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That is all correct. If you need to double check anything here's my character creation guide with a handy list https://docs.google.com/document/d/1b8Fz39Infns0EVB6-4-Fm-o49UvdAz7NVIWslFvlm6A/edit?usp=sharing
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# ? Jun 4, 2016 01:23 |
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# ? May 30, 2024 00:56 |
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Updated for ARB:
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# ? Jun 4, 2016 05:03 |
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pre-post question: w/ Minor Leader, can once per encounter give somebody 3 Movement. Nemo is out of LoS, so the question is by sacrificing attack action for extra movement to get closer, can Radios ICly toss Nemo a rope or something (from the 3movement gift) to let him get up from the drop without losing his (Nemo's) normal movement action, or would it just be a waste and Nemo would lose 9 movement instead of 6 on his turn?
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# ? Jun 13, 2016 22:19 |
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I think RAW it'd be a waste, since it's just adding to his movement, right? It's an action economy thing, rather than a number-of-vertical-squares thing.
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# ? Jun 13, 2016 23:39 |
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Marks just overlap.
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# ? Jun 19, 2016 00:50 |
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Do our observations of the menus show that all the menus are priceless, or just those given to the three mentioned?
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# ? Jul 10, 2016 03:19 |
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Just the ones mentioned. Out of character, the folks mentioned got what we would think of as the girl menus. While I'm thinking about it, a word on prices. Strike doesn't really do granular gear, which is fine by me. If you come up with an idea for something to spend your pennies on, let me know and we'll talk about it. Ferinstance: You could buy a crawler, albeit a small one. Right now, it wouldn't give you much mechanical advantage, although it'd probably get turned into a setpiece for something. I hope I was sufficiently unsubtle about it, but with a couple of upgrades, either built out of your materials or bought from quests, you could turn it into a tank. You could buy a base of operations, where you'd get the final say on what's inside. Again, maybe not a direct mechanical advantage, but definitely something that would play into the narrative at some point. I hadn't thought about a farm system, but Count's suggestion could work. It'd probably spit out random mats between missions. Speaking of, I don't suppose Jimbozig has gotten any further in his crafting system, has he?
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# ? Jul 11, 2016 18:56 |
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Would collecting some more cash make a difference in our options? I'm inclined to making a purchase of some sort myself, and the crawlers are IMO the coolest option. But if we'd get more bang for our buck, so to speak, with one option or the other (or either) by doing another job first, that could make a difference. As an example, if our current resources would yield a really crappy crawler but a decent base, I could probably be talked around into buying a base.
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# ? Jul 11, 2016 19:27 |
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Eh, ultimate expenditure is the same. It's whether you want to have a neat incremental upgrade, or wait and jump straight to the super-fancy stuff. I suppose it boils down to what you really want to get out of whatever you buy. Having a base is basically a club house of your own, and might make different quests available. Having a crawler means you might get into a racing encounter. Realistically there's no bad option, it's just how you guys want to direct the game.
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# ? Jul 11, 2016 20:26 |
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I like a base with incremental upgrading because it's more natural to sort of grow and expand, at least in my opinion. I'm also biased because houses are cool and tanks are smelly and loud.
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# ? Jul 12, 2016 05:27 |
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My vote also goes to home ownership, I like the idea of growing a farm.
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# ? Jul 12, 2016 05:43 |
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Why not a combination of all three core concepts?! Crawler + House + Farmstuff = Think about it we start with a normal base, maybe even just a sweet farmhouse w/ some land to grow poo poo in, then we get PHAT $$$ and start installing framework underground and once we hook up a series of connection points, pulleys and maybe a little bullshit engineering (That's why you hired Radios!), we can have our farmland -migrate- like a goddamn flock of birds whenever the HUNT IS ON or the weather is getting bad in a set location. That said, I like upgrading things so simple starts are fine with Vel.
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# ? Jul 12, 2016 11:43 |
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I sort of like the idea that no one actually hired Radios; he just showed up one day and everyone is assuming someone else brought him in. That's a plurality of votes for a base first. Is anyone's day going to be utterly ruined if you don't buy something else?
