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Ilor
Feb 2, 2008

That's a crit.

Exmond posted:

What my opponent was doing was targeting my repeaters through his own repeater. I don't think I would get any ARO save for reset right? Even if there was a hacker right next to the Moran?
If the repeater is equipment (as is the case with the Moran Maasai), then the Moran will get a chance to Reset to make the roll FtF. If it's a deployable repeater then the roll will never be FtF.

Also, if an enemy hacker is doing something in your Hacking Area, you get an ARO, period. So if you have a hacker (let's say an Interventor) standing next to a Moran Maasai and an enemy hacker attempts to hack that Moran's repeater, the Interventor might get an ARO because an enemy hacker is doing something in his Hacking Area. This will depend on the exact position of the enemy marker-launched repeater, because if the Moran is inside 8" of it but the Interventor isn't, the enemy hacker is not in the Interventor's Hacking Area (because in order for the Interventor to hack through an enemy repeater, it has to be in the Interventor's ZOC specifically). You can't daisy-chain friendly and enemy repeaters.

In some sense this is no different from shooting attacks - two enemy models might be very close to each other, but I might only have LOS to one of them, and the one with which I do NOT share line-of-sight will not get an ARO.

So essentially, repeaters are sort of like mirrors that give you "line of sight," only for hacking attacks instead of shooting attacks. And remember, if someone does something (anything) in your "line of sight," you get an ARO.

Does this help?

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Exmond
May 31, 2007

Writing is fun!

Ilor posted:

If the repeater is equipment (as is the case with the Moran Maasai), then the Moran will get a chance to Reset to make the roll FtF. If it's a deployable repeater then the roll will never be FtF.

Also, if an enemy hacker is doing something in your Hacking Area, you get an ARO, period. So if you have a hacker (let's say an Interventor) standing next to a Moran Maasai and an enemy hacker attempts to hack that Moran's repeater, the Interventor might get an ARO because an enemy hacker is doing something in his Hacking Area. This will depend on the exact position of the enemy marker-launched repeater, because if the Moran is inside 8" of it but the Interventor isn't, the enemy hacker is not in the Interventor's Hacking Area (because in order for the Interventor to hack through an enemy repeater, it has to be in the Interventor's ZOC specifically). You can't daisy-chain friendly and enemy repeaters.

In some sense this is no different from shooting attacks - two enemy models might be very close to each other, but I might only have LOS to one of them, and the one with which I do NOT share line-of-sight will not get an ARO.

So essentially, repeaters are sort of like mirrors that give you "line of sight," only for hacking attacks instead of shooting attacks. And remember, if someone does something (anything) in your "line of sight," you get an ARO.

Does this help?

Yup! Thank you very much! We played it right then. It was a great play by my opponent.

Sir Teabag
Oct 26, 2007
I managed to get a few games in with my 200 point USARF and refined my list after some play, and trying to take the feedback you guys gave me before in to account.
200 pts USARF -4 May
──────────────────────────────────────────────────

GROUP 1 10
AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21)
MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT HMG / Pistol, Knife. (1 | 21)
INTEL Spec-Ops (11 XP) Rifle, Adhesive Launcher / Pistol, Knife. (0 | 10)
112 Light Shotgun / Pistol, CCW. (0 | 12)

GROUP 2 1 1 2
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13)

3 SWC | 200 Points

Open in Infinity Army

Way more order efficient, still pretty stream lined. No camo, but one AD specialists, one on a motorcycle and three just walking up the board.

There is a good chance I drop the AD trooper and replace him with a Foxtrot, and the desperado with a hardcase. So I can play a bit of a camo shell game in the middle, where my regular opponents know that I like to camp objectives and make a mad dash at the end so the ambush is useful. The Maverick is staying, because she can speculative fire a smoke grenade on a 10 and that is just incredibly useful for this army. But I do want to try out an air born ranger before my tournament at the end of the month.

I think I'm starting to get more of a feel for this sectorial. Not as strong a camo game as vanilla, not as elite as the kazaks, but potentially really deadly in ARO with all the link teams and very order efficient. Grunts and your regular troops are fairly hardy, but you still need to be really careful with them because dedicated combat troops will gently caress your day up.

Edit: Spec-Ops is another grunt with Adhessive launcher and Chain of Command so I can be more cavalier with my Marauder link team and Marauder Lt.

Sir Teabag fucked around with this message at 20:17 on May 17, 2016

Genghis Cohen
Jun 29, 2013
I like the idea of using a Spec Ops as Chain of Command, and you've set up your firebase teams and mobile specialists really well in that list.

I have been finalising my own 300 point lists in advance of another tournament this coming weekend. TBH, while I have incorporated 1 or 2 new (Human Sphere) bits of kit in either list, I've mostly stuck to my previous formula of certain specialists, certain strikers and a high order pool based around alguaciles and jaguars in two separate groups. With no time to play practice games, I've shied away from the prospect of using any of the really cool new toys. Corregidor got 2 new links (Wildcat Haris, and Massacre+Jaguars Core/Haris) and the slightly different Gecko Duo. I wouldn't use the latter because I've not even built the Geckos I immediately bought. But I tried various lists incorporating Core/Haris combinations, and I didn't like the look of any list as much as something similar to my previous structure.

