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Von Humboldt
Jan 13, 2009

Stalkerr posted:

For some scenarios the attacker/defender have different point levels.
Do you know which ones these are, and which side they favor?

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hemale in pain
Jun 5, 2010




The gothic mights secretly be the best imperial ship because it only has one type of gun so all the weapon upgrades aren't wasted on like 1/2 of your firepower. Dominator is similiarish but the macrocannons don't get as cool bonuses as the lasers.

hemale in pain fucked around with this message at 19:24 on Mar 17, 2016

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Lances and macros are both great but have different great upgrades. I think lances being stronger at longer range has the potential to be more useful than macros though.

Galaga Galaxian posted:

Honestly the Ork fleet had rather limited options even after the Armageddon expansion. 2 cruisers, 4 escorts, 1 battlecruiser, and 4 Unique battleships + Roks and Hulks isn't much. It'll be interesting to see if the devs of Armada add in new ship types.

Play the third campaign mission, they already have. Also customizable ships should help a lot there.

xthetenth fucked around with this message at 19:26 on Mar 17, 2016

hard counter
Jan 2, 2015





Panfilo posted:

It'll be interesting to see how ork and eldar play out on multiplayer. I really want to try orks in particular.

I think their weapons are gonna have a bigger chance to crit but deal less hull damage and they'll probably have the heaviest prow armors of the 4 (but weakest rear).

I'm jonesing for some eldar though, they ought to have pretty good attack craft and really short cooldowns on maneuvers.

hemale in pain
Jun 5, 2010




xthetenth posted:

Lances and macros are both great but have different great upgrades. I think lances being stronger at longer range has the potential to be more useful than macros though.

I feel like half the macro upgrades kinda suck because they're about trying to make them longer range but they're slow and seem to miss a ton anyway outside of 3k-6k even with the accuracy upgrade.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
The secret to macro upgrades is to stop using mixed ships and either commit to the Gothic for lances for days or the Dominator with armor ignoring macros, and love yourself.

Personally I tend to grab weapon upgrades only on ships with a single (or at least mostly) one weapon type. There's a lot of good defensive and utility options so I don't feel you're hamstringing yourself getting speed or better shields or whathaveyou with mixed-armament ships.

Elukka posted:

Do you ever get lower points games when you unlock the bigger ones? Ever since I hit level 5 (and unlocked my first battlecruiser) I've been fighting battleships because every game I get is 600 pts.

I haven't hit battleships in true multiplayer yet, but in AI skirmish you still see lower point value missions. And from the way people have mentioned seeing people fielding battleships in multiplayer I assume it's the same deal?

2 SPOOKY fucked around with this message at 19:35 on Mar 17, 2016

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Based on the listed strengths/weaknesses:

-I wonder if the 'kustomization' will lend itself to min/maxing...Don't underestimate the power of Autistic Mekboy players to find the most hyper optimized setup. More choices means more flexibility which is fun, but it also means the greater likelihood there will be some obscenely broken setup.

-If they have heavy front armor like imperium then they'll punish slow/static/tunnel visioned fleets, but I'm guessing Eldar will hard counter them since Eldar's gimmick seems to be good maneuverability/short cooldowns.

-I've heard in the lore they had boarding torpedoes. Now I think it would be AWESOME and very orky to have a torpedo that triggered a boarding action if it hit. You could potentially do an assault from extremely long range, or at knife fighting range stack a lot of assault actions on a single ship. Since Battleships are just as vulnerable to crits as light cruisers, I forsee them being ripe targets if such weapons exist.

-A lot of orky stuff was toned down in later editions of tabletop (at least in 40k) simply because a lot of randomness meant a lot of dice rolls and it bogged the game down. But in an RTS all that stuff happens instantly and it would be hilarious if an ork ship got a grab bag of random stuff.

-Orks are the most prone to insubordination, which makes so much sense. *looks at orky holo display of the battle* "How kan yew win witta buuncha ships dat are so tiny? Yew build a fleet fer ANTS!"
(pff what am I kidding, the Ork tactical display will be a bunch of gretchin holding scale GW models of the ships, going 'pew pew' to indicate attacks)

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

hemale in pain posted:

I feel like half the macro upgrades kinda suck because they're about trying to make them longer range but they're slow and seem to miss a ton anyway outside of 3k-6k even with the accuracy upgrade.

Yeah but the macro upgrade for ignoring armor under 3k is the opposite :getin:

Elukka posted:

Do you ever get lower points games when you unlock the bigger ones? Ever since I hit level 5 (and unlocked my first battlecruiser) I've been fighting battleships because every game I get is 600 pts.

