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Gone Home didn't have a 13 year old sex workers who loves their job and is a reference to the titular lolita, so Gone Home is automatically a better game than VA-11 HALL-A.
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# ? Jun 11, 2024 00:57 |
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dmboogie posted:It's been long enough that I can't remember the line-to-line quality of the writing but where Gone Home really excelled was actually creating a lived-in-home, imo. There were a shitton of tiny, subtle details that really helped with the characterization of the family, especially the way that each of them kinda had their "own" sections of the house. It's a lot of what I liked about Life is Strange, too. You act like house setup and decoration based on the character's lifestyle is somehow unique when its all been done before, it is practically standard stuff you find everywhere in games nowadays since rendering clutter is not as expensive as it was about a decade ago. It doesn't even require much effort to design since even modders that could only do house mods does it, even in the early days of morrowind.
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Randomzx posted:You act like house setup and decoration based on the character's lifestyle is somehow unique when its all been done before, it is practically standard stuff you find everywhere in games nowadays since rendering clutter is not as expensive as it was about a decade ago. It doesn't even require much effort to design since even modders that could only do house mods does it, even in the early days of morrowind. Pack it in guys; Morrowind mods already did it. Nothing else can be done.
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Hitlers Gay Secret posted:Pack it in guys; Morrowind mods already did it. Nothing else can be done. way to miss the mark, the point is that designing place with characterizing details isn't complicated at all. household clutter and scene was something you see alot even in the 2d dominant era, like in point-n-click adventure games. Covok posted:Gone Home didn't have a 13 year old sex workers who loves their job and is a reference to the titular lolita, so Gone Home is automatically a better game than VA-11 HALL-A. Guess goons really do rate games based on sexuality preferences.
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This thread never ceases to amaze me.
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Randomzx posted:way to miss the mark, the point is that designing place with characterizing details isn't complicated at all. complication/originality has no relation towards how well something is executed. Gone Home isn't exactly the first game to use that concept but it still does it very well.
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dmboogie posted:complication/originality has no relation towards how well something is executed. Gone Home isn't exactly the first game to use that concept but it still does it very well. hardly well at all, especial since it need to plaster notes all the house, since apparently the entire household suffers from anterograde amnesia and need to have their own access restricted until they read what they wrote for their safety.
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I have no opinion of Gone Home, as I've never played it and have no real desire to, butCovok posted:Gone Home didn't have a 13 year old sex workers who loves their job and is a reference to the titular lolita, so Gone Home is automatically a better game than VA-11 HALL-A. Gigify posted:Game reviews just don't seem worth reading these days to me. I don't click with any of them, and reviews are so bloated with pseudo-intellectual bullshit with increasingly little objective content relating to the actual game that they simply don't tell me anything about the game and how enjoyable it would be to me personally.
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Randomzx posted:hardly well at all, especial since it need to plaster notes all the house, since apparently the entire household suffers from anterograde amnesia and need to have their own access restricted until they read what they wrote for their safety. Yes, indeed, why does any game bother to put notes or audio logs in?
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I just noticed that there's a VN thread in Games and six posts in there is a Dorothy avatar. Excellent stuff.
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Anoia posted:Yes, indeed, why does any game bother to put notes or audio logs in? i dont understand i just wanna fight the boss, why is this called a visual novel and its still talking at me???
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Haven't played Gone Home because it sounds really boring and all of the previews don't pique my interest at all. I have played Firewatch though and I do agree that it's better than Vall Hall A. Similar high production values but the dialogue is way better (which is really important considering it's pretty much the meat of the game.) It has it's own problems and nitpicks. Drakenel posted:i dont understand i just wanna fight the boss, why is this called a visual novel and its still talking at me??? Who the heck is this shodan chick and why is she getting up in my grill while I blow up kamikaze zombie and hack some vending machines!?
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I keep posting this in every thread where it comes up but what's good about Gone Home to my mind has nothing to do with the trite lesbian coming of age plot. What's really cool is the subtler side plots about your dad's writing, your parents' strained relationship and your great uncle the repentant but unforgiven child molester.
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I do like how apparently you guys ran out of things to start drama with from VA-11 HALL-A so you immediately switched to starting drama with Gone Home, it's very economical
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ManicVolcanic posted:I do like how apparently you guys ran out of things to start drama with from VA-11 HALL-A so you immediately switched to starting drama with Gone Home, it's very economical I appreciate the classics.
