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What if the putus templar were the muties all along? 🤔
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# ? May 12, 2017 16:12 |
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# ? May 20, 2024 19:48 |
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Those are the putative templar.
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# ? May 12, 2017 16:16 |
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Does having four arms and Helping Hands make Flurry absolutely hilarious/awesome? I really hope so.
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# ? May 12, 2017 17:21 |
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Yeah, Flurry is a guaranteed attack with every hand you currently have. A sextuple-wielding Berserk axemonger with multiple arms and helping hands (who has an enemy hooked, if you really want to be brutal about it) can inflict some real carnage.
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# ? May 12, 2017 17:27 |
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Danger - Octopus! posted:Does having four arms and Helping Hands make Flurry absolutely hilarious/awesome? I really hope so. Additionally, if you have Jab and the 2nd or 3rd level of Dual Wield, the wristblades on your four natural arms have a 5% chance of attacking twice each (level 2 Dual Wield) or 25% (level 3 Dual Wield) Anime Schoolgirl fucked around with this message at 17:31 on May 12, 2017 |
# ? May 12, 2017 17:29 |
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Angry Diplomat posted:with every hand you currently have. This phrase is a part of why I love Qud.
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# ? May 12, 2017 18:32 |
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# ? May 13, 2017 01:15 |
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how does one use adrenal control anyway i feel like i never actually get much mileage out of it, risks aside
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# ? May 13, 2017 01:38 |
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hand of luke posted:
While you're fixing all of my favorite exploits, any chance you can patch the thing where you can trade with your Temporal Fugue clones to duplicate your inventory? Or at least, make it so that you can't make items "forget" that they're duplicates by adding them to existing stacks / splitting stacks, so that they stick around even after clones disappear. (And/or make duplicated items worthless so you can't do fairy gold tricks on shopkeepers.)
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# ? May 13, 2017 04:36 |
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Tollymain posted:how does one use adrenal control anyway You can set your adrenaline level between 0 and 5, the higher it is, the higher your quickness (up to 200 QN at level 10 and adrenaline 5) as well as the greater the chance each turn that you'll be exhausted, which means you have a few turns before you fall asleep for a while.
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# ? May 13, 2017 04:43 |
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i know how to toggle it i mean like in the gameplay loop where do i want to pump up my glands and how much for kind of thing
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# ? May 13, 2017 05:26 |
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Tollymain posted:i know how to toggle it oh well basically never now that the exploit is fixed, it's a poo poo ability that will get you killed
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# ? May 13, 2017 05:29 |
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Hit autoexplore in the Stilt, character went to a water bottle someone else owned, refuses to do anything other than check water bottles. I think there's like two right next to each other so I can't interrupt the autoexplore at any point. I took it to break the loop, and now am leading an apothecary and an ichor merchant into the desert so I can safely kill them and head back. Caves of Qud!
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# ? May 13, 2017 05:29 |
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in the abstract having 200 quickness is both good for running away and for getting an edge in a tough fight, which coincidentally are the two biggest times that the ability suddenly turning itself off and then putting you to sleep would gently caress your world if you want one ability for both running away and getting an edge in a fight take Time Dilation if you want to be an optimization monster, get two abilities instead, take Teleport for running away and then there are like a million options for cool offensive / stalemate-breaking mutations Tuxedo Catfish fucked around with this message at 05:32 on May 13, 2017 |
# ? May 13, 2017 05:30 |
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Just started this game, and in spite of getting stuck underground forever after taking a wrong turn after the first quest, I'm quite enjoying it. But I have a question. Is strength pretty much mandatory for every melee build? It seems like high penetration is the most important thing for melee characters and there's no way to get it outside of rare weapons. Is it possible to make a kind of nimble fencer or a stabber character that stacks status effects on an enemy and then shanks them? The bleed status from daggers themselves requires penetration in the first place, so that's no way to get around strength. And what exactly counts as a negative status effect? Does slowing an enemy with freezing hands count?
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# ? May 13, 2017 17:32 |
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I am on a personal quest: Beat the game without leaving Joppa. I made significant progress. Build is BAEEESIUABDADFDODSEB (24 ego 24 int 16 WP, Spacetime Vortex, Domination, Beguile, Precognition and Blinking Tic as an Apostle). Immediately proselitise a cat and dominate a watervine farmer. Spacetime Vortex and dominate the cat into it, grab loot if there is anything cool and escape. Repeating this you'll eventually get good endgame gear. Get Harvest to make infinite watervine food, Berate so it gets easier to beguile Tam when you level up, and star climbing the social ladder by leveling up and dominating the named villagers. You can eventually start playing the social game with remote water rituals and teleporting back leaders from around the world. Choose one main and use the spacetime vortex trick to find the other villages and get their recoilers (precog helps preventing a really terrible warp). With a high enough level, I think Domination will last long enough to tackle the longest quests (although I haven't gotten that far yet). Obviously all of this works due to the "return back to you when domination ends" exploit, but I'm sure it's doable with a joppa recoiler, tinkering and a lot of patience, if it ever gets fixed.
