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GlyphGryph posted:Are traps actually working properly, now that I think of it? The behaviour may be intentional, but it certainly seems buggy as is. Whenever anyone places a trap, any existing traps from anyone now seem to be destroyed.
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# ? Jan 23, 2016 03:12 |
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# ? May 7, 2024 10:00 |
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rope kid posted:I have no idea why, but somehow that wound up being implemented that way. It's supposed to be that each character can have one trap out. If it's not that way in the 3.0 beta, it's a bug. Yeah that's how I thought it worked originally and why I was confused, I haven't installed the 3.0 beta but I noticed that it wasn't working that way anymore in a recent game I started. Even that felt a bit buggy, but this feels way worse. Oh, and does anyone know what the difference is between green traps and red traps!?
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# ? Jan 23, 2016 03:34 |
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I may have to go back on the Wildstrike Belt issue. It seems like it works but doesn't do Burn damage (as the item description implies).netcat posted:Nope, guess I can't do this. I manage to cheese and get Thaos on his own and I still can't get him below "barely injured" and cleansing flame is the most bullshit thing I've ever seen. If you can get rid of the statues and get to a point where you only have Thaos left to deal with, with a full party and enough castings of Suppress Affliction still available, you're already doing well. A few things to keep in mind for that second phase of the fight: Cleansing Flame is best absorbed by summons, and if you can't make that happen, spread out while Thaos casts it to avoid having it jump. Thaos has very high defenses, so buff your accuracy/Perception. Check your potions or make some, even just giving everyone a supply of Eldritch Aim is going to help. Reflex is by far Thaos' weakest defense. If you have a Druid with you, the Storm spells can help a lot against him. Like Samuel Clemens said, get rid of his buffs.
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# ? Jan 23, 2016 03:44 |
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Oh no, Cipher nerf I almost got owned because Ectopsychic Echo costs 10 more Focus now and I wasn't expecting it.
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# ? Jan 23, 2016 03:56 |
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This seems... uh... wrong. There shouldn't be two save files here for any reason, right?
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# ? Jan 23, 2016 04:03 |
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GlyphGryph posted:
On Trial of Iron, no, there shouldn't be.
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# ? Jan 23, 2016 04:11 |
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Well, that's problem one. I just finished checking traps, and problem two is that traps don't appear to work at all anymore. The trap cap seems to have been reduced to zero. Edit: Including seals, priest seals don't seem to work either. But the spell doesn't get greyed out after using it, which is weird, so I could only try once. Is there some official way I should be reporting this? Is this good enough? GlyphGryph fucked around with this message at 04:17 on Jan 23, 2016 |
# ? Jan 23, 2016 04:15 |
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Is the end goal for balance in this game to closely replicate a korean mmo? Can I buy more focus? Have you guys considered just removing all combat from story time mode and instead replacing them with quicktime events? Maybe add a cash shop to the game for deflection items? cool tree bro fucked around with this message at 05:23 on Jan 23, 2016 |
# ? Jan 23, 2016 05:09 |
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Harrow posted:Oh no, Cipher nerf I almost got owned because Ectopsychic Echo costs 10 more Focus now and I wasn't expecting it. whaaaaaaaaat oh nooo
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# ? Jan 23, 2016 06:29 |
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minimalist posted:whaaaaaaaaat oh nooo Cipher powers now cost 10 Focus per level. So level 3 Cipher powers cost 30, level 4 cost 40, etc. It feels like a pretty massive change, but that's probably just because a single Lead Spitter shot doesn't immediately give me all the Focus I need for a fight anymore.
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# ? Jan 23, 2016 06:36 |
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As the level cap continued increasing, the max Focus cap outpaced the increase in cipher power cost by an increasingly wide margin until it became both very easy to start combat with really strong powers and very easy to regain enough Focus to immediately use those strong powers -- sometimes multiple times in sequence. The goal of the "non-traditional" resource characters (ciphers, monks, and chanters) has always been that the majority of powers are not restricted to times per encounter or times per rest, but to a resource that requires time to pass/things to occur within combat. If little or no time is actually required for these classes to use their most powerful abilities in rapid succession, there's not really a trade-off.
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# ? Jan 23, 2016 08:16 |
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Makes sense to me - Ciphers' powers were stronger than Monks / Chanters by orders of magnitude without the severe gating of damage / time that fueled their counterparts' respective arsenals. Even with previous patches they were mind-bogglingly overpowered.
