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brakeless posted:If you have the Alien Hunters dlc installed, the rulers are going to always be in the game. If you don't enable the story mission, they show up on their own schedule and you have to build the special weapons yourself. By special weapons do you mean the bolt caster and stuff? I was able to build those right from the get-go and they're pretty cool, and have definitely been helping a lot. Not too expensive either. Especially love the auto-hit pistol that cloaks you. Can you only ever have one of each, though?
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# ? Jul 1, 2016 10:42 |
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# ? May 18, 2024 03:06 |
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Yes. To be honest you always want to enable The Nest. It's a good mission to farm xp on and it means you don't get caught with your pants down by Big Snek 🐍
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# ? Jul 1, 2016 10:53 |
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Yes. We want answers. Why the gently caress would Dr Vahlen make a snake with no tits
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# ? Jul 1, 2016 10:58 |
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Because Vahlen wasn't into snake ladies I feel dirty.
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# ? Jul 1, 2016 11:11 |
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Post your Spark -001 paint jobs I spent a lot of time trying to figure out how to make life for Julius as hellish as possible. its curtains for Kevin fucked around with this message at 11:24 on Jul 1, 2016 |
# ? Jul 1, 2016 11:19 |
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Somebody here mentioned it already, but Shen's Last Gift pops up a slight bit early for my taste. Foregoing my barely started first campaign, I started a new one yesterday and did the mission as soon as it came up, with 3 CPLs and Lily (Spec with remote heal [], Gren with Shredder [], Sniper with Return Fire [], Lily is decently rounded). The Grenadier was a godsend, since you run into lots of enemies with armor. Lily is indeed a beast, but I am not sure what I think about the usage of what seems to be endless spawning waves. I don't mind timers on missions (quite the contrary, I quite like the fact that you have to keep moving), but especially the first elevator got really rather hairy for me, though the second set wasn't really any better. Spark is good fun, it seems, but my crew was absolutely not ready for the last encounter, hello Sectopod. After a combination of shredding armor, hacking Julius to take over all other MECs on the field for one round, plain luck and blowing up that coil on the roof, somehow my utterly unfit squad managed to survive with just the Grenadier wounded and Spark damaged. Basically, before you take this mission, I would recommend making sure you can either punch through armour with something more than the basic Rifles, that you can shred armour, or that you are able to blow things up effectively, since the last fight was really rather close. Overall, I really liked the mission, the design is cool, Julius is a neat opponent and Spark promises to be a lot of fun. I found it quite easy to get swarmed, however, but that might become (or rather, be) less of a problem with a slightly more skilled team. Also, my Grenadier got "Run & Gun" as ACS perk. On the other hand, my Gunslinger-to-be got +2 Grenade damage...
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# ? Jul 1, 2016 12:49 |
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As long as you're on at least Veteran you can reliably 1 shot most derilict MECs with either a sniper rifle or a cannon. Lily's Massive AOE damage should be doing an excellent job making up for any squad deficiencies, and all my guys got like 15 kills, each, on that map. The Sectopod is also gutted out pretty hilariously; it doesn't attack twice, and the damage is very low. 80 HP though with 6 armor...
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# ? Jul 1, 2016 13:20 |
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btw rip robor, torn apart by a lone advent trooper's overwatch fire literally en route to the evac volume
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# ? Jul 1, 2016 13:21 |
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NTT posted:As long as you're on at least Veteran you can reliably 1 shot most derilict MECs with either a sniper rifle or a cannon. Lily's Massive AOE damage should be doing an excellent job making up for any squad deficiencies, and all my guys got like 15 kills, each, on that map. It did attack twice for me.
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# ? Jul 1, 2016 13:59 |
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On the mission prep screen, what do the bars under the solders mean? Is it health?
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# ? Jul 1, 2016 14:16 |
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Maluco Marinero posted:Static maps rather than the plot and parcel procedural system likely reduced the surface area for debugging.
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# ? Jul 1, 2016 14:38 |
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BigRed0427 posted:On the mission prep screen, what do the bars under the solders mean? Is it health? Yes, they added a health display because you can apparently field Sparks with damage on them.
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# ? Jul 1, 2016 14:43 |
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Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content. Shen's looks neat but when they say you get a new class, does it actually mean the one robot that comes out of the special missions?
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# ? Jul 1, 2016 14:48 |
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BigRed0427 posted:On the mission prep screen, what do the bars under the solders mean? Is it health? Kwyndig posted:Yes, they added a health display because you can apparently field Sparks with damage on them. There's an achievement for a Spark surviving a mission it started out with half health too. Is there a way to repair them in mission at all?
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# ? Jul 1, 2016 14:49 |
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MikeC posted:Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content. You can build more than one Spark. Enemy Within wasn't DLC it was a full expansion that came 18 months after release. Even Alien Hunters, which is middling at best, is head and shoulders above what Slingshot did for Xcom:EU The latest DLC looks awesome, but I've not had much time to play it.
