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Update 17: The Second Intermission (Polsy) Alright, so I'm gonna break these up more or less by their "intended role" and then have a little dump of the abilities we have lying around afterward. Feel free to mix and match however you want, and I'll keep the ones I like handy to use in later videos! Note: All descriptions will be from left to right in the following format Garb Name Max ATB - How much the garb affects your max ATB. Baseline is 100, 0 means no change Default ATB - How much of the ATB bar you start with at the beginning of the fight. This is generally more important later on, when your main offensive move costs 50 ATB and your garb starts empty. Abilities - What combat abilities the garb comes with (and their ATB cost) Special Ability - If a garb has a special ability, it'll appear here with a description. Most have at least a token stat buff, but not always Commandos Nocturne Max ATB - 0 Default ATB - 100% Abilities - Attack L2 (10) Max HP +15%, Strength +40 Velvet Bouncer Max ATB - 0 Default ATB - 100% Abilities - Blitz L2 (20) Strength +10%, Strength +80 Ravagers Mist Wizard Max ATB - 0 Default ATB - 50% Abilities - Thunder L1 (15) Cold Rebellion Max ATB - 0 Default ATB - 100% Abilities - Blizzard L2 (15) Max HP +15%, Magic +40 Woodland Walker Max ATB - 0 Default ATB - 100% Abilities - Aero+ L2 (15) Magic +10%, Magic +80 Ignition Max ATB - 0 Default ATB - 100% Abilities - Fire+ L2 (15) Magic +10%, Magic +80 Watery Chorus Max ATB - 0 Default ATB - 100% Abilities - Blizzard+ L2 (15) Magic +10%, Magic +80 Electronica Max ATB - 0 Default ATB - 100% Abilities - Thunder+ L2 (15) Magic +10%, Magic +80 Black Mage Max ATB - +50 Default ATB - 75% Abilities - Rapid Fire L2 (15), Quick Freeze (15) Soul of the Black Mage (Magic damage +10%) White Mage Max ATB - +20 Default ATB - 50% Abilities - Dispel L2 (33), Quick Ruin L2 (15) Soul of the White Mage (Max HP +5%, Magic damage +10%) Mixed Equilibrium Max ATB - 0 Default ATB - 100% Abilities - Attack L1 (10) Dark Muse Max ATB - 0 Default ATB - 50% Abilities - Attack L1 (10) Red Mage Max ATB - +20 Default ATB - 50% Abilities - Light Slash L2 (5), Buster Ruin (15) Soul of the Red Mage (Increases physical and magic damage by 8%) Sentinels Providence Max ATB - 0 Default ATB - 100% Abilities - Guard L2 (10) Max HP +15%, Strength +40 Quiet Guardian Max ATB - 0 Default ATB - 100% Abilities - Heavy Guard L2 (15) Strength +80, Physical and Magic Res +15% Paladin Max ATB - +30 Default ATB - 50% Abilities - Heavy Guard L3 (11) Soul of the Paladin (Magic Res +10%, Debuff Res +20%), Ruinga Guard (Casts Ruinga after guarding for long enough) Dust and Shadow Max ATB - 0 Default ATB - 100% Abilities - Guard L2 (10) Ailment Resistance +33%, ATB Recovery +10 Saboteurs Passion Rouge Max ATB - 0 Default ATB - 100% Abilities - Deprotect L2 (25), Deshell L2 (25) Ailment Resistance +33%, ATB Recovery +10 Ability List Attacks Attack (10) Light Slash (5) - takes less ATB but does not contribute to stagger Charged Strike (10) - hold to consume more ATB and have a stronger attack Blitz (20) Area Sweep (5) - Like Blitz, but it's just immediately around you instead of running up to the enemy Froststrike (15) Sparkstrike (15) Galestrike (15) Spells Fire (15) Blizzard (15) Blizzara (25) Thunder (15) Thundara (25) Aero (15) Aerora (25) Firestorm (20) - casts both Fire and Thunder Icespark (20) - casts both Blizzard and Thunder Debuffs Defaith (25) Deshell (25) Poison (25) Poisonga (40) Curse (25) Dispel (35) Guards So all guarding abilities have an initial cost, a sustained cost, and a measure on how much damage they actually block. The sustained costs is similar across most guards, so I'm not going to mention it unless it's particularly egregious. Guard (10) - Physical/Magic: 40% Light Guard (5) - Physical/Magic: 25% Mediguard (10) - Physical/Magic: 25%, Hold to recover HP Counterblow (30) - Physical/Magic: 0%, Blocks a physical attack and counterattacks Outside of the obvious, you can pretty much mix and match however you want and you'll turn out with something passable because the base stats of the garb itself matter a lot less than the weapon and shield you equip with it. That said, if you try to put a bunch of spells on Velvet Bouncer (which has both a flat strength bonus AND a 10% bonus), it would WORK but uh...come on, you can do better than that.