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# ? Jul 12, 2016 15:09 |
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T-That's cyberbullying! ;-;
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# ? Jul 12, 2016 18:00 |
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Well, Will will probably burn it down one day out of pure boredom but I'm fine with whatever.
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# ? Jul 12, 2016 18:06 |
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House.
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# ? Jul 12, 2016 18:17 |
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I was going to test for Surviving, but I had a few questions to make sure I follow how to go about it. Sorry if I'm being dense. When you say we can only test once for each, do you mean we only get one attempt each round? (Eg. since Nemo did Thriving no one else can attempt that this time) Or do you mean we can only try each option once? (Eg. since Nemo did Thriving, he can't test Thriving again next round) Or is it both? (Eg. since Nemo did Thriving, no one else can try that this round AND Nemo has to do something else next round) Also, re: my own choice: if I pick one item that isn't lovely, is it exactly that one that isn't lovely, or that if I pick say "tents" everyone has a decent tent but everything else is crap and there's not enough for everyone to be fully outfitted? Oh, and as a sidenote, Gwenivere either made or at least altered the heavy weather gear for everyone, since she's a seamstress
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# ? Aug 7, 2016 17:21 |
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(Keeping in mind this is me throwing stuff at the wall and seeing if it works.) This minigame is designed to be a filter. You will, unless you guys totally blow all your rolls, get home. The trick is figuring out how battered you are when you get back. You guys can roll once per slot on the graphic, as a party. Say Vel wants Radios to scavenge for food on the turnaround part of your journey. You can stack you roll as much as you like, but once there's a roll made for that slot, that's it. It stands as is, so if Vel rolls a strike, nobody else can roll for Surviving in that phase. I don't think there's a reason to bar you from making another attempt in the same category next round, if you happen to be the person most suited to doing whatever it is you want to do. Vel could scavenge every round. For the record, your attempt to make a Thriving check this phase is done. That's the end of that until you hit turnaround. Regarding Gwen's choice, you can either have one thing, or enough lovely things for everybody. If you say "Tents," you have either one decent tent everyone has to cram into, or everyone has a lovely tent that leaks. Also, Count, that was a fantastic post with a great punchline, so please enjoy Advantage on your next roll.
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# ? Aug 8, 2016 13:37 |
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Thanks, that clears it up. Going to throw Foraging at Surviving.
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# ? Aug 8, 2016 13:50 |
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grassy gnoll posted:
thaaaanks
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# ? Aug 8, 2016 18:36 |
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I rolled for navigating, but K Prime claim jumped me on a full post ready to submit. Is it okay I put aside that roll for the next step?
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# ? Aug 10, 2016 02:25 |
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I'll say yes, but just this once. We still need someone to tell us a story about how badly they screwed the party moving along. Who wants to do the Moving roll?
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# ? Aug 11, 2016 01:50 |
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Well I rolled well, I dunno whats wrong with the rest of you.
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# ? Aug 11, 2016 01:58 |
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Radios holds steady with middle of the pack successes
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# ? Aug 11, 2016 21:44 |
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Where is everybody?
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# ? Aug 19, 2016 05:08 |
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I'll be having a post up with survival either tonight or tomorrow morning. Sorry for the lack of communication. It's been a rough week of car accidents and new jobs and police.
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# ? Aug 19, 2016 17:34 |
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Sorry to see your streak of bad luck continues, Vel. My sympathies. Will, Gil and Nemo have yet to act this pass, and we still need a survival check. Who's feeling brave?
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# ? Aug 21, 2016 14:02 |
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What's the "Mechanical" roll for? I'm a little confused. Is that for moving?
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# ? Aug 26, 2016 21:55 |
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That was my understanding, at least. Radios is trying to invent himself out of the deep hole he's dug himself.
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# ? Aug 26, 2016 22:48 |
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grassy gnoll posted:That was my understanding, at least. Radios is trying to invent himself out of the deep hole he's dug himself. Well, live by the sword die by the sword.
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# ? Aug 26, 2016 23:03 |
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We can still do one more Thriving roll, right?
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# ? Aug 27, 2016 19:26 |
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Sorry, yes, it was for Moving. I made that post while a little under the weather, so some subtleties were lost. Like words.
