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that is in the same vein, yeah.
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# ? Sep 10, 2017 13:52 |
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# ? Jun 6, 2024 05:23 |
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coolusername posted:Looking for games with interesting stories that aren't a difficult roguelike or real-time combat, and that don't require 600000 hours to complete. Examples of what I like: Pyre, Undertale, Thomas Was Alone, Stanley Parable, Pony Island... Oxen Free
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# ? Sep 10, 2017 14:01 |
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Any games that nail the feeling of being a shopkeeper/owner? Big fan of Recettear minus the dungeoneering parts.
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# ? Sep 10, 2017 15:05 |
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HerpicleOmnicron5 posted:Any games that nail the feeling of being a shopkeeper/owner? Big fan of Recettear minus the dungeoneering parts. Any of The Guild series games should fit. They are coming out with a new one soon but the old ones are still good.
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# ? Sep 10, 2017 15:28 |
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coolusername posted:Looking for games with interesting stories that aren't a difficult roguelike or real-time combat, and that don't require 600000 hours to complete. Examples of what I like: Pyre, Undertale, Thomas Was Alone, Stanley Parable, Pony Island... If meta is your bag, you might also like Omegaland or OneShot.
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# ? Sep 10, 2017 15:37 |
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The Guild: Renaissance is pretty good and has had most of its glaring faults patched out, save for piss poor framerate regardless of system specs. I really hope The Guild 3 turns out good.
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# ? Sep 10, 2017 15:37 |
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exquisite tea posted:Night in the Woods is a 7-8 hour tragicomedy about wayward millennials from a rust belt town with cutesy pop-up book graphics. Some light platforming, dialogue and guitar hero segments. Been waiting on a price drop for this, should I just buy, or wait for the winter steam sale? I'm absolutely in love with the art style and I need to know why Gregg rulz, ok?
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# ? Sep 10, 2017 15:45 |
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Lorini posted:Any of The Guild series games should fit. They are coming out with a new one soon but the old ones are still good. Probably should've mentioned that I hate The Guild, too convoluted and more of a land based merchant family game a la Patricians.
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# ? Sep 10, 2017 15:48 |
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N. Senada posted:I just read somebody's post about Yakuza 0 and how you can buy up property. That's not the main focus of the game, but a side activity. Is there anything with a game mechanic like that for the PC? Not focused on property management but fleshed out decent? Another example it reminded me of was GTA: Vice City where you would get properties and do little side missions for them to get them to generate revenue. I don't know if it will quite fit, but the Patrician games let you buy out property and become the mayor, and then you can price-fix your competition right out of the market if you want. HerpicleOmnicron5 posted:Any games that nail the feeling of being a shopkeeper/owner? Big fan of Recettear minus the dungeoneering parts. Holy Potatoes, but it ends up being a bit shallow and repetitive in the end.
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# ? Sep 10, 2017 16:15 |
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Lorini posted:Any of The Guild series games should fit. They are coming out with a new one soon but the old ones are still good. And by soon, it's September 28th or something. Very, very soon. And I can't contain my excitement. Only downside is it'll be Early Access, and I have no idea what amount of jank that will entail.
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# ? Sep 10, 2017 16:29 |
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TheBigAristotle posted:Been waiting on a price drop for this, should I just buy, or wait for the winter steam sale? I'm absolutely in love with the art style and I need to know why Gregg rulz, ok? I bought it for $15 and it ended up being one of my favorite games of the year. There isn't a whole lot of replay value besides hanging out with different friends on different days but it's easily worth the normal price. Definitely one of those games you'll spend more time thinking about than playing.
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# ? Sep 10, 2017 16:31 |
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N. Senada posted:I just read somebody's post about Yakuza 0 and how you can buy up property. That's not the main focus of the game, but a side activity. Is there anything with a game mechanic like that for the PC? Not focused on property management but fleshed out decent? Another example it reminded me of was GTA: Vice City where you would get properties and do little side missions for them to get them to generate revenue. GTA V also has properties that you can do side missions for to help generate revenue
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# ? Sep 10, 2017 18:32 |
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HerpicleOmnicron5 posted:Probably should've mentioned that I hate The Guild, too convoluted and more of a land based merchant family game a la Patricians. Fairy Godmother Tycoon on bigfishgames.com. Phone posting, sorry no link but it's easy to find
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# ? Sep 10, 2017 20:41 |
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Q8ee posted:Looking for a game like Rust / ARK / 7 Days To Die. The kind where you can craft tools, go out and harvest resources, base build and survive. Preferably not in a spoopy setting. The Long Dark sorta is what I'm looking for, but not completely. I need me some good hatchet to the tree nourishment. I'm way late but Rust sounds like just what you are looking for.
