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Drunk in Space
Dec 1, 2009

brakeless posted:

If you have the Alien Hunters dlc installed, the rulers are going to always be in the game. If you don't enable the story mission, they show up on their own schedule and you have to build the special weapons yourself.

By special weapons do you mean the bolt caster and stuff? I was able to build those right from the get-go and they're pretty cool, and have definitely been helping a lot. Not too expensive either. Especially love the auto-hit pistol that cloaks you. Can you only ever have one of each, though?

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its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Yes.

To be honest you always want to enable The Nest. It's a good mission to farm xp on and it means you don't get caught with your pants down by Big Snek 🐍

Synthbuttrange
May 6, 2007

Yes. We want answers. Why the gently caress would Dr Vahlen make a snake with no tits

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Because Vahlen wasn't into snake ladies :q:
I feel dirty.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Post your Spark -001 paint jobs



I spent a lot of time trying to figure out how to make life for Julius as hellish as possible.

its curtains for Kevin fucked around with this message at 11:24 on Jul 1, 2016

Hollow Talk
Feb 2, 2014
Somebody here mentioned it already, but Shen's Last Gift pops up a slight bit early for my taste.

Foregoing my barely started first campaign, I started a new one yesterday and did the mission as soon as it came up, with 3 CPLs and Lily (Spec with remote heal [:saddowns:], Gren with Shredder [:)], Sniper with Return Fire [:downsgun:], Lily is decently rounded). The Grenadier was a godsend, since you run into lots of enemies with armor. Lily is indeed a beast, but I am not sure what I think about the usage of what seems to be endless spawning waves. I don't mind timers on missions (quite the contrary, I quite like the fact that you have to keep moving), but especially the first elevator got really rather hairy for me, though the second set wasn't really any better.

Spark is good fun, it seems, but my crew was absolutely not ready for the last encounter, hello Sectopod. After a combination of shredding armor, hacking Julius to take over all other MECs on the field for one round, plain luck and blowing up that coil on the roof, somehow my utterly unfit squad managed to survive with just the Grenadier wounded and Spark damaged.

Basically, before you take this mission, I would recommend making sure you can either punch through armour with something more than the basic Rifles, that you can shred armour, or that you are able to blow things up effectively, since the last fight was really rather close. Overall, I really liked the mission, the design is cool, Julius is a neat opponent and Spark promises to be a lot of fun. I found it quite easy to get swarmed, however, but that might become (or rather, be) less of a problem with a slightly more skilled team.

Also, my Grenadier got "Run & Gun" as ACS perk. :woop: On the other hand, my Gunslinger-to-be got +2 Grenade damage... :downs:

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
As long as you're on at least Veteran you can reliably 1 shot most derilict MECs with either a sniper rifle or a cannon. Lily's Massive AOE damage should be doing an excellent job making up for any squad deficiencies, and all my guys got like 15 kills, each, on that map.

The Sectopod is also gutted out pretty hilariously; it doesn't attack twice, and the damage is very low. 80 HP though with 6 armor... :suicide:

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
btw rip robor, torn apart by a lone advent trooper's overwatch fire literally en route to the evac volume

Hollow Talk
Feb 2, 2014

NTT posted:

As long as you're on at least Veteran you can reliably 1 shot most derilict MECs with either a sniper rifle or a cannon. Lily's Massive AOE damage should be doing an excellent job making up for any squad deficiencies, and all my guys got like 15 kills, each, on that map.

The Sectopod is also gutted out pretty hilariously; it doesn't attack twice, and the damage is very low. 80 HP though with 6 armor... :suicide:

It did attack twice for me. :iiam:

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

On the mission prep screen, what do the bars under the solders mean? Is it health?

Shumagorath
Jun 6, 2001

Maluco Marinero posted:

Static maps rather than the plot and parcel procedural system likely reduced the surface area for debugging.
Verify said I had one bad file so here's hoping it was the one responsible for walls working (yes I know that's not how computers work).

