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Futaba Anzu posted:You guys are all going to be eating your words once people find out about the hidden karma stat that gets tanked every time you kill an animal. I'm cool with that. Was negative karma in Ultima Online. vyst posted:You should be labeled an outlaw if you kill a dog. They should give me a ticker tape parade for cleaning the streets of stray animals that are potential disease bearers. LumberingTroll posted:Getting emotional over killing a pixel animal, dog or other wise is dumb, you don't get sad when you shoot some one in the head. Shooting guys in the head, OK. Dogs... not OK? LumberingTroll posted:As for the warping glitch during beta, it was causes because people could go out of bounds in the DZ and it would take them back to the safe room. I did not see any mention of this being fixed in the patch notes. Its obnoxious, but the only way I can see it being fixed is if the bounds are treated as a solid wall while you are in the DZ, or if it just killed you instead (this would be the best fix) I can't see why they would care about the dark zone teleport exploit. It seems it's a beta only issue, but it was annoying as gently caress and I hope they fix it. If the release north wall of the Dark Zone has the same wall, we'll run into the same issue. blackguy32 posted:How processor intensive are games nowadays? I am willing to buy another video card, but if I have to replace my i7 Quad core 2.7 ghz, it would mean that I would have to replace the motherboard too. Then I might just pick it up for PS4. I know gently caress all about processors. I'll chime in at an i5 2500k overclocked to 4.3Ghz that's 4 years old. Ran low settings and got 60fps at 1080p on a GYX670. Was 30fps on high. I got a 980ti in the mail, so I'll tell you if it's bottlenecking it, but I doubt it.
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# ? Feb 11, 2016 02:32 |
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# ? May 13, 2024 03:23 |
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Dogs are big dumb babies who don't know what's goin' on. The dogs in this game never even hurt anybody out of instinct far as i've seen, shooting them's super uncool. Shooting murderous looters and ethnic cleansers are (so far) portrayed as being fully cognizant and proud of being video game villains, they're pretty cool to shoot.
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# ? Feb 11, 2016 08:52 |
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Except its not a dog, its pixels in a videogame. get over it.
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# ? Feb 11, 2016 08:57 |
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dive-roll into dogs erryday also civilians and jtf members
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# ? Feb 11, 2016 08:58 |
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LumberingTroll posted:Except its not a dog, its pixels in a videogame. get over it. I'm just pixels on your screen, get over me not getting over it
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# ? Feb 11, 2016 09:23 |
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My gamer tag is pussydestroyer69 so people know when they see me online that I am probably murdering millions of innocent video game cats without even thinking about it
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# ? Feb 11, 2016 09:52 |
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I have seen zero people give a gently caress about it on the internet. But is something new and curious. We are just bored and waiting for the next beta window. quote:
Tei fucked around with this message at 13:06 on Feb 11, 2016 |
# ? Feb 11, 2016 10:22 |
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MUSCULAR BEAVER posted:My gamer tag is pussydestroyer69 so people know when they see me online that I am probably murdering millions of innocent video game cats without even thinking about it YOU MONSTER
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# ? Feb 11, 2016 11:05 |
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If a game has animals that interact with the player, the player needs a Pet Animal button
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# ? Feb 11, 2016 11:11 |
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Capn Beeb posted:If a game has animals that interact with the player, the player needs a Pet Animal button Missed an opportunity with dog interactions in this game imo Plan Z fucked around with this message at 11:41 on Feb 11, 2016 |
# ? Feb 11, 2016 11:37 |
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Capn Beeb posted:If a game has animals that interact with the player, the player needs a Pet Animal button It would be kinda cool if you could find dog food, feed a dog and it would then fetch you and item, do a trick or follow you a bit...
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# ? Feb 11, 2016 11:46 |
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Duh, feeding the dog makes it fetch an item from a garbage pile for you, much like civs drop you items.
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# ? Feb 11, 2016 12:10 |
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Until your canine pal contracts the disease and you have to re-enact that scene from I am legend.
