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uPen
Jan 25, 2010

Zu Rodina!

Captain Postal posted:

Does anyone have any colored photos of real life dyed shell splashes? I'm curious just how dyed the water is and how clearly visible the splashes are from 10+ km. A quick GIS came back empty

I don't have any photos but I want to say something I read was talking about a ship and everyone on it being absolutely coated from all the near-misses, maybe Last Stand of the Tin Can Sailors?

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Captain Postal
Sep 16, 2007
Yup, but it's also mentioned in Castles of Steel.

The description of everyone being covered made me think it was more than just a faint tinge streaked through the splash, and maybe it was actually pretty visually impressive. I don't know any sources to find out though

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I remember shell dyes being discussed on the official forms. Apparently the WW2 Japanese ones were vividly colorful, green dyed splashes would look almost like trees from a distance.

OpenlyEvilJello
Dec 28, 2009

xthetenth posted:

What I've seen indicates that that worked out when they put a delay coil in to separate the middle shell from the others by 75 feet, after which it was down to the outer pair, which were better spaced than previous twins had been. That was actually the first interference testing the USN had done and it seems that helped them figure out the inaccuracy that'd been plaguing their twin designs.

Also the British turrets tended to run heavy. The US turrets eliminated shell rooms, hydraulic machinery walking pipes, used a fixed loading angle and eliminated supports behind the barbette armor, which let them fit three 14-inch guns or two 16-inch guns into a barbette 6 inches wider (31 feet) than the UK needed for two 15-inch guns. Their twin 16-inch turret weighed 927 tons and the UK twin 15 weighed 884 tons. Director of Naval Construction liked them, Director of Naval Ordnance really didn't. He cited the US using less power transport of projectiles (which meant possible problems with keeping a reliable feed as well as a larger turret crew which increases weight, just not in a way the USN had to worry about as much), as well as using air and electric power while the British preferred hydraulic, and having worse arrangements for flashtight movement of propellant.

Yeah, I think there's a good article on the delay coils over on NavWeaps somewhere. I probably should've mentioned the interference getting fixed. Here's Brown on comparisons between British, American, and German practice:

Brown posted:

Baden, like the latest British ships, mounted eight 15in guns in twin turrets. The revolving weight was 1020 tons, very much heavier than the 770 tons of the British Mark I. Goodall [a British naval architect who would later, if I've got my dates right, become DNC] notes that there was no handling room for the charges which were exposed to flash when the doors in the trunk were open.

The US triple 14in turret weighed 980 tons. It was very compact but the guns were so close together that there seem to have been interference between adjacent shells in flight, whilst there was also a risk of all guns being disabled by a single hit. The loading arrangements were such that the three guns were unlikely to fire faster than the two in a British mount. Unlike British and German barbettes, those in the US had no framing behind their armour, relying on good joints between plates.

I wonder if we're talking about the same British turret and, if so, what accounts for the different weights given. I know the British and Americans divided weight into categories differently, so I expect it's mostly an accounting difference.

Galaga Galaxian posted:

9" guns (yes the same guns I sneered at) providing a decent mix of RoF and explosive power, 19 knot speed (which I deemed excessive!) to help control the range (either to close in to slug it out or to run away from a superior force), a powerful battery (for the size) of 6-inch guns, torpedoes for the finisher (need to try that prow torpedo Jello suggested though). I'd love to up the deck armor to 2", but I just can't find the weight unless I go back up to 10,000 tons and add 2.4million to the cost.

Funnily enough, I prefer the broadside torpedo tubes in battleships, since they're usually arrayed in a line. Every once in a while the engagement range closes to "ridiculous" and you can get a non-coup de grâce shot.

Galaga Galaxian posted:

6 inch guns are a lot more effective though. I love the 6 inch gun. It feels like one of the most cost effective guns in the game. Jello can probably comment more on the effectiveness of the various calibers, since he's dug through the files and done actual experimentation I think.

You found the gundata table that I would base RoF and shell weight on. I assume damage ability is roughly proportional to shell weight—although now that I think about it, I'm pretty sure one of my books talks about how those should relate. I should check on that. You can find some easy range and penetration comparisons here. I think I made the assumptions sufficiently clear on the page, but tell me if I didn't.

MeatloafCat
Apr 10, 2007
I can't think of anything to put here.

Wow, thanks for posting that. Some odd ducks in there, one of the Tillman BBs has 24 16" guns in four sextuple turrets!

Edit: :monocle:

MeatloafCat fucked around with this message at 03:00 on Oct 9, 2016

TacticalNecromancy
May 25, 2015

MeatloafCat posted:

Wow, thanks for posting that. Some odd ducks in there, one of the Tillman BBs has 24 16" guns in four sextuple turrets!

The sextuple turrets look fantastic, but I'm quite fond of this.



