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Arghy
Nov 15, 2012

Nope they somehow end the entire match i think they disconnect or something.

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Phrosphor
Feb 25, 2007

Urbanisation

Arghy posted:

Goddamn koreans are some salty bitches--had 2 fuckers ragequit when i owned them hard. Watch out for turret23 he thought he was smart and brought 1 dauntless and 4 escorts to an assassination mission then rage quit when i destroyed 2 escorts out right by ramming while my swords brought his admiral to his knees. Had another guy who brought 1 BC and 2 LC's against my loving cruiser+LC with 4 swords yet i somehow still won but before i could finish his BC he rage quits. Seriously its just loving beta who cares if you get owned?

People seem to have no concept of ramming at all, almost every battle i just catch someone with their pants down. Oh you got a nice carnage there, here let me ram 2 swords into it pushing it into the transport you were trying to protect. I think i'm going to be an excellent ork player.

You are so right, and escorts are Amazing at ramming. Not so much for damage but more just for pushing ships way out of position

Matt141
May 3, 2012

I am starting to think Chaos is just unplayable at the later levels, you get nova cannon spammed immediatelly throughout the entire round, imperium just does the long range gimmick of chaos better because of the nova cannons(and if the imperium guy is smart he will just stay on the other side of the map nova cannoning you without moving even once).

Free Cheese
Sep 16, 2005
Come on, it's free
Buglord
I've had the game crash on me mid battle 5 or so times, they could have just crashed out

Arghy
Nov 15, 2012

Nah it was always where i'm about to crush the opponent then the match just ends.

hemale in pain
Jun 5, 2010




2 SPOOKY posted:

It's funny how the balance changes wildly in the different admiral level brackets. Low level stuff is bad for Imperium, mid level stuff is bad for Chaos, and no one is really talking about Battleship stuff because not many people have gotten there yet? Seems that way at least.

Itll be interesting to see how people see the balance with battleships in the mix.

Battleships are alright, i mostly use them for base attack and for anything else they seem a bit too expensive. Apparently, there might be a bigger point game mode at release so i think they'll be useful then.

Psykmoe
Oct 28, 2008

Illegal Username posted:


Lunars also need to have the prow ram functional. Nova cannons do not satisfy the need for space penis enough



What does this mean. The Lunar has the same standard increased front armor as most imperial ships of the line and all currently implemented imperial cruisers. You aim it at something and hit all ahead full to make the ram functional.

The only Imperial line ship currently available that explicitly doesn't have a functional ram prow is the Emperor. Because of its advanced front mounted comms equipment it only has as much armor on the front facing as on the sides. Which is as much armor as Chaos ships have.

Now we're kind of reduced to assumptions to be made off the visible ship statistics - but Lunars have the same speed and increased front armor of every other imperial cruiser, while the Emperor's description calls it out as not being as suited to ramming and its armor stat is lower. So I'm assuming the armor making contact in a ram has some effect on the efficiency of the move.

I'm also now assuming that any Imperial ship designer proposing one of those flat arrow-head shapes needs to be thrown out of an airlock, since foregoing the proud imperial prow with eagle head apparently leads to a 100% chaos corruption rate :colbert:

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.

Psykmoe posted:

What does this mean. The Lunar has the same standard increased front armor as most imperial ships of the line and all currently implemented imperial cruisers. You aim it at something and hit all ahead full to make the ram functional.
The tabletop game had options for certain prow armored ships to mount a power ram. Which was as fun as it sounds

Perestroika
Apr 8, 2010

hemale in pain posted:

Battleships are alright, i mostly use them for base attack and for anything else they seem a bit too expensive. Apparently, there might be a bigger point game mode at release so i think they'll be useful then.

Yeah, one of the modes that's still coming is planetary assault. In the tabletop, the mechanic to win there was for the attacker to park his ships in low orbit (being exposed to ground-based defense fire) for as long as possible to ferry invasion troops to the surface. That does seem like a situation where a battleship's increased durability would come in very handy.

Psykmoe
Oct 28, 2008

Illegal Username posted:

The tabletop game had options for certain prow armored ships to mount a power ram. Which was as fun as it sounds

Very intriguing.