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# ? Feb 11, 2016 13:45 |
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ZombyDog posted:Until your canine pal contracts the disease and you have to re-enact that scene from I am legend. I like the ending of "I am legend" when he notice that for the culture of the vampires, he (the hunter) is a legend. That he has turned into a inverse dracula, that only exist on myths and legends. That now he is the monster, and the vampires are the new normal society. I liked the movie, but I was surprised they changed the ending. Is like the loving POINT of the novel. Is there in the loving title. Some people in this thread theorize that maybe here in The Division we will see a twist where we go rogue against out control structure, but I doubt it. The way the factions are presetend, some factions may cooperate in some events, but they have too different goals. And the game seems presented in a way that make us (the player) a hero. Except shooting dogs, we are Mr. Cool Guy Fancypants, rescueing damsels in distress and giving drinks to these in need. Mother Teresa, with Guns.
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# ? Feb 11, 2016 13:54 |
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Tei posted:Some people in this thread theorize that maybe here in The Division we will see a twist where we go rogue against out control structure, but I doubt it. The way the factions are presetend, some factions may cooperate in some events, but they have too different goals. And the game seems presented in a way that make us (the player) a hero. Except shooting dogs, we are Mr. Cool Guy Fancypants, rescueing damsels in distress and giving drinks to these in need. Mother Teresa, with Guns. I don't see how fighting your homebase would make a meaningful difference. Factions and their background stories are not really important. The story is basically gun nut fantasy 101 already: "Normal people" who waited for years now get to save the day by shooting their guns at bad dudes in the streets. That's very close to an often cited reason for owning guns "One day we will need them, when our Government starts a war on us". Fair enough not the government per se (at least not going from current available backstory) , but the Stormtrooper faction seems close enough.
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# ? Feb 11, 2016 14:26 |
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Hopper posted:.. , but the Stormtrooper faction seems close enough. This dude has ben glitching out of bounds and exploring random places, and have managed to find one LMB soldier https://youtu.be./1Y9YKavBqp0?t=4m33s Rather cool stuff. Tei fucked around with this message at 14:35 on Feb 11, 2016 |
# ? Feb 11, 2016 14:31 |
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Ps4 goon here, thinking about picking this up. Didn't play the beta and haven't really seen a lot about this game. For those of you who know, could I get like a couple of top pros and cons to the game?
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# ? Feb 11, 2016 16:08 |
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The Bananana posted:Ps4 goon here, thinking about picking this up. I think there's an open beta coming up in a week or so. Don't know many details but that might help you decide. There's a few videos around of the previous beta that can give you an idea of how it plays, including a Giant Bomb one that potentially sold me on the game. I think the biggest potential con is depth and longevity, but no one really knows yet.
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# ? Feb 11, 2016 16:24 |
Some of these are opinions of mine, should be fairly obvious. Pros: Gorgeous game. Lots of little details put into the (fairly accurate to the real city) environment. RPG cover based third person shootmans and looting in a post-apocalyptic New York that doesn't have zombies. Dark Zone shenanigans, when people aren't abusing exploits or cheating is pretty fun. The UI is very well designed (IMO), however there is some clunkiness with the inventory management. Cons: Made by Ubisoft. Requires Uplay. Unlike their previous titles, I did not have an issue getting this particular game registered, installed, or running. We don't know what the rest of the game is like. The current content technically ends at level 5-6 out of 30, so we're missing out on a *lot* of perks and skills. There's a season pass for DLC already out for them to nickle and dime impulse buyers. Load times are pretty dang long on the PC.
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# ? Feb 11, 2016 16:29 |
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The Bananana posted:Ps4 goon here, thinking about picking this up. Shooting feels good, looting feels good, it's got top notch sound design, music and purdy garfix on all platforms, dark zone is a cool mix of PvE/PvP that's only as competitive as people make it (and is largely based around the concept of "what if DayZ actually had game design and lacked boring-rear end zombies"), it generally feels cohesive in a way Ubisoft games of this scale haven't felt in a long time. Lots of balance worries, though. The beta did a terrible job of presenting enough tools to get a feel for the balance at all, since they locked off entire mechanics (equipment crafting, base upgrading, most of the skill tree) that will absolutely tip the scales in the launch version. Worries of lack of content come release day aren't wholly unfounded, either, especially since that's the hot new thing that even the "best" modern AAA games have gained a bad habit of doing. But it has Certified Alien Space Boyfriend Garrus Vakarian voicing your little computer announcer thing so all the games sins are already forgiven. seriously as much as i love him why is Brandon Keener everywhere now he literally patches himself through to a transmission from himself in xcom 2 what is happening Gravy Jones posted:I think there's an open beta coming up in a week or so. Don't know many details but that might help you decide. There's a few videos around of the previous beta that can give you an idea of how it plays, including a Giant Bomb one that potentially sold me on the game. I think the biggest potential con is depth and longevity, but no one really knows yet. The GB Unfinished video on the closed beta brought me from "all these previews look boring why is anybody interested in this duller-than-watch_dogs skinner box cover shooter in 2016" to "this is rad i'm getting my rear end in this beta right the hell now"
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# ? Feb 11, 2016 16:29 |
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The Bananana posted:Ps4 goon here, thinking about picking this up. Its basically multiplayer online grand theft auto with no cars. The cover mechanics are better than any other cover shooter i"ve played, but its still a cover shooter. The pros are that it does what Destiny was supposed to but didn't; you can run around and find random people and team up with them and have random encounters driven by player content. Read up on the Dark Zone, or DZ. Its what makes this game worth playing. Its a big free for all where loot you pick up has to be secured, and you can ambush other players on the way to secure loot and kill them and take their loot, but then other players will come for you. Or you can team up with people and work together. Its pretty drat fun and dynamic.