I feel like too much points tied down in purely reactive teams (which is a Wildcat Haris' obvious role in my mind) can mean all your points sit in the DZ, obviating any saving in order efficiency and making you meat for an aggressive opponent - 2 burst will not protect you long against surprise shots or well positioned HMG/HMC attacks. Meanwhile the Massacre/Jaguars combo, which I was mad keen on for style, as a way of making Massacre usable, and as a BS12 rifle-carrying pointman for a cheap Jaguar link, I really have a hard time using. As a primary link, Lupe Balboa with Alguaciles is probably superior to Massacre with Jaguars. Specialists, more options, better use of AROs. Partly I just need to try new ways of using my Jaguars - I've been taking them more as orders, a smoke and template screen for my DZ, and pressure on the opponent, not bothering to link them.

There are some gleaming options in the new book even for Corregidor, which was fairly complete already. Lunokhods got cheaper, minesweeper is interesting, the Akrylat-Kanone (2-shot glue gun with HMG range bands) is now worth taking as you don't give up Crazy Koalas, Tsyklons got better, they benefit from EVO and Killer hackers as much as most armies, etc. Just wish Salyut Zond availability hadn't been cut from 2 to 1 - what the hell, were baggage bots overpowered for some armies and not others?

Flipswitch
Mar 30, 2010


This Maggie box weighs a ton Holy poo poo

PirateDentist
Mar 28, 2006

Sailing The Seven Seas Searching For Scurvy

Flipswitch posted:

This Maggie box weighs a ton Holy poo poo

Maggie V1 weighs around 9 ounces/255 grams.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
I've seen a xeodron box up for May preorder, anyone know if this is legit? Here's praying for an onyx army box that's not just three boxes together.

Flipswitch
Mar 30, 2010


Sanguine posted:

I've seen a xeodron box up for May preorder, anyone know if this is legit? Here's praying for an onyx army box that's not just three boxes together.
Sounds about right but I haven't seen a retailer pre-order sheet just yet to confirm. Who has it up?

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Exmond posted:

We shall cry together brother...

Also who else flipped factions because of H3N3? I decided to try nomads and I love their morons .. I mean morans..

Edit: I still main ariadna, but wanted to learn about the new hacking stuff

Good news, Miniature Market has it in stock now and my order has been changed to Processing. We should have the books soon.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

Flipswitch posted:

Sounds about right but I haven't seen a retailer pre-order sheet just yet to confirm. Who has it up?

The Aus distributor (combat company/modifx) on their June pre-orders page.

No pics, and it's pegged at $50 au - same as the cheaper starter boxes (like shavastii)

They also have:
Kosuill Assault Pioneer BS
Bashi Bozouk BS
Bagh-mari unit

Pidgin Englishman fucked around with this message at 01:11 on May 20, 2016

LazyAngel
Mar 17, 2009

Started to assemble the Guard - really nice sculpt, goes together very well. Definitely a paint-before-full-assembly job. Looks like there's two sets of forward manipulators/mandibles, and the whole thing is sculpted so the left side is higher than the right, mid-step. Legs don't look like they only fit on one side, but they do; the accuracy of the molding is really good.

Flipswitch
Mar 30, 2010


Which Guard? :v: in all seriousness it looks like a lovely kit to play with.

Sanguine posted:

The Aus distributor (combat company/modifx) on their June pre-orders page.

No pics, and it's pegged at $50 au - same as the cheaper starter boxes (like shavastii)

They also have:
Kosuill Assault Pioneer BS
Bashi Bozouk BS
Bagh-mari unit
I should be getting a pre-order sheet sometime next week, so I'll confirm details then. Though I tend to see them a day after CB announces stuff.

So Albedo is a really, really cool rule incidentally, and I'm loving my Overdron via proxy. Twin Plasma Snipes is pretty brutal.

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Which Guard? :v: in all seriousness it looks like a lovely kit to play with.

I should be getting a pre-order sheet sometime next week, so I'll confirm details then. Though I tend to see them a day after CB announces stuff.

So Albedo is a really, really cool rule incidentally, and I'm loving my Overdron via proxy. Twin Plasma Snipes is pretty brutal.

Haven't really looked into the Onyx rules yet, but some of their TAG abilities and mixed links seem really loving cool. Even the fact that they've got Total AVA remotes as line infantry has cool options, like Marksmanship on a point man and/or Overclock on all of them. Jesus, you could take a 5-link of Unidrons and have a BS14 Marksman L2 Plasma Sniper!