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# ? Jan 23, 2016 08:23 |
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I really like the new stronghold adventures. I assume they can have multiple outcomes, because in one I sent the Devil Of Caroc to guard some druids and nothing happened but one of them dropped dead from nervousness, then in the description for the unique item it said the druid died in a mercenary attack. The icon for the Red Reed Wand from one of the other quests was not quite what I was expecting:
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# ? Jan 23, 2016 08:30 |
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My hired monk with athletics never got second wind. Next time I play I'll fire her and hire another one to see if the bug is consistent.
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# ? Jan 23, 2016 08:41 |
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2house2fly posted:I really like the new stronghold adventures. I assume they can have multiple outcomes, because in one I sent the Devil Of Caroc to guard some druids and nothing happened but one of them dropped dead from nervousness, then in the description for the unique item it said the druid died in a mercenary attack. lol
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# ? Jan 23, 2016 09:12 |
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2house2fly posted:I really like the new stronghold adventures. I assume they can have multiple outcomes, because in one I sent the Devil Of Caroc to guard some druids and nothing happened but one of them dropped dead from nervousness, then in the description for the unique item it said the druid died in a mercenary attack. rope kid fucked around with this message at 10:00 on Jan 23, 2016 |
# ? Jan 23, 2016 09:41 |
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GlyphGryph posted:Is there some official way I should be reporting this? Is this good enough? You probably want to report bugs on the Official Forums. That said, that particular issue was listed as a Known Issue in the changelog, so there's no need to do it.
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# ? Jan 23, 2016 09:56 |
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Fair Bear Maiden posted:You probably want to report bugs on the Official Forums. That said, that particular issue was listed as a Known Issue in the changelog, so there's no need to do it. Both of them?
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# ? Jan 23, 2016 14:31 |
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... do I have to kill both the statues even if Thaos dies? (spoilers if you enlarge I guess) why do you do this to me rope kid netcat fucked around with this message at 14:39 on Jan 23, 2016 |
# ? Jan 23, 2016 14:33 |
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Does anyone know a mod or a console command to change the way a shield looks?
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# ? Jan 23, 2016 14:50 |
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rope kid posted:As the level cap continued increasing, the max Focus cap outpaced the increase in cipher power cost by an increasingly wide margin until it became both very easy to start combat with really strong powers and very easy to regain enough Focus to immediately use those strong powers -- sometimes multiple times in sequence. The goal of the "non-traditional" resource characters (ciphers, monks, and chanters) has always been that the majority of powers are not restricted to times per encounter or times per rest, but to a resource that requires time to pass/things to occur within combat. If little or no time is actually required for these classes to use their most powerful abilities in rapid succession, there's not really a trade-off. Yeah, it makes sense for sure, especially with the higher level cap. It's just going to take some time for me to get used to it.
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# ? Jan 23, 2016 15:28 |
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Am I at least able to cast Amplified Wave at the start of every fight?
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# ? Jan 23, 2016 15:37 |
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frajaq posted:Am I at least able to cast Amplified Wave at the start of every fight? Can you start a fight with 60 Focus?
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# ? Jan 23, 2016 15:59 |
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I wish I were in the beta right now, because that Cipher nerf seems pretty severe. Last time I played a Cipher throughout the whole game was with my custom party on PotD, which was after the starting Focus reduction, but before immunities and the Mental Binding nerf. Even then, the Cipher wasn't great - not terrible, but definitely not overpowered - early on. Later on it became very easy to generate huge amounts of Focus for the Cipher because she just had so many damage modifiers going, which is obviously kind of unavoidable unless Focus generation were to be decoupled from total damage dealt. Immunities also hit Ciphers harder than all other casters, especially early on when they have 3-6 Powers to choose from in any given fight, but I can't really tell how hard. Also, I'd like to see how a Cipher that doesn't use Mental Binding, Amplified Wave and Time Parasite performs. Maybe add Ringleader to that list, I don't know - it seems strong, but I never actually used it because Binding and Wave are/were so good. I wanted to try a melee Cipher focusing on self-buffs and not using hard CC at all in a custom party once 3.0 hit, although I'm not sure about that anymore. A build like that would really want to cast a strong buff early, and that's no longer possible. I feel like toning down the few legit overpowered Powers the class still has combined with at least a flat, not leveling bonus to starting Focus might help balance. Wizard Styles fucked around with this message at 16:09 on Jan 23, 2016 |
# ? Jan 23, 2016 16:03 |
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You know you can join the beta right? http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
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# ? Jan 23, 2016 16:19 |
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CrusherEAGLE posted:You know you can join the beta right?
