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The Night Before Doom was loving magical.
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# ? Dec 24, 2016 15:19 |
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# ? May 31, 2024 17:20 |
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That Jingle Bells midi becomes funny if you imagine the hanging note as a car horn honking in the background.
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# ? Dec 24, 2016 19:24 |
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I imagine most people will become more interested in the wads when they start becoming really good, when map designers no how to actually make (fair) maps, and when you can create custom objects.
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# ? Dec 24, 2016 20:25 |
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# ? Dec 24, 2016 23:10 |
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CanSteam posted:when map designers no how to actually make (fair) maps
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# ? Dec 24, 2016 23:14 |
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CanSteam posted:I imagine most people will become more interested in the wads when they start becoming really good, when map designers no how to actually make (fair) maps, and when you can create custom objects. Map designers were starting to get really good by early '95. Custom objects not needed.
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# ? Dec 24, 2016 23:18 |
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Crazy Achmed posted:So I haven't really played Doom since back in the day when it came out, but was this ever even a thing? I remember hearing about some wads that were unfair released in 1994-1996, but maybe I am wrong edit: Maybe I should rephrase my original statement. I meant that the wad videos would get watched more when more custom and interesting stuff started happening within them, e.g. custom monsters, weapons, or stuff in the newer engines like 3D Floors. CanSteam fucked around with this message at 01:03 on Dec 25, 2016 |
# ? Dec 25, 2016 00:54 |
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Merry Christmas/appropriate seasonal holiday to you too!
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# ? Dec 25, 2016 02:05 |
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H2H Xmas Part 9/9 (Part 77 Overall) Not sure what Red meant by they'll get far worse because that's demonstrably false. nielsm posted:Also, on the subject of that Jingle Bells MIDI with the hanging note, it's possible that whoever created the MIDI had a synth/sound set where that particular instrument doesn't have sustain, and it sounded just fine for him. You are the gift that keeps on giving.
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# ? Dec 25, 2016 03:27 |
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A properly written FM synth controlled by MIDI is still going to respect sustain instructions if they're there. It'd just sound different! Doom's native MUS format is usually just used as a slightly more compact representation of MIDI format. The major differences, in WADs meant to run in the original DOOM exes, is that it can only have 8 general purpose and 1 drum channel (despite general MIDI standard being at least 16 channels), and the MUS file within wads being no more than 64 kilobytes per song. Another aspect is that the MUS format allows for a slightly larger range of volumes for each note. These limitations have a lot to do with why some early WADs with custom music sound really off - people were translating the formats by hand or with early tools and couldn't properly handle dropping off some of the instrument channels or adjusting the volume values. So songs would end up with entire instrument sections missing! Another aspect, which especially crops up when BOOM and other source ports start hitting, is that from version 1.5 of DOOM you're allowed to use MIDI files directly inside the WADs, but this is done by an on the fly conversion to the MUS format, which once again can cause instruments to be dropped and volume to be messed up if the original MIDI doesn't match up well. But people would just test their wads against source ports that had full MIDI support and not notice!
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# ? Dec 25, 2016 03:43 |
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Since you guys went into to your rationale a bit in Video 9 I thought I'd clarify what I'd posted. I don't think the WAD videos suck or anything, rather I was worried about you getting burnt out doing a bunch of community-level content, so was just posting that comment to say I didn't care if you didn't actually do them all (because I want to see Doom 3 and DO4M
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# ? Dec 25, 2016 07:27 |
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Just to chime in on the whole WAD video thing, I think the videos are just neato. Sure, the WADs are... less than impressive, but your commentary is more than good enough to keep me watching. That, and your kinda historical rationale makes sense, so keep on truckin'. Also, merry Doom-mas!
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# ? Dec 25, 2016 18:04 |
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for the midi lovers here is something different. https://www.youtube.com/watch?v=ZaTuFB5QXHo
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# ? Dec 25, 2016 20:25 |
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I liked this wad better than the first ones that were shown off with all the switch puzzles. It's a gradual improvement.
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# ? Dec 25, 2016 20:58 |
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Play whatever you feel like playing. It's your LP.
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# ? Dec 25, 2016 21:33 |
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Doing the pwads is nice because a lot of the other videos of them on YouTube are some dude playing them like 8 years ago with crappy video quality and no commentary. These videos haven't had either issue so far.
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# ? Dec 25, 2016 22:54 |
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I wonder what the worst thing Temin and Co. are going to play. I cant really think of anything terrible by the top of my head.
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# ? Dec 26, 2016 02:16 |
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CanSteam posted:I wonder what the worst thing Temin and Co. are going to play. I cant really think of anything terrible by the top of my head. Well, there's always The Sky May Be posted:After your defeat at the end of a long battle, the great God Imp has shown his infinite mercy upon you.
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# ? Dec 26, 2016 02:26 |
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Merry Christmas Doom thread.
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# ? Dec 26, 2016 02:43 |
CanSteam posted:I wonder what the worst thing Temin and Co. are going to play. I cant really think of anything terrible by the top of my head. e: On a more positive note, a fellow goon gave me Do4M in the Christmas gift train and it is loving awesome. anilEhilated fucked around with this message at 09:37 on Dec 26, 2016 |
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# ? Dec 26, 2016 09:34 |
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cake1m1 is very cool
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# ? Dec 27, 2016 20:51 |
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Are you going to play the DOOM board game?
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# ? Dec 28, 2016 01:04 |
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Or the Doom Nokia phone RPG.
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# ? Dec 28, 2016 03:06 |
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PSWII60 posted:Or the Doom Nokia phone RPG. That... actually looks like a fun game. What?