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# ? Aug 27, 2016 19:50 |
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Comrade Gorbash posted:We can still do one more Thriving roll, right? Correct.
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# ? Aug 28, 2016 15:09 |
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Working on level up, I'm assuming we're doing the leveling advancement specifically? So we each get a fallback, a role encounter power, and a new trick this level.
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# ? Sep 2, 2016 20:41 |
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pre:Bleu Cornflower and Tura and Keu (Level 2) Background: Wildbreaker Origin: Rūnian Kit: Doctor Skills: Cooking, Foraging, Medicine, Navigation, Rūnic Technology*, Taming, Tracking, Weather Prediction, Wings* Complications: Scapegoat, Wanderlust Tricks: Awakening Heritage: Bleu can always activate a magical ruin or artifact. Pathfinder: Bleu can always plot the fastest route between two locations. Whisperer: Bleu can always communicate with animals (but not monsters). Advances: Emotional Power (Rūnian), First Aid Fallback: Determination Class: The Buddies Role: Defender Feats: Minor Striker** Options: Super-Buddy, Defender Buddy Role Boosts: Defense, Stickiness Passive Effects: Aware, Big Active Effects: Enervating, Handsy At-Wills: Team Attack, Recall Buddy, Coordinated Attack, We Are One Encounter: Boosted Buddy, You Call That a Punch?, You're Mine! * Emotional Power skill. ** Keu is the "minor striker" in question. quote:Wildbreaker quote:Rūnian quote:Emotional Power (Rūnian): This assists with Rūnian skills, allowing her to activate their ancient devices and ruins, with increasing potency based on the level, or to use her wings with greater facility; generally they're best for gliding or assisting jumps or exploiting updrafts, but may be capable of more if she embraces her heritage. She also might be drawn to items and locales left behind by the Rūnians, and may be tempted to use their power. However, it's possible that if she gets drawn too far much into this power, she will meet whatever fate her ancestors suffered.
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# ? Sep 2, 2016 22:07 |
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Comrade Gorbash posted:Working on level up, I'm assuming we're doing the leveling advancement specifically? So we each get a fallback, a role encounter power, and a new trick this level. Correct. You finally have options!
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# ? Sep 3, 2016 00:43 |
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pre:Motivation: Stay alive, feel alive, keep the danger rolling Background: Outrider -Skills: Luring, Evasion, Crawler Connections, Crazy Ideas -Trick: Will knows how to cheat death on the run. When fleeing, he always knows the best path out. -Trick: Judgement Call- Will can always tell you accurately how far a gap or other difficult to cross terrain is across. Origin: Too-Bold Kobold -Skills: Getting Lucky, Crew Connections -Complication: Too Crazy For a Crew Wealth: Average (+1) Kit: The Flame -Weakness: Adrenaline Rushes -Choices: King of the Chase (Driver) Gear: MKX Y100 Bike (modified), Shotgun, Other Shotgun, Memento of the Miners Reputation: The Crew (Feared): They didn't pay what they owed. They stood strong. It was easy! Surely he wouldn't survive this time. He did. And he'll be back for his debt. When they kicked him out, Will didn't do anything. Perhaps he won't be so kind this time. Fallback: Good Maintenance: Crazy in the field is only survivable if you're careful with your gear. Will is always very careful with his gear. So it never fails him when he has to pull it out. Tactical Combat Class: Shapeshifter Knight Rider -Class Features: One-Form Shifter --At Wills: Mount Up (Blurred Form), Sideswipe (Primal Compulsion) Transformation: Form of the Bull Bike --Bike Transformation --Bike Rush --Nimble Charge Role: Controller -Powers: Control Boost, Sap Strength, Freeze,
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# ? Sep 3, 2016 02:55 |
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Subaltern Gwenivere Llewellynquote:Name: Gwenivere Llewellyn
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# ? Sep 3, 2016 03:10 |
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# ? May 30, 2024 00:56 |
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You guys are going into combat this next encounter, so it would really be a good idea for everyone to update their sheets.
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# ? Sep 7, 2016 14:06 |