|
Are the epic crates no longer available? I can't find them in the store. And speaking as someone who is probably in the 0.10% of people who have spent the most money on this game, I spend money not expecting a return, but to support the company behind it so they have more money to spend on improvements.
|
# ? Sep 2, 2016 19:26 |
|
|
# ? Jun 8, 2024 17:37 |
|
ShowTime posted:Are the epic crates no longer available? I can't find them in the store. How do you feel that the company continues to make moves towards being shadier and less transparent the more popular they get?
|
# ? Sep 2, 2016 21:15 |
|
Holy poo poo what happened to the Welcome Back quest money, that was one of my favorite things about the game
|
# ? Sep 2, 2016 23:16 |
|
frajaq posted:Holy poo poo what happened to the Welcome Back quest money, that was one of my favorite things about the game It got cut in half mid August. 5 per missed quest, with a max of 25. It only slows down people who aren't playing every day, which is odd to me, since even with the higher welcome back quest, there was a large difference in playing daily vs not.
|
# ? Sep 3, 2016 00:36 |
|
Megasabin posted:How do you feel that the company continues to make moves towards being shadier and less transparent the more popular they get? I'm not trying to make excuses or anything, but at the moment 70% of the dev team is currently at PAX West. In light of this recent shitstorm, there's a reasonable chance you can expect an official statement when everyone returns. Kronikle fucked around with this message at 03:47 on Sep 3, 2016 |
# ? Sep 3, 2016 03:38 |
|
I'm a little sad about the pack drop rate changes but then I played some new creep Cassyva and it's fun enough that I'm over it. This game is still pretty generous. I got three packs from gold today and I only played casually.
|
# ? Sep 4, 2016 04:21 |
|
I really love my wraithling deck, even when i don't draw the dancers until the very end.
|
# ? Sep 4, 2016 18:30 |
|
Have been binging out on the online play trying to get everything to 11, am now at Silver (bouncing between 19 and 20) and have everything at 11 except Abyssian at 6. Just had funnest win yet, taking out a full health magmar general with a 23/24 Vale Hunter (from Deathfire Crescendo) followed by a sabertooth rush
|
# ? Sep 4, 2016 21:06 |
|
I'm about to try this out. Anyone want a referral bonus?
|
# ? Sep 4, 2016 22:27 |
|
Eschatos posted:I'm about to try this out. Anyone want a referral bonus? Yeah me. It's losputos Enjoy your 100g
|
# ? Sep 4, 2016 23:02 |
|
Lmao $10 for an epic crate key, maybe coulda gotten 2.50 out of me but no possible way would I pay that for cosmetic stuff out of a crate. They need to take some notes from valve on how to game money out of suckers for random stuff.
|
# ? Sep 5, 2016 06:38 |
|
|
# ? Sep 5, 2016 10:22 |
|
So after much guide consulting I ended up disenchanting stuff that I hopefully wouldn't miss and cobbled together my poor man's version of a "Control Kass" deck: https://duelystdb.com/decks/view/11722 Has been working pretty well so far but definitely open to suggestions espcially as far as what to get next. Kind of let down by the reapers which consumed all my crafting dust and I don't seem to use that often, thinking I should've done the spell that refreshes your hand instead.
|
# ? Sep 5, 2016 14:21 |
Obviously you'll probably want an Obliterate sooner or later, but that's an expensive Legendary you probably can't afford anytime soon. Darkspine Elementals would double the effectiveness of your Shadow Creep, and Spheres of Darkness and Abyssal Crawlers will get your Creep out faster. I'm torn on Night Fiends. They seem like they should be great in a high Creep environment but they never seem to work out for me.
|
|
# ? Sep 5, 2016 18:21 |
|
Hit Diamond after not playing for several months. I'm still annoyed by how much variance they've added to the game, but at least it's mostly incremental stuff instead of explosively swingy things like Keeper of the Vale and Reaper. It still really sucks to lose games off of your opponent's L'Kian giving him a critical dispel or having a Pet take the wrong path though. Couple of observations: -Save your loving dispels. Shimzar added like 20 different things that are Dispel or lose, and even at the bottom of Gold I was still playing people that would Drain Essence a Jaxi or First Wished Falcius and then stare helplessly at a Kron or Nimbus 3 turns later. -Falcius pretty single-handedly made Sajj legit. I'm on the fence as to whether she or Zirix is better, but leaning towards her. It's hard to argue with the reliability of spamming 2/2s all game, but being able to bash Minions for 8 damage and take 0 in return probably does it. -I like how much variety the expansion added to the field, but Grow Magmar is dumb and feels like it either runs over people or faceplants based entirely on whether it can land an undispelled Huntress for a few turns. -It occurs to me have yet to see a single one of the 8-cost spells or new Legendary artifacts actually played. Kekekela posted:So after much guide consulting I ended up disenchanting stuff that I hopefully wouldn't miss and cobbled together my poor man's version of a "Control Kass" deck: Stick with Reaper until you get more of the key Cassyva cards. Reaper doesn't fit her theme and is swingy, but the swing is from merely good (pulling a 2-cost minion) to obnoxiously game-winning (pulling an Aymara Healer or Ironcliff Guardian). My first recommendation would be to switch heroes. Budget Abyssian and Cassyva in particular is hard to pull off, because after the Shadow Nova rework, all of the Abyssian finishers are Legendaries. For Cassyva that's Ghost Azalea and Obliterate. Without those, there's really not a compelling reason to play her since cumulative Creep doesn't do anything except pump Juggernauts, which are pretty easy to deal with. Look at how few Abyssian cards you're actually playing, and of those Reaper is the only one that's a very good card (and has nothing to do with Cassyva). If you're determined to stick with her though, I'd suggest: -Save up for Azaleas and/or Obliterates. Top priority. -Drop Shadow Nova. I think the new version kind of sucks even with Azalea/Obliterate and unequivocally without them. Literally almost any other card Abyssian or Neutral card would be better. -Pick up Ooz, Sphere of Darkness, and the 2/1 that makes creep. Night Fiend looks decent to me on paper, but I have yet to see anyone actually use it, so I might be wrong.
