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MeatloafCat
Apr 10, 2007
I can't think of anything to put here.

FrozenVent posted:

This is relevant to this thread's interest, albeit from the wrong war:

https://www.youtube.com/watch?v=C2sYtq7hI74

Those turrets do not look like a safe environment to work in, never mind the gun powder.

Speaking of unsafe environments I highly recommend reading about the Iowa turret explosion if that sort of thing interests you. https://en.wikipedia.org/wiki/USS_Iowa_turret_explosion

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Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT

MeatloafCat posted:

Speaking of unsafe environments I highly recommend reading about the Iowa turret explosion if that sort of thing interests you. https://en.wikipedia.org/wiki/USS_Iowa_turret_explosion

The navy sure did an excellent job with the investigation

Phi230
Feb 2, 2016

by Fluffdaddy
Dead gay saboteur

TasogareNoKagi
Jul 11, 2013

FrozenVent posted:

This is relevant to this thread's interest, albeit from the wrong war:

https://www.youtube.com/watch?v=C2sYtq7hI74

Those turrets do not look like a safe environment to work in, never mind the gun powder.

Linked from your video is a similar animation of Yamato's main guns.

https://www.youtube.com/watch?v=9T3rvxlz03U

That projectile hoist :psyduck:

Asehujiko
Apr 6, 2011

TasogareNoKagi posted:

Linked from your video is a similar animation of Yamato's main guns.

https://www.youtube.com/watch?v=9T3rvxlz03U

That projectile hoist :psyduck:
Somehow I feel having a tube of HE shells stacked on top of each other leading from the gun house to the magazine might be a sub optimal idea safety wise.

Shoeless
Sep 2, 2011

Asehujiko posted:

Somehow I feel having a tube of HE shells stacked on top of each other leading from the gun house to the magazine might be a sub optimal idea safety wise.

Look, if your fighting spirit and expert crews can destroy the enemy before they start landing hits, you won't ever need proper damage control or anything. It's a flawless plan. :colbert:

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks
Bought this yesterday.

Anyone got protips on how to build ships that aren't absolute garbage?

Shoeless
Sep 2, 2011

Kemper Boyd posted:

Bought this yesterday.

Anyone got protips on how to build ships that aren't absolute garbage?

You're going to want fast ships so that you can catch enemy vessels and force engagements when you want, and run when you are outmatched. You also want heavy armor so that your ships don't sink, of course. And a large number of cannons to defeat enemy armor. Now, it's really hard to fit all that onto a ship, so what you're going to want to do is upgrade your shipyards as much as possible so you have more tonnage to work with. Once you reach the 52,000 ton maximum, you will probably have a budget enough to build a single ship which will then get torpedoed and sunk in its first engagement. That's how you build better ships.

For a serious answer? It depends, there's different schools of thought on the relative importance of speed, armor and armament. Personally I favor armor; if I have to compromise somewhere it'll be firepower. Remember to armor your primary turrets, since big guns can end up having the ammo cooked off if they get penetrated, especially if from the top. So top armor's important as well. You need 2 inches of armor on turrets, primary and secondary, to make them full turrets. Less than that and you've got these sort of half-armored things that weigh less, but aren't as good at protecting the crew. Armor of 2 inches or thicker is the minimum thickness needed to stop shrapnel from penetrating, so once increases to guns and ammunition make plunging fire more and more of a thing you'll want to start armoring your deck further; early on leaving it thin isn't as much of an issue, just remember to keep it at or above 2".

It's not historically accurate, but you can ignore large caliber secondary guns from the very beginning and go straight for mono-caliber warship design, with your secondary armament being entirely 6" guns or smaller for dealing with CLs and DDs.

OpenlyEvilJello
Dec 28, 2009

Kemper Boyd posted:

Bought this yesterday.

Anyone got protips on how to build ships that aren't absolute garbage?

You can read a lot of our rationales and see our designs* in TriggerHappyPilot's LP, but bear in mind that that campaign is using varied technology and we are designing around it. How you design ships is going to depend on which country you're playing and what your objectives are. In the LP, for example, we feature many capital ships with short range and sometimes cramped accommodations because we're aiming to dominate the Northern Europe region and have limited responsibilities (and limited basing) elsewhere, for the most part. There's no shortage of ways to be successful, though. Early on, one user deliberately focused on highly unconventional designs (nicknamed "badnoughts") and still made it most of the way through before suffering a serious defeat.