One of the things requested on the Armada forums is the ability to customize skirmish games, and I have to agree.

Zaphod42 fucked around with this message at 20:34 on Mar 17, 2016

Arghy
Nov 15, 2012

The 3rd mission in the campaign is against orks and its loving insane--they move at like 900 speed when boosting and its loving terrifying to see their BC equivalent that has an imperial broadside on its forward arc explode towards you. I think all their torpedoes are boarding also.

They really need to change the crit system because its cheap as gently caress--either make it a cooldown where you disable it, allow repair to fix them or add multiple systems. Every battle is me targeting the enemies generator then engines and its basically game over because my fleet is all about close in brawling. You can technically repair your hull a fairly large amount mid battle why can't you fix components also?

Torpedoes need different types! theres already proximity explosions that will damage your ships and AE weapons so allow torpedoes to explode with near misses. You should also be able to control the spread of torpedoes, a wide spread of AE torpedoes for a long range attack or a tight spread into the center of a battle ship. They should also be undetectable until you get within range of them so you don't have nearly as much reaction time. If i could send a huge spread of torpedoes into your line i wouldn't need nova cannons. Give different ship sizes different torpedo varieties, LC and escort get the normal torpedoes with a small explosive radius while bigger ships get boarding torpedoes and explosive ones.

The key to this game is understanding TT i feel, the imperials/orks are basically melee fighters while chaos/eldar are ranged beasts. The dauntless for example will defeat a chaos cruiser if its allowed to trade broadsides and people don't understand this at all. I've won so many fights because i'll trade broadsides, brace for impact then turn and ram and unless your a battleship your going to take more damage then me.

Safety Factor
Oct 31, 2009




Grimey Drawer
So, uh, how do you target specific subsystems?

Mordja
Apr 26, 2014

Hell Gem
Speaking of torpedoes, aren't Vortex Torpedoes a thing in TT?

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
Click on the enemy ship, and on the left of their card there will be the subsystems. Fire on that ship will be directed to that subsystem, regardless of who's firing. A nice way to do it, I think.

Re: Mission selection, a style where you're given preferences would be nice. Like, I want to do a 200-400 point game, preference cruiser clash>assassinate>assault, and nix convoy. Leave a "I don't care" option that will give you priority in matchmaking queue?

hemale in pain
Jun 5, 2010




The worst convoy one is when you gotta defend 6 bloody tiny awful slow transports and I think if they kill more than 2 you lose. They should just upgrade the transports to be more cruiser like in bigger points games and stick with 3 at max.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Takkaryx posted:

Click on the enemy ship, and on the left of their card there will be the subsystems. Fire on that ship will be directed to that subsystem, regardless of who's firing. A nice way to do it, I think.

Yeah I really like this system, its very easy. I was surprised I didn't have to select "target X" when attacking or set it for each ship, but its overall much easier to set it for each enemy ship and then let you ships switch as they change targets automatically.

It means you can't split your fire but you wouldn't ever really want to, you'd want all ships focus firing one target anyways and when that's dead you pick a new one.

Perestroika
Apr 8, 2010

hemale in pain posted:

The worst convoy one is when you gotta defend 6 bloody tiny awful slow transports and I think if they kill more than 2 you lose. They should just upgrade the transports to be more cruiser like in bigger points games and stick with 3 at max.

Yeah, the objectives are kinda hosed up at times. For comparison, in tabletop you only ever had to get two transport through for a (marginal) win, no matter how many you started with. The number of transports only influenced how many actual armed ships both you and the defender could bring. That seems like it'd be much more feasible to accomplish.

Dandywalken
Feb 11, 2014

Help, I'm hyped about Single player.

Wasnt this Crusade in particular the one where the Imperial players lost the ground war, but dominated the space war via Battlefleet Gothic in tabletop?

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
I'm pretty sure the sub-system target flag is per-ship, so you can set fire to the enemy cruiser to decks, light cruiser to engines, etc.

Safety Factor
Oct 31, 2009




Grimey Drawer
Huh, I hadn't realized that system existed. There's a whole set of target priority stuff when you select enemy ships allowing you to automate targeting for your ships and attempt to destroy specific subsystems. I would've known this if I had bothered with the campaign as it's explained during the tutorial missions. :downs:

Lord Koth
Jan 8, 2012

Incidentally, does anyone have the slightest idea why the range of Lightning Strikes was increased so massively over its equivalent in tabletop? There it has a range of 10 cm, while the effective point blank range bracket for macros is 15 cm and below. Here the range for it is hovering around what would be considered the medium-long ranges. Which among other things is making taking a crit after your shields go down far more likely here than in tabletop - something of an issue considering they're both permanent and for three of the possibilities a single crit is enough to destroy it and massively affect your ship.

