 2015 17:24 |
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I'm not even kidding when I say I can map Dick Grayson's whole character arc through the Protege playbook, including him becoming Nightwing and how Bruce being anti-social affected him.
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# ? Sep 29, 2015 17:26 |
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quote:Also one of her moves is a "Kirby-craft" spaceship. Sososososososososold!
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# ? Sep 29, 2015 17:30 |
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Evil Mastermind posted:tl;rd1: This is basically Monsterhearts, but with superheroes. Man, I don't ever remembering us clashing. I'm snarky to everyone, I don't have anything against you. This sounds great and I've backed it at the $10, so thanks for the review. I'm hype for it now.
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# ? Sep 29, 2015 17:36 |
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Oh man I think I'm going to be gushing about this game for a while. Sorry folks. So you have five stats, called "Labels":
They go from -2 to +3 as usual, but unlike other PbtA games they aren't fixed. They'll move up and down as you play and make moves as you discover things about yourself, shift your priorities, and, well, grow up. Once you've five advances you gain access to the "Unlock your Moment of Truth", you can basically come into your own and lock one of your stats in place. The Janus's Moment of Truth posted:The mask is a lie, and some piece of you has always known that. Doesn't matter if others can see it. You're the one that can do the impossible. Mask off. Costume on. And you're going to save the drat day. Of course, you better hope nobody nasty is watching... There are also the five Conditions: Afraid, Angry, Guilty, Insecure, and Hopeless. They can be inflicted via moves (even from teammates), and each one gives a -2 to specific situations until cleared.
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# ? Sep 29, 2015 17:43 |
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Monsterhearts but with super heroes huh. Sold!
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# ? Sep 29, 2015 18:09 |
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Tatum Girlparts posted:Monsterhearts but with super heroes huh. Sold! So that's a good reason to talk about Influence! Influence is the inter-character connection mechanic, but unlike MH or DW it's an either/or thing. Either you have Influence over someone, or you don't. But here's the thing: Influence isn't inherently bad. It's not about control like Strings are, they're about much much you value their opinion of you, whether you realize it or not. Or whether you want it or not. When you do have Influence, you can do a couple of things with it. First off, you get a flat +1 forward when rolling moves against someone you have Influence over. If you try to take advantage of that Influence, you can roll and give the target a -2 forward, a Condition, or to get a further +1 forward against them. You can also risk your Influence over a person, tell them what you really think of them, and possibly clear one of your own Conditions or improve your Team pool (more on that in a second). If you try to reject someone's influence, it's a flat roll. Success means you can cancel the Influence and get +1 forward against that person ("gently caress YOU DAD I'M NOT GOING TO LEAD THE LEAGUE OF ASSASSINS"), shift your Labels a bit, or cancel one of your current Conditions as you prove them wrong. I like that you can use Influence for inspiring each other, supporting each other, cutting each other down, or pissing Banner off to get him to Hulk out (the Bull and the Transformed get some nice bonuses if they get certain conditions). Oh, and every adult gains influence over you when they're first introduced. Just FYI. So, the Team Pool. The pool starts a 1, then when the team enters a fight or dangerous situation, the leader (whoever he may be) makes a flat roll, getting a bonus if he has Influence over everyone and/or everyone's on the same page, or a penalty if there's mistrust or you're unprepared. People can spend points from the pool to give help someone else (giving them +1 forward), or can spend them to make the act selfishly move which can let you shift your Labels around a bit.
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# ? Sep 29, 2015 19:04 |
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They made international shipping free, which is super worrying from a financial perspective.
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# ? Sep 29, 2015 19:05 |
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Wizard School just went up. The theme and art look great but $45 shipped seems a bit steep for 172 cards (or $30 shipped for 150 cards).
Zurui fucked around with this message at 19:23 on Sep 29, 2015 |
# ? Sep 29, 2015 19:18 |
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Zurui posted:Wizard School just went up. The theme and art look great but $45 shipped seems a bit steep for 172 cards (or $30 shipped for 150 cards). Yesh, Epic was $20 for like 120 card shipped. I think they need to not bother with the fancy box. Also the "NSFW" expansion for the goofy high school game is making me look a little side-eyed at this.
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# ? Sep 29, 2015 19:31 |
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Sorry to double-post, but I just found out another reason to buy Masks: Almost all of The Beacon's moves are named after Kate Bishop lines, and Clint Barton isn't an adult, he's The Delinquent.
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# ? Sep 29, 2015 19:39 |
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Evil Mastermind posted:Sorry to double-post, but I just found out another reason to buy Masks: The Bull's full of America Chavez, too.
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# ? Sep 29, 2015 20:10 |
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7th Continent went up and funded basically instantly. I need to read the rules/watch the rahdo but the concept is that you're stranded on a new continent and you must survive a choose your own adventure card game. That is a terrible description for what seems like an insanely cool and innovative game though. https://www.kickstarter.com/projects/1926712971/the-7th-continent-explore-survive-you-are-the-hero/description
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# ? Sep 29, 2015 20:16 |
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Evil Mastermind posted:Sorry to double-post, but I just found out another reason to buy Masks: You've sold me on this already, but here's a question: how much of the game would you say is teenage drama, compared to just being drama? "Super heroics with a focus on messy relationships" can go to some very unconventional, cool places such as Doom Patrol and Hitman, not just Runaways and Ms. Marvel.
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# ? Sep 29, 2015 20:21 |
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ChiTownEddie posted:7th Continent went up and funded basically instantly. Wow, this looks cool as poo poo.
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# ? Sep 29, 2015 20:37 |
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Not very fond of that graphic design for 7th continent. Looks awkwardly templated.
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# ? Sep 29, 2015 20:39 |
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Andarel posted:Not very fond of that graphic design for 7th continent. Looks awkwardly templated. Ferdinand looks like a Pez dispenser on his second card.
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# ? Sep 29, 2015 20:43 |
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# ? May 14, 2024 18:30 |
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Evil Mastermind posted:Sorry to double-post, but I just found out another reason to buy Masks: So could you run Pizza Dog as the Bull?
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# ? Sep 29, 2015 20:52 |