TOURNAMENT REPORT: I went to a big old event up in Leeds today. 28 attendees, and really cool tables. Was very impressed by some of the armies on display too. I took Corregidor as always, and I didn't really have time to test any new ideas or rules I just went with a similar list to my normal stuff. This was a 'special operations' tournament, ie all the objective-gaining, box-ticking missions and not the ones involving killing, or points left alive in certain zones, etc. So I made 2 lists with different deployments of specialists and the usual HMG Intruder, total reaction bot, full alguacile team, and a group of jaguars to apply smoke and violence. My strategy in general was to pick deployment if possible, with a preference for going second provided I didn't think I'd get completely rolled in turn 1 (by an army like high-model-count Ariadna for example). Details of the games below.

Game 1: Seize the Antennas, against PanOceania. I believe I won the roll and chose deployment, and my opponent chose to go first. At any rate, that's how it turned out. I think this was a mistake on his part - he had 8 models in one combat group, and 2 in another. So of course I docked him 2 orders via strategic command token, and he had to attack with only 6 orders (plus 2 irrelevant ones) while I stood back, waited to counter, and enjoyed the comfort of second turn in a button-pushing mission. Picture of table:

I was on the side in the foreground - it allowed me to put a couple models high up, which came in handy later in the game for using my TR bot. Didn't even use my link, they hid up there the whole game.

So he killed one jaguar in his turn - he had an Aquila Guard and Guarda de Assalto, a couple Auxilia FOs, fusiliers both normal and paramedics, and a Nisse sniper - using the Aquila (I'd positioned the jaguar carelessly, my fault). Not great for what you're giving up by going first. I came back at him hard, enfilading one flank with an Intruder HMG and killing a couple models, wounding the Aquila Guard. His GdA was very lucky with saves and escaped death - I was quite scared of the thing's heavy flamethrower. But Eclipse smoke went down, and it was safe. I promptly send a Bandit (killer hacker device, but he had no hacker - shame) to gut the GdA, but he crit me in close combat! It was a pretty slick close combat maneuver through the smoke as well, and I was congratulating myself on using his defense against him, and already looking forward to looting a spitfire+hft weapon . . . boom, crit on a 4. Oh well. I got my TR bot into a dominant position and killed the Nisse, that was his turn 2.

With relatively few orders, he'd only lost 4 models or so, my opponent tried to rescue the situation. I remember he revealed both of his Croc Men, laying mines and generally trying for the objectives. I don't think he managed to kill anyone just there. I then snagged my objective, killed both croc men, and 1 or 2 backfield models with a Hellcat hacker dropping in, then I moved toward the middle objective. Man of the match here was the Intruder hacker, it was pretty sweet rolling on 17 (WIP14+3 mission bonus) to take objectives and he killed a couple dudes too. Sounds easy and I was clearly winning here, but I did have to dodge/save a mine hit or two which could have made it much more difficult.

Very lucky, with 2 objectives mine and 1 his (so it would have been a minor victory) he was barely out of retreat - 75 points left on the nose! I had calculated a bit and thought that would be the case, but if his models had been 1 pt cheaper, and I was only guessing, I would have had to be content with a mediocre win. It was 2 fusilier paramedics and the 1 GdA he had left, I recall. So he put all orders into the GdA, killed my Intruder hacker a the cost of his own life, and that was more or less it. In my third turn I used the Hellcat, now in his backfield, and a Jaguar to take out the remaining models and score the far antenna. 10-1 Victory to Corregidor

Game 2: Emergency Transmission, against . . . Corregidor! Mirror match, interesting. The thing about Infinity tournaments (or any similar thing I guess) is if you win big in the first round, you are matched against another winner. This can be someone who was lucky, who had a good game, who had a weak opponent, who is very good at the game, or any combination of the above. The third round, if you've won decisively twice, is always a lick out, but the second can vary a lot. I was less than filled with confidence when I saw my opponent would be the chap who won the last tourney I was at! Dude knows what he's doing. I picked deployment and he chose to go second. A good choice for the mission, and in some ways the mark of a strong player - they're not afraid to get beaten in turn 1. Table picture:

I was over the far side, his link was in the centre low ground on his side.

So I saw his set-up (similar in many ways to mine, he had a link with Lupe Balboa, one Moran and a Lunokhod rather than 2 Morans, he'd taken a FO/Sensor bot and a Haris team of Massacre and 2 Jaguars) and thought immediately that he was vulnerable, and I could take control in the first active turn. I set up with my Jaguars linked (unusual for me) in order to run forward and pressure his link/hold the centre, my alguaciles off to a flank ready to link up, my TR bot defending the centre and an Intruder HMG ready to take out his TR bot. I then proceeded to completely, utterly, irretrievably gently caress up my attack. I took out his TR bot with Intruder no problem, but moved the Jaguars inefficiently and cocked up how links work with exposure to fire/staying in coherency/link leader position. Would have been better off doing the normal thing and throwing co-ordinated smoke. So the Jaguars were still fairly far back on my side, not threatening anything. Then, instead of shooting his TR bot again to finish it off (seriously, when will I learn!?) I tried to bully his linked missile launcher with my intruder, completely forgot that a 5-man link negates smoke-screened shooting, and got the Intruder blown to smithereens. I floundered on in a confused attack, managing to peg a couple of his alguaciles with my own missile launcher and finally losing my own TR bot as well, to the same bloody missile launcher (his, not mine). I did at least cut his link down to two.