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# ? Feb 11, 2016 16:34 |
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I'm a touch disappointed that they didn't go for stealth-action, considering the presence of silencers and mechanics taken almost-wholesale from the later Splinter Cell games, but stealth's absence doesn't seem to have affected the tactical element really negatively, so it's no biggie. They're focusing on making a specific gameplay loop and i respect that. I'm guessing the "reduced threat" stat on silencers means that NPCs will prioritize other targets with a higher threat stat, which is silly and gamey as hell but certainly a unique take on silencer mechanics.
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# ? Feb 11, 2016 16:40 |
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Payday 2 handles them the same, most silencers reduce the threat rating of guns in that game, so cops shoot other bad guys instead of you. I think it's a good mechanic and less gamey than the ability to execute someone 2 meters from his buddy without him noticing, just because your gunshot is not leading to permanent hearing damage thanks to your silencer.
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# ? Feb 11, 2016 16:46 |
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The Bananana posted:Ps4 goon here, thinking about picking this up. Hello fellow PS4 goon. You can play for yourself on the 19th, but as someone who played a lot of the beta: PROS: * I had fun * Cover system is pretty neat * The PvP Dark Zone was much more interesting / fun that I thought it would be * Game ran very well * No loading screens unless you fast-travel * Lots of RPG character stuff if that's your bag CONS: * Mission(s) were not epic groundbreaking works of game design * Um, probably a couple more, but I can't think of any Basically, if you are expecting a fun, solid game that will maintain interest for a decent amount of time, I think you will like This Game. If you are expecting a genre redefining transcendent experience, you will be underwhelmed. After playing the Beta, I went from "oh, yeah, The Division... I'll check it out" to "I pre-ordered the Gold Edition". Thank you for reading my summary.
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# ? Feb 11, 2016 16:47 |
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Feindfeuer posted:Payday 2 handles them the same, most silencers reduce the threat rating of guns in that game, so cops shoot other bad guys instead of you. I think it's a good mechanic and less gamey than the ability to execute someone 2 meters from his buddy without him noticing, just because your gunshot is not leading to permanent hearing damage thanks to your silencer. Oh sure, I ain't opposed to gamey stuff, and i guess you could justify it by saying it's an abstraction of muzzle flash reducing effects or something, but either way it's whatever. Genuinely realistic suppressors would be boring and pointless in almost any video game. Even the ARMA series bends the rules a bit to make them effective in ways they could never be in actuality. Now here's hoping this game doesn't take some uh, other notes from Payday 2 any time down the road
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# ? Feb 11, 2016 16:51 |
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I didn't read any statement from Ubi saying they will never include micro-transactions, so they can't break that promise.
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# ? Feb 11, 2016 17:01 |
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http://kotaku.com/the-division-s-second-beta-includes-some-promising-twea-1758305879quote:“Non-Player Enemies in the DarkZone have been significantly increased in number.” Awesome. Exactly the things I wanted changed. Deployable turrets will be unlocked in the next beta phase as well. Zaphod42 fucked around with this message at 17:04 on Feb 11, 2016 |
# ? Feb 11, 2016 17:02 |
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Con: Is a Ubisoft game, they may kill the community with some bullshit decision. The game only have one enemy type: human, and the mission seems designed has meatgrinders. Think Dungeon Siege type of Rpg. Replayability of the pve? Pro: The darkzone is already fun for many hours to come. The graphics are amazing. In the PS4 is absurd levels of detail everywhere. Clear UI with nice details and lots of things to upgrade.
