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Blinks77
Feb 15, 2012

jBrereton posted:

Torps go through Void Shields!

The station has four launch bays, launch fighters.
Then launch more fighters with your Cruiser/Battleship.

Torps are no longer a problem, nor are assault ships really. Nova cannons can still hurt, just be quick and considerate on the share void shield skill.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay dumb questions:

The OP says that multiplayer has some way to retrieve destroyed ships unlike single? Is this currently possible and how does ship destruction work in multi?

I made a Chaos Admiral but it seems like I can only hire the big ships? It gives me one of each escort by default, is there no possible way to have 2 of one escort class? I see that I can take like three big cruisers but then depending upon the battle I can't necessarily field them all, sure, but why can't I field 2 of the same escort? I'm probably just missing something.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Your Line ships (light cruisers and above) are "unique" ships, each has a name and crew XP and upgrades and stuff. When they get destroyed in battle that ship becomes unavailable for X amount of battles while its being rebuilt (You can pay renown to speed up repair) and it gets a new name. Escorts are chaff, they can still earn upgrades but it applies to that entire class. You can take as many escorts as you have points for in battles, and losses are instantly replaced because they're weenies.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Galaga Galaxian posted:

Your Line ships (light cruisers and above) are "unique" ships, each has a name and crew XP and upgrades and stuff. When they get destroyed in battle that ship becomes unavailable for X amount of battles while its being rebuilt (You can pay renown to speed up repair) and it gets a new name. Escorts are chaff, they can still earn upgrades but it applies to that entire class. You can take as many escorts as you have points for in battles, and losses are instantly replaced because they're weenies.

Ah okay, so it wouldn't let me buy individual escorts on the fleet management screen because they're all upgraded as one. So I guess if I'd played around with the screen more when I got to the actual battle I could have used 3 of the same escort ship, but there'd all get the upgrades I applied to the one ship that appeared in the management screen. Makes sense.

ShineDog
May 21, 2007
It is inevitable!
Can you run pure escorts?

BadLlama
Jan 13, 2006

ShineDog posted:

Can you run pure escorts?

I definitely want to try doing that.

Patrat
Feb 14, 2012

I am not sure but I have started play as Imperial and I keep running a Lunar then filling in the rest of my fleet with Sword frigates with the upgrade that has their macro cannon ignore armour at point blank range. I micro the Lunar while this blob of frigates set to engage at 3K distance murders each enemy line ship in turn.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

ShineDog posted:

Can you run pure escorts?

No, it forces you to take line ships before you can field escorts. How many Line ships you need depends on the mission type (for example, the bigger breakthroughs require a least 2 line ships to escape after killing the platforms, so it forces you to take at least 2 before you can get any escorts)

Patrat posted:

I am not sure but I have started play as Imperial and I keep running a Lunar then filling in the rest of my fleet with Sword frigates with the upgrade that has their macro cannon ignore armour at point blank range. I micro the Lunar while this blob of frigates set to engage at 3K distance murders each enemy line ship in turn.

Yeah it works really well with Chaos too (if you don't just want to steamroll with carriers). I don't know why it works so well either, but I suspect it's because you just roll so many crit chances with all those guns you cripple bigger ships before they can kill enough escorts. Point for Point I don't think there's a better way to get pure macro cannon output than spamming the cannon-only escorts.

DatonKallandor fucked around with this message at 18:02 on Mar 15, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay this is going to sound really :spergin: but why does it list "Imperial Navy" and "Orc Pirates" but just "Chaos" ?

Why not like "Chaos Fleet" ? :v:

Also shouldn't it be "Orc Freebooters" ? :cheeky:
Well its still in EA, maybe they'll clean that up by release.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
You're, right, it does sound super spergy. Much like basically every other part of this game, they're being true to the source material for better or worse, so it's unlikely to be "cleaned up".