Can we have superfiring Q turrets at the expense of a way to actually command the ship, please?

I'd really love to see one of these sort of things for the RN, but I've no idea where to even start looking.

e: Just found this one. No guns, but a 9 torpedo broadside.

TacticalNecromancy fucked around with this message at 03:17 on Oct 9, 2016

Forums Terrorist
Dec 8, 2011

MeatloafCat posted:

Wow, thanks for posting that. Some odd ducks in there, one of the Tillman BBs has 24 16" guns in four sextuple turrets!

Edit: :monocle:


I really hope you can build submersible cruisers and carriers in RtW2.

Farecoal
Oct 15, 2011

There he go
gently caress it, let us go nuts. Submersible battleships and aircraft carriers. 25 in guns.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

TacticalNecromancy posted:

e: Just found this one. No guns, but a 9 torpedo broadside.



drat, that's the stuff I was just writing about. Crazy stuff.

TacticalNecromancy
May 25, 2015

xthetenth posted:

drat, that's the stuff I was just writing about. Crazy stuff.

We can escort them with a modernised Polyphemus to ensure that everyone is torpedoed, all the time.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


MeatloafCat posted:

Wow, thanks for posting that. Some odd ducks in there, one of the Tillman BBs has 24 16" guns in four sextuple turrets!

Edit: :monocle:


Very curious how these verticle aircraft tubes are supposed to work...

TacticalNecromancy
May 25, 2015

Galaga Galaxian posted:

Very curious how these verticle aircraft tubes are supposed to work...

I'd assume they store a floatplane which you assemble on deck, then ???? and it takes off from the water next to the sub.

Arglebargle III
Feb 21, 2006

Galaga Galaxian posted:

Very curious how these verticle aircraft tubes are supposed to work...

RATO

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Here is a good little booklet on fire control systems (post-WW2 era though) that was just posted on the official forums.

http://maritime.org/doc/firecontrol/index.htm

Because the US Navy knows Goons sailors have questionable attention spans, its got lots of pretty pictures.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Farecoal posted:

gently caress it, let us go nuts. Submersible battleships and aircraft carriers. 25 in guns.

Submersible? Not thinking big enough.

Kenlon
Jun 27, 2003

Digitus Impudicus
I bought this a while ago and would like to update it and play again. Where the heck can I find my serial number so I can install the update?

uPen
Jan 25, 2010

Zu Rodina!
It's in your email.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Interesting discoveries while tinkering:

Increased Elevation increases range, naturally, but seemingly not penetration?

Reduction Gears increase endurance, but apparently have essentially no effect on machinery weight or the weight requirements of the various range bands (interesting since before reduction gears, Steam Tubines were quite fuel inefficient).

OpenlyEvilJello
Dec 28, 2009

Those are both basically what I'd expect. Deck penetration increases with range, so the effect is to increase the gun's maximum penetration. I suppose you could fire a high-elevation shot with a reduced charge to get a steep angle at a shorter range, like some sort of naval howitzer, but I think it'd basically self-negate. And endurance is exactly the effect I'd expect from improved fuel efficiency. If anything, I'd expect the reduction gearing to add slightly to the machinery weight (and just be abstracted out for gameplay convenience).

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

TehKeen posted:

Submersible? Not thinking big enough.



row, row your zeppelin
down the jetstream
merrily, merrily, merrily, merrily
life is but a trireme


Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


OpenlyEvilJello posted:

And endurance is exactly the effect I'd expect from improved fuel efficiency. If anything, I'd expect the reduction gearing to add slightly to the machinery weight (and just be abstracted out for gameplay convenience).

But that is the thing, it doesn't reduce how much the fuel weighs for a given range band. If the reduction gears make the machinery more efficient you'd need less fuel to reach medium/long/extreme, right? :confused:

Shoeless
Sep 2, 2011

Galaga Galaxian posted:

But that is the thing, it doesn't reduce how much the fuel weighs for a given range band. If the reduction gears make the machinery more efficient you'd need less fuel to reach medium/long/extreme, right? :confused:

Presumably it has some effect on the chances of your ship running out of fuel and interred in port/scuttled if it's out raiding or in hostile waters without a base.

OpenlyEvilJello
Dec 28, 2009

Galaga Galaxian posted:

But that is the thing, it doesn't reduce how much the fuel weighs for a given range band. If the reduction gears make the machinery more efficient you'd need less fuel to reach medium/long/extreme, right? :confused:

Ah, I see what you mean. I think my eyes slid right over the range bands bit. Yeah, that would be nice. I wonder if it would be worth posting over on the OF.

ro5s
Dec 27, 2012

A happy little mouse!