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# ? Jul 1, 2016 15:01 |
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MikeC posted:Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content. Alien Hunters changes gameplay (for better or worse depending on how you feel about the ruler alien mechanics). Shen's Last Gift adds new class. So there have been gameplay changes and new content. None of them like the amount EW had. But yeah, EW was an expansion so when they make one for XCOM 2, then expect EW level of additions. The DLC for XCOM 2 has been more or less the same or better than XCOM EU's.
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# ? Jul 1, 2016 15:18 |
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The thing I like is that the last 2 DLC, if nothing else, provide a lot of fodder for modding assets. Really there's no need at all to make more content for any early version of GW, which makes it much easier for me to go it alone for a while. Elite Aliens that try to hunt down your resistance camps. Build MECs to help bolster numbers at those camps, sure. Give me some covert ops leather jackets and were on our way, but tbh I can probably harvest the civvie clothes for that.
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# ? Jul 1, 2016 15:37 |
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Is there a way to re-roll a soldier's bonus trait? I've got a sniper with Phantom and I really don't like it because it's loving up so many of my killzone ambush traps. I know you can reroll standard stuff in the advanced whatever facility, but I only want to get a new bonus one.
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# ? Jul 1, 2016 15:54 |
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Psion posted:Is there a way to re-roll a soldier's bonus trait? I've got a sniper with Phantom and I really don't like it because it's loving up so many of my killzone ambush traps. I know you can reroll standard stuff in the advanced whatever facility, but I only want to get a new bonus one. I think the bonus trait is set. Which means you should probably retrain that Sniper up the Gunslinger side of the tree and then train a new proper Sniper.
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# ? Jul 1, 2016 15:58 |
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I swear I once saw a mod that forced the game to assign classes to new recruits based on what you had saved them as. So if you got a soldier from the pool that was saved as a sniper, they were guaranteed to get promoted to sniper. Anyone have a link for that? Also mods don't break achievements in this game, right?
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# ? Jul 1, 2016 16:08 |
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botany posted:I swear I once saw a mod that forced the game to assign classes to new recruits based on what you had saved them as. So if you got a soldier from the pool that was saved as a sniper, they were guaranteed to get promoted to sniper. Anyone have a link for that? Also mods don't break achievements in this game, right? I remember seeing that mod too. No idea what it was called. And correct, mods have no status on achievements in the game. Firaxis finally figured out that making games that were built to be modded and then disabling achievements for said modding was a dumb idea.
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# ? Jul 1, 2016 16:23 |
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Is there a mod to totally cheese the game with tons of supplies, intel, and cores? I want to try a super hard mode iron man mode, but im not very good so i want to compensate with a head start.
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# ? Jul 1, 2016 16:28 |
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Found it! It's called "Use My Class", you should be able to find it in the workshop under that title.
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# ? Jul 1, 2016 16:28 |
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So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look?
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# ? Jul 1, 2016 16:38 |
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So far my solution to line-of-sight bugs is never ever quickload. It's like quick saves don't retain level geometry...? Granted I've been fighting outdoors so I have no idea. Edit: And regardless of buggy LoS I still have tier-3 Shadowkeeper with fan fire and talon rounds. Shumagorath fucked around with this message at 16:58 on Jul 1, 2016 |
# ? Jul 1, 2016 16:47 |
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rabidsquid posted:So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look? I enjoy them all so ymmv
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# ? Jul 1, 2016 16:48 |
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rabidsquid posted:So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look? Great, get it.
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# ? Jul 1, 2016 17:44 |
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Got a great bug here where the building that the evac zone is on apparently has no line of sight blocking in the walls or ceiling, allowing Advent to just shoot through the walls to hit me. Sure it works both ways, but it means they're surrounded by all this high cover that they can shoot from no problem, while I only have 3 turns to reach this drat zone. Edit: Oh hey, it finally fixed itself in the third refresh. Unfortunately the sectoid panicked my grenadier on the second to last turn (cause that roll has yet to fail in this campaign) so he got left behind. Maybe I'll rescue my squaddie if I have a need for one in like eight months when he pops up Crosspeice fucked around with this message at 18:14 on Jul 1, 2016 |
# ? Jul 1, 2016 18:05 |
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I just bought the whole Resistance pack thing even though I haven't even gotten far enough in one of my own games to see an Andromedon let alone anything bigger How badly have I just hosed myself Also are there any updated guides on which soldier talents are good and which are traps, I'm sure my knowledge of launch XCOM 2 is out of date (and was pretty incomplete anyway)
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# ? Jul 1, 2016 18:28 |
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Shredder is pretty much a must-have, the one additional point of armor from Blast Padding isn't much of a bonus when you consider how absolutely essential armor shred is. Combat Protocol is guaranteed damage that ignores cover, and does bonus damage to (usually heavily armored) robotic enemies, so it's always a must-take for me. Holo-Targeting would be decent, except that the other Grenadier option at that rank is 'carry more grenades', which is a no-brainer.