I'm genuinely curious how ramming mechanics work behind the scenes. Damage calculations, anyway.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Also, how does pushing into asteroids work? Does the pushee clear the way for the pusher or is it a mutually assured destruction scenario?

Elukka
Feb 18, 2011

For All Mankind
I think you both take damage, but the navigational shields upgrade is a thing... :getin:

Perestroika
Apr 8, 2010

Alternatively you can just hit the retro thrusters at the last moment, so that the target still drifts into the field while you sit safe and smug just outside. Remember that you can press alt (or hit the big =I= button next to the minimap) to display the exact border of the field.

hemale in pain
Jun 5, 2010




What pisses me off about the I button is that if you select the ship the red blob around damaged weapons dissapears :bang: it only works if you hover the mouse over an unselected ship.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Perestroika posted:

Alternatively you can just hit the retro thrusters at the last moment, so that the target still drifts into the field while you sit safe and smug just outside. Remember that you can press alt (or hit the big =I= button next to the minimap) to display the exact border of the field.

I wish that button was on by default.

Jarvisi
Apr 17, 2001

Green is still best.
Just started a new admiral for a gimmick Slaaneshi sniper build. First match was against a huge imperial battleship and my 2 newbie cruisers and 2 escorts. I won handily with no damage.. Feel bad for battleships, they're just so..uh, useless?

Psykmoe
Oct 28, 2008

Sgt. Anime Pederast posted:

Just started a new admiral for a gimmick Slaaneshi sniper build. First match was against a huge imperial battleship and my 2 newbie cruisers and 2 escorts. I won handily with no damage.. Feel bad for battleships, they're just so..uh, useless?

It sounds like the other guy was just being an idiot. Battleships are not solo ships. If the matchmaker gives you a smaller point game, it's completely inane to insist on filling the allowance with the big tub and not bring any escorts.

Sure, Battleships have a sack full of hitpoints, but they're slow and still only get 1 copy each of critical module, too. With crits being permanent, that's just idiotic to do.

I mean yeah maybe a Retribution class has devastating broadsides, but first you need to get to grips with the enemy and not just have them swing around and sit on your rear end or spam bombers/assault pods at you.

Really feels like battleships demand that you have a reasonably upgraded support fleet. Shield sharing, stasis bombs, taunt, escorts because line ships have few defense turrets per point spent on bringing them, all sorts of things to shore up weaknesses and keep the enemy in the preferred range (up close or far away depending on the class of battleship).

Yes. I am not competent to judge the current state of Battleships. Even so, there is so much wrong with bringing a single battleship into a fight and nothing else, I feel that it doesn't quite matter how good battleships are, generally. Even carrier battleships have cooldowns on their launch bays and then they're stuck being an undergunned wallowing pig with still only 1 set of each critical module onboard. Plus, bringing a single carrier ship kills the range advantage of launch bays whenever augur probe/imperial tarot or whatever is on cooldown.

Psykmoe fucked around with this message at 14:47 on Mar 17, 2016

Talkie Toaster
Jan 23, 2006
May contain carcinogens
There's so many neat little touches in this game. I've just noticed that if you swing the camera around a ship in the refit screen you can see the rest of your fleet in the docks.

Matt141
May 3, 2012

Made a new imperial admiral after getting bored of non-stop nova cannons as chaos and drat, imperial navy is so much more enjoyable in multiplayer than chaos for me.

hemale in pain
Jun 5, 2010




The latest patch introduced a new crash which happens midgame it seems. Previously it was just before entering a game.

e: also jesus is the AI overpowered when placing bombs. Just put them all on auto and it's hilarious.

hemale in pain fucked around with this message at 15:10 on Mar 17, 2016

Meme Poker Party
Sep 1, 2006

by Azathoth

Matt141 posted:

If by ragequit you mean they warp out early

In what universe does "rage quit" mean anything other than "quit/disconnect from the game mid match"?

Why could possibly make you think he meant that? Have you never played an online game before?

Matt141
May 3, 2012

Chomp8645 posted:

In what universe does "rage quit" mean anything other than "quit/disconnect from the game mid match"?

Why could possibly make you think he meant that? Have you never played an online game before?