Kwyndig
Sep 23, 2006

Heeeeeey


BigRed0427 posted:

On the mission prep screen, what do the bars under the solders mean? Is it health?

Yes, they added a health display because you can apparently field Sparks with damage on them.

MikeC
Jul 19, 2004
Probation
Can't post for 18 hours!
Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content.

Shen's looks neat but when they say you get a new class, does it actually mean the one robot that comes out of the special missions?

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

BigRed0427 posted:

On the mission prep screen, what do the bars under the solders mean? Is it health?


Kwyndig posted:

Yes, they added a health display because you can apparently field Sparks with damage on them.

There's an achievement for a Spark surviving a mission it started out with half health too. Is there a way to repair them in mission at all?

wuffles
Apr 10, 2004

MikeC posted:

Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content.

Shen's looks neat but when they say you get a new class, does it actually mean the one robot that comes out of the special missions?

You can build more than one Spark. Enemy Within wasn't DLC it was a full expansion that came 18 months after release. Even Alien Hunters, which is middling at best, is head and shoulders above what Slingshot did for Xcom:EU

The latest DLC looks awesome, but I've not had much time to play it.

ZuljinRaynor
Apr 25, 2010

NERD LICENSE IMMUNITY
It's just been revoked!

MikeC posted:

Is there an honest opinion on whether the DLC are worth it? XCOM 2 base game was one of the best games of the year so far but from the sidelines, it looks like all the DLC are actually trash. Nothing like what Enemy Unknown got with Enemy Within with respect to actually changing gameplay and adding content.

Alien Hunters changes gameplay (for better or worse depending on how you feel about the ruler alien mechanics). Shen's Last Gift adds new class. So there have been gameplay changes and new content. None of them like the amount EW had.

But yeah, EW was an expansion so when they make one for XCOM 2, then expect EW level of additions. The DLC for XCOM 2 has been more or less the same or better than XCOM EU's.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
The thing I like is that the last 2 DLC, if nothing else, provide a lot of fodder for modding assets. Really there's no need at all to make more content for any early version of GW, which makes it much easier for me to go it alone for a while. Elite Aliens that try to hunt down your resistance camps. Build MECs to help bolster numbers at those camps, sure. Give me some covert ops leather jackets and were on our way, but tbh I can probably harvest the civvie clothes for that.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Is there a way to re-roll a soldier's bonus trait? I've got a sniper with Phantom and I really don't like it because it's loving up so many of my killzone ambush traps. I know you can reroll standard stuff in the advanced whatever facility, but I only want to get a new bonus one.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Psion posted:

Is there a way to re-roll a soldier's bonus trait? I've got a sniper with Phantom and I really don't like it because it's loving up so many of my killzone ambush traps. I know you can reroll standard stuff in the advanced whatever facility, but I only want to get a new bonus one.

I think the bonus trait is set. Which means you should probably retrain that Sniper up the Gunslinger side of the tree and then train a new proper Sniper.

botany
Apr 27, 2013

by Lowtax
I swear I once saw a mod that forced the game to assign classes to new recruits based on what you had saved them as. So if you got a soldier from the pool that was saved as a sniper, they were guaranteed to get promoted to sniper. Anyone have a link for that? Also mods don't break achievements in this game, right?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



botany posted:

I swear I once saw a mod that forced the game to assign classes to new recruits based on what you had saved them as. So if you got a soldier from the pool that was saved as a sniper, they were guaranteed to get promoted to sniper. Anyone have a link for that? Also mods don't break achievements in this game, right?

I remember seeing that mod too. No idea what it was called.

And correct, mods have no status on achievements in the game. Firaxis finally figured out that making games that were built to be modded and then disabling achievements for said modding was a dumb idea.