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# ? Dec 28, 2016 07:46 |
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Crazy Achmed posted:That... actually looks like a fun game. What? It wasn't bad. Neither was the Wolfenstein one that played very similarly. They were also pretty funny. I think the Wolfenstein one ended with the Nazis summoning a demon that was literally a cyberdemon without the cyber. In killing if you blow off it's arm and leg and it swears revenge on your family line and hops into a time portal. The Doom rpg ends with you fighting a cyberdemon that hops out of a portal.
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# ? Dec 28, 2016 08:30 |
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Nokia Doom RPG was actually good. I also remember Doom 2 RPG, Wolfenstein RPG, and Orcs & Elves being fairly decent.
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# ? Dec 28, 2016 08:46 |
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apostateCourier posted:Are you going to play the DOOM board game?
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# ? Dec 28, 2016 10:02 |
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get that OUT of my face posted:I'm gonna have to tell my board game group to seek this out. Fantasy Flight Games...the same guys that made Descent and Arkham Horror. It plays a lot like Descent does actually.
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# ? Dec 28, 2016 11:53 |
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Hey thread, just a reminder that people who haven't guessed on the death count for this round of wads has until the New Year to get their guesses in. I took a bit of a break from editing this week, so expect videos to start up again next week.PSWII60 posted:Merry Christmas Doom thread. Yes! it's everything I could have ever hoped for. Thank you! Also RE: questions on stuff we're going to cover, so far the answer to most of those questions has been yes Temin_Dump fucked around with this message at 20:58 on Dec 29, 2016 |
# ? Dec 29, 2016 17:34 |
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There are two Doom board games, I own both. The new one, which came out last November/December, is in fact extremely good because it's not some spooky dungeon crawl with ominous passages for the GM to read out (like the original tried to be), it's a game about getting a team of guys with various guns to blow up lots of demons before they die too many times and run out of respawns. Plus it has some seriously excellent miniatures in it, which paint up very nicely. You get Imps, Chaingunners, Pinkies, Barons of Hell, Mancubuses, Cacodemons like this little guy, Revenents and a Cyberdemon. Edit: I should add I'm loving the LP, it's extremely watchable and Doom has always been one of my favourite game series.
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# ? Jan 3, 2017 22:59 |
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That figurine's adorable.
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# ? Jan 3, 2017 23:31 |
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Bob Smith posted:There are two Doom board games, I own both. is it possible to LP this? haha! Can you post some more pics of the figurines?
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# ? Jan 3, 2017 23:41 |
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auzdark posted:is it possible to LP this? haha! There was an LP of the previous edition of the game where various thread posters took control of the various marines and suggested the moves, then the OP, playing the dungeon master, resolved it all. The new edition has a random turn order and card-based actions which would be a bit more awkward to do play-by-post but it could be done. Here are pictures of the other types of model you get. There are some variant poses for the Marines, one has a shotgun, one has a plasma gun and one has a minigun, but the armour is the same.
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# ? Jan 4, 2017 00:01 |
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The armor is actually different for every marine!
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# ? Jan 4, 2017 01:00 |
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Something that's not obvious about this picture is that it demonstrates how much thought FFG has put into the miniatures. Ten years ago, they would have propped up a cacodemon on a clear plastic stand and called it a day, which only works so long before the thin plastic snaps. (I've had this happen to my Starcraft minis after proxying them a lot for 40K RPGs.) But now it's just one solid, sturdy piece of grey plastic that's basically indestructible to accidental wear and tear.
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# ? Jan 4, 2017 05:21 |
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We're back in action! Enigma By Jim Flynn Part 1/5 (Part 78 Overall) Disclaimer: These videos were recorded a couple months ago, and we accidentally talked about stale levels and video editing a little bit again. My bad. Scaramouche posted:Since you guys went into to your rationale a bit in Video 9 I thought I'd clarify what I'd posted. I don't think the WAD videos suck or anything, rather I was worried about you getting burnt out doing a bunch of community-level content, so was just posting that comment to say I didn't care if you didn't actually do them all (because I want to see Doom 3 and DO4M Thanks for the clarification! It does kind of suck that we won't get to the modern games for quite a while, but I'm thoroughly enjoying playing through all these old maps. I've recorded a ton of footage so far, and thankfully haven't gotten burned out. If it ever gets to that point, I'm sure we'll have some sort of month or two break. Also, RE: Jingle Bells, I played it with Adlib in DOSBox, and the stray note did not hang. I don't know if general midi playback in DOSBox has that same problem, I've yet to check that out. I ripped the MIDIS through ZDoom, so that could possibly be why the bad note happened. Also, also, really enjoying the board game talk. I didn't realize they made another one recently. Can't wait till we get to those!
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# ? Jan 4, 2017 08:43 |
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apostateCourier posted:The armor is actually different for every marine! You made me take another look and you're right, that's something I clearly hadn't paid attention to since painting them!
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# ? Jan 4, 2017 08:53 |
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Lol I forgot about that edit. This video really makes me want to see someone destroy a pinata with a shotgun.
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# ? Jan 4, 2017 17:42 |
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Wooh, all caught up! You know, I wondered if I could catch up before you got to games that I had actually played through in their entirety (Quake, Final DOOM, etc.) and I too underestimated just how MANY damned mods there are. There's never quite been games like these for modding has there? After this video, I'm kinda feeling what Red's saying here: having a clever non-linear map to puzzle out is one thing, but to be so obtuse that you spend hours on one level and have to look up the exit in a guide anyway is quite another, and sudden arch-viles are... not fun. Also am I going crazy, or did that one revenant have a ricocheting rocket? Is that a new feature, or could they always do that?
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# ? Jan 4, 2017 18:02 |
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# ? May 31, 2024 17:20 |
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https://www.youtube.com/watch?v=tUbk98uZjso watch it nerds!
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# ? Jan 4, 2017 22:01 |