DatonKallandor posted:

No, it forces you to take line ships before you can field escorts. How many Line ships you need depends on the mission type (for example, the bigger breakthroughs require a least 2 line ships to escape after killing the platforms, so it forces you to take at least 2 before you can get any escorts)

That makes sense, since some/all game types end when all enemy line ships are destroyed, so your blob of escorts won't matter much if your sole cruiser gets sniped.

The boarding nerf makes me nervous for Chaos, even as an Imperium player. Dealing with it at low rank BFG was a pain in the rear end but Chaos absolutely needed the bullshit spam at higher tiers to compete with the raw damage and armor of the Imperium. I just started a chaos admiral for AI skirmish to get a feel for their ships, but now I might hold off until we see just how wildly that change shakes up the meta.

2 SPOOKY fucked around with this message at 18:09 on Mar 15, 2016

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Well Chaos is still going to be faster than the Imperium, and it still has access to more and earlier carriers. I hope a Nova Cannon nerf also makes it into the patch, or we'll go from 2 overpowered strategies, 1 per faction, to 1 overpowered strategy that only 1 faction has access to.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

2 SPOOKY posted:

You're, right, it does sound super spergy. Because they're literally just "Chaos" in the tabletop game, and "Ork pirates", so it's not even an ESL/translation thing. Much like basically every other part of this game, they're being true to the source material for better or worse, so it's incredibly unlikely to be "cleaned up".

:rolleyes: sick burn dude, you really got me there. Comeon I was just having a laugh.

And if that's how it is in the board game gothic then just say that, you don't have to be a dick about it. Its kinda different from where 40k is at now, but it makes sense that the board game for gothic could be behind the modern lore a bit, especially since its been discontinued. So just say "that's how it was back then" like an early 40k rulebook versus a modern edition.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I haven't tried multiplayer yet, I'm a bit wary of getting crushed by turbospergs given the persistent nature of your fleet. Don't get me wrong, it's a cool idea but it just seems discouraging if you're on a losing streak. I feel like I need to do more AI skirmish matches to familiarize myself with all the mechanics and tips and tricks.

I'm really looking forward to campaign mode though. It looks like dawn of Wars campaign but in reverse, you spend the whole time keeping the Gothic sector from going to poo poo.

In the TT game, what were the necron and Tyranid fleets like?

hard counter
Jan 2, 2015





Death and death at close range, respectively.

DOCTOR ZIMBARDO
May 8, 2006
The Tyranid fleets were slow and used a lot of ordnance; huge clouds of spores and resilient ships. Terrors in boarding situations. Necrons were goofy cheat-mode powerful, expensive, fast.

hard counter
Jan 2, 2015





In particular 'nids had a unique gimmick where ships will use innate instinctive behaviors rather than player orders depending on the status of the hive mind.

Perestroika
Apr 8, 2010

hard counter posted:

In particular 'nids had a unique gimmick where ships will use innate instinctive behaviors rather than player orders depending on the status of the hive mind.

Yeah, Tyranid fleets are pretty beastly, but if you can manage to take out their central controlling Hive Ships they're suddenly very easy to outmaneuver.

They also have another fun gimmick: If Tyranids board one of your ships, your captain can decide to nope the gently caress out and try to overload the ship drives to self-destruct. Your ship will be utterly destroyed, but when you're being boarded by 'nids, chances are your entire crew is about to be horrifically massacred anyway. That way at least you'll still cause some significant damage to the 'nid ship boarding you.

hemale in pain
Jun 5, 2010




Panfilo posted:

I haven't tried multiplayer yet, I'm a bit wary of getting crushed by turbospergs given the persistent nature of your fleet. Don't get me wrong, it's a cool idea but it just seems discouraging if you're on a losing streak. I feel like I need to do more AI skirmish matches to familiarize myself with all the mechanics and tips and tricks.

I'm really looking forward to campaign mode though. It looks like dawn of Wars campaign but in reverse, you spend the whole time keeping the Gothic sector from going to poo poo.