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# ? Jul 13, 2016 22:53 |
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# ? May 21, 2024 03:43 |
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Oh goody! Passion Rouge +Mediguard, Curse Velvet Bouncer +Attack, Sparkstrike, Galestrike Woodland Walker +Blizzara, Aerora, Firestorm
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# ? Jul 13, 2016 23:24 |
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One full set or just one schemata? Or as many as we can think of? I'll just throw one set out there since they're in my head now. Not going to go super detailed because there's just TOO MANY OPTIONS. The three I'm seeing right now are: Velvet Bouncer Attack, Charged Strike, Galestrike (since we haven't seen that yet I don't believe.) Also stick a dapper hat on her for a dapper suit. Mostly want to see Charged Strike in action and Velvet Bouncer seems the biggest 'smack em hard' suit we have. Dust and Shadow Mediguard, Counterblow and Curse/Defaith. Again, mostly wanting to see Counterblow in action, but I'm interested in the synergy potential of that ATB Recover +10. (Plus Ailment Resistance is one of those 'huh that was handy' things... Except for that alchemy quest.) Red Mage With Firestorm and Icespark. And some snazzy glasses. Curious how the percentages play up and if Buster Ruin, Firestorm and Icespark are multi-hit abilities.
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# ? Jul 13, 2016 23:26 |
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Firestorm and Icespark are multihit, yeah. They are, quite literally, "cast blizzard, then thunder" spells. E: Once I get back from vacation I'll be cleaning up a couple small things and adding this to the second post, so it'll always be on hand to check out. Artix fucked around with this message at 23:49 on Jul 13, 2016 |
# ? Jul 13, 2016 23:47 |
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It'd be charming if the Black and White Mage outfits were the classic ones, and give this game a nice connection to the old ones, but I guess that wouldn't be dumb enough for the XIII trilogy. Sigh. I got hopeful for a bit there.
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# ? Jul 13, 2016 23:48 |
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Blaze Dragon posted:It'd be charming if the Black and White Mage outfits were the classic ones, and give this game a nice connection to the old ones, but I guess that wouldn't be dumb enough for the XIII trilogy. Sigh. I got hopeful for a bit there. Yeah, for classes that has had a pretty consistent look across over a dozen games it's weird to see it broken. At least they aren't watery chorus or mist wizard
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# ? Jul 14, 2016 00:05 |
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Red mage is plenty red mage-y though. It lacks the hat though. (does a suitably red mage hat exist?) [e:]Looked it up hahahahah oh my god the requirement for it. Anyways +Red Mage firestorm and light guard The Redmage-iest hat. quote:Velvet Bouncer Cold Rebellion -ehhh your choice. Rigged Death Trap fucked around with this message at 09:40 on Jul 14, 2016 |
# ? Jul 14, 2016 09:29 |
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Schema #1 * any garb you think is best * any skills you think are best * adornment: Emergency Beacon Schema #2 * any garb you think is best * any skills you think are best * adornment: Emergency Beacon Schema #3 * any garb you think is best * any skills you think are best * adornment: Emergency Beacon
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# ? Jul 14, 2016 10:13 |
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Schwartzcough posted:Oh goody! Very close to this but with a few changes: Passion Rouge +Mediguard, Thundara (so it can contribute to building up stagger) Velvet Bouncer +Attack, Galestrike, Blizzara (same as with Passion Rouge) Woodland Walker +Aerora, Firestorm, Curse For fights with need for heavy guarding substitute Woodland Walker for Quiet Guardian (same skills).
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# ? Jul 14, 2016 12:18 |
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Pick whatever looks the most silly and plays like hot garbage.
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# ? Jul 14, 2016 12:22 |
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Oh by the way I'm not sure if it's come up yet but you should know; You can name your Schemata.
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# ? Jul 14, 2016 14:50 |
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Velvet Bouncer is probably the best garb in the game until right at the end
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# ? Jul 14, 2016 17:23 |
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Fedule posted:Oh by the way I'm not sure if it's come up yet but you should know; Voting to name all Schemata either butts or dongs!
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# ? Jul 14, 2016 20:54 |
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Zain posted:Voting to name all Schemata either butts or dongs! Seconded. Quote this until we get to 13, in the spirit of the game. E: I second the post below this one too. Blaze Dragon fucked around with this message at 03:54 on Jul 15, 2016 |
# ? Jul 14, 2016 21:18 |
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I don't care what the load out is, but I say we get in the spirit of the game. Name the three schemata XIII, 13, and thirteen
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# ? Jul 15, 2016 01:14 |
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Artix posted:In the 6 years the launch of FF13 I have never once heard anyone call them that. It's sort of obvious in retrospect, but I can't imagine that I'll be using it any time soon. Haha no worries. I always kinda wondered if it ever caught on with anyone else but I guess that might answer my question. Perhaps the word orb has just taken a strong foothold in my circle as one of those great words. Thanks for the prompt reply, and keep up the good work. I barely managed to get past the tutorial off FFX13 before I lost interest so I'm really glad to see where this all leads. Although, I'm tempted to actually play LR now. You make it look amazing.
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# ? Jul 15, 2016 04:15 |
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Fedule, are you really unfamiliar with checker patterns?