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# ? May 13, 2017 18:05 |
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Game crashed and my computer BSOD'd when a sower threw a seed at me that exploded while i was on the south edge of map, which would have knocked me back to my previous screen. I'm presuming it was just a game crash and my BSOD was due to my computer being bad but wanted to include that piece just in case.
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# ? May 13, 2017 18:22 |
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Hi someone mentioned the name of this game along with some other goon games in the BRIGADOR thread and I checked it out and it looks pretty cool for an EA game. It's like minecraft adventure mode but with a proper tileset and a fantasy-cyberruins sort of setting?
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# ? May 13, 2017 20:12 |
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Baronjutter posted:Hi someone mentioned the name of this game along with some other goon games in the BRIGADOR thread and I checked it out and it looks pretty cool for an EA game. It's like minecraft adventure mode but with a proper tileset and a fantasy-cyberruins sort of setting? Nope. It's way better than that: Angry Diplomat posted:
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# ? May 13, 2017 21:11 |
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u can play as 3 out of 4 ninja turtles
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# ? May 13, 2017 21:18 |
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Tollymain posted:u can play as 3 out of 4 ninja turtles Strong argument for nunchuck item
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# ? May 13, 2017 22:45 |
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Baronjutter posted:Hi someone mentioned the name of this game along with some other goon games in the BRIGADOR thread and I checked it out and it looks pretty cool for an EA game. It's like minecraft adventure mode but with a proper tileset and a fantasy-cyberruins sort of setting? You should really just consider this game done with a handful of bugs and a poo poo ton of features on the way. Also, not getting the "Minecraft adventure mode" comparison. I mean... Maybe? It's top-down, ASCII-like tileset.
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# ? May 13, 2017 23:30 |
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Unormal posted:Strong argument for nunchuck item Flails/nunchucks/etc would actually be really interesting as mediocre-strength-friendly cudgels. Decent damage and ok penetration, but crappy strength bonus caps. Good for your espers, your dodgy gunhaver Tinkers, your funky generalist builds.
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# ? May 13, 2017 23:30 |
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Tollymain posted:u can play as 3 out of 4 ninja turtles Wait, there are Sais? Which reminds me, why are Shortswords identical to Daggers only heavier? Just toss in a +1 somewhere to give them some reason to exist. 7c Nickel fucked around with this message at 00:49 on May 14, 2017 |
# ? May 14, 2017 00:46 |
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Rupert Buttermilk posted:You should really just consider this game done with a handful of bugs and a poo poo ton of features on the way. Also, not getting the "Minecraft adventure mode" comparison. I mean... Maybe? It's top-down, ASCII-like tileset. God I meant Dwarf Fortress adventure mode. I so often mix those two up when talking about them for some reason.
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# ? May 14, 2017 00:54 |
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Baronjutter posted:God I meant Dwarf Fortress adventure mode. I so often mix those two up when talking about them for some reason. Oh, in that case, even as little as I've played DF, totally. Except the world in Qud is, overall, the same... but different. For now, your starting location is Joppa, and it's always the same layout with the same characters, but the loot is random. Meanwhile, the Sultans and their histories, shrines, and whatnot are all procedurally generated, as are most of the books written. And the caves. The caves are alway different.
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# ? May 14, 2017 00:59 |
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The one thing holding me back from swooping in and grabbing this is control/interface fears. I find these sorts of games just go way overboard and manage to have every single key and shift/ctrl/alt combo possible on a keyboard used for something extremely important that if you don't do you'll die/fail and everything is pointlessly detailed but you need to be aware of every detail or you'll die or fail. There's a lever you need to pull to open a door? No, there can't just be a context sensitive "use" button, you need to specify if you're pulling or pushing or flicking the object, which all have different command keys. Doors are all either push or pull and you need to first [L]ook at the door to see if it's push or pull, then go into options and change your "interact mode" to "push" then select the door, activate your hand which is now in the correct mode and push the door. Nothing happens, the door is stone and heavy. Maybe you need to push with 2 hands, but you'll need to de-equip your weapons first which requires going through 4 screens and pressing 8 different keys and if you do any of the steps wrong you end up dropping your weapons on the ground. Now go back into the interaction mode option and change push to heavy push, make sure both hands are selected, and activate a heavy push on the door. Oops you broke your hand because you didn't set your "action stance" to "careful" from "aggressive" so you aggressively pushed the door too hard. You have a healing kit but to use it properly to treat your hand would involve a grand total of 43 button presses through 14 menu and stat screens so you just quit the game and never play it again. That's the sort of gameplay I really really don't want.