*Some of mine in screenshot form

My personal design philosophy for BBs more or less parallels that of the WWI-era USN: moderate speed (around 21kts), good firepower (I tend to favor ABVY triple turret layouts topping out at about 14" guns; beyond that I find I need to cut the number of guns to preserve adequate protection), and heavy armor. Ships like this win fights and if the enemy declines the engagement, you have command of the sea whether you catch him or not. Most of the time he'll at least try contact and you can kill any stragglers. Speed I think is more important to BCs and CAs, which tend to rely on being able to dictate the range to fulfill their scouting role and must be able to chase down raiders. Other people are successful with entirely different philosophies.

Shoeless seems to have covered most of the key bits of knowledge already. I'd add that if you use secondaries of more than 6" caliber, you'll want to armor them pretty well because they become vulnerable to flash fires just like main turrets. You can check your guns' penetration (which you expect to be similar to your opponents') in the design screen by using the Gun Data button. Generally base your armor on that. Read the manual if you haven't; it's very short and also useful.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


While there is less community design submission, you can also take a look at My Reformist Ottoman Empire LP for a look at designs that adhere closer to historical trends/influences.

* I will get back to it, I promise!

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

I tend to run faster ships because if I can go faster than it it can't get away.

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell
I build good cruisers because cruisers win wars. Battleship engagements happen roughly never while your cruisers can dominate smaller battles every month.

OpenlyEvilJello
Dec 28, 2009

Obfuscation posted:

I build good cruisers because cruisers win wars. Battleship engagements happen roughly never while your cruisers can dominate smaller battles every month.

The United States is an especially good candidate for this strategy. You can build cheap, compact, short range, cramped battleships in the early game to save budget for large, powerful armored cruisers to dominate their peers. Even Britain can't reliably maintain a blockade due to the tyranny of distance.

FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.
Isn't it hard to win a war as the US, since you don't have bases in a northern Europe?

dublish
Oct 31, 2011


FrozenVent posted:

Isn't it hard to win a war as the US, since you don't have bases in a northern Europe?

Submarines are also very useful.

OpenlyEvilJello
Dec 28, 2009

FrozenVent posted:

Isn't it hard to win a war as the US, since you don't have bases in a northern Europe?

It's hard to win by blockade, but blockade is only the easiest tool in the arsenal. Submarines, raiders, and peripheral engagements (in the Caribbean or Southeast Asia, say) will get you there.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Kemper Boyd posted:

Bought this yesterday.

More destroyers.
Faster light cruisers.
Bigger magazines.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks
Thanks for the the tips. I played until 1913 or so yesterday and already did a bit better. Next game, I'm probably going to try my hand at Italy or Germany.

Shoeless
Sep 2, 2011

Kemper Boyd posted:

Thanks for the the tips. I played until 1913 or so yesterday and already did a bit better. Next game, I'm probably going to try my hand at Italy or Germany.

One thing to note is that the game's nations are not meant to be balanced against one another. Nations can and are better or worse than others. For instance, Italy and Austria-Hungary are kind of on the bad end of the spectrum, while Germany, Great Britain and the USA are on the good end. So if you want a bit of an easier time starting out, taking one of the nations with big budgets helps (though be careful with GB, they have so many colonies they need to protect it can be difficult when you're still new to things).

Carcer
Aug 7, 2010
Playing as italy (or any other nation, I suppose), I'm just screwed if my unrest keeps rising and I don't get any events to lower it? Its 1908, I've avoided war despite my best efforts and I'm at 9 unrest.

Shoeless
Sep 2, 2011

Carcer posted:

Playing as italy (or any other nation, I suppose), I'm just screwed if my unrest keeps rising and I don't get any events to lower it? Its 1908, I've avoided war despite my best efforts and I'm at 9 unrest.

That's weird, I don't think that's supposed to happen. I know during war if you're blockaded or the enemy destroys lots of your freighters with subs and raiders it can cause unrest but I've never had unrest happen during peacetime. And I don't think there's events that lower unrest, it just happens once a war is over and commerce resumes.

FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.
Anytime you accept a budget increase in an event your unrest goes up.

Carcer
Aug 7, 2010
That's actually a really dick thing not to show in the tooltip when you hover over the options.

FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.
This game has the most grognardesque interface ever. You're just supposed to know.

Carcer
Aug 7, 2010
Its just odd because when you hover over the options it shows you the impact on your budget, prestige and tension, but I never saw anything about unrest on most of the ones where you can increase the budget. The only ones where I saw increase of unrest is when its asked if you need an increase or if the money can go to social programs instead, and there I always selected the social programs.

FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.
I think I read that in a manual somewhere; watch your unrest before and after events like that and you'll see it go up once in a while.

Roumba
Jun 29, 2005
Buglord
Unrest actually goes down when a war starts, just don't let the thing drag on too long or it will return!
I've never ever worried about unrest. Only Prestiege ever concerned me, and even then I have yet to be fired in 7 full games. Maybe I should be taking more risks?

Roumba fucked around with this message at 01:46 on Feb 7, 2017

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

There's only one way to go with ship design, the BADNOUGHTS. Anything lesser is for the weak and the insufficiently :40k:





Saros fucked around with this message at 15:55 on Feb 7, 2017

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I still think those look like Starblazers/Space Battleship Yamato ships.

90s Cringe Rock
Nov 29, 2006
:gay:
Rule the Gothic Sector would be amazing. Sure it'd take fifty years to build a new cruiser, but you could have some extremely rad cathedral designs, and way more ramming.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

90s Cringe Rock posted:

Rule the Gothic Sector would be amazing. Sure it'd take fifty years to build a new cruiser, but you could have some extremely rad cathedral designs, and way more ramming.

The campaign rules for tabletop BFG are actually surprisingly in depth. Also the actual computer game is pretty solid.

Arglebargle III
Feb 21, 2006

90s Cringe Rock posted:

Rule the Gothic Sector would be amazing. Sure it'd take fifty years to build a new cruiser, but you could have some extremely rad cathedral designs, and way more ramming.

Pff, some shipyards have been known to crank one out in just 20 years!

Shoeless
Sep 2, 2011

Arglebargle III posted:

Pff, some shipyards have been known to crank one out in just 20 years!

Only if they cheat by claiming that a Light Cruiser "totally counts as a full cruiser you guys." Yeah, sure.

On a more serious bent, I genuinely would be interested in a Rule The Gothic Sector game because while BFG and BFG:A are nice, you generally don't have engagements as big as Fleet Battles in RTW. I mean sure you CAN do a 5,000 point game in BFG, but it'll take forever and a day. Also, I Go You Go turn system makes The Emperor cry, and you don't wanna do that right?

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Arglebargle III posted:

Pff, some shipyards have been known to crank one out in just 20 years!

Seriously the Lord Daros is a serious outlier because it was built in orbit over a bloody feral world, and even then it was completed in around a single century. It's not that bad, but the bigger ships take disproportionately longer, I think because of bottlenecks in things like the longer range lances.

Boomboomf22
Oct 21, 2016
Bah da orkz iz da bestest. We unz strap enginz to da Rokks and go WAAAAAAGHHH!!!!

Gah, how does the guy on the German LP do it all the time?

Arglebargle III
Feb 21, 2006

A BFG conversion for RTW would be hilarious and great.

Mostly great.

Carcer
Aug 7, 2010
How would you handle boarding? Torpedoes that do damage over time or something?

Alchenar
Apr 9, 2008

xthetenth posted:

Seriously the Lord Daros is a serious outlier because it was built in orbit over a bloody feral world, and even then it was completed in around a single century. It's not that bad, but the bigger ships take disproportionately longer, I think because of bottlenecks in things like the longer range lances.

Because it's a a 10km long ship where every nut and bolt has to be individually blessed and anointed by a tech priest.

Shoeless
Sep 2, 2011

Alchenar posted:

Because it's a a 10km long ship where every nut and bolt has to be individually blessed and anointed by a tech priest.

Lunar Cruisers, of which the Lord Daros is one, are only ~5 kilometers. Battleships tend towards 10km. On the other hand, lexicanum claims it was built in 11 years, not 100 as xthetenth suggests. Which honestly is about a fucktonne faster than I thought any imperial ship aside from escorts could be constructed.

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FrozenVent
May 1, 2009

The Boeing 737-200QC is the undisputed workhorse of the skies.
I never thought I'd say this in this thread of all threads but what the gently caress is this nerd poo poo?

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