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# ? Jul 15, 2016 04:34 |
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EponymousMrYar posted:Velvet Bouncer
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# ? Jul 15, 2016 06:46 |
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FoolyCharged posted:Yeah, for classes that has had a pretty consistent look across over a dozen games it's weird to see it broken. To be fair, they already did that with Noel and Serah for XIII-2. I can respect wanting to mix it up for LR, I just think the outfits that came out of it were garbage. Zushio posted:Although, I'm tempted to actually play LR now. You make it look amazing. If the LP is doing it for you, great, but I'll be the first to tell you that I'm awful at this game. If not for the fact that the game lets you use abilities like Arise even though you totally don't have 3 EP for it, I would have never gotten past Noel, and I probably would have given up on it for what would have been the third (?) time when the PC release came out. E: What I am trying to say there is that if this LP is making the game look good, then I promise that playing it yourself will be even better because outside of time and sidequest management, I am pretty awful at the actual playable bit of this game. Artix fucked around with this message at 07:28 on Jul 15, 2016 |
# ? Jul 15, 2016 07:24 |
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Black Mage with Thundara and Mediguard. Also, I'm all for naming the three schemata XIII, 13, and Thirteen.
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# ? Jul 15, 2016 19:51 |
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Personally, I always named my Schemata "Suppress the Tango" (SEN/SAB), "Break the Tango" (RAV), and "Elevate the Tango" (COM), after that one thing I can't shut up about.
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# ? Jul 15, 2016 20:00 |
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Basically what Artix is saying is that MY lp of this game will be waaaay cooler
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# ? Jul 15, 2016 20:15 |
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Update 18: Dusty Desert Slide (Polsy) Music Desert Awakening (Dead Dunes - Morning) Bandit Gang Monoculus Datalogs quote:People: Oerba Yun Fang quote:Locations: The Dead Dunes quote:Legends and History: Monoculus quote:Legends and History: The Holy Clavis Artix fucked around with this message at 01:25 on Feb 2, 2017 |
# ? Jul 17, 2016 17:22 |
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Hello there, Steve Blum. Took you long enough to show up.
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# ? Jul 17, 2016 21:51 |
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I generally love the desert regions in JRPGs; they come off as majestic and colorful, and the Dead Dunes are no exception. However, when it comes to Final Fantasy, I think I got my fill of the desert terrain back in FFXII. I'd have to say I like Luxerion best of the four regions; something about fancy cities controlled by probably-sinister theocracies always seems to pique my interest.
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# ? Jul 18, 2016 03:29 |
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Wildlands is great and has the best music
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# ? Jul 18, 2016 04:25 |
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It sounds like Fang's accent's changed a little over the last 500 years.
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# ? Jul 18, 2016 04:32 |
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Etro managing to gently caress things up even after dying (again). Thanks Etrobama.
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# ? Jul 18, 2016 07:49 |
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I love the not hidden at all disdain for hope when he pointlessly rehashes that lightning knows fang while omitting his presence.
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# ? Jul 19, 2016 03:22 |
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Well, it looks like we're going to the Wildlands. Time to nurse a big dumb bird back to health.
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# ? Jul 21, 2016 19:58 |
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Okay I'm caught up, and let me tell you Fedule tell me you did not diss on Crazy Chocobo I trusted you, man
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# ? Jul 23, 2016 15:30 |
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What? I fuckin' love Crazy Chocobo! What's your evidence for this slander?!
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# ? Jul 23, 2016 16:26 |
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https://youtu.be/BPxMBngvj5o?t=13m26s
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# ? Jul 23, 2016 20:20 |
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That's... not really a great equivalence? Like, my point here is that the lyrics employed in the soundtracks of Final Fantasies XIII are dumb as gently caress, and sometimes that fact is an enormous liability and sometimes that fact seals the deal. I hold that the lyrics in Crazy Chocobo are absolutely dumb as gently caress, and I hold also that the track as a whole is amazing. These are not contradictory viewpoints.
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# ? Jul 23, 2016 23:32 |
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Technically he's still correct. You did diss on Crazy Chocobo.
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# ? Jul 24, 2016 11:57 |
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That's ok, even if those lyrics made the song they're still worth dissing.
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# ? Jul 24, 2016 20:41 |
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Artix posted:Well, it looks like we're going to the Wildlands. Time to nurse a big dumb bird back to health.
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# ? Jul 30, 2016 15:16 |
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Update 19: Fertilizer Seekers (Polsy) Music The Wildlands (Wildlands - Day) Datalogs quote:Locations: The Jagd Woods
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# ? Aug 2, 2016 22:14 |
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I hate imgur's video to gif so much but drat if I know how to make one properly http://i.imgur.com/BKulzy8.gifv
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# ? Aug 3, 2016 00:24 |
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# ? May 21, 2024 03:43 |
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So, that Gaunt look-alike you avoided fighting in the woods; the first enemy I hunted to extinction. Their spawn rate and ability to catch you is so annoying I spammed chronostasis and ran in circles until they could no longer bother me. Made walking around in the woods much more pleasant.
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# ? Aug 3, 2016 08:00 |