In my opponent's first turn, he was in Loss of Lieutenant - this is the only thing that kept me in the game after I'd lost about as many (and more expensive) models than he had in what should have been a blistering first turn attack. Didn't stop him advancing his Haris team and repairing his TR bot. God drat it.

I was short on attacking options and positions. I brought in a Tomcat, shot his Tomcat Engineer in the back, who passed three armour saves, then flamethrowered me and survived again. An outrageous bit of bad luck which, again, could have turned the game around. I slogged on and killed his TR bot (again) for good this time. My opponent was in worse shape than me, if anything, but I had accomplished no objectives and he still had specialists around. In his second turn he wore me down a bit and moved to claim one objective.

My third turn, I had to keep fighting against a couple models in awkward positions. I cleared a route, hosed up how many orders I had left, and was left not claiming a drat thing. My opponent was in position for a minor win. Despite his own battered state, he used a central-building-hiding Moran Masai, walked through 3 models' return AROs without a scratch (killing two of them) to claim the central objective with perfect efficiency. drat and blast it all to hell. 8(?)-1 Defeat for Corregidor To add insult to injury, I had forgotten to deploy an HVT, so I gave my opponent the 'secure HVT' point. It seemed fair. Really I feel quite bad about this game, I played awfully, threw everything away, and probably acted like a surly rear end to my opponent because of it. There were a couple points though, where some saves or FtF rolls just went so right for him, when the game was on a knife edge . . . arrgh.

My one criticism of the tourney itself, by the way, is that the venue was stifling with the people moving around in it and little ventilation (the space was fine, just no open windows and some very poor fans, no air-con or anything) - I was bloody hot and it wasn't helping my mood any. Onwards to mediocrity!

Game 3: Cold Sleep against Tohaa. This was, in retrospect, my most enjoyable game. At the time though, I was playing my most feared army (I don't know anything about Tohaa, and we fear what we do not understand) coming off a harsh game, and I was not optimistic. My opponent was obviously a sound player and far more than the other armies I played against, his scared me. So he chose deployment, and I chose to go second (do unto others, etc) in the hopes of an objective-based victory. No table picture, I messed up. Basically he had better total cover on his side; no real elevated position advantage.

I'll say a word about his list here. God drat it was fierce. Rasail (Nano-screen, 3-wound, G:sync HFT) guy, 2 Triads led by 2-wound HMG and Spitfire respectively, all including a Eclipse-smoke warband and a specialist, and 3 HFT baggage bots, or rather baggage LI. That was his first group, the second was a triad featuring Chain of Command pheroware models + another warband, and a bloody 5-pt irregular specialist!! Absolutely gnarly, he was super-order efficient, each attack team had a wicked link man who wasn't going to get critted out, mobile, an ungodly amount of HFTs and high-burst weapons. I looked at this assault force and thought 'holy poo poo, I'm just going to get rolled turn 1'.

My opponent deployed explicitly to attack my set-up; I had my link bunkered up, my TR bot as a reserve deployment which reinforced them, Jaguars spread across the board as a screen, Intruder HMG waiting on a flank, hopefully to counter-attack. It did not start well: he killed a Moran Masai and my TR bot in about the minimum number of orders he could possibly have managed, advancing his spitfire nanoscreen-badass and one triad to do so. They went down like snapping your fingers; I trembled. His secondary group casually took the two objectives on his board side. Fortunately he pushed the other triad on his left flank forward, facing several models at once, and went down there.
----> Here I will describe a debate/disagreement we had about LoF. The way this guy's group are accustomed to play is you say who you want to see (and not see), move your model around a corner, you all agree, then you shoot. IE only moving far enough around a corner that A can see you, not far enough to see B at a more acute angle. Now in theory, I'm fine with this - when models are really in different locations. I have no problem with someone moving up, and saying 'can you see me, how about now, now?' - I will happily tell you where I can and can't see. Where I stopped him, which IMO was going too far, was coming round a corner, which was directly watched by like 4 models, and saying 'I do it so A can see me, but not B, C, D'. I accept that, mathematically, there is a point where that's the case. But if the distinction is too drat fine for the human eye, then no, you can't always call shooting my models one at a time. There ensued a tense debate on this point. I carried the day, to which I give my opponent due credit for sportsmanship. But I maintain that if you always play that way, in competitive play, it makes any defense completely untenable. The attacking model (eg with Burst 5, as here) can, barring freakish luck, roll over any succession of models he likes, if he's guaranteed to face them one by one. I think it's taking the principles of friendly intent one step too far. Would be interested to hear peoples' thoughts.

