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how do i powergame this? kensai style
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# ? Nov 19, 2016 12:09 |
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# ? May 12, 2024 08:31 |
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Furism posted:rope kid posted this on Twitter. If that's not Deadfire Archipelo then it's a troll. https://twitter.com/jesawyer/status/799702830193836032
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# ? Nov 19, 2016 12:33 |
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if you mean how to make a fighter mage then just make a mage that uses melee weapons and self buffs. dont think this has any unintended overpowered builds like in bg2 though if thats what you mean.
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# ? Nov 19, 2016 12:34 |
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If I wanted my Cipher to have 0 armor penalties, am I forever doomed to have him look like a dork in robes forever? God robes look so bad.
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# ? Nov 19, 2016 13:26 |
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What are you, a never-nude? There's nothing like an unfurnished basement for pure comfort.Furism posted:rope kid posted this on Twitter. If that's not Deadfire Archipelo then it's a troll. https://twitter.com/jesawyer/status/799702830193836032 I assumed that was some actual historical drawings of sea creatures, I'm sure I've seen stuff in that style before. Maybe a reference picture for creature designs, maybe just a cool historical picture. Must be annoying to be a developer and occasionally post a picture of something you think looks cool, and have to follow it up later with "that doesn't have anything to do with Fallout guys"
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# ? Nov 19, 2016 17:46 |
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I think Furism assumed it was a tease because it's the same blurry photo of a monitor style that he used for the other teases. It's a cool image either way, tbh.
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# ? Nov 19, 2016 18:28 |
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Fair Bear Maiden posted:I think Furism assumed it was a tease because it's the same blurry photo of a monitor style that he used for the other teases. It's a cool image either way, tbh. Indeed. We've been suspecting Deadfire Archipelago (which the lore book says is full of horrible sea creatures) for a long time so..
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# ? Nov 19, 2016 19:25 |
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I'm down with Josh Sawyers' Pirates!
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# ? Nov 19, 2016 19:39 |
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If we have Vithrack in pirate hats, that'd be ace
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# ? Nov 19, 2016 19:49 |
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rope kid should start putting his name before all Obsidian games, lmao. Also hope Obsidian continues to churn out isometric RPG games. Between POE/POE2 and Tyranny, I am one happy gamer.
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# ? Nov 19, 2016 21:46 |
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Gyshall posted:Also hope Obsidian continues to churn out isometric RPG games. Between POE/POE2 and Tyranny, I am one happy gamer. Yea, even with my general dislike for Tyranny's mechanics, I will still buy every iso game they put out. I would love some scifi though, I tried to get into Underrail but it is so ugly and hard to play.
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# ? Nov 19, 2016 21:55 |
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All the little animation touches on Tyranny made me very happy. Hope they bring all of that to PoE2. There's even like a dozen spellcaster animations.
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# ? Nov 19, 2016 23:36 |
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I just want sassy face-serving in all my isometric dialogues
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# ? Nov 19, 2016 23:40 |
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Made the mistake of not bringing Hiravias along for Durgan's Battery and boy was that dungeon a slog. The last fight in there is actually easier than the ones that come before it. That one ambush where three sirens attack you and a billion wraiths/shadows is absolutely brutal.
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# ? Nov 20, 2016 00:43 |
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Rascyc posted:All the little animation touches on Tyranny made me very happy. Hope they bring all of that to PoE2. There's even like a dozen spellcaster animations. I'm not sure where I'll fall on Tyranny vs PoE when it's all said and done (Restartitis ) but the models and animations of Tyranny need to be a thing yesterday in PoE2. Improved would be even better, of course, but I suspect it's easier to animate humans staggering from big crits or flailing while on fire when you're not modeling and animating a Monster Manual's worth of critters.
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# ? Nov 20, 2016 00:54 |
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Deadfire Archipelago setting would be A OK with me. I'm imagining tropical backgrounds and underwater civilizations and getting good island feels. The setting and lore in Pillars is growing on me. I like the different religious factions. Hearing Durance's take on the Skaen cultists was neat.
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# ? Nov 20, 2016 06:06 |
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I wouldn't say no to Rauatai, myself. Or... both? Food for thought.
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# ? Nov 20, 2016 06:15 |
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Cape Cod Crab Chip posted:I wouldn't say no to Rauatai, myself. Or... both? Food for thought. Or the Vailian Republics, or Iximatl, or the Living Lands, or, hell, even Aedyr.