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# ? Jan 23, 2016 16:29 |
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GlyphGryph posted:Both of them? This is the bug I'm referring to: "Traps and Seals are invisible and can't be triggered." If you have any other issues that aren't reported here you might want to make a post.
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# ? Jan 23, 2016 17:22 |
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I did it. But I did cheese it so I could fight them one at a time; I have honestly no idea how you would take them all on at the same time with the constant knockdowns and what have you
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# ? Jan 23, 2016 19:43 |
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I hope my TCS run remains viable when the new patch lands. Fortunately, I'm playing a(n incredibly boring) Chanter.
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# ? Jan 23, 2016 20:01 |
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These cipher changes seem like they would hit GM pretty hard with her very suboptimal stat allocation.
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# ? Jan 23, 2016 20:17 |
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IMO the best balance for Ciphers is that when you first get a new spell level you should begin the battle with exactly enough focus to cast one of those spells once. I suppose if you spec your Cipher to stealth they can get off a good first strike and get that focus right away, I forget exactly how focus gain is calculated though.
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# ? Jan 23, 2016 20:21 |
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What do you guys think about the Survival and Athletics overhaul?
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# ? Jan 23, 2016 20:29 |
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Survival is really cool. I'm not sure currently if any of the other options are worth picking over extra DR but it's certainly more useful now. Athletics is neat too, I haven't used the Second Wind ability much but not affecting fatigue means it's something you raise if you want to use that ability, rather than something you have to raise to stop your character yawning every time you travel between maps.
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# ? Jan 23, 2016 20:39 |
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Scorchy posted:What do you guys think about the Survival and Athletics overhaul? I'm hoping they redesign skills from scratch for PoE2. The way the skills intersect with the various facets of gameplay is clunky as hell and some of the design goals with the system were kinda pointless and boneheaded (skills should be useful even if taken by multiple party members, for example). That said, I think the redesigned Survival and Athletics are generally pretty good. Second Wind is a cool ability that can let you squeeze a little bit of juice out of a character during an encounters, and the bonuses for Survival seems decent and the UI implementation is pretty painless.
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# ? Jan 23, 2016 20:43 |
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I like both survival and athletics, but I wish athletics worked reliably with hired NPCs. I finally got my hired monk to get a second wind button by buying another NPC (who of course doesn't get second wind despite an athletics score of 6). I'd report it on the obsidian forums but I'm lazy. Come to think of it, I don't think Edér had one until I got my monk... drgnvale fucked around with this message at 20:51 on Jan 23, 2016 |
# ? Jan 23, 2016 20:48 |
Wizard Styles posted:I wish I were in the beta right now, because that Cipher nerf seems pretty severe. I'm starting a new playthrough with this patch and as always my main is a cipher (though I'm also using a barbarian adventurer pretty consistently). So far (I'm only up to around level 6) the main difference it seems to make is that lower-level power choices are a lot more important. Puppet Master is waaaay worse than Whisper of Treason now, for example -- they each have the same duration, but one has a quarter of the cost, so Whisper becomes far superior. After that, duration matters a lot more now because it takes longer to get the focus back to cast it again. So, for example, I find myself casting Psychovampiric Shield to debuff single targets, rather than hitting them with Mental Binding, because MB's duration is so short. I'd suggest doing a general pass on Cipher power durations and lengthening at least a few of them to account for the new pacing delays caused by the higher focus costs. Hieronymous Alloy fucked around with this message at 21:35 on Jan 23, 2016 |
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# ? Jan 23, 2016 21:25 |
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GreyjoyBastard posted:I hope my TCS run remains viable when the new patch lands. Fortunately, I'm playing a(n incredibly boring) Chanter. The Phantom nerf is gonna hit solo Chanters pretty hard, especially since they don't really get any better summons until level 9.
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# ? Jan 23, 2016 21:42 |
These patches only affect you if you have the DLC, correct?
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# ? Jan 23, 2016 21:42 |
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Fair Bear Maiden posted:I'm hoping they redesign skills from scratch for PoE2. The way the skills intersect with the various facets of gameplay is clunky as hell and some of the design goals with the system were kinda pointless and boneheaded (skills should be useful even if taken by multiple party members, for example). Are you arguing they shouldn't be useful when taken by multiple characters, or that they should be? Since the second one is currently true.
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# ? Jan 23, 2016 21:42 |
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# ? May 7, 2024 10:00 |
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GlyphGryph posted:Are you arguing they shouldn't be useful when taken by multiple characters, or that they should be? Since the second one is currently true.
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# ? Jan 23, 2016 21:50 |