In the TT game, what were the necron and Tyranid fleets like?

Losing your fleet doesn't matter. You can just pay a bit of renown to get it back or just use some different ships, once you unlock enough you can happily lose a couple of boats a match and have replacements.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Zaphod42 posted:

:rolleyes: sick burn dude, you really got me there. Comeon I was just having a laugh.

:shrug: You suggested it was spergy, I confirmed. I too am a victim of :spergin: from time to time. But yes, they're being true to the BFG source material which is all out of date with both current lore and lingo, so there will be some dissonance for people familiar with modern 40k. Not a lot, but some.

They're also ESL as I mentioned so there's some amusing typos in the game that I almost hope make it to a full release, because I can't help but chuckle every time "heavy damages" pops up over a ship.

Meme Poker Party
Sep 1, 2006

by Azathoth
devs please change the "Victorious" at end of battle to "YOU DEFEATED" tia...

hemale in pain
Jun 5, 2010




Does taunt stop people from warping out?

2 SPOOKY
Sep 9, 2010

Always Be Alert!
Yes. I'm less certain about this, but I think you can also use it to cancel warps? Would've sworn that happened in a game last night, though it could be that a boarding/taunt happened in rapid succession and it just looked like the taunt cancelled the warp.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
It does for sure if you do it before they hit the warp out button (I've had it happen to me). No idea of it cancels warps that are in progress.

hemale in pain
Jun 5, 2010




That makes sense! I don't think it cancels warps out in progress as I used it in a data mission to try and stop the enemy from warping and it didn't work.

hard counter
Jan 2, 2015





DOCTOR ZIMBARDO posted:

Necrons were goofy cheat-mode powerful, expensive, fast.

Necrons would be dicey to do in a game like this. They tried to present on the TT a faction that's a neigh unbeatable threat in space where the strategic value of taking out even one necron ship is enough to call it a win for the other side. Their ships are good enough to make a simple sounding job like that not super likely in a given game.

They could be a spooky The Borg Have Arrived enemy in the campaign but it'd be a hard balance in multiplayer.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Yeah, for missions like Assasination and Data Retrieval you might want to turn Lightning Strikes off autocast.

CommissarMega fucked around with this message at 19:35 on Mar 15, 2016

Jarvisi
Apr 17, 2001

Green is still best.
Finally decided to try out multiplayer. Wow, I can't imagine how pissed off these low level imperials are at my carrier spam, but anything else and I'll die :smith:

marxismftw
Apr 16, 2010

Im going to miss assault boat spam

Arghy
Nov 15, 2012

Haha yeah first time i fought chaos it was insane but thats why you use the torpedo dauntless with micro warp so you only need to close for a ram+spread to even the playing field. You gotta remember this is beta and they are going to wipe the accounts--go hog wild in multiplayer! I've deleted accounts when i was stupid with my upgrades its not a big deal.

So far i'm going inquisition+mechanicus for 2 dauntless then maybe admech for at least 1 cruiser. The 50% less repair/upgrade cost is huge and you'll always be using a light cruiser and that extra skill is also huge. It's also fun rendering tactics useless with the emperors tarot ability esp when you have a nova cannon to bracket the escorts.

BadLlama
Jan 13, 2006

Is ramming a trick shot or can you give your ship and actual command to Ram a targeted ship and then go do something else?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

BadLlama posted:

Is ramming a trick shot or can you give your ship and actual command to Ram a targeted ship and then go do something else?

Pretty sure its just a trick shot. At least it seems to work that way, there might be a way to order your ships to do it as well that I don't know about but it works if you just ram them by happenstance.

Psykmoe
Oct 28, 2008
So I'm looking at Chaos escort ships and it seems like Idolator is probably the choice requiring the least micromanagement? Just set behavior to something to keep the lance in play, maybe try and keep them in a position where the defense turrets might shoot down torpedoes or attack craft?

I'm just not sold on the idea of micromanaging escort torpedo salvos, I guess. Sorry, Infidel/Cobra.