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# ? Nov 20, 2016 13:13 |
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Ginette Reno posted:Made the mistake of not bringing Hiravias along for Durgan's Battery and boy was that dungeon a slog. Your mistake was to not bring a Barbarian with St. Ydwen's Redeemer equipped! This is the most fun I've had in this game except for getting Concelhaut to kill himself.
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# ? Nov 20, 2016 19:11 |
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Furism posted:Your mistake was to not bring a Barbarian with St. Ydwen's Redeemer equipped! This is the most fun I've had in this game except for getting Concelhaut to kill himself. I actually did bring Maneha with that equipped and she did have a grand old time with it. It's not the vessels that cause such a headache in that dungeon though but the wraiths/spectres/battery sirens. If you don't have a Druid spamming returning storm you get stunlocked by them all day. Druids I find are the best counter to the hordes of those enemies you face in there. I was able to protect somewhat against them with Crowns of the Faithful/Prayer against Paralyze(whatever that's called) but those don't make you immune to stuns but only paralyze. Also since I have it on POTD and spirits have sky high defenses even before playing on the hardest difficulty I had to do a good deal of buffing/debuffing before being able to reliably hit those enemies anyways. And it's hard to get those off while getting stunlocked. I actually found the final fight of that dungeon easier than the siren encounters. Of course I probably didn't take the smartest party for that dungeon since I had my Monk/Eder/Maneha/Devil/Durance/Aloth. I probably should have had more spellcasting power but whatever, I survived without switching up my party which was satisfying . Now I'm gonna finish up Endless Paths and then take on the dragon in Longfalls before starting WM2.
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# ? Nov 20, 2016 19:28 |
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Yeah unless you bring your A-Team, or if you scale the content, this dungeon can be a pain in the rear end. I still like it though just because it's choke-full of Vessels and you can tell the team put some thoughts into the encounters.
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# ? Nov 20, 2016 19:39 |
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Love the bit where you cross the bridge and then get ganked from the side.
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# ? Nov 20, 2016 20:14 |
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Entropy238 posted:Love the bit where you cross the bridge and then get ganked from the side.
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# ? Nov 20, 2016 20:33 |
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When should I start doing White March if I don't want to be overleveled for as much content as possible? I've read some people suggest going in as soon as you are level 7, and some people have recommended finishing up nearly everything in Act 2 and then going in with scaling turned on.
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# ? Nov 20, 2016 21:07 |
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Level 7 is probably the absolute earliest you can go in without getting your head lopped off in the opening fight. But it will be tough all the way through - the workshop is rough if you can't dish damage quickly enough to take out the suicide lurchers
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# ? Nov 20, 2016 21:09 |
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A character with enough speed can run in to trigger them and be out of the blast zone before they explode.
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# ? Nov 20, 2016 21:18 |
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fozzy fosbourne posted:When should I start doing White March if I don't want to be overleveled for as much content as possible? I've read some people suggest going in as soon as you are level 7, and some people have recommended finishing up nearly everything in Act 2 and then going in with scaling turned on. My advice would be to do it at level 7-8 even it doesn't really make sense story-wise. High Level Scaling makes a lot of the fights (especially in WM2) drag longer than they should but not necessarily harder than if you do them at level 7 without scaling. Just longer.
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# ? Nov 20, 2016 21:42 |
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Rascyc posted:All the little animation touches on Tyranny made me very happy. Hope they bring all of that to PoE2. There's even like a dozen spellcaster animations. The different spellcaster animations are tied to the shape of the spell (i.e. single target, missile, cone, AOE, etc). It's super handy cause when you learn the animations you can tell what kind of spell enemies are casting based on the core + animation they use, sometimes quick enough to counter. Would love to see something like that in PoE2.