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# ? Sep 10, 2017 21:09 |
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Avail posted:I'm way late but Rust sounds like just what you are looking for. He mentioned Rust
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# ? Sep 10, 2017 21:20 |
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coolusername posted:Looking for games with interesting stories that aren't a difficult roguelike or real-time combat, and that don't require 600000 hours to complete. Examples of what I like: Pyre, Undertale, Thomas Was Alone, Stanley Parable, Pony Island... Kentucky Route Zero?
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# ? Sep 10, 2017 21:33 |
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Afriscipio posted:Kentucky Route Zero? Well, if you count "time waiting for the final chapter to release" as "time needed to complete the game"...
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# ? Sep 10, 2017 22:22 |
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Supposedly they are going to finally publish the final episode of KRZ in early 2018 so I would honestly just wait until then.
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# ? Sep 10, 2017 22:25 |
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Property management sim tacked onto an open or open-ish world game is definitely my jam. I'll check out the patrician game. GTA V was a good suggestion (that I've already dumped too many hours into). Also, are there Yakuza-esque games on PC? I really just want Yakuza I guess.
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# ? Sep 11, 2017 15:28 |
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N. Senada posted:Property management sim tacked onto an open or open-ish world game is definitely my jam. I'll check out the patrician game. GTA V was a good suggestion (that I've already dumped too many hours into). Closest thing is Sleeping Dogs. You could emulate the first two Yakuza games easily enough too. Honestly I'd suggest grabbing a PS4 if that's at all possible: Kiwami (the remake of 1) is amazing, Zero I've heard is great and they're doing a remake of 2 as well. 3, 4 and 5 are all on PS3 and so it's possible they may be added to PS Now, or alternatively you could get them all cheap and secondhand with a cheapo old PS3.
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# ? Sep 11, 2017 15:34 |
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N. Senada posted:Also, are there Yakuza-esque games on PC? I really just want Yakuza I guess. Way of the Samurai 3 or 4
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# ? Sep 11, 2017 15:40 |
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these are good suggestions and I'm going to replay WotS 4 and Sleeping Dogs to get my fix. thanks, y'all
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# ? Sep 11, 2017 20:07 |
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N. Senada posted:these are good suggestions and I'm going to replay WotS 4 and Sleeping Dogs to get my fix. thanks, y'all If you're desperate enough to brave the anime, Akiba's Trip was actually much better than it had any right to be, given that the premise is strip-fighting vampires to make them explode in sunlight.
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# ? Sep 11, 2017 20:59 |
There is a semi-obscure SNES/PC game from the early 90s called Uncharted Waters: New Horizons. Its set in the Age of Exploration and you do various things like exploration, trade, piracy, etc. I'm looking for a more modern take on that genre. Something sandbox-y where I control one person, or one ship that can grow into a fleet, less of a on paper manager like The Guild II or Patrician IV. I realize this is pretty vague and I don't hold out much hope.
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# ? Sep 12, 2017 01:35 |
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Admiral Joeslop posted:There is a semi-obscure SNES/PC game from the early 90s called Uncharted Waters: New Horizons. Its set in the Age of Exploration and you do various things like exploration, trade, piracy, etc. I'm looking for a more modern take on that genre. Something sandbox-y where I control one person, or one ship that can grow into a fleet, less of a on paper manager like The Guild II or Patrician IV. I realize this is pretty vague and I don't hold out much hope. The X series? Really, space sims in general are the most obvious answer I can think of.
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# ? Sep 12, 2017 03:31 |
Keeshhound posted:The X series? Really, space sims in general are the most obvious answer I can think of. Sorry, when I say modem I mean a recently made game set in that time period, sometime in the 1500-1600s.
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# ? Sep 12, 2017 03:42 |
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So, since everyone is doing game recommendations in this thread, what would be the best game in relation to Shadow of Destiny? Basically a game that requires a lot of time traveling but is also, really story heavy?