Jastiger
Oct 11, 2008

by FactsAreUseless
Is there a mod to totally cheese the game with tons of supplies, intel, and cores? I want to try a super hard mode iron man mode, but im not very good so i want to compensate with a head start.

botany
Apr 27, 2013

by Lowtax
Found it! It's called "Use My Class", you should be able to find it in the workshop under that title.

rabidsquid
Oct 11, 2004

LOVES THE KOG


So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look?

Shumagorath
Jun 6, 2001
So far my solution to line-of-sight bugs is never ever quickload. It's like quick saves don't retain level geometry...? Granted I've been fighting outdoors so I have no idea.

Edit: And regardless of buggy LoS I still have tier-3 Shadowkeeper with fan fire and talon rounds.

Shumagorath fucked around with this message at 16:58 on Jul 1, 2016

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

rabidsquid posted:

So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look?

I enjoy them all so ymmv

botany
Apr 27, 2013

by Lowtax

rabidsquid posted:

So i haven't paid any attention to the DLCs beyond knowing the first one is cosmetic, with the last one out now how does the steam sale price of ~$13 for all of the dlc look?

Great, get it.

Crosspeice
Aug 9, 2013

Got a great bug here where the building that the evac zone is on apparently has no line of sight blocking in the walls or ceiling, allowing Advent to just shoot through the walls to hit me. Sure it works both ways, but it means they're surrounded by all this high cover that they can shoot from no problem, while I only have 3 turns to reach this drat zone.

Edit: Oh hey, it finally fixed itself in the third refresh. Unfortunately the sectoid panicked my grenadier on the second to last turn (cause that roll has yet to fail in this campaign) so he got left behind. Maybe I'll rescue my squaddie if I have a need for one in like eight months when he pops up :v:

Crosspeice fucked around with this message at 18:14 on Jul 1, 2016

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I just bought the whole Resistance pack thing even though I haven't even gotten far enough in one of my own games to see an Andromedon let alone anything bigger

How badly have I just hosed myself

Also are there any updated guides on which soldier talents are good and which are traps, I'm sure my knowledge of launch XCOM 2 is out of date (and was pretty incomplete anyway)

Mister Bates
Aug 4, 2010
Shredder is pretty much a must-have, the one additional point of armor from Blast Padding isn't much of a bonus when you consider how absolutely essential armor shred is. Combat Protocol is guaranteed damage that ignores cover, and does bonus damage to (usually heavily armored) robotic enemies, so it's always a must-take for me. Holo-Targeting would be decent, except that the other Grenadier option at that rank is 'carry more grenades', which is a no-brainer.

Fister Roboto
Feb 21, 2008

From an earlier post:

Fister Roboto posted:

Off the top of my head, the only ability I can think of that is actually bad would be the grenadier's demolition. It costs 2 ammo to use, it doesn't do any damage, and it can actually miss. It also comes at the opportunity cost of not taking suppression.

Backhand
Sep 25, 2008

Mister Bates posted:

Holo-Targeting would be decent, except that the other Grenadier option at that rank is 'carry more grenades', which is a no-brainer.

I dunno, I gave gunner-specced grenadiers a try on my last playthrough and was very pleased. Not only does holo-targeting make life much easier against high-defense targets like archons, but it can also be applied by Hail of Bullets, so you can follow up a guaranteed-hit attack with increased chances to hit for everyone else. That's a pretty nice deal, especially with Shredder on top of it all.

Grenade launcher-specced grenadiers are definitely good, but I find that in the late game I tend not to need cover destruction as much - and it seems like the overall damage potential on gunner-specs is higher. Besides, it's not like you're losing grenades; you just have one less.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Is there a wiki with a rundown on the abilities and equipment of the new SPARK class? It's proving surprisingly hard to find any coherent collection of information about them to get an idea for how good or not they may be.

wuffles
Apr 10, 2004

Ciaphas posted:

I just bought the whole Resistance pack thing even though I haven't even gotten far enough in one of my own games to see an Andromedon let alone anything bigger

How badly have I just hosed myself

Also are there any updated guides on which soldier talents are good and which are traps, I'm sure my knowledge of launch XCOM 2 is out of date (and was pretty incomplete anyway)

You're fine.