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# ? Nov 20, 2016 21:48 |
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Furism posted:My advice would be to do it at level 7-8 even it doesn't really make sense story-wise. High Level Scaling makes a lot of the fights (especially in WM2) drag longer than they should but not necessarily harder than if you do them at level 7 without scaling. Just longer. My preferred method of going through the game now is: Act 1 > Some of Act 2 main quest/Act 2 quests that give good items > WM1 at level 7/8 > Rest of Act 2 Main Quest > Endless Paths > Cragholdt > Alpine Dragon @ Level 14 > WM Pt 2 Upscaled > Upscaled Act 3 > Battle of Caed Nua > Bog Dragons > Finish I might sneak in to upscaled Act 3 earlier if there's some items I want or if I wanna level up Stormcaller. Upscaled Sky Dragon can be a pretty good fight around level 12 or so. The rest of Act 2 after WM1 is pretty much a breeze but I'd rather player through the WM stuff at a lower level because it's more fun. I don't even bother with the Caed Nua Bounties any more because I feel like the XP gained from them really just makes you way overpowered – consoling the items in just makes the rest of the game more fun. Next time I play I'll probably play with IE mod and set a 66% scaler or something – this would be a cool feature to have built in to the game.
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# ? Nov 20, 2016 22:18 |
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Cape Cod Crab Chip posted:I suspect it's easier to animate humans staggering from big crits or flailing while on fire when you're not modeling and animating a Monster Manual's worth of critters. It's much easier to get large variety in animation when you have a small number of rigs. rope kid fucked around with this message at 22:40 on Nov 20, 2016 |
# ? Nov 20, 2016 22:37 |
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Furism posted:rope kid posted this on Twitter. If that's not Deadfire Archipelo then it's a troll. https://twitter.com/jesawyer/status/799702830193836032 I was wondering why a giant comedy turd was on there before I realized it was some kind of oddly camo'd snake. Unless that's a new monster which only appears near latrines.
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# ? Nov 20, 2016 22:44 |
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My playthrough is Act 1/2/Endless Paths up to level 6--->WM1 with level scaling--->finish endless paths--->Wm2--->Act 3(level scaled) Seems alright
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# ? Nov 20, 2016 23:22 |
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White March is doable at level 6 but annoying imo. I'd wait until level 7. Ogre Cannoneers can easily drop a party member in the first seconds of a fight. At level 7, Confusion becomes available, which makes them a lot more manageable. The Workshop is also just so long that I'd always rather have another spell level for it.
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# ? Nov 21, 2016 00:15 |
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Started my first play through that I've made any headway in for like the past year. That fight at the end of Raedric's hold is still hard as balls. Is using Itumaak to trigger the fight early and get enemies to run into an assload of traps still the best way to cheese it?
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# ? Nov 21, 2016 00:16 |
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Just making sure: the +x% DamageType on various weapons doesn't apply globally to your character, eg. in spells and abilities, right?
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# ? Nov 21, 2016 00:31 |
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Ugly In The Morning posted:Started my first play through that I've made any headway in for like the past year. That fight at the end of Raedric's hold is still hard as balls. Is using Itumaak to trigger the fight early and get enemies to run into an assload of traps still the best way to cheese it? That or use Eder to initiate, then run him back to a doorway for him to block while your party shoots magic and arrows from behind him.
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# ? Nov 21, 2016 00:58 |
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Seashell Salesman posted:Just making sure: the +x% DamageType on various weapons doesn't apply globally to your character, eg. in spells and abilities, right? +x% damage type on weapons won't stack with spells, but they will work with abilities if that ability uses the weapon in question – for example, the hits to the primary target of a Torment's reach. Might will increase all types of damage.
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# ? Nov 21, 2016 01:05 |
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Playing through Tyranny has me really wanting to head back to PoE and finish it. They never added Tyranny's inline wiki feature to PoE did they? Whenever I've tried to go back I get kinda lost with all the world details and that is so drat convenient. I should probably give up on my half way through Act 2 save and just start over.
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# ? Nov 21, 2016 01:19 |
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FuzzySlippers posted:Playing through Tyranny has me really wanting to head back to PoE and finish it. They never added Tyranny's inline wiki feature to PoE did they? Whenever I've tried to go back I get kinda lost with all the world details and that is so drat convenient. No inline wiki. If you haven't played PoE in awhile and you're just coming off Tyranny, the difference in combat difficulty is going to be a shock. Tyranny on hard is basically Pillars on easy.
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# ? Nov 21, 2016 02:54 |
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# ? May 12, 2024 08:31 |
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Wizard Styles posted:The Workshop is also just so long that I'd always rather have another spell level for it. The workshop is filled with Vessels. Give Maneha the Redeemer and let her loose.
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# ? Nov 21, 2016 04:59 |