Because you can easily warp all of your ships out of the game at once which is the equivalent to quitting a game if they are not close enough to stop you?

Riso
Oct 11, 2008

by merry exmarx
Warping out your ships is an integral part of gameplay and does not constitute "rage quitting".

Phi230
Feb 2, 2016

by Fluffdaddy
Warping out early is fine, IMO. Just means they don't wanna fight anymore. Its a legit game mechanic to concede defeat while keeping your ships alive.

Meme Poker Party
Sep 1, 2006

by Azathoth
The words you are saying are accurate. They also do not describe a rage quit at all.

Meme Poker Party
Sep 1, 2006

by Azathoth
Oh man did you guys hear how Joe rage quit his job? He packed his things in an orderly fashion and then left without incident!!!

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
I love how you can force Pyrrhic victories on opponents sometimes. Like if there's a game mode you suck at, just focus on killing their ships and don't even worry about the objectives. Who cares if they blow up your transports if you can cripple/kill nearly all of their ships in the process? Much of their renown reward will end up being spent repairing ships if they don't want to wait 1 or 2 rounds

hemale in pain
Jun 5, 2010




A goon mentioned this but players going by the name of Turret23 just rage quit when you start winning. Might aswell just drop out if you go up against them straight away because they always quit.

captainhowdy
Jan 3, 2014

Now kindly undo these straps.
Thinking to pick this up.
I'm just wondering if buying a key outside of Steam and then activating it on Steam also counts as pre purchase & gives access to the multiplayer beta.
Has anyone successfully done that and is able to play right now? It's "only" 6€ difference but still..

Cheers!

EDIT: NVM - Yes it does, note was well hidden on the store page of the retailer.

captainhowdy fucked around with this message at 16:00 on Mar 17, 2016

Stalkerr
Jun 10, 2012

hemale in pain posted:

e: also jesus is the AI overpowered when placing bombs. Just put them all on auto and it's hilarious.

Echoing this. At first I microed everything myself, but I've gotten into the habit of putting repairs/bombs/novas/etc. on auto. The AI is actually pretty smart about using them, so I can focus on positioning and using the much more situational skills, such as void share, focus fire, etc.

Especially at higher levels when your skill block is full of useful skills and you only care about microing 1 or 2.

I feel like elite ships with max skills are a little bit OP, in that all skills that aren't special orders are on independent cooldowns. You could just put them all on auto and just focus on maneuvering your ships and that's it, and do decently well in doing so.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
^ This is quality posting, thank you. Good to know that stuff like that can be efficiently autoed, I have been super paranoid and the only thing I've had on auto is boarding.

Sgt. Anime Pederast posted:

Just started a new admiral for a gimmick Slaaneshi sniper build. First match was against a huge imperial battleship and my 2 newbie cruisers and 2 escorts. I won handily with no damage.. Feel bad for battleships, they're just so..uh, useless?

Yeah, as mentioned, they're not solo monsters. I had a hard time leveling mine up (which was a little :argh:) due to the fact that you can't safely bring them on missions with a point value less than 600-700. They're almost as expensive as two light cruisers (or are, depending on the LC), and they can definitely earn their keep even still, but as mentioned they still only have one of every critical system and nova cannons and taunting and such are still quite effective.

I really enjoyed having mine and playing around with it before I rerolled chaos, but it was definitely an only-sometimes thing.

My favorite battleship past time was ramming (everything), so I'm really hoping the ork battleship equivalent satisfies this need. :orks101:

2 SPOOKY fucked around with this message at 16:33 on Mar 17, 2016

hemale in pain
Jun 5, 2010




They don't use skills on auto which is really annoying because sometimes I don't want to have to click through all my ships to turn on reload or whatever and i'll forget about them when they finish their cooldown.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Okay wow. I played a few more games as Imp Navy and won them all, was feeling real confident, getting close to level 3.

Got an objective mission where I had to destroy two targets, enemy chaos fleet coming at me. Decided to try to kill some of his escorts first and then go for the targets...

And I got completely annihalated. Like, to the last man, all ships destroyed, and I barely scratched him and didn't even make it to the targets. I think I managed to take out one of his escorts? What the gently caress?