|
# ? Sep 5, 2016 20:21 |
|
Do you find three aethermasters being too much or is it just so you can go all in on drawing your combo? I'm away from consistent internet so it'll be a while before I can test this out.
|
# ? Sep 5, 2016 20:34 |
|
RoboCicero posted:Do you find three aethermasters being too much or is it just so you can go all in on drawing your combo? I'm away from consistent internet so it'll be a while before I can test this out. It's a copy paste of a relatively well known player named nowayitsj's post on Reddit. The gist of it is you go off on 6 or 7 mana and win the game. The oodles of card draw and replace let you find what you need and very little can prevent it from happening because it's out-of-hand damage and Juxtaposition lets you cruise past a Provoke. Original Reddit thread: https://m.reddit.com/r/duelyst/comments/516ofc/the_most_broken_deck_in_duelyst/
|
# ? Sep 5, 2016 21:23 |
Yeah I've been playing some and it seems very good
|
|
# ? Sep 5, 2016 22:32 |
|
Avasculous posted:Hit Diamond after not playing for several months. I'm still annoyed by how much variance they've added to the game, but at least it's mostly incremental stuff instead of explosively swingy things like Keeper of the Vale and Reaper. It still really sucks to lose games off of your opponent's L'Kian giving him a critical dispel or having a Pet take the wrong path though. Well gently caress. I also tried an aggro Vaath but was less successful.
|
# ? Sep 6, 2016 00:16 |
|
Ok, so revisited Vaath and things went pretty decent with this: Seemed like Plasma Storm was not a great fit and Sojourner not really needed or I just suck at using him.
|
# ? Sep 6, 2016 03:05 |
Yeah, I'd swap how many Egg Morphs and Plasma Storms you have. The Storm's nice for screwing over weenie decks like most Abyssian and many Songhai decks, but you really don't need three of them. On the other hand, having three instant kills in your Egg Morphs to deal with big number baddies in the mid to end game will almost allways be useful.
|
|
# ? Sep 6, 2016 03:36 |
|
Is it a known glitch for grinchered items to not cost what they are supposed to? Just had a 3(1) cost item screw a turn and almost lose me a game. Turned it around but it was real close.
|
# ? Sep 6, 2016 06:52 |
That's how Grincher works. Draw an random artifact and it costs two less when you cast the artifact. Says so on the card.
|
|
# ? Sep 6, 2016 07:06 |
|
Sorry, what I meant was that a normal 3 cost card, discounted to 1, played out of hand for 3.
|
# ? Sep 6, 2016 07:12 |
Oh. I see. No, I've never seen that actually. Was it a new Shim'zar artifact or something? It wouldn't surprise me for them to have forgotten to adjust the new items costs for Grincher by mistake. After all we just spent most of a month being unable to cast Shadow Nova in Gauntlet.
|
|
# ? Sep 6, 2016 07:21 |
|
Oh wow. No, it was the soul grimoire or whatever the Abyssian +2 deathwatch artifact is, no other effects that would have made it more expensive in play that I know of.
|
# ? Sep 6, 2016 07:58 |
|
There are a few well known bugs with mana reducing effects that are gonna be hotfixed soon. It could have been one of those.
|
# ? Sep 6, 2016 09:19 |
|
jng2058 posted:Yeah, I'd swap how many Egg Morphs and Plasma Storms you have. The Storm's nice for screwing over weenie decks like most Abyssian and many Songhai decks, but you really don't need three of them. On the other hand, having three instant kills in your Egg Morphs to deal with big number baddies in the mid to end game will almost allways be useful. e: VV thanks, ended up getting a disenchantable orange so I'm full on eggs now Also realized they're cheaper than i thought as I'd been looking at my copy which is prismatic. Kekekela fucked around with this message at 13:20 on Sep 6, 2016 |
# ? Sep 6, 2016 12:01 |
|
Kekekela posted:Yeah the problem is I only have the 1 of the Egg Morph card. I'd run only 2 plasma storms regardless so they're more likely to show up at later in the match. If you don't have the Eggs you might want to try the grow minions instead.