So my first turn now, and not as bad as I feared. He'd done well but I only lost 2 models, so I had the orders to fight back. I smoke-screened and lit his rear end up with an Intruder flanking him. It took so many god-drat orders. Those Tohaa symbio-mates? Absolute nightmare, being told 3 or 4 HMG hits simply don't count. I now realise, also, that he used one after throwing ARM rolls, which is wrong/illegal. But when the smoke cleared, I had taken out his badass and his other high-burst link leader, had a good suppression fire position, and some Jaguars were advanced up-field and ready to cause trouble. He still led on objectives though!

His turn two, thank god his orders were looking a bit tight. He got Eclipse smoke down, and promptly revived an HMG-carrier! Then he made a flanking attack run to try and take out my Intruder with a HFT-baggage guy. I was lucky enough to dodge, while a Jaguar watching the Intruder's back stopped the threat. He then revealed a Clipsos, but I was lucky and the Intruder downed him in a non-suppression ARO. Thankfully that was about it. I started to feel like I might win if I could get through him to the objectives.

My turn 2, I killed a revived model and one other warband with the Intruder. Guy was a champion. Tagged an objective, killed one or two outlying models, maneuvered some specialists forward (including bringing on my 2 tomcats) At this point I had only lost 2-3 models and I felt confident. With his 2 baggage models still around, I could reduce him to very few models but keep him from retreat. I got a Jaguar right forward, and into close combat.

His turn 3, his impetuous model, in CC with a Jaguar, never a good place to be for a non-CC specialist, got killed. Go Jaguar! He then revealed another(!) Clipsos (similar ploy to my first opponent's) and sat next to the controlling objective. He was quite determined to spoil my objective runs. His remaining force (Chain of Command Triad) got to the other controlling objective under Eclipse smoke. Clever, efficient play from my opponent. Would it be enough?

So first, my impetuous guys went forward. Jaguars were doing damaged and not actually getting killed for once! This allowed the opponent to Eclipse-smoke his objective-controlling team. Not as good for him as you'd think - I sent the other Jaguar walking through the smoke, past his warband, and cut down his specialists in CC one after the other. Balm to my soul - a very unusual, characterful and fun (for me) way to take the goal. I then walked a Tomcat up through the smoke, tagged and controlled that objective. Across the other flank, he stubbornly refused to unveil his Clipsos - if he couldn't claim, no-one could. A Discover+Shoot worked! He passed all 3 saves. I mauled him with a Jaguar - but he dropped a final, vindictive mine. I had to move around, dodge it, etc, but finally I controlled that objective too, and got past to flip one of his tagged objectives. God, going second is such a good thing in these types of missions. [spoiler] 8-1 Victory for Corregidor]

Phew! Finally, I came 5th of 28 places. Not bad, but god drat some people who go to the top tables are really good. They chap who beat me got thrashed himself by the eventual tournament winner, a very experienced tournament player who was using Combined Army, I think with an Anathematic?

In any case, a great day out. Any questions from people on what it's like in that area, would be happy to answer.

My turn 3. An I

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

Genghis Cohen posted:


----> Here I will describe a debate/disagreement we had about LoF. The way this guy's group are accustomed to play is you say who you want to see (and not see), move your model around a corner, you all agree, then you shoot. IE only moving far enough around a corner that A can see you, not far enough to see B at a more acute angle. Now in theory, I'm fine with this - when models are really in different locations. I have no problem with someone moving up, and saying 'can you see me, how about now, now?' - I will happily tell you where I can and can't see. Where I stopped him, which IMO was going too far, was coming round a corner, which was directly watched by like 4 models, and saying 'I do it so A can see me, but not B, C, D'. I accept that, mathematically, there is a point where that's the case. But if the distinction is too drat fine for the human eye, then no, you can't always call shooting my models one at a time. There ensued a tense debate on this point. I carried the day, to which I give my opponent due credit for sportsmanship. But I maintain that if you always play that way, in competitive play, it makes any defense completely untenable. The attacking model (eg with Burst 5, as here) can, barring freakish luck, roll over any succession of models he likes, if he's guaranteed to face them one by one. I think it's taking the principles of friendly intent one step too far. Would be interested to hear peoples' thoughts.

Yeah, the 'slicing the pie' thing really irked me as well the first time I played it - you think you've got a corner covered well enough, but 5 minutes of careful 0.1mm umm and ahing by your opponent means they just get picked off one by one. It's pretty well established in the meta around here, though, so no probs. I still don't like doing it - but I'm fine with others doing it now I know to prepare for it. One day I'll succumb :black101:

It does mean you free up regular troops from defence and focus more on flame throwers and total reaction purely for holding flanks, though. That makes list building a bit easier for aggressive lists. Planned defence is a joke, though, as it's only ever 1v1 with easy risk analysis.

e: You can nerd-fluff justify it by saying the troop is cautiously approaching the corner and only exposes himself the minimal amount to take a shot at the first target. Kinda makes more sense that way.

Pidgin Englishman fucked around with this message at 02:41 on May 22, 2016

MrSquarepants
Jul 4, 2012
The whole slicing the pie thing really irritates me and because of it I wish the LOS rules were handled slightly differently. I've had far too many games where my defense is torn apart, despite the two models standing almost shoulder to shoulder. I'd maybe like a change in how large of an area you need to be able to see to be able to declare LOS between models. I don't know if this is the most elegant solution, but it would help prevent some of the more extreme slicing the pie issues.