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HMS Boromir posted:I keep posting this in every thread where it comes up but what's good about Gone Home to my mind has nothing to do with the trite lesbian coming of age plot. What's really cool is the subtler side plots about your dad's writing, your parents' strained relationship and your great uncle the repentant but unforgiven child molester. I agree with this, the main plot was good, but what really made the game shine was all the side plots where it looked like your dad might being going all Shining on the family but oh no wait he just had unresolved personal issues he's working out successfully and other things like that where at first it seems like there's a lot of sinister/tragic stuff happening, but by the end, if you found all the clues, you end up learning that there was nothing wrong after all and you just got home at a really unfortunate moment when everyone was out at couples' therapy/eloping. It's some brilliant narrative sleight-of-hand, convincing you something's gone terribly wrong, only to reveal at the last moment that no, everything's actually fine but you still experienced a tense and interesting story despite that. Also I'm sorry for my part in inadvertently summoning even worse people to the thread. Mea culpa.
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Randomzx posted:Guess goons really do rate games based on sexuality preferences. Lol
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Y-Hat posted:I just noticed that there's a VN thread in Games and six posts in there is a Dorothy avatar. Excellent stuff. It's also the devs twitter picture, and a quick browse through their feed (don't do this) reveals that a significant part of it is them retweeting Dorothy fanart. That and someone who does ASMR streams of this game a bunch?
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ManicVolcanic posted:I do like how apparently you guys ran out of things to start drama with from VA-11 HALL-A so you immediately switched to starting drama with Gone Home, it's very economical I mean we could talk about how Dorothy almost had an actual orgasm on screen, but I think everyone who's going to realize that Dorothy is just targeted fetish-bait already has.
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The only thing we haven't covered in the thread yet is the irony of saying politics need to stay separate from video games when the top video game franchises all involve American soldiers fighting to protect American interests, with special guest appearances by Kevin Spacey.
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HMS Boromir posted:I keep posting this in every thread where it comes up but what's good about Gone Home to my mind has nothing to do with the trite lesbian coming of age plot. What's really cool is the subtler side plots about your dad's writing, your parents' strained relationship and your great uncle the repentant but unforgiven child molester. ![]() More searching in this game means I have to retry the same conversation again, but have to know what bad alcohol combination opens up the interesting dialogue.
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HMS Boromir posted:I keep posting this in every thread where it comes up but what's good about Gone Home to my mind has nothing to do with the trite lesbian coming of age plot. What's really cool is the subtler side plots about your dad's writing, your parents' strained relationship and your great uncle the repentant but unforgiven child molester. That is definitely the part of the game that hooked me, along with the characters being really well fleshed out. The game really hits the spot when you think about how it intentionally tries to make you, as both the player and the character, feel like a complete stranger coming back to the character's own home. Then the player slowly learns about the family in parallel with the character learning what's going on while they've been away and why it feels so tense in the house despite no one else being there.
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There is nothing actually dangerous in the house of Gone Home, but the eerie ambiance still puts you on edge. It is a very well crafted atmosphere.
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GimmickMan posted:There is nothing actually dangerous in the house of Gone Home, but the eerie ambiance still puts you on edge. It is a very well crafted atmosphere. It also namedrops Sam Raimi's American Gothic at one point, which is a good way for pretty much anything to endear itself to me.
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Anoia posted:The only thing we haven't covered in the thread yet is the irony of saying politics need to stay separate from video games when the top video game franchises all involve American soldiers fighting to protect American interests, with special guest appearances by Kevin Spacey.
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Zenithe posted:It's also the devs twitter picture, and a quick browse through their feed (don't do this) reveals that a significant part of it is them retweeting Dorothy fanart. Anoia posted:The only thing we haven't covered in the thread yet is the irony of saying politics need to stay separate from video games when the top video game franchises all involve American soldiers fighting to protect American interests, with special guest appearances by Kevin Spacey. get that OUT of my face fucked around with this message at 04:54 on Aug 3, 2016 |
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Hitlers Gay Secret posted:
I got too annoyed to go very far, but most of the unique dialogue bits I found were unlocked by going completely contrary to whatever was ordered. Game design!