BadLlama
Jan 13, 2006

Lord Koth posted:

Incidentally, does anyone have the slightest idea why the range of Lightning Strikes was increased so massively over its equivalent in tabletop? There it has a range of 10 cm, while the effective point blank range bracket for macros is 15 cm and below. Here the range for it is hovering around what would be considered the medium-long ranges. Which among other things is making taking a crit after your shields go down far more likely here than in tabletop - something of an issue considering they're both permanent and for three of the possibilities a single crit is enough to destroy it and massively affect your ship.

Artistic freedom?

Patrat
Feb 14, 2012

Well I just played a hilarious defensive Data mission against Chaos with my Imperial admiral, I had narrowly lost a brutal heavy slugging match in my previous game and so the only line ships I had available were a trio of Dauntless light cruisers, in a 600 point game.

So I brought nine Sword frigates, each with the point blank armour ignoring and extra void shield generator upgrades. The chaos cruisers had more range and speed than my death swarm but I could micro jump my light cruisers to force them to have to traverse it and as soon as they got in range they just... Melted, the other player actually started laughing in chat and commenting on it as this gigantic mass of little midget ships wrecked everything in his fleet after he made the mistake of closing.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Patrat posted:

Well I just played a hilarious defensive Data mission against Chaos with my Imperial admiral, I had narrowly lost a brutal heavy slugging match in my previous game and so the only line ships I had available were a trio of Dauntless light cruisers, in a 600 point game.

So I brought nine Sword frigates, each with the point blank armour ignoring and extra void shield generator upgrades. The chaos cruisers had more range and speed than my death swarm but I could micro jump my light cruisers to force them to have to traverse it and as soon as they got in range they just... Melted, the other player actually started laughing in chat and commenting on it as this gigantic mass of little midget ships wrecked everything in his fleet after he made the mistake of closing.

Good to know, as I've upgraded my swords to have +50 hull AND shield, and the armor pen at 3000 units macrocannons. Let's see what those expendable little anklebiters can do!

Patrat
Feb 14, 2012

An awful lot of them died to bombs, which seems to be their big nemesis, if you spread them out enough they do okay vs nova cannon and most of them survive to close.

Battlecruisers just running them over is also an issue but I think in general people ignore them to start with - I mean they are only escorts! Not realizing that with the armour piercing macro cannon they are basically doing double damage at point blank range.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Dandywalken posted:

Help, I'm hyped about Single player.

Wasnt this Crusade in particular the one where the Imperial players lost the ground war, but dominated the space war via Battlefleet Gothic in tabletop?

All I remembered is that Orks won.

Dandywalken
Feb 11, 2014

Green Kroosade, right?

Psykmoe
Oct 28, 2008

Patrat posted:

Well I just played a hilarious defensive Data mission against Chaos with my Imperial admiral, I had narrowly lost a brutal heavy slugging match in my previous game and so the only line ships I had available were a trio of Dauntless light cruisers, in a 600 point game.

So I brought nine Sword frigates, each with the point blank armour ignoring and extra void shield generator upgrades. The chaos cruisers had more range and speed than my death swarm but I could micro jump my light cruisers to force them to have to traverse it and as soon as they got in range they just... Melted, the other player actually started laughing in chat and commenting on it as this gigantic mass of little midget ships wrecked everything in his fleet after he made the mistake of closing.

Was literally about to post that armor piercing shells turned out to make Sword class escorts surprisingly fun, although if you automate them, they occasionally get in the way of microing torpedo salvos from line ships :v:

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Beer4TheBeerGod posted:

All I remembered is that Orks won.


That's not unusual, since the orks always win.

Truly if Tindalos can capture that orky feel of "even when I'm losing I'm laughing so hard it's like winning", I will never play another faction. :orks:

Arghy
Nov 15, 2012

The match making system is wonky as gently caress, i just broke into 300 points so a 580 point game is totally cool for my lv2 single cruiser!

Has anyone tried the plasma batteries? honestly the gothic isn't that great since imperials are all about closing and using their superior damage. The dictator and dominator seem to be the best because you could just auto cast bombers then focus on being a beefier dauntless or you can just be an insane close in murder machine of the dominator while dropping nova cannon shots on things that think they got away. The only good thing the gothic has going for it is point cost as its the cheapest cruiser. I plan to use automate it once i get into the BC levels.