Corbeau
Sep 13, 2010

Jack of All Trades
[Insert BFBC2 pie-slicing screenshot here]

MrSquarepants posted:

I'd maybe like a change in how large of an area you need to be able to see to be able to declare LOS between models. I don't know if this is the most elegant solution, but it would help prevent some of the more extreme slicing the pie issues.

This would have zero effect on pie slicing.

long-ass nips Diane
Dec 13, 2010

Breathe.

This is how my infinity games tend to go:

https://www.youtube.com/watch?v=UCqzwQd-lAY&t=395s

Genghis Cohen
Jun 29, 2013

Sanguine posted:

Yeah, the 'slicing the pie' thing really irked me as well the first time I played it - you think you've got a corner covered well enough, but 5 minutes of careful 0.1mm umm and ahing by your opponent means they just get picked off one by one. It's pretty well established in the meta around here, though, so no probs. I still don't like doing it - but I'm fine with others doing it now I know to prepare for it. One day I'll succumb :black101:

It does mean you free up regular troops from defence and focus more on flame throwers and total reaction purely for holding flanks, though. That makes list building a bit easier for aggressive lists. Planned defence is a joke, though, as it's only ever 1v1 with easy risk analysis.

e: You can nerd-fluff justify it by saying the troop is cautiously approaching the corner and only exposes himself the minimal amount to take a shot at the first target. Kinda makes more sense that way.

I agree that when you're prepared for it (as you would be if it was universally accepted in your local area) it becomes less of an issue, since no-one would ever intentionally expose themselves in defence, barring, as you say, suppression fire, total reaction, templates, and very advantageously-positioned models with certain weapons. But I was rather thrown out in the game by my opponent (with the best intentions, it was just how his group played) trying to split up my models who were literally positioned looking right over each other towards the corners he was approaching.

MrSquarepants posted:

The whole slicing the pie thing really irritates me and because of it I wish the LOS rules were handled slightly differently. I've had far too many games where my defense is torn apart, despite the two models standing almost shoulder to shoulder. I'd maybe like a change in how large of an area you need to be able to see to be able to declare LOS between models. I don't know if this is the most elegant solution, but it would help prevent some of the more extreme slicing the pie issues.

I don't quite know how the issue can be fixed, apart from maybe a blurb in the rules clarifying how everyone should do 'declarations of intent' vs 'move the drat model, resolve things'. Basically the former favours the active turn and the latter the reactive. As long as everyone's on the same page it's not that bad, although I'm strongly biased towards just physically pushing around the models, it's part of how I learned the game.

Flipswitch
Mar 30, 2010


Hello my name is the Xeodron Batroid I slice the pie vertically with my SUPER JUMPING SKILLS *sprays Red fury everywhere*

To be honest, we usually get around the slicing the pie issue by not being dickheads just going with intent as you activate stuff. Say what you want to do clearly and you resolve 99% of issues.

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Hello my name is the Xeodron Batroid I slice the pie vertically with my SUPER JUMPING SKILLS *sprays Red fury everywhere*

To be honest, we usually get around the slicing the pie issue by not being dickheads just going with intent as you activate stuff. Say what you want to do clearly and you resolve 99% of issues.

Please don't get me wrong, I agree with the idea of declaring intent in most situations, I'm not trying to ambush people by, for example, letting them declare a move they think is hidden, announcing 4 AROs, and not letting them take it back. Just that I normally don't play with that style, having it deployed on me to individually engage my models, who I had positioned to be as-close-as-possible in order to gain simultaneous AROs (which is basically impossible if your opponent is committed enough to declaring intent carefully with every Order) was quite a shock.

As I said, my way of doing things ended up being used and my opponent was very sporting about it.

Here are some of the other tables from the open:













All very nice, but I think the table I played on game 1 (the last one in this post) was the most visually striking. I like WarMill's terrain, although it's very expensive. Really interested in the way people paint terrain too, and how much better some clear, striking colours look than just uniform grey everywhere.

Flipswitch
Mar 30, 2010


Yeah I completely agree with you buddy, I'm more just shitposting and taking the piss because I'm bored.

It can get a bit nebulous with intent and AROs because both sides have a vested interest. Typically what we do is "I'm moving to place my dude here in this position as to not expose himself any further" and once the models been placed and let go of, the decisions done even if you make the mistake of exposing yourself to (additional) AROs. I tend not to encourage take-backs in any games unless they're a really silly no brainer mistake (like not deploying a model on turn one) because of the awkward situations that can arise from it. If you bugger up your positioning and take another ARO, or for example miss an ARO and spot it after the order was concluded, those opportunities are missed. To be fair to CB though the latter exception IS covered in the rulebook as a forfeited ARO if memory serves me correctly.