|
# ? Sep 6, 2016 12:42 |
|
My overall impression of this update is not very good. For a game whose unique focus is board tactics adding a ton of cards that move randomly makes no sense at all to me. In addition to this they've added even more cards that have "random" effects. I thought the developers stated goal was to make a game that was more strategic and tactical than the other choices out there. Why are they continuing to move in the direction of increased randomness? This update in general is pretty worrying to me as a big fan of the game. Despite a lot of my posts being complaints I really liked Duelyst. I've been playing for about 6-7 months now. This update has left me really unenthusiastic as to the future of the game though. I feel like the developers have either lost the ability to understand what makes their game appealing or they are purposefully moving their game in the direction of a different audience. Either way it feels like a losing situation in terms of my continued enjoyment of the game. Quick question: In Gauntlet I got a version of Sarlaac the Eternal that is pure gold. What's the deal with this? Is this a new version of Rainbow cards?
|
# ? Sep 6, 2016 16:03 |
|
Battle pet movement is very predictable and really not all that RNG based unless there are multiple enemies in attack range. For the most part when someone plays a battle pet against you, you can choose which minion it will target next turn by placing your minion down closest to that battle pet. I was pretty worried at the concept of battle pets to start with, but they've really grown on me and I think they add to the strategy of the game more than they detract. Ranged battle pets on the other hand are weird but it doesn't matter because no one plays those. The gold Sarlac appearing in Gauntlet was I think a bug? It's supposed to be an exclusive Sarlac skin that you could only get if you went to PAX West.
|
# ? Sep 6, 2016 20:26 |
|
Megasabin posted:Why are they continuing to move in the direction of increased randomness? Hearthstone makes 20 million/month and skill-intensive TCGs like Duel of Champions and Infinity Wars die off left and right. The people have spoken and the people want f2p mobile slot machines.
|
# ? Sep 6, 2016 21:22 |
|
I think it's because most people can't be bothered to dedicate their lives to a game and prefer games that they still have chance at winning even if the enemy is an overall more skilled played.
|
# ? Sep 6, 2016 22:22 |
|
So this games dope as poo poo. Any news on when it'll be coming to Android?
|
# ? Sep 7, 2016 04:06 |
|
SweetBro posted:I think it's because most people can't be bothered to dedicate their lives to a game and prefer games that they still have chance at winning even if the enemy is an overall more skilled played. That already very much existed though. CCGs by definition have some variance built in due to the nature of drawing cards from a deck. What CCGs don't need is a bunch lolrandom bullshit like L'Kian and Reaper that can and do singlehandedly swing the game, because then we might as well be playing [url="https:////en.wikipedia.org/wiki/War_(card_game)"]War[/url]. There's also just plain different levels of play. Yes, it probably would not be fun for me to swim competitively against Michael Phelps and lose 100/100 matches. That doesn't stop me from swimming casually at my local gym though or make me insist that all competitive swimming now include random shark attacks so that I can have a chance at beating him. Avasculous fucked around with this message at 20:16 on Sep 8, 2016 |
# ? Sep 8, 2016 20:13 |
|
gently caress the RNG I was just scrubbed out by a Magmar deck that played that poo poo-rear end Nature's Confluence and got 4 of the Dex pet with Celerity. I was otherwise hugely ahead. Boooooo, Duelyst, booooo.
|
# ? Sep 9, 2016 13:10 |
|
1337kutkufan6969 posted:gently caress the RNG I've had that go off and the guy get Roc which promptly did nothing for the rest of the game. I personally don't mind randomness in the game. Strategies are a lot easier to plan for or against when you know what will always happen. I like the chance that something stupid will occur. The problem with a lot of strategy board games is that eventually everyone can do the same thing and as such if two people who know what they're doing sit down those games can take forever. Allowing for random variance is how board games that are mass produced keep from stale-mating. Chess is an exception because of its age but chess masters know when a game is won or lose in the first couple of moves. I don't think Duelyst would be as fun for a lot of people if all actions were predictable.
|
# ? Sep 9, 2016 14:08 |
|
Dex is so heads and tails above all the other token pets it's hilarious.
|
# ? Sep 9, 2016 17:11 |
|
So is Inquisitor Kron the new hotness to craft? I really like the Vetruvian aesthetics and want to craft something decent for them, but the lists I see of them cost a lot of Spirit. I have like 1800 saved up right now, do I go with Nimbus, Aymara Healer or Inquisitor Kron?
|
# ? Sep 9, 2016 17:28 |
|
|
# ? Jun 8, 2024 17:37 |
|
frajaq posted:So is Inquisitor Kron the new hotness to craft? Vet is currently in a slap-fight with OTK songhai over who gets to be the top dog this month(source: managlow meta shot), so getting vet cards is a good investment too but as you said the whole list is kinda expensive to get running. But I can't imagine that OTK hai will live to next season so getting started on vet may be the smart long term plan because even with a nimbus nerf the class is in a strong spot Tin Tim fucked around with this message at 17:58 on Sep 9, 2016 |
# ? Sep 9, 2016 17:49 |