The sword is the escort of choice easily and AP macros is a no brainer but really torn between shields/hull/speed. The speed sounds amazing for closing and scouting since 50 more shields/hull doesn't seem like its honestly worth it since ships are either going to be small enough that they'll take away to destroy it or so big that 50 more points isn't going to be a big deal.

Going to try my hands at chaos but i feel its going to be a loving breeze since i know the biggest weakness of imperial ships, their horrible range and reliance on ramming juice. Kill an imperial generator then back off to 6k and hit their engines next and close when they begin to warp off.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Anyone know the best way to play the original Battlefleet Gothic digitally? Starting to regret selling my kickass Imperial fleet for the physical version.

Psykmoe
Oct 28, 2008
The AI isn't awful at landing torpedo skillshots either, at least against cruisers and up, it seems. I was checking on my automated dauntless2, saw it had torpedoes ready even though I had them on autocast, so I microjumped into a decent position, made a small adjustment to the heading and before I could hit the button the torpedos were out and it was a pretty solid hit too - the autocast will totally trigger once there's a shot even if you are doing your own maneuvering.

That's pretty decent. And the AI is very conservative about avoiding hits on friendlies when torpedoes are on autocast.

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
Probably something like Table Top Simulator, and some people have made a few mods for some BFG assets.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

HerpicleOmnicron5 posted:

Anyone know the best way to play the original Battlefleet Gothic digitally? Starting to regret selling my kickass Imperial fleet for the physical version.

I think the vassal module might still be floating around. Totally :files: of course.

Magni
Apr 29, 2009
So, here I am with the big choice. Retribution or Emperor?

Dandywalken posted:

Help, I'm hyped about Single player.

Wasnt this Crusade in particular the one where the Imperial players lost the ground war, but dominated the space war via Battlefleet Gothic in tabletop?

Nah, that's the 13th black crusade. The Gothic War was the 12th and mostly a space war all throughout. Orks, rengadepirates and teh Eldar played side-roles in that, it was mostly the IN thrwing down against Abaddons fleet.

Magni fucked around with this message at 00:26 on Mar 18, 2016

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

HerpicleOmnicron5 posted:

Anyone know the best way to play the original Battlefleet Gothic digitally? Starting to regret selling my kickass Imperial fleet for the physical version.

Only way to play the table top version digitally is through Vassal. Some me and some goons managed to do a few turns of a campaign in Vassal and it was fun for a bit, tell we realized how loving broken Eldar are. Still loved playing orks though.

Talkie Toaster
Jan 23, 2006
May contain carcinogens
Have we seen what these buttons correspond to? Or what type of tags ships can have?

OctaMurk
Jun 21, 2013

Arghy posted:

imperials are all about closing and using their superior damage.

I'm not sure why so many people think this is necessarily true. Ships such as the Mars and Dominator that can serve as the backbone of the fleet excel at range, AdMech and Imperial Navy favours encourage staying long to use skills or spawn Cobras, and using speed and camo builds to shoot Nova Cannons and Plasma bombs is often more effective than closing in for the broadside. On my imperial fleet I stay at 10-12K range where I can use Nova and Bombs, and the other player can't even shoot back conventionally because I'm on running silent. If a Chaos player wants to get in a range fight with that, and they often do, he will lose hard because you cannot even deploy carrier ordnance against ships on silent; such players have referred to me as "the epitome of a shitter". Imperials are incredibly versatile and you can do well at any range from 3k to 25K if you have built your fleet for it.

If you want to use a Tyrant or range-upgraded Gothic with bomb skills, it will be perfectly viable.

OctaMurk fucked around with this message at 00:46 on Mar 18, 2016

Arghy
Nov 15, 2012

Every time i try to go range i just get horribly out played by chaos--literally every game is now who can destroy your generator the fastest. Gothic only has 6k range broadside lances, chaos cruisers get 9k lances. You'll fundamentally get out classed in any range combat by chaos. Your better off sticking with broadsides and playing to imperials strengths rather then trying to be a weaker chaos fleet. Granted you'll win some times but being within ramming range has won me so many games i should have lost.

Been playing a few chaos games and its pretty hilarious running a dual strike craft build. Its not as powerful as 2 dauntless but the flip side is your always in control. Its super rare for me to lose a ship but i don't often get as many kills. Going to use the extra sight range upgrade on them and have them stay at 9k range auto casting bombers and bombs.

Nofu
Oct 14, 2010
How much of the campaign is currently available in what I believe is the open beta for this game once you buy it? Thanks in advance.

Arghy
Nov 15, 2012

Only 3, 3rd one is against orks though!

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Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Indeed, 3 of the campaign is available.

Three missions, all tutorials.

Psycho Landlord fucked around with this message at 05:04 on Mar 18, 2016

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