Regardless though, it sounds like it was a good day. :)

Ilor
Feb 2, 2008

That's a crit.
I think the pie slicing thing could be solved by saying that anyone in base-contact with a model that can be targeted also gets an ARO (with LOS measured from the targeted model). That way you can protect corners with multiple AROs, but you become template bait in the process.

Sir Teabag
Oct 26, 2007
Those are some great tables. It's kind of funny because I'm coming to recognize certain boards from your trip reports from other blogs and I feel like I'm learning your meta :P

I think that you guys ended up playing it correctly. It's one thing to help your opponent position a model since LoS information is public. It's another thing to double check his moves and help him win.

In my very limited tournament experience we played where the model was placed and not by intent. The other thing is that a game in a tournament setting can only be so long, I don't want to stand around all day while you figure out the perfect angle to "slice the pie" from.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?
I played a game today using ISS for the first time, particularly a Su-Jian.

I took the Heavy Shotgun version against Nomads and it was a thing of beauty. 8" Cautious Moving around buildings to pop up, transform from Voltron Lion to man and blow a Mobile Brigada away then speeding off to shoot other guys elsewhere.

I still lost the game but the joy of sending my robot lion off to kick rear end more than made up for it.

Corbeau
Sep 13, 2010

Jack of All Trades

Ilor posted:

I think the pie slicing thing could be solved by saying that anyone in base-contact with a model that can be targeted also gets an ARO (with LOS measured from the targeted model). That way you can protect corners with multiple AROs, but you become template bait in the process.

This would actually work and probably be good.

Signal
Dec 10, 2005

I like the way geometry works right now. Slicing the pie is fine, and what you're really doing is forcing your opponent to sink order after order into the same little section of the board, neglecting the rest of his objectives.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

I was cool with gradma getting an assault pistol, but neurocinetics was just a step to far.

teknologik
Jul 24, 2006

Write it, cut it,
paste it, save it
I've been playing the Operation: Ice Storm box for a couple of months with a buddy of mine and we have decided to kind of dig a little deeper into the game. The plan is to make a 200 point list each.

I really like the aesthetic of ALEPH. Should I go Steel Phalanx or vanilla? I think Steel Phalanx looks pretty cool I just wanted to get some opinions on them. If so, anyone have any recommendations for a 200 point list? He is playing Combined.. and we will most likely just be playing eachother and a third friend with basic Ariadna at first. I suspect i'm going to have to deal with some Hungries..

teknologik fucked around with this message at 04:45 on May 23, 2016

tokenbrownguy
Apr 1, 2010

Thanks for another great tourney writeup GC. I don't know how you manage to type all good biz every time.

I do have a question for the thread. Those photos show -mostly- open "backlines" (that rear-most 6 inches in each players DZs.) And by open, I mean unobstructed LoF from one corner of the DZ to the other. The folks I play with tend to use the Icestorm-style folding paper terrain, which leaves us with plenty of platforms with nice, big lips to go prone under and completely remove deployed models from enemy LoF without extreme vertical angles. OR we play with a lot of smaller terrain pieces blocking the corner to corner LoF. But my experience at Adepticon was of tables like GC posted above. I was caught pretty unprepared for that sort of table.

Do folks around here usually see play on tables that are open? Are open backlines a regular occurrence in other folks' metas/tourney scenes? If so, how does that style of terrain affect your list building and deployment?

teknologik posted:

I really like the aesthetic of ALEPH. Should I go Steel Phalanx or vanilla? I think Steel Phalanx looks pretty cool I just wanted to get some opinions on them. If so, anyone have any recommendations for a 200 point list? He is playing Combined.. and we will most likely just be playing eachother and a third friend with basic Ariadna at first. I suspect i'm going to have to deal with some Hungries..

Steel Phalanx is easily one of the best sectorial armies in the game. You can do worse than starting with Steel and branching into Vanilla.

teknologik
Jul 24, 2006

Write it, cut it,
paste it, save it

tokenbrownguy posted:

Steel Phalanx is easily one of the best sectorial armies in the game. You can do worse than starting with Steel and branching into Vanilla.

Awesome, this is really good to hear.

http://www.data-sphere.net/starting-with-steel-phalanx/2/ The list on this page may be where I start unless anyone has any better advice.

The List:
Eudoros, Myrmidon Officer (Mk12)
Myrmidon (Boarding Shotgun)
Myrmidon (Spitfire)
Myrmidon (Assault Hacker)
Thorakitai (Light Rocket Launcher)
Ekdromoi (Boarding Shotgun)
Agema Marksman (Missile Launcher)

Sir Teabag
Oct 26, 2007
That list is a little bit out of date, HSN3 dropping may have changed the way it runs. I'd just play around in ARMY6 with those models and make sure you're able to run them the way you intend to. Also MayaCast just released an episode where they go into the new linkteams that Steel Phalanx can form and the utility of each. So I'd give that a listen!

Just be aware that with Steel Phalanx and CA you're starting with two armies that have a lot of special (unique) rules. So I'd just make sure that I have at least a tablet or something with the wiki up!


tokenbrownguy posted:

Thanks for another great tourney writeup GC. I don't know how you manage to type all good biz every time.