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# ? Sep 12, 2017 04:14 |
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Admiral Joeslop posted:There is a semi-obscure SNES/PC game from the early 90s called Uncharted Waters: New Horizons. Its set in the Age of Exploration and you do various things like exploration, trade, piracy, etc. I'm looking for a more modern take on that genre. Something sandbox-y where I control one person, or one ship that can grow into a fleet, less of a on paper manager like The Guild II or Patrician IV. I realize this is pretty vague and I don't hold out much hope. I suppose the closest thing would be the remake of Sid Meier's Pirates. Alternatively maybe Blood and Gold: Caribbean--a mod of Mount and Blade turned into a full game.
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# ? Sep 12, 2017 05:31 |
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Admiral Joeslop posted:There is a semi-obscure SNES/PC game from the early 90s called Uncharted Waters: New Horizons. Its set in the Age of Exploration and you do various things like exploration, trade, piracy, etc. I'm looking for a more modern take on that genre. Something sandbox-y where I control one person, or one ship that can grow into a fleet, less of a on paper manager like The Guild II or Patrician IV. I realize this is pretty vague and I don't hold out much hope. Sea Dogs: To Each His Own, could also go with Mount&Blade:Warband for land version or X3:Albion Prelude for space version.
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# ? Sep 12, 2017 07:48 |
Thanks, I will check those out.
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# ? Sep 12, 2017 12:18 |
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Admiral Joeslop posted:Thanks, I will check those out. If you want the best experience if fiddly, try to find the old Pirates of the Caribbean game by the developers of Sea Dogs and install the New Horizons mod. Combat is janky as hell, but that is the single greatest age of sail game I've ever played. You can even turn on a mode where there's no overworld map: All navigation can be charted by hand, and you can do it in real time without time compression. That's something only for crazy people (like me) but it's really damned cool that it is possible.
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# ? Sep 12, 2017 12:37 |
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N. Senada posted:I just read somebody's post about Yakuza 0 and how you can buy up property. That's not the main focus of the game, but a side activity. Is there anything with a game mechanic like that for the PC? Not focused on property management but fleshed out decent? Another example it reminded me of was GTA: Vice City where you would get properties and do little side missions for them to get them to generate revenue. GTA: San Andreas has cool properties. The later ones (the casino's) are lame, but you get an air-strip and can do missions to get various toys to play with. Also it's just a good game all around.
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# ? Sep 12, 2017 18:10 |
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Is Endless Space 2 worth playing if I'm already in love with Stellaris?
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# ? Sep 13, 2017 03:03 |
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XBOX One recommendations family & never-played-a-console-game-before-types can play? Preferably coop. Think grandma that hasn't played anything since Mario on the NES and even then she was awful.
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# ? Sep 13, 2017 03:26 |
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HerpicleOmnicron5 posted:If you want the best experience if fiddly, try to find the old Pirates of the Caribbean game by the developers of Sea Dogs and install the New Horizons mod. Combat is janky as hell, but that is the single greatest age of sail game I've ever played. You can even turn on a mode where there's no overworld map: All navigation can be charted by hand, and you can do it in real time without time compression. That's something only for crazy people (like me) but it's really damned cool that it is possible. Oh drat that sounds like exactly my poo poo as well. Thank you all for answering Admiral Joeslop as I've been feeling the desire for a very similar kind of game lately!
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# ? Sep 14, 2017 00:35 |
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This is going to be a weird one, but bear with me. I was watching a friend stream Wuppo, and there's a point in the game at which you have to catch a train from the first hub world to the second. There's a fair bit of action puzzle platforming involved in getting the ticket, but when it comes to actually getting on the train... it has a schedule, in real time. You can either wait on the platform for the next train to show up or go next door to the carnival and kill time there. If you do so, not only do you have to actually buy tickets and wait in line for the attractions - with the occasional line-cutter - but you can wind up missing your train. Which isn't a game over, because your ticket is valid indefinitely, but does mean your wait will start anew. Once the train shows up, you have to wait for the passengers to disembark and the cleaning crew to do their job before you can board; once you have boarded, you have to, again, wait in real time for the train to take you to your destination. There's a minigame you can play to pass the time, or you can just watch the scenery go by. I realize this probably doesn't sound like Compelling Gameplay to a lot of you, but there was something about just how chill it was that evoked memories of using WoW flight paths or, to use a real-life example, riding in a vehicle, be it a plane, train, or automobile. These days, whenever I go somewhere, I'm the one who's driving, and while I do enjoy driving, it's not something I can veg out while doing. So I guess what I'm looking for is a game or interactive toy or some such that simulates the experience of being a passenger. It doesn't have to be the only activity in the game; it doesn't even have to be the major activity. But it should be something where I can take my hands off the controller for a bit; riding the horse in Breath of the Wild, for instance, can be something like that, but there's always a monster attack or a fork in the road to worry about.