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![]() Day Six -Best Boss for child abuse memes
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Good to see Dana isn't just a boring collage of "total baddass over here" traits, but is also about as creepy as the rest of the people we've met so far. Also we're only now in chapter 2? Of how many?! ![]()
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EclecticTastes posted:Good to see Dana isn't just a boring collage of "total baddass over here" traits, but is also about as creepy as the rest of the people we've met so far. Three. 1/3 done ![]() I looked a lot more favourably on this day than the others until Shibbotech lowered my opinion of the internet again.
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Zenithe posted:Three. 1/3 done I can see why someone might have thought this day would have been pivotal (it's the first major departure from the gameplay format) but it's not. It's setting up things. Regarding dialogue choices, Vall Hall A's method of doing them feels more conductive to organically experiencing a story. Yes it's nebulous and non-defined, but that's the point. I find it far more engaging (in terms of player agency) than picking a phrase of words from several other phrases of words. Quite often what I actually want to say at one dialogue choice is several down the line because seriously, I've seen these plot threads before, I want to say the thing that would skip this entire mini-arc, but no, I can't. Oh boy it's a branch now I have to come back for 100% completion and ARGH. Meanwhile, I actually get to insert my own thoughts with drink choice. Finally, as someone who doesn't drink but frequently goes to dinners/social gatherings where people do (and is an observer/eavesdropper because of my lack of drinking,) Dana and Jill's conversation fits right in with the inane, boring and random conversations that people have when they get socially drunk. Even comparing it to your commentary. The pacing, tempo, and funnily enough, structure were pretty close.
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EponymousMrYar posted:It should never have been that high to begin with. Examples: Rule 34, Rule 63, Pedobear, Skitty on Wailord Action. You have really boring friends. I stand by my assertion that people who like this game understand neither human interaction nor drinking.
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It's nice that the writer finally realized characters should affect each other, a third of the way into this game.EponymousMrYar posted:Regarding dialogue choices, Vall Hall A's method of doing them feels more conductive to organically experiencing a story. Yes it's nebulous and non-defined, but that's the point. I find it far more engaging (in terms of player agency) than picking a phrase of words from several other phrases of words. Quite often what I actually want to say at one dialogue choice is several down the line because seriously, I've seen these plot threads before, I want to say the thing that would skip this entire mini-arc, but no, I can't. Oh boy it's a branch now I have to come back for 100% completion and ARGH. How does hiding your choices give you more agency, or let you add your own thoughts, or somehow make the branches more convenient? None of this makes sense. quote:Finally, as someone who doesn't drink but frequently goes to dinners/social gatherings where people do (and is an observer/eavesdropper because of my lack of drinking,) Dana and Jill's conversation fits right in with the inane, boring and random conversations that people have when they get socially drunk. Even comparing it to your commentary. The pacing, tempo, and funnily enough, structure were pretty close. I agree that Dana and Jill are just as inane, boring, and random as everyone else so far though ![]() Hwurmp fucked around with this message at 12:13 on Aug 5, 2016 |
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quote:It's pedophiles all the way down. mods, namechange
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Really Pants posted:It's nice that the writer finally realized characters should affect each other, a third of the way into this game. As someone who enjoyed the game, I was rather bothered on how relatively slow it took for character relationships to start popping up. In fact I'd say the most notorious character will become far more complex and respectable on these next chapters, as their development and backstory reminds me of a consequence in Read Only Memories. Kunster fucked around with this message at 14:29 on Aug 5, 2016 |
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There's another bar called N1-RV Ann-A? How many of these bars are there?
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Mraagvpeine posted:There's another bar called N1-RV Ann-A? How many of these bars are there? Well, I decided to check Frommer's Guide to lovely Cyberpunk Land, and have located a few other notable bars: -SH4-N-Grill-A -X4-N4-D-U -AV4-LO-N -X1-BALB-A -L-Door-AD-0 -4T-LAN-T1-S Hope that improves your anime bar-hopping experience.
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EclecticTastes posted:Well, I decided to check Frommer's Guide to lovely Cyberpunk Land, and have located a few other notable bars: We're all in X1-BALB-A here.
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712-UMP
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# ? Jun 11, 2024 00:57 |
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I'm afraid I don't know what that one is.
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