My last game I managed to completely defeat a chaos fleet without taking ANY losses at all! I was so proud.

When you're playing scenarios like that, does the other side get more points or something? I felt like he had way more ships than I did. Are you supposed to just race to blow up those targets and GTFO because you can't possibly win a proper engagement or what? I could have just hosed up because I'm a bad admiral, yeah, but I felt completely outgunned.

Stalkerr
Jun 10, 2012

hemale in pain posted:

They don't use skills on auto which is really annoying because sometimes I don't want to have to click through all my ships to turn on reload or whatever and i'll forget about them when they finish their cooldown.

They do use special orders on auto, but it's not often or easily triggered. Unlike targeted skills (or even repair), special orders are super situational and should probably be controlled manually.

Zaphod42 posted:

When you're playing scenarios like that, does the other side get more points or something? I felt like he had way more ships than I did. Are you supposed to just race to blow up those targets and GTFO because you can't possibly win a proper engagement or what? I could have just hosed up because I'm a bad admiral, yeah, but I felt completely outgunned.

For some scenarios the attacker/defender have different point levels.

In your case, it sounds like low-level breakthrough against a strong chaos opponent. To a certain extent you got outplayed. Your best bet would probably have been to just line up rams against the platforms and take them out that way, then warp out both your LCs at the same time.

Breakthrough is rough on the attacker when the defender just goes straight to engaging your fleet.

Stalkerr fucked around with this message at 16:55 on Mar 17, 2016

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Well, poo poo. I could try kiting his fleet around while I nova bomb the objectives from range, but with chaos being faster and having long range I didn't feel like that was a great strategy either.

Oh well, I was on a winning streak so I guess I deserved to get kicked in the pants pretty soon. It is the grim darkness of 40k after all.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
It'll be interesting to see how ork and eldar play out on multiplayer. I really want to try orks in particular.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Panfilo posted:

It'll be interesting to see how ork and eldar play out on multiplayer. I really want to try orks in particular.

Orks should be awesome.

Elukka
Feb 18, 2011

For All Mankind
Do you ever get lower points games when you unlock the bigger ones? Ever since I hit level 5 (and unlocked my first battlecruiser) I've been fighting battleships because every game I get is 600 pts.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I am also interested in Orks since IME they weren't that good in table top. At least if you were trying to win, if you were trying to just get stuck in and have a larf, they were great.


Stuff I remember about Ork ships:

They didn't have to pass a command check to All Ahead Full, but didn't cover as much ground as the other races using it.
Their Gunz and Torpedo launchas would roll randomly for amount of firepower/torpedoes in a salvo.
Fighta-Bommaz could functions as fighters and bombers, but did less damage against ships than dedicated bombers
They got bonuses comparable to Space Marines in boarding actions and can get Mega-Armored Nobs (Terminator equivalents) for even more nasty boarding
Their ships are plodding and somewhat slow most of the time. Even most of the escorts are slow and poorly maneuverable.
Excellent Frontal Armor like Imperial vessels
No Lances, except the unique Slamblasta Battleship
No Light Kroozas and only two Kroozas (The Kill Krooza bristling with guns, and the Terror Ship which exchanges the heavy gunz on broadside for Fighta-Bomba bays).

Honestly the Ork fleet had rather limited options even after the Armageddon expansion. 2 cruisers, 4 escorts, 1 battlecruiser, and 4 Unique battleships + Roks and Hulks isn't much. It'll be interesting to see if the devs of Armada add in new ship types.

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Jarvisi
Apr 17, 2001

Green is still best.
I've been continuing with my gimmick Slannesh Lance fleet. I pretty much handily beat every fleet I'm fighting against, from assault boat chaos (After the nerfs, of course) to imperials. Though I'm not sure how I'm going to handle the nova spam once I get up to it. Outfitting all of my ships with speed upgrades and camo upgrades, going to have to just hope for the best, really.

Not really seeing any benefit from the Slannesh insubordination buff at all, though. Haven't seen one ship break so far, with 2 slannesh ships in the game, and not sure of the benefits for them executing their captains if they do? Being able to lock down a ship from using any special orders will never stop being funny though.

Jarvisi fucked around with this message at 18:48 on Mar 17, 2016

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