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# ? Sep 16, 2017 07:10 |
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FredMSloniker posted:This is going to be a weird one, but bear with me. I was watching a friend stream Wuppo, and there's a point in the game at which you have to catch a train from the first hub world to the second. There's a fair bit of action puzzle platforming involved in getting the ticket, but when it comes to actually getting on the train... it has a schedule, in real time. You can either wait on the platform for the next train to show up or go next door to the carnival and kill time there. If you do so, not only do you have to actually buy tickets and wait in line for the attractions - with the occasional line-cutter - but you can wind up missing your train. Which isn't a game over, because your ticket is valid indefinitely, but does mean your wait will start anew. Once the train shows up, you have to wait for the passengers to disembark and the cleaning crew to do their job before you can board; once you have boarded, you have to, again, wait in real time for the train to take you to your destination. There's a minigame you can play to pass the time, or you can just watch the scenery go by. When I played the first Mafia game, I eventually got sick of driving back and forth. Instead, I took the train or trolley or whatever it was (can't remember exactly) and listened to music IRL on my headphones. The train traverses the city in real time. You probably spend at least 20% of the game, if not more, driving back and forth between the same places so its not insignificant. There's also the infamous starting tram ride in the original Half-Life. I remember playing that sequence when I was a kid and thinking it might be fun to base a whole game around being some dude working at a science facility. SolidSnakesBandana fucked around with this message at 08:24 on Sep 16, 2017 |
# ? Sep 16, 2017 08:22 |
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FredMSloniker posted:This is going to be a weird one, but bear with me. I was watching a friend stream Wuppo, and there's a point in the game at which you have to catch a train from the first hub world to the second. There's a fair bit of action puzzle platforming involved in getting the ticket, but when it comes to actually getting on the train... it has a schedule, in real time. You can either wait on the platform for the next train to show up or go next door to the carnival and kill time there. If you do so, not only do you have to actually buy tickets and wait in line for the attractions - with the occasional line-cutter - but you can wind up missing your train. Which isn't a game over, because your ticket is valid indefinitely, but does mean your wait will start anew. Once the train shows up, you have to wait for the passengers to disembark and the cleaning crew to do their job before you can board; once you have boarded, you have to, again, wait in real time for the train to take you to your destination. There's a minigame you can play to pass the time, or you can just watch the scenery go by. This is something I love the GTA games for, taxis are great. The small indie game, Endless Express might be perfect.
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# ? Sep 16, 2017 08:34 |
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FredMSloniker posted:This is going to be a weird one, but bear with me. I was watching a friend stream Wuppo, and there's a point in the game at which you have to catch a train from the first hub world to the second. There's a fair bit of action puzzle platforming involved in getting the ticket, but when it comes to actually getting on the train... it has a schedule, in real time. You can either wait on the platform for the next train to show up or go next door to the carnival and kill time there. If you do so, not only do you have to actually buy tickets and wait in line for the attractions - with the occasional line-cutter - but you can wind up missing your train. Which isn't a game over, because your ticket is valid indefinitely, but does mean your wait will start anew. Once the train shows up, you have to wait for the passengers to disembark and the cleaning crew to do their job before you can board; once you have boarded, you have to, again, wait in real time for the train to take you to your destination. There's a minigame you can play to pass the time, or you can just watch the scenery go by. Imprecise answer: Euro Truck Sim 2, with enough practice so that you can chill as you drive over familiar highways - does feel like a passenger game to me, in a sense? I can mostly stop thinking about the driving, focus on my podcast, and zone out. It's wonderfully calming, with just enough minor input that it keeps me engaged.
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# ? Sep 16, 2017 10:54 |
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# ? Jun 6, 2024 05:23 |
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80 Days maybe? You spend a lot of the game planning routes and talking to locals / fellow travellers.
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# ? Sep 16, 2017 12:13 |