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# ? Feb 11, 2016 18:32 |
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Ubisoft real talk: I hate them too but hopefully they are turning over a new leaf and going to do dlc like in siege where the dlc does not separate the community at all and everyone gets maps and game modes. With their announced dlc so far not sure how they will manage that but here's hoping.
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# ? Feb 11, 2016 18:47 |
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its like Destiny but replace the one thing they got perfect (the aesthetic) with the blandest possible generic army mans bullshit thats been plaguing fps games for the past 2 decades.
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# ? Feb 11, 2016 19:02 |
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Those patch notes address pretty much every issue I had with the beta, so good on them. I'm really glad they changed the way the manhunt timer works. In the previous beta the options as a manhunted rogue were "Hole up and be eternally at 300 seconds if anyone at all was interested in fighting you" or "Benny Hill it across the DZ with 12 guys chasing you spamming your heal on cooldown"
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# ? Feb 11, 2016 19:03 |
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Mr. Unlucky posted:its like Destiny but replace the one thing they got perfect (the aesthetic) with the blandest possible generic army mans bullshit thats been plaguing fps games for the past 2 decades. I think you mean to say that it's like Destiny but without the gay uninspired sci-fi/psuedo fantasy poo poo that has been plaguing rpgs.
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# ? Feb 11, 2016 19:11 |
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Mr. Unlucky posted:its like Destiny but replace the one thing they got perfect (the aesthetic) with the blandest possible generic army mans bullshit thats been plaguing fps games for the past 2 decades. That's my problem, Mass Effect 3 multi-player was a cover shooter with 4 enemy factions that had 6+ unique units in each faction. So far this game has humans and one unit that has a flamethrower.
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# ? Feb 11, 2016 19:24 |
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Mr. Unlucky posted:its like Destiny but replace the one thing they got perfect (the aesthetic) with the blandest possible generic army mans bullshit thats been plaguing fps games for the past 2 decades. Lol suck a big ol butt
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# ? Feb 11, 2016 19:27 |
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The Fool posted:I think you mean to say that it's like Destiny but without the gay uninspired sci-fi/psuedo fantasy poo poo that has been plaguing rpgs. Now this guy on the other hand? He's got it right
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# ? Feb 11, 2016 19:27 |
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Ulvirich posted:Cons: Made by Ubisoft. Requires Uplay. Unlike their previous titles, I did not have an issue getting this particular game registered, installed, or running. It's made by Massive, Ubisoft is the publisher. The teams that made lovely Ubisoft games of past aren't the ones making The Division. As far as Uplay, it's a throw away account you make to log into their service on PC or PS4. Install issues aren't there for PS4. quote:We don't know what the rest of the game is like. The current content technically ends at level 5-6 out of 30, so we're missing out on a *lot* of perks and skills. There's a season pass for DLC already out for them to nickle and dime impulse buyers. Load times are pretty dang long on the PC. That's the only thing really, it's hard to tell end game based off a slice of the early game. But coat felt good, it looks like from beta patches they're willing to change mechanics in DZ and a balance for people going rogue and the penalty for death while rogue need a better balance. If the penalty is too harsh, the DZ has no point if there isn't a good risk vs reward. And gently caress DLC and season passes announced before the game is out. It's like you know your game is already obsolete before you get to play it.
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# ? Feb 11, 2016 19:32 |
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You guys have given me a lot to think about. Probably gonna buy. Gold edition worth it? Considering how much I loved siege, I really kicked myself for not getting the gold version of it.
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# ? Feb 11, 2016 19:36 |
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Tei posted:The graphics are amazing. In the PS4 is absurd levels of detail everywhere.
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# ? Feb 11, 2016 19:40 |
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The Bananana posted:You guys have given me a lot to think about. Probably gonna buy. Gold edition worth it? Considering how much I loved siege, I really kicked myself for not getting the gold version of it.
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# ? Feb 11, 2016 19:46 |
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# ? May 13, 2024 03:23 |
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Mr. Unlucky posted:its like Destiny but replace the one thing they got perfect (the aesthetic) with the blandest possible generic army mans bullshit thats been plaguing fps games for the past 2 decades. The thing Destiny got perfect is what it feels like to fire a weapon or use a power.
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# ? Feb 11, 2016 20:05 |