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# ? May 14, 2017 01:25 |
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Caves of Qud literally has spacebar bound to "do the context-based reasonable thing on a nearby object" among other things it opens doors, picks things up off the ground, and talks to people (not necessarily in that priority) this isn't loving Cataclysm
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# ? May 14, 2017 01:26 |
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qud is probably one of, if not the most, accessible 'traditional' roguelikes i've ever played
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# ? May 14, 2017 01:27 |
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also there's an old free, ASCII-only version of Qud floating around if you want a preview, although it's quite out of date by now
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# ? May 14, 2017 01:28 |
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Also, you can do just about everything with the mouse now. I think there are still a few dialogs where you might have to use the keyboard to make a selection, but mouse support is pretty far along now.
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# ? May 14, 2017 01:45 |
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Qud has gamepad controls. That should tell you how easy it is to navigate compared to other roguelikes.
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# ? May 14, 2017 01:46 |
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The general notes tab of the new journal is very handy. My first entry into it ever: quote:Rusted Archway B1: LEGENDARY SLUMBERLING AND POSSE OH GOD Edit: one floor down I had a really weird experience. Got chain-confused by a rare sightless mind disciple, so good so far. Then he starts respawning infinitely on the same square when killed (one at a time, no chute crab singularity), and none of my buttons except the numpad (including staircase buttons) work. Had to force quit out. My most recent autosave was my most recent departure from Joppa. Goatse James Bond fucked around with this message at 05:26 on May 14, 2017 |
# ? May 14, 2017 05:17 |
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GreyjoyBastard posted:The general notes tab of the new journal is very handy. If you take this note on the Locations tab, it'll be tracked like all the other locations.
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# ? May 14, 2017 05:54 |
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hand of luke posted:If you take this note on the Locations tab, it'll be tracked like all the other locations. Will bear that in mind in the future, the confusion-induced metagame spacetime anomaly caused the slumberling and disciple to not spawn this time. Found an ACTUAL spacetime vortex in the flower fields on my trek to the Stilt that had spat out, among other things, a goddamn arc cannon, though.
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# ? May 14, 2017 06:00 |
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hand of luke posted:If you take this note on the Locations tab, it'll be tracked like all the other locations. Oh, loving hell that's nice. Didn't realize you could use the notes for other pieces of the journal. Would have written the TWO loving CHROME PYRAMIDS IN THIS HISTORICAL SITE gently caress THIS there if I had known. Now, to try and find a way to buddy up with robots...
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# ? May 14, 2017 06:36 |
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I'm sick and on a variety of drugs but I went ahead and bought it. Watched a couple LP's and the controls seem fine and logical. Can you like, accomplish anything in the game? Is there a story or just roaming around trying to survive? I know it's not minecraft but I'd kill for a game like this with some light building/management aspects. Cleanse an area of monsters, grow a settlement, rebuild humanity, that sort of deal.
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# ? May 14, 2017 06:43 |
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there is, in fact, a main quest. it's not entirely finished, but, given the nature of the game you're not likely to actually reach the end of the current content in the main quest without a lot of effort put in. also the game gets weekly updates, with a definite 'win' state planned. to start it you talk to argyve in the southwest corner of joppa. the first couple steps are just giving him artifacts for chunks of exp, but trust me, he gets you on your way eventually.
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# ? May 14, 2017 06:45 |
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Baronjutter posted:I'm sick and on a variety of drugs but I went ahead and bought it. Watched a couple LP's and the controls seem fine and logical. There is a main quest, and it's both long and very hard. Not finished yet, but buddy if you can beat it you're a god amongst roguelike players. As for other things to do you can befriend monsters/robots and help a librarian out and explore the caves and so on. There's a lot to do and it's fun!
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# ? May 14, 2017 07:07 |
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# ? May 20, 2024 19:48 |
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Baronjutter posted:I'm sick and on a variety of drugs but I went ahead and bought it. Watched a couple LP's and the controls seem fine and logical. You and me both. I've always wanted to play Qud Fortress for the longest.
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# ? May 14, 2017 07:35 |