I'm also not sure what to think of the Iconoclast. On one hand, all it has are a bunch of guns with 270 degree firing arc, so barely any positioning is needed. On the other hand they are laughably fragile, so if you don't pay attention they die immediately. Plus, only 3 defense turrets a piece is kind of crummy if you expect torpedoes or ordinance.

BadLlama posted:

Is ramming a trick shot or can you give your ship and actual command to Ram a targeted ship and then go do something else?

Line up your ship and give them the All Ahead Full. A cruising speed ram is easy to dodge. Even better, if the ship's orders are not on cooldown, Brace for Impact should make it hurt less on your end.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

BadLlama posted:

Is ramming a trick shot or can you give your ship and actual command to Ram a targeted ship and then go do something else?

It's a trick shot.

I tried out the torpedo ramming thing last night and I was really unimpressed TBH. Was using my Emperor class battleship to point blank torp & ram cruisers and the torpedoes didn't seem to be doing all that much. What are people doing to get the most out of them? I can't even fathom using a Cruiser with torpedoes instead of a nova cannon.

adamantium|wang
Sep 14, 2003

Missing you
I'm pretty sure torpedoes have a minimum range and don't arm until they've passed it. Hover over the torpedo button and you should see part of their projection lines are red, so don't use them point blank. Last night I had a Chaos light cruiser try to ram my Dictator with torps ready to go. I braced and burned retros and when he glanced off me I let him burn ahead for a couple of seconds before launching. The whole salvo hit and tore it apart. So satisfying.

Arghy
Nov 15, 2012

Theres a definite bug with torpedoes and remember if your at AAF you'll ram your own torpedoes. I've had half my torpedoes explode for no reason at all when it was point blank which i think is the fault of their turrets. Ramming is super good for convoy missions because you can 1 shot transports with a good ram if the other player isn't paying attention.

Elukka
Feb 18, 2011

For All Mankind
Is there any way to play smaller games? You get leveled up, you just have to play bigger games, and I really don't feel up to all the micro with six ships or whatever. If not they really need to add a points option.

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.

Elukka posted:

Is there any way to play smaller games? You get leveled up, you just have to play bigger games, and I really don't feel up to all the micro with six ships or whatever. If not they really need to add a points option.

There's a greyed out custom option so it's likely that the full release will let you specifiy the points limit at least, or points limit and specific mission.

Psykmoe
Oct 28, 2008

adamantium|wang posted:

I'm pretty sure torpedoes have a minimum range and don't arm until they've passed it. Hover over the torpedo button and you should see part of their projection lines are red, so don't use them point blank. Last night I had a Chaos light cruiser try to ram my Dictator with torps ready to go. I braced and burned retros and when he glanced off me I let him burn ahead for a couple of seconds before launching. The whole salvo hit and tore it apart. So satisfying.

This is correct. Torpedoes are not armed if they hit a target inside the red part of the range indicator.

And yeah landing a solid salvo on a moving target feels real good.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

adamantium|wang posted:

I'm pretty sure torpedoes have a minimum range and don't arm until they've passed it. Hover over the torpedo button and you should see part of their projection lines are red, so don't use them point blank. Last night I had a Chaos light cruiser try to ram my Dictator with torps ready to go. I braced and burned retros and when he glanced off me I let him burn ahead for a couple of seconds before launching. The whole salvo hit and tore it apart. So satisfying.

Yeah I'm aware of the minimum range, I was firing in the green. Maybe I was just getting too many destroyed by turrets, it's hard to tell. A full salvo took off maybe 1 bar on a imperial cruiser when I nailed it with a full spread from my Emperor.

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Magni
Apr 29, 2009
Inquisition favour on bigger ships makes them look really good with the white paintjob, red prow and the prow eagle replaced by a giant Inquisition symbol. Got it on my Mars and I like the bonuses - they synergy pretty well with a carrier/long-range combatant.

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