Galaga Galaxian posted:

So I know that for nations with "undeveloped shipbuilding industry" eventually an event can fire that removes that trait. I'm curious as to how long that takes, if anyone has played those nations (Russia, Spain, Japan, CSA, my Ottomans, etc) has paid attention to that sort of thing. What removes it? A certain year? Tech advances? Building docks above X size? Random chance?

Is it also possible for the Poor Education trait to go away? I've never seen that one vanish.

Quoting from way back. It's been a while since I played, but I remember losing that trait as Japan in 1915 and never losing it as Russia going through to at least 1925. I don't think I ever really played multiple games with them to get a feel for if that's standard or based on something random.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Were you buying shipyard expansions as Russia?

ro5s
Dec 27, 2012

A happy little mouse!

Yeah, I usually build up my docks as quickly as possible. It was pretty bad lategame, sitting with 36 month build times for domestic BBs.

Shoeless
Sep 2, 2011
Out of curiosity, why does it take so long to research increased caliber guns for ships? I mean, at a glance I'd assume you just make a barrel and feeding mechanism that's wider to accommodate a bigger shell, but that doesn't seem like it'd take years. So I'm guessing there's more to it than that.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


My guess as an amateur metallurgist is that bigger guns shoot heavier shells which require a lot more energy to accelerate to similar speeds and therefore require more powder which increases the stresses on the barrels and breeches quite a bit. It's no so much that you couldn't build an 18" gun in 1900, but it might not fire more than once. :v: Then there's the matter of making them workable on a ship which also has to deal with the blast pressures and whatnot.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I'm curious, do people tend to put extended belt/deck armor on their early CLs*? I always have, but I noticed on the official forums people tend to leave them off.

* The small ones, not the 8000 ton super CLs some people build.

Stairmaster
Jun 8, 2012

Galaga Galaxian posted:

* The small ones, not the 8000 ton super CLs some people build.

What else am I supposed to do if I want something to kill cruisers with?

Also I'll use extended armor if I've got excess weight to burn.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Hey, nothing wrong with them. I just build more "conventional" ships because I can't help myself from emulating actual designs.

8000 ton legacy Protected Cruisers screaming around at 24+ knots just feels obscene to those sensibilities. :v:

Alternative Answer: Armored Cruisers :colbert:

Anyways, you've never noticed the lack of extended armor biting you in the rear end? I've always worried about my scout cruisers getting hosed by hits to an unarmored extended belt area causing flooding, leading to slowing, leading to further damage/death.

Shoeless
Sep 2, 2011
Honestly, Light Cruisers have so little armor to begin with, and in the early game you're describing you have so little tonnage to work with since you don't have weight saving techs, that I can't imagine giving them extended armor without making them unable to mount any reasonable amount of weaponry. Even if you give them a 2" extended belt to protect them from small caliber guns, enemy CLs probably will wreck you with HE anyway, and since you spent tonnage on that extra armor you're unlikely to win that gun duel. That's been my reasoning. Then again I also prefer to build my early CLs with a pair of 8" guns, so take it with a shaker of salt.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Also, the weights get realllly weird below 3000 tons. Moving from 2000 to 3000 you actually tend to lose weight.

Last time I tried to build a Protected cruiser with 8" twin turrets it kept wanting to label it a CA, regardless of speed or belt armor thickness. Or do you mean single turrets? [edit] Double checking, apparently its because I wanted to put 6" secondaries on. If I use 5" or below, it still remains a CL.

Galaga Galaxian fucked around with this message at 06:22 on Oct 10, 2016

Alchenar
Apr 9, 2008

The point of a LC is to murder any DD foolish enough to attempt a torpedo attack on your forces. All you need is enough armour for that.

Forums Terrorist
Dec 8, 2011

And also to scout, and to raid. This is why you should build different classes and why not being able to set a goddamned order of battle is annoying.

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
I still have the serial to this game but I must have lost the files when I lost my harddrive. What do

Roumba
Jun 29, 2005
Buglord
Like mine would ever anywhere near the battleline when a DD is charging. My CL captains are cowards without exception and I design their boats accordingly.

Roumba fucked around with this message at 13:49 on Oct 10, 2016

Shoeless
Sep 2, 2011

Top Hats Monthly posted:

I still have the serial to this game but I must have lost the files when I lost my harddrive. What do

Contact the online store via email and explain the situation. the same thing happened to me and they were able to confirm my identity and send me my serial#.

OpenlyEvilJello
Dec 28, 2009

Top Hats Monthly posted:

I still have the serial to this game but I must have lost the files when I lost my harddrive. What do

If you have the key, can you not just redownload from here? If not, do as Shoeless says.

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Party In My Diapee
Jan 24, 2014
If you kept the mail they sent you there's also a link to your order on the yahoo store where you can put in your credit card number at the bottom to get the files. This doesn't work for me anymore, but i guess it is because i got an updated card since then?

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