There's actually only a couple of useless skills you should avoid, the rest comes down to how you want to build the class. Here's a list of ones I never take:

Grenadier:
Blast Padding - it just doesn't do very much compared to Shredder. The armor won't keep you out of the medbay and the explosive resistance is super niche and rarely helpful.
Demolition - it does no damage, it can miss, and even if it hits its not guaranteed to destroy the cover. Only press this button if you want to waste your grenadier's turn.

Sharpshooter:
Deadeye - Possibly okay to retrain to later when your sharpshooter has more aim, but never worth it when you're initially leveling up. I'd still rather have lightning hands because gone are the days of parking your sniper in the corner of the map and never moving. Moving and taking 2 pistol shots is not a bad alternative to firing one sniper rifle shot, and every 3 turns you can shoot both the pistol and the rifle--extra damage no aim penalty (that can be split on 2 targets if need be), much more flexible than Deadeye.
Aim - Hunkering down is a last resort move, I want my sharpshooters shooting on every turn because they have the best aim and the specialized ammo. Even if you can't kill the target, applying burning or poison to them with your pistol provides a defensive boost to the whole squad.

Ranger:
Deep Cover - See Aim above, (unless you can get Aim and Deep Cover together through the AWC, but even then its pretty niche). Always be shooting Ayys with that shotgun. Untouchable is also a god-tier ability.
Reaper - Cool in theory, but Rapid Fire is just too good. By the time you get Reaper, the sword damage just doesn't keep up. The rest of the sword skills are to-taste, but I usually skip Blademaster and and Bladestorm as well for similar reasons as Reaper unless I'm building a gimmick ranger, but they do have their place.

Specialist:
I pretty much always go down the hacking tree with all my specialists, but this one is pretty much entirely to taste.

binge crotching
Apr 2, 2010

Backhand posted:

Besides, it's not like you're losing grenades; you just have one less.

Well, you are losing grenades, you lose 1. Really, the best thing about the extra grenade is being able to grenade and then shoot at the now exposed target on the same turn. That's a poo poo ton of shred + damage to put out against usually hard targets. The extra grenade lets you do that 3 times per mission instead of twice, which is pretty much the best drat thing in the world.

deep dish peat moss
Jul 27, 2006

I haven't played yet with the new DLC, do you only get one robot soldier or multiple? People are making it sound like it's just the one :(

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Is there seriously still no "what the gently caress do these (de)buffs actually do" button like F1 was in EU/EW? :mad:

ChristopherRobin
Feb 27, 2011

Corgis with attitude.

Ciaphas posted:

Is there seriously still no "what the gently caress do these (de)buffs actually do" button like F1 was in EU/EW? :mad:

Don't you just hover over the enemy skull icon? It's been a while since I've played so it may not be what you're looking for.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Backhand posted:

I dunno, I gave gunner-specced grenadiers a try on my last playthrough and was very pleased. Not only does holo-targeting make life much easier against high-defense targets like archons, but it can also be applied by Hail of Bullets, so you can follow up a guaranteed-hit attack with increased chances to hit for everyone else. That's a pretty nice deal, especially with Shredder on top of it all.

Grenade launcher-specced grenadiers are definitely good, but I find that in the late game I tend not to need cover destruction as much - and it seems like the overall damage potential on gunner-specs is higher. Besides, it's not like you're losing grenades; you just have one less.

I could go either way for the most part, but when it comes to alien rulers having an extra cryogrenade is really nice, god holo targeting makes dealing with archons so much easier though.

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Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!

Shakill OReal posted:

I haven't played yet with the new DLC, do you only get one robot soldier or multiple? People are making it sound like it's just the one :(

You get one for free, can build as many more as you like (Proving grounds project, costs 2 elerium cores and a decent bit of other resources).

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