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# ? Jul 1, 2016 18:51 |
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From an earlier post:Fister Roboto posted:Off the top of my head, the only ability I can think of that is actually bad would be the grenadier's demolition. It costs 2 ammo to use, it doesn't do any damage, and it can actually miss. It also comes at the opportunity cost of not taking suppression.
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# ? Jul 1, 2016 18:55 |
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Mister Bates posted:Holo-Targeting would be decent, except that the other Grenadier option at that rank is 'carry more grenades', which is a no-brainer. I dunno, I gave gunner-specced grenadiers a try on my last playthrough and was very pleased. Not only does holo-targeting make life much easier against high-defense targets like archons, but it can also be applied by Hail of Bullets, so you can follow up a guaranteed-hit attack with increased chances to hit for everyone else. That's a pretty nice deal, especially with Shredder on top of it all. Grenade launcher-specced grenadiers are definitely good, but I find that in the late game I tend not to need cover destruction as much - and it seems like the overall damage potential on gunner-specs is higher. Besides, it's not like you're losing grenades; you just have one less.
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# ? Jul 1, 2016 19:00 |
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Is there a wiki with a rundown on the abilities and equipment of the new SPARK class? It's proving surprisingly hard to find any coherent collection of information about them to get an idea for how good or not they may be.
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# ? Jul 1, 2016 19:06 |
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Ciaphas posted:I just bought the whole Resistance pack thing even though I haven't even gotten far enough in one of my own games to see an Andromedon let alone anything bigger You're fine. There's actually only a couple of useless skills you should avoid, the rest comes down to how you want to build the class. Here's a list of ones I never take: Grenadier: Blast Padding - it just doesn't do very much compared to Shredder. The armor won't keep you out of the medbay and the explosive resistance is super niche and rarely helpful. Demolition - it does no damage, it can miss, and even if it hits its not guaranteed to destroy the cover. Only press this button if you want to waste your grenadier's turn. Sharpshooter: Deadeye - Possibly okay to retrain to later when your sharpshooter has more aim, but never worth it when you're initially leveling up. I'd still rather have lightning hands because gone are the days of parking your sniper in the corner of the map and never moving. Moving and taking 2 pistol shots is not a bad alternative to firing one sniper rifle shot, and every 3 turns you can shoot both the pistol and the rifle--extra damage no aim penalty (that can be split on 2 targets if need be), much more flexible than Deadeye. Aim - Hunkering down is a last resort move, I want my sharpshooters shooting on every turn because they have the best aim and the specialized ammo. Even if you can't kill the target, applying burning or poison to them with your pistol provides a defensive boost to the whole squad. Ranger: Deep Cover - See Aim above, (unless you can get Aim and Deep Cover together through the AWC, but even then its pretty niche). Always be shooting Ayys with that shotgun. Untouchable is also a god-tier ability. Reaper - Cool in theory, but Rapid Fire is just too good. By the time you get Reaper, the sword damage just doesn't keep up. The rest of the sword skills are to-taste, but I usually skip Blademaster and and Bladestorm as well for similar reasons as Reaper unless I'm building a gimmick ranger, but they do have their place. Specialist: I pretty much always go down the hacking tree with all my specialists, but this one is pretty much entirely to taste.
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# ? Jul 1, 2016 19:07 |
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Backhand posted:Besides, it's not like you're losing grenades; you just have one less. Well, you are losing grenades, you lose 1. Really, the best thing about the extra grenade is being able to grenade and then shoot at the now exposed target on the same turn. That's a poo poo ton of shred + damage to put out against usually hard targets. The extra grenade lets you do that 3 times per mission instead of twice, which is pretty much the best drat thing in the world.
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# ? Jul 1, 2016 19:07 |
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I haven't played yet with the new DLC, do you only get one robot soldier or multiple? People are making it sound like it's just the one
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# ? Jul 1, 2016 19:10 |
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Is there seriously still no "what the gently caress do these (de)buffs actually do" button like F1 was in EU/EW?
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# ? Jul 1, 2016 19:12 |
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Ciaphas posted:Is there seriously still no "what the gently caress do these (de)buffs actually do" button like F1 was in EU/EW? Don't you just hover over the enemy skull icon? It's been a while since I've played so it may not be what you're looking for.
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# ? Jul 1, 2016 19:18 |
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Backhand posted:I dunno, I gave gunner-specced grenadiers a try on my last playthrough and was very pleased. Not only does holo-targeting make life much easier against high-defense targets like archons, but it can also be applied by Hail of Bullets, so you can follow up a guaranteed-hit attack with increased chances to hit for everyone else. That's a pretty nice deal, especially with Shredder on top of it all. I could go either way for the most part, but when it comes to alien rulers having an extra cryogrenade is really nice, god holo targeting makes dealing with archons so much easier though.
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# ? Jul 1, 2016 19:21 |
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# ? May 18, 2024 03:06 |
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Shakill OReal posted:I haven't played yet with the new DLC, do you only get one robot soldier or multiple? People are making it sound like it's just the one You get one for free, can build as many more as you like (Proving grounds project, costs 2 elerium cores and a decent bit of other resources).
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# ? Jul 1, 2016 19:23 |