I do have a question for the thread. Those photos show -mostly- open "backlines" (that rear-most 6 inches in each players DZs.) And by open, I mean unobstructed LoF from one corner of the DZ to the other. The folks I play with tend to use the Icestorm-style folding paper terrain, which leaves us with plenty of platforms with nice, big lips to go prone under and completely remove deployed models from enemy LoF without extreme vertical angles. OR we play with a lot of smaller terrain pieces blocking the corner to corner LoF. But my experience at Adepticon was of tables like GC posted above. I was caught pretty unprepared for that sort of table.

Do folks around here usually see play on tables that are open? Are open backlines a regular occurrence in other folks' metas/tourney scenes? If so, how does that style of terrain affect your list building and deployment?

I noticed that too, and I've been thinking about it a lot because I'm painting up Van Zant. When me and my local buddies play, we normally set up the terrain first and then pick our sides. But we're playing on a 4X4 table, not a 4x4 board on a longer table, and so we can play anyway across it and the terrain usually ends up pretty well distributed as a result. And we always seem to break up every table edge because any table edge could be our DZ. But when I play on a board that's set up on a longer table, the DZ does tend to be a little sparse compared to the centre of the board. And as you say, there seems to be about a 50/50 chance of a piece of terrain breaking LOS from corner to corner in the DZ.

I'm sorry if this doesn't make much sense, my cat won't stop rubbing against my face as I try to type this.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?
In my meta there was a spell of people setting up all the terrain in such a way that the backfield was left open.

Then a bunch of people bought Van Zant and they stopped doing that.

Sir Teabag
Oct 26, 2007

Bob Smith posted:

In my meta there was a spell of people setting up all the terrain in such a way that the backfield was left open.

Then a bunch of people bought Van Zant and they stopped doing that.

That's what I'm assuming is going to happen once my Van Zant starts hitting the table.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Sir Teabag posted:

That's what I'm assuming is going to happen once my Van Zant starts hitting the table.

The alternative will be an upsurge in sales of models with Sixth Sense L2 or 360 Visors. Prior to N3HS, Thoraki were an excellent deterrent to any Van Zant shenanigans.

Genghis Cohen
Jun 29, 2013
Cheers tokenbrownguy.

I think the main reason you see relatively bare deployment zones is simply not quite enough terrain/some poor decisions in laying it out. Quite simply, people take the big, LoF-blocking stuff and put it in the middle, both to limit DZ-DZ shooting wars, and just because that's the natural place to determine an interesting board layout. This leaves no big stuff left for around the edges, so it all goes a bit squiffy around the sides as well as each DZ.

Bob Smith posted:

The alternative will be an upsurge in sales of models with Sixth Sense L2 or 360 Visors. Prior to N3HS, Thoraki were an excellent deterrent to any Van Zant shenanigans.

Camo tokens fill the same role, or some positions of TR bot. Putting your backfield-hidden order monkeys and doctors/engineers, if your list style uses such guys, can be enough. Really someone using AD2 or Van zant wants a little bit of terrain on the edges, or there tend to be multiple AROs.

Genghis Cohen fucked around with this message at 18:44 on May 23, 2016

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Went to check something on Miniature Market and almost every Infinity model is sold out. Did they have a sale or something?

Sephyr
Aug 28, 2012

teknologik posted:

I've been playing the Operation: Ice Storm box for a couple of months with a buddy of mine and we have decided to kind of dig a little deeper into the game. The plan is to make a 200 point list each.

I really like the aesthetic of ALEPH. Should I go Steel Phalanx or vanilla? I think Steel Phalanx looks pretty cool I just wanted to get some opinions on them. If so, anyone have any recommendations for a 200 point list? He is playing Combined.. and we will most likely just be playing eachother and a third friend with basic Ariadna at first. I suspect i'm going to have to deal with some Hungries..

What is your usual style of play? Steel Phalanx is very good, but it's an army without much subtlety. No camo, a single infiltrator, a single drop troop. Good hackers and specialists for missions, and plenty of combat beasts to clear board areas to let you work the missions.

Vanilla, on the other hand, has all the resources of a full army. Nagas and Dasyus to harass enemies from the middle, amazing Sophotects to keep everything alive and working, ridiculously cheap Posthumans to inflate your specialist count, tons of cheap, fast remotes, and of course the Marut to abuse smoke tricks and bring in heavy firepower.

Exmond
May 31, 2007

Writing is fun!
So first I play Ariadna and instantly gravitate towards SPACE FRENCH WEREWOLVES (Because they are cool). Then I switch to Nomads and immediately find out about the BAKUNIN UBERCOMMANDO which is an amazing unit.

I then looked at the model...



Is there any faction without furries in it?

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



New Bahg Mari resculpts.

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Baron Snow
Feb 8, 2007


Exmond posted:

Is there any faction without furries in it?

It's really just those two that have them.


Edit for clarity.

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